シールド・トランセンデント
Spectre | Y |
---|---|
Area | ジッグラトの避難所, 黒の間, 黒の間 |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Packs |
ライフ
150%
Energy Shield From Life
20%
防具
+100%
Ailment Threshold
%
耐性
30
0
30
0
Damage
128%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
VaalHumanoidShieldLegs
Metadata
VallHumanoidShieldLegs
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
13,074
防具
3,877
回避
502
エナジーシールド
0
Damage
317
スペルダメージ
317
命中
0
Attack Time
1.5
経験値
51,959
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 254–381
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS2VaalCyborgShieldGenerator
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
DoLiterallyNothing
???
MPSVaalHumanoidShieldLegsGrenade
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [25]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1127]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [3000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
active skill projectile speed +% variation final [25]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1127]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [3000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GSShieldLegsGenadeExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
12.86から38.58の雷ダメージを与える
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" } Stats { strafe_distance_+% = -60 } StateMachine { define_shared_state = "lock_on; shields_up;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_shields_up_0 = " shield_barrier.PlayAnimation( end ); shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true ); " on_state_shields_up_1 = " this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao',); shield_barrier.PlayAnimation( start ); shield_barrier.QueueAnimation( idle ); " create_state_shields_up_1 = " this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao', ); shield_barrier.PlayAnimation( idle ); " on_state_shields_up_2 = " shield_barrier.PlayAnimation( shatter ); shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidShieldLegs/VallHumanoidShieldLegs"] = { name = "Shielded Transcendent", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.28, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSVaalHumanoidShieldLegsGrenade", "CTS2VaalCyborgShieldGenerator", "GSShieldLegsGenadeExplosion", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalHumanoidShieldLegsGrenade"] = { name = "MPSVaalHumanoidShieldLegsGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "projectile_ballistic_gravity_override", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1127, -30, 20, 3000, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS2VaalCyborgShieldGenerator"] = { name = "CTS2VaalCyborgShieldGenerator", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSShieldLegsGenadeExplosion"] = { name = "GSShieldLegsGenadeExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
受けた混沌ダメージはエナジーシールドの二倍の喪失を引き起こさない
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
エナジーシールドをリチャージすることができない
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
プレイヤーのエナジーシールドはゼロから開始する
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
スタンを受けることがない
Id | MonsterCannotBeStunned1 |
---|---|
Name | 不動の |
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |