Vaal Formshifter
Spectre | Y |
---|---|
Area | The Ziggurat Refuge |
Tags | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Packs |
生命
150%
Energy Shield From Life
10%
[护甲]
+20%
闪避值
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
150%
Model Size
100%
Type
VaalShapeshifter
Metadata
VaalShapeshifter_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
8,793
[护甲]
2,428
闪避值
594
能量护盾
977
伤害
319
法术伤害
319
命中
1,974
攻击间隔
1.5
经验值
32,261
Minion Life
8,481
Minion Energy Shield
942
Minion Damage
1,243
Minion Armour
3,237
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 255–382
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSVaalShadowpriestProj
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1.25 秒
造成 80.29 - 120.4 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1046]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

EASVaalShapeshifterShapeshift
冷却时间: 15 秒
action attack or cast time uses animation length [1]
VaalShapeshifterShapeshiftIn
可触发
base skill effect duration [1000]
VaalShapeshifterShapeshiftOut
可触发
action attack or cast time uses animation length [1]
base skill effect duration [1000]
DTTVaalShapeshifterDash
法术, 位移
施放间隔: 1 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-70]
walk emerge extra distance [30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { // actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2400 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter_"] = { name = "Vaal Formshifter", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSVaalShadowpriestProj", "EASVaalShapeshifterShapeshift", "DTTVaalShapeshifterDash", "VaalShapeshifterShapeshiftIn", "VaalShapeshifterShapeshiftOut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalShadowpriestProj"] = { name = "MPSVaalShadowpriestProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1046, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalShapeshifterShapeshift"] = { name = "EASVaalShapeshifterShapeshift", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalShapeshifterDash"] = { name = "DTTVaalShapeshifterDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 40, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalShapeshifterShapeshiftIn"] = { name = "VaalShapeshifterShapeshiftIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalShapeshifterShapeshiftOut"] = { name = "VaalShapeshifterShapeshiftOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vaal Formshifter
Spectre | Y |
---|---|
Area | Aggorat, Aggorat |
Tags | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Packs |
生命
150%
Energy Shield From Life
10%
[护甲]
+20%
闪避值
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
150%
Model Size
100%
Type
VaalShapeshifter
Metadata
VaalShapeshifterBloodied__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
63
生命
7,869
[护甲]
2,155
闪避值
563
能量护盾
874
伤害
299
法术伤害
299
命中
1,846
攻击间隔
1.5
经验值
29,738
Minion Life
7,934
Minion Energy Shield
882
Minion Damage
1,119
Minion Armour
2,874
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 239–359
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSVaalShadowpriestProj
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1.25 秒
造成 75.45 - 113.2 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1046]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

EASVaalShapeshifterShapeshift
冷却时间: 15 秒
action attack or cast time uses animation length [1]
VaalShapeshifterShapeshiftIn
可触发
base skill effect duration [1000]
VaalShapeshifterShapeshiftOut
可触发
action attack or cast time uses animation length [1]
base skill effect duration [1000]
DTTVaalShapeshifterDash
法术, 位移
施放间隔: 1 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-70]
walk emerge extra distance [30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { // actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2400 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterBloodied__"] = { name = "Vaal Formshifter", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSVaalShadowpriestProj", "EASVaalShapeshifterShapeshift", "DTTVaalShapeshifterDash", "VaalShapeshifterShapeshiftIn", "VaalShapeshifterShapeshiftOut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalShadowpriestProj"] = { name = "MPSVaalShadowpriestProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1046, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalShapeshifterShapeshift"] = { name = "EASVaalShapeshifterShapeshift", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalShapeshifterDash"] = { name = "DTTVaalShapeshifterDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 40, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalShapeshifterShapeshiftIn"] = { name = "VaalShapeshifterShapeshiftIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalShapeshifterShapeshiftOut"] = { name = "VaalShapeshifterShapeshiftOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vaal Formshifter
Spectre | Y |
---|---|
Area | Aggorat, Aggorat |
Tags | 1HSword_onhit_audio, cannot_be_monolith, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Packs |
生命
150%
Energy Shield From Life
10%
[护甲]
+20%
闪避值
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
150%
Model Size
100%
Type
VaalShapeshifter
Metadata
VaalShapeshifterPatrol
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
63
生命
7,869
[护甲]
2,155
闪避值
563
能量护盾
874
伤害
299
法术伤害
299
命中
1,846
攻击间隔
1.5
经验值
29,738
Minion Life
7,934
Minion Energy Shield
882
Minion Damage
1,119
Minion Armour
2,874
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 239–359
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSVaalShadowpriestProj
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1.25 秒
造成 75.45 - 113.2 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1046]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

EASVaalShapeshifterShapeshift
冷却时间: 15 秒
action attack or cast time uses animation length [1]
VaalShapeshifterShapeshiftIn
可触发
base skill effect duration [1000]
VaalShapeshifterShapeshiftOut
可触发
action attack or cast time uses animation length [1]
base skill effect duration [1000]
DTTVaalShapeshifterDash
法术, 位移
施放间隔: 1 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-70]
walk emerge extra distance [30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { // actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2400 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterPatrol"] = { name = "Vaal Formshifter", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSVaalShadowpriestProj", "EASVaalShapeshifterShapeshift", "DTTVaalShapeshifterDash", "VaalShapeshifterShapeshiftIn", "VaalShapeshifterShapeshiftOut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalShadowpriestProj"] = { name = "MPSVaalShadowpriestProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1046, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalShapeshifterShapeshift"] = { name = "EASVaalShapeshifterShapeshift", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalShapeshifterDash"] = { name = "DTTVaalShapeshifterDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 40, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalShapeshifterShapeshiftIn"] = { name = "VaalShapeshifterShapeshiftIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalShapeshifterShapeshiftOut"] = { name = "VaalShapeshifterShapeshiftOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-65]
Id | StanceMovementSpeedNegative65 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Vaal Formshifter



Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
生命
150%
Energy Shield From Life
10%
[护甲]
+20%
闪避值
+35%
抗性




伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
150%
Model Size
100%
Type
VaalShapeshifter
Metadata
VaalShapeshifterJaguarForm
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { // actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2400 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterJaguarForm"] = { name = "Vaal Formshifter", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { }, modList = { }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.