Adrienne, the Malignant Rose
Humanoid
monster dropped item rarity +% [1500]
SpectreN
TagsArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Life
65%
Evasion
+70%
Resistance
0 0 0 0
Damage
175%
Accuracy
100%
5%
Attack Distance
4 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
Level
68
Life
5,042
Armour
2,413
Evasion Rating
1,204
Damage
408
Spell Damage
408
Accuracy
2,464
Attack Time
1.005
Experience
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Barrageable, UsableWhileMoving, Bow, NoAttackInPlace
Bow Shot
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Time: 1.005 sec
Fire an arrow with your Bow.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
ToxicGrowthRogueExileRanger2
Attack, RangedAttack, Projectile, Area, Chaos, SupportedByFountains, Bow, Limit, DetonatesAfterTime, Rain, GroundTargetedProjectile, Barrageable
Toxic Growth
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 42%
Attack Time: 1.005 sec
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Detonation Time is 15 seconds
Deals 58% less Attack Damage
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Fires 8 Pustules
Limit 8 pustules
active skill base area of effect radius [8]
active skill base secondary area of effect radius [45]
active skill projectile speed +% variation final [150]
base is projectile [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
number of projectiles override [1]
poisonbloom arrow duration expires 1% faster per x stored poison damage [1]
projectiles fire at ground [1]
range backflip conditional distance [46]
RainOfArrowsRogueExileRanger2
Attack, RangedAttack, Rain, Area, ProjectileSpeed, ProjectileNumber, ConsumesCharges, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, ProjectileNoCollision, Sustained, Bow, GroundTargetedProjectile, NoAttackInPlace
Rain of Arrows
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 53%
Attack Time: 1.005 sec
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Deals 47% less Attack Damage
Fires 30 Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 100% more Arrows if a Frenzy Charge was consumed
Fires 50% more Arrows per Frenzy Charge consumed
Modifiers to Projectile speed apply to arrow landing frequency
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
rain hit delay ms [120]
TornadoShotRogueExileRanger2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, Barrageable, Physical, DamageOverTime, Duration, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, SupportedByFountains, Bow, NoAttackInPlace, ObjectDurability
Tornado Shot
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 45%
Attack Time: 1.005 sec
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Deals 55% less Attack Damage
Impact radius is 1 metre
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
console cast on self custom range [10]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
quality display tornado shot is gem [1]
tornado shot number of hits allowed [5]
PoisonBurstArrowRogueExileRanger2
Attack, RangedAttack, Projectile, Barrageable, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Duration, Bow, NoAttackInPlace
Poisonburst Arrow
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.005 sec
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Deals 20% less Attack Damage
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
VineArrowRogueExileRanger2
Attack, RangedAttack, Rain, Area, Barrageable, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Chaos, SupportedByFountains, ProjectileNoCollision, Bow, DamageOverTime, Limit, NoAttackInPlace, ToggleSpawnedObjectTargetable_DefaultOff
Vine Arrow
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 63%
Attack Time: 1.005 sec
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Limit 1 Plant
Deals 37% less Attack Damage
Impact radius is 0.8 metres
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
WitheringPresenceRogueExileRanger2
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, Chaos, Duration
Withering Presence
While active, emits an Aura that periodically Withers enemies in your Presence.
