核心守衛.茲科亞特
創造物
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Zicoatl, Warden of the Core
SpectreN
Area吉卡尼的聖域, 吉卡尼的聖域
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
生命
333%
Energy Shield From Life
15%
護甲值
+100%
抗性
30 30 -30 0
傷害
208%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 44
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
VaalStatueBoss
Metadata
VaalStatueBoss
等級
60
生命
13,683
護甲值
3,000
閃避值
384
能量護盾
2,415
傷害
377
法術傷害
377
命中
1,668
攻擊時間
1.5
經驗值
40,750
Minion Life
15,024
Minion Energy Shield
2,651
Minion Damage
1,324
Minion Armour
6,000
MeleeAtAnimationSpeedUniqueDoNotFaceTarget
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 301–452
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 301–452
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalStatueBossSnakeBarrage
冷卻時間: 8 秒
不能被擊退
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalBossStatueLaserCrisCross
冷卻時間: 11 秒
不能被擊退
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EGVaalStatueBossWallToBallLasers
可觸發
冷卻時間: 16 秒
action attack or cast time uses animation length [1]
GSVaalStatueBossWallToBallLaserEG
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
不能被擊退
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
EASVaalStatueBossComboLaser
不能被擊退
action attack or cast time uses animation length [1]
MDVaalBossStatueFrontToBack
法術可重複, 可觸發
冷卻時間: 11 秒
不能被擊退
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueFocusExplosion
法術可重複, 可觸發
冷卻時間: 11 秒
不能被擊退
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross
法術可重複, 可觸發
不能被擊退
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross2
法術可重複, 可觸發
不能被擊退
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueLeftRightCombo
法術可重複, 可觸發
冷卻時間: 11 秒
不能被擊退
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSVaalStatueBossWallToBallLasers
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 3731119 閃電傷害
被輔助的技能增加 100% 感電機率
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossConcentratedBlast
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 596.91791 閃電傷害
被輔助的技能增加 100% 感電機率
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [30]
GAVaalStatueBossSnakeBarrage
可觸發, 攻擊
Base Damage: 301–452
暴擊率: 5%
攻擊傷害: 175%
攻擊時間: 1.5 秒
造成 75% 更多攻擊傷害
40% 的物理傷害轉換閃電傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAVaalStatueBossFootStepStomps
可觸發, 攻擊
Base Damage: 301–452
暴擊率: 5%
攻擊時間: 1.5 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossComboLaser
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 242.5727.4 閃電傷害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
MDVaalBossStatueBallLightning
法術可重複, 可觸發
冷卻時間: 8 秒
不能被擊退
不會被暈眩
action attack or cast time uses animation length [1]
EASVaalStatueBossTurnLeft180
不能被擊退
你的擊中不能暈眩敵人
action attack or cast time uses animation length [1]
action do not face target [1]
EASVaalStatueBossTurnRight180
不能被擊退
你的擊中不能暈眩敵人
action attack or cast time uses animation length [1]
action do not face target [1]
TBVaalStatueBossBallLasers
法術, 可觸發, 攻擊, 傷害
Base Damage: 301–452
暴擊率: 6%
施放時間: 1 秒
攻擊時間: 1.5 秒
造成 65.28195.8 閃電傷害
被輔助的技能增加 300% 感電機率
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossTriangleSlam
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 16 秒
造成 9551433 物理傷害
不能被擊退
40% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
voll slam damage +% final at centre [20]
GSVaalStatueBossRectangleCascades
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 9551433 物理傷害
40% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTTriangleSlamEdgeBlasts
可觸發
action attack or cast time uses animation length [1]
EASVaalStatueBossSnakeBarrageBwd
不能被擊退
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalStatueBossDoubleJab
不能被擊退
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "powered; blocking; quest;"
}

Actor
{
	on_effect_start_CTS1BossFightStart = "MakeCollidable(  ); "
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 4800
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning_connect_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/onAct_charge_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/charged_shock_nova_build_up.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_or_create_state_powered_0 = "HideMeshSegments( gemShape );"
	on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );"
	on_or_create_state_powered_2 = "HideMeshSegments( gemShape );"

	on_state_powered_2 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
	"

	on_state_powered_1 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( on );
		SetRangeCheckingForGlobalAudioParams( true );
	"

	on_state_powered_0 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
	"

	create_state_powered_2 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
	"

	create_state_powered_1 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( on );
	"

	create_state_powered_0 =
	"
		this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' );
		my_core_light.SetLightState( off );
		SetRangeCheckingForGlobalAudioParams( false );
	"



	on_or_create_state_blocking_1 =
	"
		IfAlive( (){ MakeCollidable(); } );
		globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "ZikoatlInRange"
	life_percent_param = "ZikoatlLifePercentage"
	range = 130
}

