Cambiaformas vaal
Humanoide
Vaal Formshifter
SpectreY
AreaEl refugio del zigurat
Tags1HSword_onhit_audio, Lanzador de hechizos, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Packs
  • El refugio del zigurat: Sacerdote de sangre, Cambiaformas vaal, Entusiasta de sangre
  • El refugio del zigurat: Sacerdotisa de sangre, Cambiaformas vaal, Entusiasta de sangre, Entusiasta de sangre
  • El refugio del zigurat: Goliat vaal, Cambiaformas vaal, Hachero vaal
  • Cambiaformas vaal
  • Vida
    150%
    Energy Shield From Life
    10%
    Evasión
    +35%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    100%
    Attack Distance
    4 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    VaalShapeshifter
    Metadata
    VaalShapeshifter_
    Nivel
    65
    Vida
    8,793
    Damage
    319
    Daño de hechizos
    319
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    32,261
    Minion Life
    8,481
    Minion Energy Shield
    942
    Minion Damage
    1,243
    Minion Armour
    3,237
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 255–382
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVaalShadowpriestProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1.25 seg
    Inflige de 80.29 a 120.4 de daño físico
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1046]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    EASVaalShapeshifterShapeshift
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    VaalShapeshifterShapeshiftIn
    Triggerable
    base skill effect duration [1000]
    VaalShapeshifterShapeshiftOut
    Triggerable
    action attack or cast time uses animation length [1]
    base skill effect duration [1000]
    DTTVaalShapeshifterDash
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-70]
    walk emerge extra distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	// actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter_"] = {
        name = "Vaal Formshifter",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalShadowpriestProj",
            "EASVaalShapeshifterShapeshift",
            "DTTVaalShapeshifterDash",
            "VaalShapeshifterShapeshiftIn",
            "VaalShapeshifterShapeshiftOut",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalShadowpriestProj"] = {
        name = "MPSVaalShadowpriestProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1046, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalShapeshifterShapeshift"] = {
        name = "EASVaalShapeshifterShapeshift",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalShapeshifterDash"] = {
        name = "DTTVaalShapeshifterDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 40, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalShapeshifterShapeshiftIn"] = {
        name = "VaalShapeshifterShapeshiftIn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalShapeshifterShapeshiftOut"] = {
        name = "VaalShapeshifterShapeshiftOut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cambiaformas vaal
    Vaal Formshifter
    SpectreY
    AreaAggorat, Desfiladero erosionado, La bóveda de Cuachic
    Tags1HSword_onhit_audio, Lanzador de hechizos, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
    Packs
  • Aggorat: Goliat vaal, Cambiaformas vaal, Hachero vaal
  • Desfiladero erosionado, La bóveda de Cuachic: Goliat vaal, Cambiaformas vaal, Hachero vaal
  • Aggorat: Sacerdote de sangre, Cambiaformas vaal, Entusiasta de sangre
  • La bóveda de Cuachic: Sacerdote de sangre, Cambiaformas vaal, Entusiasta de sangre
  • Aggorat: Sacerdotisa de sangre, Cambiaformas vaal, Entusiasta de sangre
  • La bóveda de Cuachic: Sacerdotisa de sangre, Cambiaformas vaal, Entusiasta de sangre
  • Aggorat: Sacerdote de sangre, Cambiaformas vaal, Entusiasta ardiente
  • Aggorat: Sacerdotisa de sangre, Cambiaformas vaal, Entusiasta ardiente
  • Cambiaformas vaal
  • Vida
    150%
    Energy Shield From Life
    10%
    Evasión
    +35%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    100%
    Attack Distance
    4 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    VaalShapeshifter
    Metadata
    VaalShapeshifterBloodied__
    Nivel
    56
    Vida
    5,071
    Damage
    238
    Daño de hechizos
    238
    Precisión
    1,588
    Tiempo de ataque
    1.5
    Experiencia
    18,819
    Minion Life
    6,233
    Minion Energy Shield
    693
    Minion Damage
    769
    Minion Armour
    1,882
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 191–286
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVaalShadowpriestProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1.25 seg
    Inflige de 60.33 a 90.49 de daño físico
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1046]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    EASVaalShapeshifterShapeshift
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    VaalShapeshifterShapeshiftIn
    Triggerable
    base skill effect duration [1000]
    VaalShapeshifterShapeshiftOut
    Triggerable
    action attack or cast time uses animation length [1]
