Адриенна, Злая роза


Adrienne, the Malignant Rose
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Здоровье
75%
Уклонение
+70%
Сопротивление




Damage
175%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 60
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,818
Броня
2,413
Уклонение
811
Damage
408
Урон от чар
408
Меткость
2,180
Время атаки
1.005
Опыт
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, CanRapidFire, UsableWhileMoving, Bow
Выстрел из лука
Base Damage: 326–490
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
Герой пускает стрелу из лука.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

ToxicGrowthRogueExileRanger2
Attack, RangedAttack, Projectile, Area, Chaos, SupportedByFountains, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, Limit
Ядовитое цветение
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 42%
Время атаки: 1.005 сек.
Герой подпрыгивает и выпускает залп стрел, которые в месте попадания рождают из земли токсичные пустулы, которые через некоторое время взрываются. На пустулы можно наложить яд, в результате чего они взорвутся быстрее и с большей силой.
Время детонации - 6 секунд(-ы)
Наносит на 58% меньше урона атаками
+0.7 секунд(-ы) к итоговому времени атаки
Выпускает стрел: 8
Накопленный яд добавляет 1 м к базовому радиусу взрыва
Накопленный яд дарует вплоть до 33% больше урона от взрыва
active skill base area of effect radius [8]
active skill base secondary area of effect radius [30]
active skill projectile speed +% variation final [150]
base is projectile [1]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
number of poisonbloom arrow bloom allowed [10]
number of projectiles override [1]
poisonbloom arrow duration expires 1% faster per x stored poison damage [1]
projectiles fire at ground [1]
range backflip conditional distance [46]

RainOfArrowsRogueExileRanger2
Attack, RangedAttack, Rain, Area, ProjectileSpeed, ProjectileNumber, ConsumesCharges, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, ProjectileNoCollision, Sustained, Bow, GroundTargetedProjectile
Ливень стрел
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 53%
Время атаки: 1.005 сек.
Герой пускает в небо град стрел, которые падают в указанное место. Поглощает заряды ярости, чтобы выпустить больше стрел.
Наносит на 47% меньше урона атаками
Выпускает стрел: 30
Радиус дождя - 3.6 м
Радиус воздействия стрелы равен 0.7 м
Максимум дождей стрел: 1
Одна стрела приземляется каждые 0.08 секунды
Выпускает на 100% больше стрел при поглощении заряда ярости
Выпускает на 50% больше стрел за каждый поглощенный заряда ярости
Свойства скорости снарядов также влияют на частоту приземления стрел
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
rain hit delay ms [120]

TornadoShotRogueExileRanger2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, CanRapidFire, Physical, DamageOverTime, Duration, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, SupportedByFountains, Bow
Вихрь стрел
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 45%
Время атаки: 1.005 сек.
Герой пускает в небо стрелу, которая поднимает торнадо в месте своего приземления, наносящее постепенный физический урон и сковывающее стоящих в нём врагов. Торнадо засасывает пущенные в него стрелы, самострельные болты и брошенные копья, выпуская в ответ кольцо таких же снарядов. Эти снаряды нельзя копировать повторно, даже другими торнадо.
Наносит на 55% меньше урона атаками
Радиус воздействия равен 1 м
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
quality display tornado shot is gem [1]
tornado shot number of hits allowed [5]

PoisonBurstArrowRogueExileRanger2
Attack, RangedAttack, Projectile, CanRapidFire, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Duration, Bow
Ядовитая взрывная стрела
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.005 сек.
Герой пускает отравленную стрелу, которая взрывается ядом при попадании, поражая всех врагов в области.
Наносит на 20% меньше урона атаками
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

VineArrowRogueExileRanger2
Attack, RangedAttack, Rain, Area, CanRapidFire, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Chaos, SupportedByFountains, ProjectileNoCollision, Bow, DamageOverTime, Limit
Стрела лиан
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 63%
Время атаки: 1.005 сек.
Герой пускает в небо стрелу, которая через короткое время падает на землю, порождая в месте приземления растение. Растение пускает лозы, которые хватаются за ближайших врагов, замедляя их передвижение и нанося постепенный урон хаосом. Растение можно отравить, из-за чего оно начнёт наносить больше урона.
Максимум растений: 1
Наносит на 37% меньше урона атаками
Радиус удара - 0.8 м
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

WitheringPresenceRogueExileRanger2
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, Chaos, Duration
Истощающее присутствие
Пока умение активно, герой излучает ауру, которая периодически накладывает истощение на врагов в присутствии героя.
Наносит на 10% меньше урона атаками
Длительность Истощения - 4 секунд(-ы)
Накладывает Истощение на врагов в вашем присутствии каждые 1.8 секунд(-ы)
skill desired amount override [1]

