Zicoatl, Gardien du Noyau
Zone : Sanctuaire de Jiquani
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Zicoatl, Warden of the Core
Spectre | N |
---|---|
Area | Sanctuaire de Jiquani, Sanctuaire de Jiquani |
Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Vie
250%
Energy Shield From Life
15%
Armure
+100%
Ailment Threshold
%
Résistance
30
30
-30
0
Damage
208%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 44
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
VaalStatueBoss
Metadata
VaalStatueBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
60
Vie
12,758
Armure
2,146
Évasion
384
Bouclier d'énergie
0
Damage
377
Dégâts des sorts
377
Précision
0
Attack Time
1.5
Expérience
40,750
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueDoNotFaceTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 301–452
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 301–452
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalStatueBossSnakeBarrage
Temps de recharge: 8 sec.
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalBossStatueLaserCrisCross
Temps de recharge: 11 sec.
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EGVaalStatueBossWallToBallLasers
Triggerable
Temps de recharge: 16 sec.
action attack or cast time uses animation length [1]
GSVaalStatueBossWallToBallLaserEG
Triggerable, Spell, Damage
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
EASVaalStatueBossComboLaser
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
MDVaalBossStatueFrontToBack
Multicastable, Triggerable
Temps de recharge: 11 sec.
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueFocusExplosion
Multicastable, Triggerable
Temps de recharge: 11 sec.
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross
Multicastable, Triggerable
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueCrisCross2
Multicastable, Triggerable
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MDVaalBossStatueLeftRightCombo
Multicastable, Triggerable
Temps de recharge: 11 sec.
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSVaalStatueBossWallToBallLasers
Triggerable, Spell, Damage
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 59.47 à 178.4 Dégâts de foudre
Les Aptitudes modifiées ont 100% d'Augmentation des chances d'Électrocuter
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Les Aptitudes modifiées ont 100% d'Augmentation des chances d'Électrocuter
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossConcentratedBlast
Triggerable, Spell, Damage
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 114.9 à 344.7 Dégâts de foudre
Les Aptitudes modifiées ont 100% d'Augmentation des chances d'Électrocuter
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
Les Aptitudes modifiées ont 100% d'Augmentation des chances d'Électrocuter
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-60]
GAVaalStatueBossSnakeBarrage
Triggerable, Attack
Base Damage: 301–452
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAVaalStatueBossFootStepStomps
Triggerable, Attack
Base Damage: 301–452
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossComboLaser
Triggerable, Spell, Damage
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 27.03 à 81.1 Dégâts de foudre
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]
MDVaalBossStatueBallLightning
Multicastable, Triggerable
Temps de recharge: 8 sec.
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas être Étourdi
action attack or cast time uses animation length [1]
Vous ne pouvez pas être Étourdi
action attack or cast time uses animation length [1]
EASVaalStatueBossTurnLeft180
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas Étourdir les Ennemis au Toucher
action attack or cast time uses animation length [1]
action do not face target [1]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
action attack or cast time uses animation length [1]
action do not face target [1]
EASVaalStatueBossTurnRight180
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas Étourdir les Ennemis au Toucher
action attack or cast time uses animation length [1]
action do not face target [1]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
action attack or cast time uses animation length [1]
action do not face target [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage
Base Damage: 301–452
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Attack Time: 1.5 sec.
Inflige 9.461 à 28.38 Dégâts de foudre
Les Aptitudes modifiées ont 300% d'Augmentation des chances d'Électrocuter
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Les Aptitudes modifiées ont 300% d'Augmentation des chances d'Électrocuter
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossTriangleSlam
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 16 sec.
