Adrienne, la Rose maligne
Adrienne, the Malignant Rose
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vie
125%
Évasion
+70%
Résistance




Damage
175%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 60
Temps d'attaque
1.005 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,696
Armure
2,413
Score d'Évasion
811
Damage
408
Dégâts des sorts
408
Précision
2,180
Temps d'attaque
1.005
Expérience
71,585
Minion Life
8,289
Minion Damage
909
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, CanRapidFire, UsableWhileMoving, Bow
Tir à l'arc
Base Damage: 326–490
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
Tire une flèche avec votre arc.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

ToxicGrowthRogueExileRanger2
Attack, RangedAttack, Projectile, Area, Chaos, SupportedByFountains, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile
Prolifération toxique
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 42%
Temps d'attaque: 1.005 sec.
Bondissez dans les airs et tirez une volée de flèches. Ces dernières font apparaître des pustules toxiques sur le sol à l'impact. Les pustules explosent après un certain délai et peuvent être Empoisonnées, leur permettant d'exploser plus rapidement et plus violemment.
Le Temps de détonation est de 6 secondes
active skill attack damage final permyriad [-5800]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [30]
active skill projectile speed +% variation final [150]
base is projectile [1]
base number of projectiles [8]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
number of poisonbloom arrow bloom allowed [10]
number of projectiles override [1]
poisonbloom arrow bloom burst 1% more damage per x stored poison [2]
poisonbloom arrow bloom max burst damage +% final from stored poison [33]
poisonbloom arrow burst base radius +1 per x stored poison [17]
poisonbloom arrow duration expires 1% faster per x stored poison damage [1]
poisonbloom arrow max additional burst base radius + [10]
projectiles fire at ground [1]
quality display base number of projectiles is gem [1]
range backflip conditional distance [46]
skill can fire arrows [1]
total attack time + ms [700]

RainOfArrowsRogueExileRanger2
Attack, RangedAttack, Rain, Area, ProjectileSpeed, ProjectileNumber, ConsumesCharges, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, ProjectileNoCollision, Sustained, Bow, GroundTargetedProjectile
Pluie de flèches
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 53%
Temps d'attaque: 1.005 sec.
Tire une pluie de flèches dans les airs, qui s'abattent ensuite depuis le ciel. Consomme vos Charges de frénésie pour tirer davantage de flèches.
47% de Perte de Dégâts d'Attaque
Rayon de la pluie : 3.6 mètres
Rayon d'impact de la flèche : 0.7 mètres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Tire 100 % de flèches supplémentaires si une charge de frénésie a été consommée
Tire 50 % de flèches supplémentaires par charge de frénésie consommée
Modifiers to Projectile speed apply to arrow landing frequency
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
rain hit delay ms [120]

TornadoShotRogueExileRanger2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, CanRapidFire, Physical, DamageOverTime, Duration, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, SupportedByFountains, Bow
Tornade de flèches
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 45%
Temps d'attaque: 1.005 sec.
Un tir dans les airs qui donne naissance à une Tornade à l'endroit de son atterrissage, celle-ci inflige des Dégâts Physiques sur la durée et Entrave les ennemis pris à l'intérieur. Les Lances jetées, et les flèches et carreaux d'Arbalète que vous tirez en direction de la Tornade sont aspirés par celle-ci, puis éjectés sous forme d'une Nova de Projectiles copiés. Les Projectiles copiés ne peuvent pas être copiés à nouveau, même par d'autres Tornades.
Rayon de l'impact : 1 mètre
active skill attack damage final permyriad [-5500]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
quality display tornado shot is gem [1]
skill can fire arrows [1]
tornado shot number of hits allowed [5]

PoisonBurstArrowRogueExileRanger2
Attack, RangedAttack, Projectile, CanRapidFire, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Duration, Bow
Flèche éclate-poison
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 80%
Temps d'attaque: 1.005 sec.
Tire une flèche virulente qui provoque une explosion de Poison au toucher, affectant tous les ennemis dans une zone.
20% de Perte de Dégâts d'Attaque
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