    base skill effect duration [1000]
    DTTVaalShapeshifterDash
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-70]
    walk emerge extra distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	// actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterBloodied__"] = {
        name = "Vaal Formshifter",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalShadowpriestProj",
            "EASVaalShapeshifterShapeshift",
            "DTTVaalShapeshifterDash",
            "VaalShapeshifterShapeshiftIn",
            "VaalShapeshifterShapeshiftOut",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalShadowpriestProj"] = {
        name = "MPSVaalShadowpriestProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1046, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalShapeshifterShapeshift"] = {
        name = "EASVaalShapeshifterShapeshift",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalShapeshifterDash"] = {
        name = "DTTVaalShapeshifterDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 40, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalShapeshifterShapeshiftIn"] = {
        name = "VaalShapeshifterShapeshiftIn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalShapeshifterShapeshiftOut"] = {
        name = "VaalShapeshifterShapeshiftOut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cambiaformas vaal
    Humanoide
    Área: Aggorat
    stance movement speed +% final [-65]
    Vaal Formshifter
    SpectreY
    AreaAggorat
    Tags1HSword_onhit_audio, cannot_be_monolith, Lanzador de hechizos, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
    Packs
  • Aggorat: Entusiasta portaestandarte, Cambiaformas vaal, Entusiasta caótico, Entusiasta caótico
  • Vida
    150%
    Energy Shield From Life
    10%
    Evasión
    +35%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    100%
    Attack Distance
    4 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    VaalShapeshifter
    Metadata
    VaalShapeshifterPatrol
    Nivel
    44
    Vida
    2,302
    Damage
    157
    Daño de hechizos
    157
    Precisión
    986
    Tiempo de ataque
    1.5
    Experiencia
    8,478
    Minion Life
    3,966
    Minion Energy Shield
    441
    Minion Damage
    389
    Minion Armour
    875
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 125–188
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVaalShadowpriestProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1.25 seg
    Inflige de 39.94 a 59.92 de daño físico
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1046]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    EASVaalShapeshifterShapeshift
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    VaalShapeshifterShapeshiftIn
    Triggerable
    base skill effect duration [1000]
    VaalShapeshifterShapeshiftOut
    Triggerable
    action attack or cast time uses animation length [1]
    base skill effect duration [1000]
    DTTVaalShapeshifterDash
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-70]
    walk emerge extra distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	// actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterPatrol"] = {
        name = "Vaal Formshifter",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalShadowpriestProj",
            "EASVaalShapeshifterShapeshift",
            "DTTVaalShapeshifterDash",
            "VaalShapeshifterShapeshiftIn",
            "VaalShapeshifterShapeshiftOut",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalShadowpriestProj"] = {
        name = "MPSVaalShadowpriestProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1046, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalShapeshifterShapeshift"] = {
        name = "EASVaalShapeshifterShapeshift",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalShapeshifterDash"] = {
        name = "DTTVaalShapeshifterDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 40, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalShapeshifterShapeshiftIn"] = {
        name = "VaalShapeshifterShapeshiftIn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalShapeshifterShapeshiftOut"] = {
        name = "VaalShapeshifterShapeshiftOut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-65]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -65 Max: -65 Global
  • Cambiaformas vaal
    Humanoide
    Vaal Formshifter
    SpectreY
    Tags1HSword_onhit_audio, Lanzador de hechizos, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
    Vida
    150%
    Energy Shield From Life
    10%
    Evasión
    +35%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    100%
    Attack Distance
    4 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    VaalShapeshifter
    Metadata
    VaalShapeshifterJaguarForm

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	// actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterJaguarForm"] = {
        name = "Vaal Formshifter",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Edit

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