Deals 10% less Attack Damage
Withered duration is 4 seconds
Withers enemies in your Presence every 1.8 seconds
skill desired amount override [1]
GasArrowRogueExileRanger2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Barrageable, Duration, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Fire, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit, NoAttackInPlace
Gas Arrow
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 26%
Attack Time: 1.005 sec
Cooldown Time: 5 sec
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Deals 74% less Attack Damage
Impact radius is 1.8 metres
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 metres to Dodge Roll distance
Deals 10% less Attack Damage
This Spell's Cast Speed cannot be modified
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Ranger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue =
	"
		Roll(1, 3, 
		{
			If( And( VariableExists( arg1 ), VariableExistsInGroup( arg1, GetPlayers() ), arg1.HasBuff( flask_effect_life ) ), ()
			{
				PlayTextAudio( RogueExile_Adrienne_CombatFlask_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );
			}, ()
			{
				PlayTextAudio( RogueExile_Adrienne_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );
			} );
		} );

	"
	    // this will have a chance to fire instead of the class specific lines when combat first starts
    player_engaged_random = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Adrienne_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Adrienne_EngageWitchSorc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Adrienne_EngageRanger, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"

	player_death_dialogue_StrFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrFourb = "QueueTextAudio( RogueExile_Adrienne_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_IntFour = "QueueTextAudio( RogueExile_Adrienne_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_IntFourb = "QueueTextAudio( RogueExile_Adrienne_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrDexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrDexFourb = "QueueTextAudio( RogueExile_Adrienne_KillMerc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = {
    name = "Adrienne, the Malignant Rose",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MeleeBowRogueExile",
        "DodgeRollRogueExileGeneric",
        "ToxicGrowthRogueExileRanger2",
        "RainOfArrowsRogueExileRanger2",
        "TornadoShotRogueExileRanger2",
        "PoisonBurstArrowRogueExileRanger2",
        "VineArrowRogueExileRanger2",
        "WitheringPresenceRogueExileRanger2",
        "GasArrowRogueExileRanger2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
    name = "Bow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow with your Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Bow] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ToxicGrowthRogueExileRanger2"] = {
    name = "Toxic Growth",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then [DetonationTime|Detonate] after a delay. They can also be [Poison|Poisoned], causing them to [DetonationTime|Detonate] faster and more violently.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.Bow] = true,
        [SkillType.Limit] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.Rain] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.Barrageable] = true,
    },
    statDescriptionScope = "poisonbloom_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison",
        "poisonbloom_arrow_duration_expires_1%_faster_per_x_stored_poison_damage",
        "poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison",
        "active_skill_base_area_of_effect_radius",
        "base_skill_detonation_time",
        "base_number_of_projectiles",
        "fixed_projectile_spread",
        "number_of_projectiles_override",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison",
        "poisonbloom_arrow_max_additional_burst_base_radius_+",
        "range_backflip_conditional_distance",
        "number_of_poisonbloom_arrow_bloom_allowed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "projectiles_fire_at_ground",
        "disable_visual_hit_effect",
        "quality_display_base_number_of_projectiles_is_gem",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 1, 17, 8, 15000, 8, 100, 1, 45, 150, 300, 15, 46, 8, -70, 160, 50, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RainOfArrowsRogueExileRanger2"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a hail of arrows into the air, causing them to rain from above. [Consume|Consumes] your [Charges|Frenzy Charges] to fire more arrows.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Rain] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Sustained] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "rain_of_arrows_new",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "rain_of_arrows_projectile_count_multiplier_if_any_frenzy_charge_spent",
        "rain_of_arrows_projectile_count_multiplier_per_frenzy_charge",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_arrow_rains_allowed",
        "rain_of_arrows_delay_per_arrow",
        "rain_hit_delay_ms",
        "skill_specific_stat_description_mode",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "quality_display_base_number_of_projectiles_is_gem",
    },
    levels = {
        [1] = {30, 36, 7, 100, 50, -70, 160, 50, 1, 80, 120, 1, baseMultiplier = 0.53, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TornadoShotRogueExileRanger2"] = {
    name = "Tornado Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Physical] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Limit] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.CannotChain] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.Bow] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.ObjectDurability] = true,
    },
    statDescriptionScope = "tornado_shot/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tornado_shot_number_of_hits_allowed",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_tornado_shots_allowed",
        "console_cast_on_self_custom_range",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "quality_display_tornado_shot_is_gem",
    },
    levels = {
        [1] = {5, 10, 30, -70, 160, 50, 1, 10, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PoisonBurstArrowRogueExileRanger2"] = {
    name = "Poisonburst Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CanBecomeArrowRain] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.Bow] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "poison_burst_arrow",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "disable_visual_hit_effect",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {-70, 160, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VineArrowRogueExileRanger2"] = {
    name = "Vine Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Rain] = true,
        [SkillType.Area] = true,
        [SkillType.Barrageable] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Chaos] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Limit] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.ToggleSpawnedObjectTargetable_DefaultOff] = true,
    },
    statDescriptionScope = "poison_vine_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "number_of_vine_arrow_pod_allowed",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {4000, 8, 20, -70, 160, 60, 1, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WitheringPresenceRogueExileRanger2"] = {
    name = "Withering Presence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.AffectsPresence] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "withering_presence",
    castTime = 1,
    baseFlags = {
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_withering_presence_frequency_ms",
        "base_skill_effect_duration",
        "skill_desired_amount_override",
    },
    levels = {
        [1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GasArrowRogueExileRanger2"] = {
    name = "Gas Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CanBecomeArrowRain] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Fire] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Limit] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "gas_cloud_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "projectiles_fire_at_ground",
        "disable_visual_hit_effect",
        "should_use_additive_aiming_animation",
        "is_area_damage",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classRanger
    Adrienne, the Malignant Rose Text Audio /50
    Name
    This might sting a little!