VineArrowRogueExileRanger2
Attack, RangedAttack, Rain, Area, CanRapidFire, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Chaos, SupportedByFountains, ProjectileNoCollision, Bow, DamageOverTime, Limit
Flèche agrippante
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 63%
Temps d'attaque: 1.005 sec.
Tire une flèche dans les airs qui retombe après un court délai, endommageant les ennemis et faisant apparaître une plante à l'emplacement de son impact. Des lianes poussent ensuite depuis cette plante et s'accrochent aux ennemis à proximité, Ralentissant leur vitesse de déplacement et leur infligeant des dégâts de Chaos sur la durée. La plante peut se faire Empoisonner, lui permettant ainsi d'infliger davantage de dégâts.
Limit 1 Plant
Rayon de l'impact : 0.8 mètres
active skill attack damage final permyriad [-3700]
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill can fire arrows [1]

WitheringPresenceRogueExileRanger2
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, Chaos, Duration
Présence flétrissante
Tant que cette aptitude est active, elle émet une Aura qui Flétrit périodiquement les ennemis dans votre Présence.
10% de Perte de Dégâts d'Attaque
Durée de Flétrissement : 4 secondes
Inflige Flétrissement aux ennemis proches toutes les 1.8 secondes
skill desired amount override [1]

GasArrowRogueExileRanger2
Attack, RangedAttack, Projectile, ProjectilesFromUser, CanRapidFire, Duration, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Fire, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit
Flèche suffocante
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 26%
Temps d'attaque: 1.005 sec.
Temps de recharge: 5 sec.
Tire une flèche nocive en direction du sol, créant un nuage de gaz inflammable et empoisonné à la fin de son vol. Le nuage explose s'il est touché par une aptitude de Détonation ou un ennemi Embrasé, créant une déflagration ardente.
Rayon de l'impact : 1.8 mètres
Rayon de l'impact : mètres
active skill attack damage final permyriad [-7400]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
skill can fire arrows [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
La Roulade a un bonus de distance de +3.7 mètres
10% de Perte de Dégâts d'Attaque
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { If( And( VariableExists( arg1 ), VariableExistsInGroup( arg1, GetPlayers() ), arg1.HasBuff( flask_effect_life ) ), () { PlayTextAudio( RogueExile_Adrienne_CombatFlask_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); }, () { PlayTextAudio( RogueExile_Adrienne_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); } ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Adrienne_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Adrienne_EngageWitchSorc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Adrienne_EngageRanger, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFourb = "QueueTextAudio( RogueExile_Adrienne_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFour = "QueueTextAudio( RogueExile_Adrienne_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFourb = "QueueTextAudio( RogueExile_Adrienne_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFourb = "QueueTextAudio( RogueExile_Adrienne_KillMerc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = { name = "Adrienne, the Malignant Rose", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "DodgeRollRogueExileGeneric", "ToxicGrowthRogueExileRanger2", "RainOfArrowsRogueExileRanger2", "TornadoShotRogueExileRanger2", "PoisonBurstArrowRogueExileRanger2", "VineArrowRogueExileRanger2", "WitheringPresenceRogueExileRanger2", "GasArrowRogueExileRanger2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", }, levels = { [1] = {-70, 160, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ToxicGrowthRogueExileRanger2"] = { name = "Toxic Growth", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be [Poison|Poisoned], causing them to explode faster and more violently.