Preload
{
	preload_misc_beam = "VaalStatueBossWallLasers"
	preload_environment = "G3_6_2_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalBossStatue/VaalStatueBoss"] = {
    name = "Zicoatl, Warden of the Core",
    life = 3.33,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 44,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUniqueDoNotFaceTarget",
        "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand",
        "GSVaalStatueBossWallToBallLasers",
        "GSVaalStatueBossConcentratedBlast",
        "GAVaalStatueBossSnakeBarrage",
        "GAVaalStatueBossFootStepStomps",
        "GSVaalStatueBossComboLaser",
        "GSVaalStatueBossWallToBallLaserEG",
        "GSVaalStatueBossTriangleSlam",
        "GSVaalStatueBossRectangleCascades",
        "EASVaalBossStatueLaserCrisCross",
        "EASVaalStatueBossSnakeBarrage",
        "EASVaalStatueBossSnakeBarrageBwd",
        "EASVaalStatueBossTurnLeft180",
        "EASVaalStatueBossTurnRight180",
        "EASVaalStatueBossComboLaser",
        "EASVaalStatueBossDoubleJab",
        "MDVaalBossStatueCrisCross",
        "MDVaalBossStatueCrisCross2",
        "MDVaalBossStatueFrontToBack",
        "MDVaalBossStatueLeftRightCombo",
        "MDVaalBossStatueFocusExplosion",
        "MDVaalBossStatueBallLightning",
        "TBVaalStatueBossBallLasers",
        "EGVaalStatueBossWallToBallLasers",
        "GTTriangleSlamEdgeBlasts",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLasers"] = {
    name = "GSVaalStatueBossWallToBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossConcentratedBlast"] = {
    name = "GSVaalStatueBossConcentratedBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -60, 100, 200, 30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossSnakeBarrage"] = {
    name = "GAVaalStatueBossSnakeBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalStatueBossFootStepStomps"] = {
    name = "GAVaalStatueBossFootStepStomps",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossComboLaser"] = {
    name = "GSVaalStatueBossComboLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossWallToBallLaserEG"] = {
    name = "GSVaalStatueBossWallToBallLaserEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossTriangleSlam"] = {
    name = "GSVaalStatueBossTriangleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossRectangleCascades"] = {
    name = "GSVaalStatueBossRectangleCascades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBossStatueLaserCrisCross"] = {
    name = "EASVaalBossStatueLaserCrisCross",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrage"] = {
    name = "EASVaalStatueBossSnakeBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossSnakeBarrageBwd"] = {
    name = "EASVaalStatueBossSnakeBarrageBwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnLeft180"] = {
    name = "EASVaalStatueBossTurnLeft180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_be_knocked_back",
        "cannot_stun",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossTurnRight180"] = {
    name = "EASVaalStatueBossTurnRight180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_be_knocked_back",
        "cannot_stun",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossComboLaser"] = {
    name = "EASVaalStatueBossComboLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalStatueBossDoubleJab"] = {
    name = "EASVaalStatueBossDoubleJab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross"] = {
    name = "MDVaalBossStatueCrisCross",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueCrisCross2"] = {
    name = "MDVaalBossStatueCrisCross2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFrontToBack"] = {
    name = "MDVaalBossStatueFrontToBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueLeftRightCombo"] = {
    name = "MDVaalBossStatueLeftRightCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueFocusExplosion"] = {
    name = "MDVaalBossStatueFocusExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDVaalBossStatueBallLightning"] = {
    name = "MDVaalBossStatueBallLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_knocked_back",
        "base_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
    name = "TBVaalStatueBossBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_effect_+%_final",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVaalStatueBossWallToBallLasers"] = {
    name = "EGVaalStatueBossWallToBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTriangleSlamEdgeBlasts"] = {
    name = "GTTriangleSlamEdgeBlasts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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