    RogueExile_Adrienne_Combat_Random
    This might sting a little!
    RogueExile_Adrienne_Combat_2
    This might sting a little!
    RogueExile_Adrienne_Combat_3
    Hold still now!
    RogueExile_Adrienne_Combat_4
    Hold still now!
    RogueExile_Adrienne_Combat_5
    Hold still now!
    RogueExile_Adrienne_Combat_6
    They all die, eventually!
    RogueExile_Adrienne_Combat_7
    They all die, eventually!
    RogueExile_Adrienne_Combat_8
    A single drop is all it takes!
    RogueExile_Adrienne_Combat_9
    Wither!
    RogueExile_Adrienne_Combat_10
    Wither!
    RogueExile_Adrienne_Combat_11
    Rot!
    RogueExile_Adrienne_Combat_12
    The rot will consume you!
    RogueExile_Adrienne_Combat_13
    The rot will consume you!
    RogueExile_Adrienne_Combat_14
    Venom!
    RogueExile_Adrienne_Combat_15
    Venom!
    RogueExile_Adrienne_Combat_16
    Venom!
    RogueExile_Adrienne_Combat_17
    Your struggle only spreads the poison!
    RogueExile_Adrienne_Combat_18
    Your struggle only spreads the poison!
    RogueExile_Adrienne_Combat_19
    Tinctures won't save you!
    RogueExile_Adrienne_CombatFlask_Random
    Tinctures won't save you!
    RogueExile_Adrienne_CombatFlask_2
    Those flasks of yours won't save you!
    RogueExile_Adrienne_CombatFlask_3
    Those flasks of yours won't save you!
    RogueExile_Adrienne_CombatFlask_4
    Those flasks of yours won't save you!
    RogueExile_Adrienne_CombatFlask_5
    My poisons shall cure your flesh!
    RogueExile_Adrienne_EngageGeneral_Random
    Another bug blunders into my web...
    RogueExile_Adrienne_EngageGeneral_2
    Your veins will blacken, one by one!
    RogueExile_Adrienne_EngageGeneral_3
    Tell me, how long do you think you'll last?
    RogueExile_Adrienne_EngageGeneral_4
    Science demands a test subject.
    RogueExile_Adrienne_EngageGeneral_5
    I wonder - will you convulse or collapse first?
    RogueExile_Adrienne_EngageGeneral_6
    Let's test your resistance, shall we?
    RogueExile_Adrienne_EngageGeneral_7
    It starts with a tingle... then the screaming begins.
    RogueExile_Adrienne_EngageGeneral_8
    Your pain will be exquisite.
    RogueExile_Adrienne_EngageGeneral_9
    Not even your spells can slow my poisons.
    RogueExile_Adrienne_EngageWitchSorc
    Let me show you how a true ranger wields poison.
    RogueExile_Adrienne_EngageRanger
    Even the strongest of bodies succumb to chemistry.
    RogueExile_Adrienne_EngageWarrior
    A skill issue, it seems. No matter.
    RogueExile_Adrienne_KillGeneral_Random
    Your very blood turns against you.
    RogueExile_Adrienne_KillGeneral_2
    By the time they feel my sting, it's far too late.
    RogueExile_Adrienne_KillGeneral_3
    Child's play.
    RogueExile_Adrienne_KillGeneral_4
    All things rot in time. I simply expedite the process.
    RogueExile_Adrienne_KillGeneral_5
    Your bloodwork will be... illuminating.
    RogueExile_Adrienne_KillGeneral_6
    Poison is patient. It always wins, in the end.
    RogueExile_Adrienne_KillGeneral_7
    A textbook reaction.
    RogueExile_Adrienne_KillGeneral_8
    A precise application - no more, no less.
    RogueExile_Adrienne_KillGeneral_9
    Death is the only cure.
    RogueExile_Adrienne_KillGeneral_10
    All the coin in the world can't buy you an antidote.
    RogueExile_Adrienne_KillMerc
    No spells, no incantations—just chemistry.
    RogueExile_Adrienne_KillWitch
    You meddle with forces unseen—I prefer something far more... tangible.
    RogueExile_Adrienne_KillSorceress
    Renly will be left to wonder what became of you.
    RogueExile_Adrienne_KillWarrior
    Edit

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