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.Jumping] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "poisonbloom_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison", "poisonbloom_arrow_duration_expires_1%_faster_per_x_stored_poison_damage", "poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison", "active_skill_base_area_of_effect_radius", "base_skill_detonation_time", "base_number_of_projectiles", "fixed_projectile_spread", "number_of_projectiles_override", "active_skill_base_secondary_area_of_effect_radius", "total_attack_time_+_ms", "active_skill_projectile_speed_+%_variation_final", "poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison", "poisonbloom_arrow_max_additional_burst_base_radius_+", "range_backflip_conditional_distance", "number_of_poisonbloom_arrow_bloom_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "projectiles_fire_at_ground", "disable_visual_hit_effect", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {2, 1, 17, 8, 6000, 8, 100, 1, 30, 700, 150, 33, 10, 46, 10, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsRogueExileRanger2"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a hail of arrows into the air, causing them to rain from above. [Consume|Consumes] your [Charges|Frenzy Charges] to fire more arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Sustained] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "rain_of_arrows_new", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "rain_of_arrows_projectile_count_multiplier_if_any_frenzy_charge_spent", "rain_of_arrows_projectile_count_multiplier_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_arrow_rains_allowed", "rain_of_arrows_delay_per_arrow", "rain_hit_delay_ms", "skill_specific_stat_description_mode", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {30, 36, 7, 100, 50, -70, 160, 60, 1, 80, 120, 1, baseMultiplier = 0.53, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TornadoShotRogueExileRanger2"] = { name = "Tornado Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Limit] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.CannotChain] = true, [SkillType.SupportedByFountains] = true, [SkillType.Bow] = true, }, statDescriptionScope = "tornado_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tornado_shot_number_of_hits_allowed", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_tornado_shots_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_tornado_shot_is_gem", }, levels = { [1] = {5, 10, 30, -70, 160, 60, 1, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PoisonBurstArrowRogueExileRanger2"] = { name = "Poisonburst Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.Bow] = true, }, statDescriptionScope = "poison_burst_arrow", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "disable_visual_hit_effect", }, levels = { [1] = {-70, 160, 60, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VineArrowRogueExileRanger2"] = { name = "Vine Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.DamageOverTime] = true, [SkillType.Limit] = true, }, statDescriptionScope = "poison_vine_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "number_of_vine_arrow_pod_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "disable_visual_hit_effect", }, levels = { [1] = {4000, 8, 20, -70, 160, 60, 1, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WitheringPresenceRogueExileRanger2"] = { name = "Withering Presence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].", skillTypes = { [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Aura] = true, [SkillType.OngoingSkill] = true, [SkillType.Persistent] = true, [SkillType.AffectsPresence] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, }, statDescriptionScope = "withering_presence", castTime = 1, baseFlags = { duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_withering_presence_frequency_ms", "base_skill_effect_duration", "skill_desired_amount_override", }, levels = { [1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasArrowRogueExileRanger2"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Fire] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Limit] = true, }, statDescriptionScope = "gas_cloud_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "projectiles_fire_at_ground", "disable_visual_hit_effect", "should_use_additive_aiming_animation", "is_area_damage", "quality_display_active_skill_base_area_of_effect_radius_is_gem", }, levels = { [1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Adrienne, la Rose maligne Text Audio /50