Inflige 181.7 à 272.5 Dégâts physiques
Vous ne pouvez pas être Repoussé(e)
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
Vous ne pouvez pas être Repoussé(e)
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-50]
GSVaalStatueBossRectangleCascades
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 155.7 à 233.6 Dégâts physiques
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GTTriangleSlamEdgeBlasts
Triggerable
action attack or cast time uses animation length [1]
EASVaalStatueBossSnakeBarrageBwd
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASVaalStatueBossDoubleJab
Vous ne pouvez pas être Repoussé(e)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = "powered; blocking; quest;" } Actor { on_effect_start_CTS1BossFightStart = "MakeCollidable( ); " } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Stats { set_monster_delay_item_drops_millis = 4800 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_or_create_state_powered_0 = "HideMeshSegments( gemShape );" on_or_create_state_powered_1 = "ShowMeshSegments( gemShape );" on_or_create_state_powered_2 = "HideMeshSegments( gemShape );" on_state_powered_2 = " this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' ); my_core_light.SetLightState( off ); " on_state_powered_1 = " this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' ); my_core_light.SetLightState( on ); SetRangeCheckingForGlobalAudioParams( true ); " on_state_powered_0 = " this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' ); my_core_light.SetLightState( off ); " create_state_powered_2 = " this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' ); my_core_light.SetLightState( off ); " create_state_powered_1 = " this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' ); my_core_light.SetLightState( on ); " create_state_powered_0 = " this.my_core_light = GetAttachedAOByType( 'Metadata/Monsters/VaalBossStatue/Objects/VaalStatueBossCoreLight.ao' ); my_core_light.SetLightState( off ); SetRangeCheckingForGlobalAudioParams( false ); " on_or_create_state_blocking_1 = " IfAlive( (){ MakeCollidable(); } ); globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports ); " } GlobalAudioParamEvents { player_in_range_param = "ZikoatlInRange" life_percent_param = "ZikoatlLifePercentage" range = 130 } Preload { preload_misc_beam = "VaalStatueBossWallLasers" preload_environment = "G3_6_2_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalBossStatue/VaalStatueBoss"] = { name = "Zicoatl, Warden of the Core", life = 2.5, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.08, damageSpread = 0.2, attackTime = 1.5, attackRange = 44, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUniqueDoNotFaceTarget", "MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand", "GSVaalStatueBossWallToBallLasers", "GSVaalStatueBossConcentratedBlast", "GAVaalStatueBossSnakeBarrage", "GAVaalStatueBossFootStepStomps", "GSVaalStatueBossComboLaser", "GSVaalStatueBossWallToBallLaserEG", "GSVaalStatueBossTriangleSlam", "GSVaalStatueBossRectangleCascades", "EASVaalBossStatueLaserCrisCross", "EASVaalStatueBossSnakeBarrage", "EASVaalStatueBossSnakeBarrageBwd", "EASVaalStatueBossTurnLeft180", "EASVaalStatueBossTurnRight180", "EASVaalStatueBossComboLaser", "EASVaalStatueBossDoubleJab", "MDVaalBossStatueCrisCross", "MDVaalBossStatueCrisCross2", "MDVaalBossStatueFrontToBack", "MDVaalBossStatueLeftRightCombo", "MDVaalBossStatueFocusExplosion", "MDVaalBossStatueBallLightning", "TBVaalStatueBossBallLasers", "EGVaalStatueBossWallToBallLasers", "GTTriangleSlamEdgeBlasts", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueDoNotFaceTarget"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueDoNotFaceTargetOffhand"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossWallToBallLasers"] = { name = "GSVaalStatueBossWallToBallLasers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossConcentratedBlast"] = { name = "GSVaalStatueBossConcentratedBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "shock_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -60, 100, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalStatueBossSnakeBarrage"] = { name = "GAVaalStatueBossSnakeBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 40, 200, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalStatueBossFootStepStomps"] = { name = "GAVaalStatueBossFootStepStomps", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossComboLaser"] = { name = "GSVaalStatueBossComboLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossWallToBallLaserEG"] = { name = "GSVaalStatueBossWallToBallLaserEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {200, critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossTriangleSlam"] = { name = "GSVaalStatueBossTriangleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, -50, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossRectangleCascades"] = { name = "GSVaalStatueBossRectangleCascades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBossStatueLaserCrisCross"] = { name = "EASVaalBossStatueLaserCrisCross", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossSnakeBarrage"] = { name = "EASVaalStatueBossSnakeBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossSnakeBarrageBwd"] = { name = "EASVaalStatueBossSnakeBarrageBwd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossTurnLeft180"] = { name = "EASVaalStatueBossTurnLeft180", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_be_knocked_back", "cannot_stun", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossTurnRight180"] = { name = "EASVaalStatueBossTurnRight180", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_be_knocked_back", "cannot_stun", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossComboLaser"] = { name = "EASVaalStatueBossComboLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalStatueBossDoubleJab"] = { name = "EASVaalStatueBossDoubleJab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueCrisCross"] = { name = "MDVaalBossStatueCrisCross", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueCrisCross2"] = { name = "MDVaalBossStatueCrisCross2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueFrontToBack"] = { name = "MDVaalBossStatueFrontToBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueLeftRightCombo"] = { name = "MDVaalBossStatueLeftRightCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueFocusExplosion"] = { name = "MDVaalBossStatueFocusExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalBossStatueBallLightning"] = { name = "MDVaalBossStatueBallLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "cannot_be_knocked_back", "base_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBVaalStatueBossBallLasers"] = { name = "TBVaalStatueBossBallLasers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_effect_+%_final", "shock_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGVaalStatueBossWallToBallLasers"] = { name = "EGVaalStatueBossWallToBallLasers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTriangleSlamEdgeBlasts"] = { name = "GTTriangleSlamEdgeBlasts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.