飞升盾卫
构造体
受到的混沌伤害不会双倍扣除能量护盾
无法充能能量护盾
你的能量护盾初始为 0
免疫晕眩
no movement speed [1]
Shielded Transcendent
SpectreY
Area暗胧殿堂, 金字塔避难所
Tags1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Packs
  • 暗胧殿堂: 飞升盾卫, 多里亚尼的精锐
  • 金字塔避难所: 多里亚尼的精锐, 飞升盾卫
  • 生命
    150%
    Energy Shield From Life
    20%
    +100%
    抗性
    30 0 30 0
    伤害
    128%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    VaalHumanoidShieldLegs
    Metadata
    VallHumanoidShieldLegs
    等级
    65
    生命
    7,816
    4,046
    伤害
    272
    法术伤害
    272
    命中
    2,214
    攻击间隔
    1.5
    经验值
    32,261
    召唤物生命
    7,538
    Minion Energy Shield
    1,885
    召唤物伤害
    1,061
    召唤物护甲
    8,092
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 217–326
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CTS2VaalCyborgShieldGenerator
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    CTS2VaalCyborgShieldGeneratorNoCooldown
    action attack or cast time uses animation length [1]
    DoLiterallyNothing
    ???
    MPSVaalHumanoidShieldLegsGrenade
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [25]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1127]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [3000]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    GSShieldLegsGenadeExplosion
    可触发, 法术, 伤害
    施放间隔: 1 秒
    造成 87.27 - 261.8 闪电伤害
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	strafe_distance_+% = -60
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on; shields_up;"
    	on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_shields_up_0 =
    	"
    		shield_barrier.PlayAnimation( end );
    		shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true );
    	"
    
    	on_state_shields_up_1 =
    	"
    		this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao',  );
    		shield_barrier.PlayAnimation( start );
    		shield_barrier.QueueAnimation( idle );
    	"
    
    	create_state_shields_up_1 =
    	"
    		this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao',  );
    		shield_barrier.PlayAnimation( idle );
    	"
    
    	on_state_shields_up_2 =
    	"
    		shield_barrier.PlayAnimation( shatter );
    		shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidShieldLegs/VallHumanoidShieldLegs"] = {
        name = "Shielded Transcendent",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.28,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalHumanoidShieldLegsGrenade",
            "CTS2VaalCyborgShieldGenerator",
            "CTS2VaalCyborgShieldGeneratorNoCooldown",
            "GSShieldLegsGenadeExplosion",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalHumanoidShieldLegsGrenade"] = {
        name = "MPSVaalHumanoidShieldLegsGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1127, -30, 20, 3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS2VaalCyborgShieldGenerator"] = {
        name = "CTS2VaalCyborgShieldGenerator",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS2VaalCyborgShieldGeneratorNoCooldown"] = {
        name = "CTS2VaalCyborgShieldGeneratorNoCooldown",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSShieldLegsGenadeExplosion"] = {
        name = "GSShieldLegsGenadeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    受到的混沌伤害不会双倍扣除能量护盾
    FamilyChaosTakenOnES
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chaos damage does not damage energy shield extra hard Min: 1 Max: 1 Global
  • Craft Tags混沌
    无法充能能量护盾
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield 防御
    你的能量护盾初始为 0
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield 防御
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    免疫晕眩
    no movement speed [1]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.strafe_distance_+%-60
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statelock_on; shields_up;
    StateMachine.on_or_create_state_lock_on_0SetUsesDirectionalRunAnimations( false );
    StateMachine.on_or_create_state_lock_on_1SetUsesDirectionalRunAnimations( true );
    Edit

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