Nom |
---|
Ça risque de piquer un peu ! — RogueExile_Adrienne_Combat_Random |
Ça risque de piquer un peu ! — RogueExile_Adrienne_Combat_2 |
Ça risque de piquer un peu ! — RogueExile_Adrienne_Combat_3 |
Ne bougez plus ! — RogueExile_Adrienne_Combat_4 |
Ne bougez plus ! — RogueExile_Adrienne_Combat_5 |
Ne bougez plus ! — RogueExile_Adrienne_Combat_6 |
Ils finissent tous par mourir ! — RogueExile_Adrienne_Combat_7 |
Ils finissent tous par mourir ! — RogueExile_Adrienne_Combat_8 |
Une seule goutte suffit ! — RogueExile_Adrienne_Combat_9 |
Flétrissez ! — RogueExile_Adrienne_Combat_10 |
Flétrissez ! — RogueExile_Adrienne_Combat_11 |
Pourissez ! — RogueExile_Adrienne_Combat_12 |
La pourriture va vous consumer ! — RogueExile_Adrienne_Combat_13 |
La pourriture va vous consumer ! — RogueExile_Adrienne_Combat_14 |
Venin ! — RogueExile_Adrienne_Combat_15 |
Venin ! — RogueExile_Adrienne_Combat_16 |
Venin ! — RogueExile_Adrienne_Combat_17 |
Vous débattre ne fait que propager le poison ! — RogueExile_Adrienne_Combat_18 |
Vous débattre ne fait que propager le poison ! — RogueExile_Adrienne_Combat_19 |
Des teintures ne vous sauveront pas ! — RogueExile_Adrienne_CombatFlask_Random |
Des teintures ne vous sauveront pas ! — RogueExile_Adrienne_CombatFlask_2 |
Vos flacons ne vous sauveront pas ! — RogueExile_Adrienne_CombatFlask_3 |
Vos flacons ne vous sauveront pas ! — RogueExile_Adrienne_CombatFlask_4 |
Vos flacons ne vous sauveront pas ! — RogueExile_Adrienne_CombatFlask_5 |
Mes poisons guériront votre chair ! — RogueExile_Adrienne_EngageGeneral_Random |
Un autre insecte pénètre dans ma toile... — RogueExile_Adrienne_EngageGeneral_2 |
Vos veines vont se noircir, une à une ! — RogueExile_Adrienne_EngageGeneral_3 |
Dites-moi, combien de temps pensez-vous tenir ? — RogueExile_Adrienne_EngageGeneral_4 |
La science requiert un patient test. — RogueExile_Adrienne_EngageGeneral_5 |
Je me demande si vous allez d'abord convulser ou vous effondrer. — RogueExile_Adrienne_EngageGeneral_6 |
Testons votre résistance, voulez-vous ? — RogueExile_Adrienne_EngageGeneral_7 |
Cela commence par un picotement... puis les cris retentissent. — RogueExile_Adrienne_EngageGeneral_8 |
Votre douleur sera exquise. — RogueExile_Adrienne_EngageGeneral_9 |
Même vos sorts ne peuvent pas ralentir mes poisons. — RogueExile_Adrienne_EngageWitchSorc |
Laissez-moi vous montrer comment une vraie rôdeuse manie le poison. — RogueExile_Adrienne_EngageRanger |
Même les corps les plus robustes succombent à la chimie. — RogueExile_Adrienne_EngageWarrior |
Un problème de compétences, semble-t-il. Peu importe. — RogueExile_Adrienne_KillGeneral_Random |
Votre propre sang se retourne contre vous. — RogueExile_Adrienne_KillGeneral_2 |
Lorsqu'ils sentent ma piqûre, il est bien trop tard. — RogueExile_Adrienne_KillGeneral_3 |
Un jeu d'enfant. — RogueExile_Adrienne_KillGeneral_4 |
Toutes les choses pourrissent avec le temps. Je ne fais qu'accélérer le processus. — RogueExile_Adrienne_KillGeneral_5 |
Vos analyses sanguines seront... révélatrices. — RogueExile_Adrienne_KillGeneral_6 |
Le poison est patient. Il finit toujours par gagner. — RogueExile_Adrienne_KillGeneral_7 |
Une réaction tout à fait classique. — RogueExile_Adrienne_KillGeneral_8 |
Une application précise, ni plus, ni moins. — RogueExile_Adrienne_KillGeneral_9 |
La mort est le seul remède. — RogueExile_Adrienne_KillGeneral_10 |
Même tout l'or du monde ne pourra pas vous acheter un antidote. — RogueExile_Adrienne_KillMerc |
Pas de sorts, pas d'incantations, juste de la chimie. — RogueExile_Adrienne_KillWitch |
Vous utilisez des forces invisibles, je préfère quelque chose de beaucoup plus... tangible. — RogueExile_Adrienne_KillSorceress |
Renly se demandera ce que vous êtes devenu. — RogueExile_Adrienne_KillWarrior |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.