GasArrowRogueExileRanger2
Attack, RangedAttack, Projectile, ProjectilesFromUser, CanRapidFire, Duration, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Fire, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit
Газовая стрела
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 26%
Время атаки: 1.005 сек.
Перезарядка: 5 сек.
Герой пускает отравляющую стрелу в землю, создавая в этом месте облако горючего ядовитого газа. Облако сдетонирует при попадании по нему умением детонации или если его коснётся подожжённый враг, создавая огненный взрыв.
Наносит на 74% меньше урона атаками
Радиус воздействия - 1.8 м
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 м к расстоянию кувырка
Наносит на 10% меньше урона атаками
Скорость сотворения чар этого умения не может быть изменена
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { If( And( VariableExists( arg1 ), VariableExistsInGroup( arg1, GetPlayers() ), arg1.HasBuff( flask_effect_life ) ), () { PlayTextAudio( RogueExile_Adrienne_CombatFlask_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); }, () { PlayTextAudio( RogueExile_Adrienne_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); } ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Adrienne_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Adrienne_EngageWitchSorc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Adrienne_EngageRanger, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFourb = "QueueTextAudio( RogueExile_Adrienne_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFour = "QueueTextAudio( RogueExile_Adrienne_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFourb = "QueueTextAudio( RogueExile_Adrienne_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFourb = "QueueTextAudio( RogueExile_Adrienne_KillMerc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = { name = "Adrienne, the Malignant Rose", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "DodgeRollRogueExileGeneric", "ToxicGrowthRogueExileRanger2", "RainOfArrowsRogueExileRanger2", "TornadoShotRogueExileRanger2", "PoisonBurstArrowRogueExileRanger2", "VineArrowRogueExileRanger2", "WitheringPresenceRogueExileRanger2", "GasArrowRogueExileRanger2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", }, levels = { [1] = {-70, 160, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ToxicGrowthRogueExileRanger2"] = { name = "Toxic Growth", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be [Poison|Poisoned], causing them to explode faster and more violently.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.Jumping] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.Limit] = true, }, statDescriptionScope = "poisonbloom_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison", "poisonbloom_arrow_duration_expires_1%_faster_per_x_stored_poison_damage", "poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison", "active_skill_base_area_of_effect_radius", "base_skill_detonation_time", "base_number_of_projectiles", "fixed_projectile_spread", "number_of_projectiles_override", "active_skill_base_secondary_area_of_effect_radius", "total_attack_time_+_ms", "active_skill_projectile_speed_+%_variation_final", "poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison", "poisonbloom_arrow_max_additional_burst_base_radius_+", "range_backflip_conditional_distance", "number_of_poisonbloom_arrow_bloom_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "projectiles_fire_at_ground", "disable_visual_hit_effect", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {2, 1, 17, 8, 6000, 8, 100, 1, 30, 700, 150, 33, 10, 46, 10, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsRogueExileRanger2"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a hail of arrows into the air, causing them to rain from above. [Consume|Consumes] your [Charges|Frenzy Charges] to fire more arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Sustained] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "rain_of_arrows_new", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "rain_of_arrows_projectile_count_multiplier_if_any_frenzy_charge_spent", "rain_of_arrows_projectile_count_multiplier_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_arrow_rains_allowed", "rain_of_arrows_delay_per_arrow", "rain_hit_delay_ms", "skill_specific_stat_description_mode", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {30, 36, 7, 100, 50, -70, 160, 60, 1, 80, 120, 1, baseMultiplier = 0.53, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TornadoShotRogueExileRanger2"] = { name = "Tornado Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Limit] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.CannotChain] = true, [SkillType.SupportedByFountains] = true, [SkillType.Bow] = true, }, statDescriptionScope = "tornado_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tornado_shot_number_of_hits_allowed", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_tornado_shots_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_tornado_shot_is_gem", }, levels = { [1] = {5, 10, 30, -70, 160, 60, 1, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PoisonBurstArrowRogueExileRanger2"] = { name = "Poisonburst Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.Bow] = true, }, statDescriptionScope = "poison_burst_arrow", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "disable_visual_hit_effect", }, levels = { [1] = {-70, 160, 60, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VineArrowRogueExileRanger2"] = { name = "Vine Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.DamageOverTime] = true, [SkillType.Limit] = true, }, statDescriptionScope = "poison_vine_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "number_of_vine_arrow_pod_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "disable_visual_hit_effect", }, levels = { [1] = {4000, 8, 20, -70, 160, 60, 1, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WitheringPresenceRogueExileRanger2"] = { name = "Withering Presence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].", skillTypes = { [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Aura] = true, [SkillType.OngoingSkill] = true, [SkillType.Persistent] = true, [SkillType.AffectsPresence] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, }, statDescriptionScope = "withering_presence", castTime = 1, baseFlags = { duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_withering_presence_frequency_ms", "base_skill_effect_duration", "skill_desired_amount_override", }, levels = { [1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasArrowRogueExileRanger2"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Fire] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Limit] = true, }, statDescriptionScope = "gas_cloud_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "projectiles_fire_at_ground", "disable_visual_hit_effect", "should_use_additive_aiming_animation", "is_area_damage", "quality_display_active_skill_base_area_of_effect_radius_is_gem", }, levels = { [1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Адриенна, Злая роза Text Audio /50
Имя |
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Может немного жечь! — RogueExile_Adrienne_Combat_Random |
Может немного жечь! — RogueExile_Adrienne_Combat_2 |
Может немного жечь! — RogueExile_Adrienne_Combat_3 |
Стой на месте! — RogueExile_Adrienne_Combat_4 |
Стой на месте! — RogueExile_Adrienne_Combat_5 |
Стой на месте! — RogueExile_Adrienne_Combat_6 |
В конце концов все помирают! — RogueExile_Adrienne_Combat_7 |
В конце концов все помирают! — RogueExile_Adrienne_Combat_8 |
Хватит и одной капли! — RogueExile_Adrienne_Combat_9 |
Увянь! — RogueExile_Adrienne_Combat_10 |
Увянь! — RogueExile_Adrienne_Combat_11 |
Загнивай! — RogueExile_Adrienne_Combat_12 |
Гниль поглотит тебя! — RogueExile_Adrienne_Combat_13 |
Гниль поглотит тебя! — RogueExile_Adrienne_Combat_14 |
Отрава! — RogueExile_Adrienne_Combat_15 |
Отрава! — RogueExile_Adrienne_Combat_16 |
Отрава! — RogueExile_Adrienne_Combat_17 |
Своим барахтаньем ты только разгоняешь яд! — RogueExile_Adrienne_Combat_18 |
Своим барахтаньем ты только разгоняешь яд! — RogueExile_Adrienne_Combat_19 |
Микстуры тебя не спасут! — RogueExile_Adrienne_CombatFlask_Random |
Микстуры тебя не спасут! — RogueExile_Adrienne_CombatFlask_2 |
Твои флаконы тебя не спасут! — RogueExile_Adrienne_CombatFlask_3 |
Твои флаконы тебя не спасут! — RogueExile_Adrienne_CombatFlask_4 |
Твои флаконы тебя не спасут! — RogueExile_Adrienne_CombatFlask_5 |
Мои яды исцелят твою плоть! — RogueExile_Adrienne_EngageGeneral_Random |
Ещё одна козявка забрела в мою сеть... — RogueExile_Adrienne_EngageGeneral_2 |
Твои вены почернеют одна за другой! — RogueExile_Adrienne_EngageGeneral_3 |
Скажи мне, сколько ты, по-твоему, продержишься? — RogueExile_Adrienne_EngageGeneral_4 |
Науке требуется подопытный образец. — RogueExile_Adrienne_EngageGeneral_5 |
Интересно – сначала будут судороги или потеря сознания? — RogueExile_Adrienne_EngageGeneral_6 |
Давай проверим твою устойчивость? — RogueExile_Adrienne_EngageGeneral_7 |
Сперва будет покалывать... а потом начнётся крик. — RogueExile_Adrienne_EngageGeneral_8 |
Твоя боль будет изысканной. — RogueExile_Adrienne_EngageGeneral_9 |
Даже твои чары не замедлят мой яд. — RogueExile_Adrienne_EngageWitchSorc |
Позволь показать тебе, как настоящая охотница пользуется ядом. — RogueExile_Adrienne_EngageRanger |
Даже крепчайшие тела сдаются химикатам. — RogueExile_Adrienne_EngageWarrior |
Вопрос умения, похоже. Да и ладно. — RogueExile_Adrienne_KillGeneral_Random |
Твоя же кровь оборачивается против тебя. — RogueExile_Adrienne_KillGeneral_2 |
Когда они почувствуют жжение, уже слишком поздно. — RogueExile_Adrienne_KillGeneral_3 |
Детская забава. — RogueExile_Adrienne_KillGeneral_4 |
Всё со временем сгнивает. Я просто ускоряю процесс. — RogueExile_Adrienne_KillGeneral_5 |
Изучение твоей крови будет... просвещающим. — RogueExile_Adrienne_KillGeneral_6 |
Яд терпелив. В конечном счёте он всегда побеждает. — RogueExile_Adrienne_KillGeneral_7 |
Реакция по учебнику. — RogueExile_Adrienne_KillGeneral_8 |
Точное применение – ни больше ни меньше. — RogueExile_Adrienne_KillGeneral_9 |
Смерть – единственное лекарство. — RogueExile_Adrienne_KillGeneral_10 |
За все деньги мира ты не купишь противоядие. — RogueExile_Adrienne_KillMerc |
Ни чар, ни заклинаний – просто химия. — RogueExile_Adrienne_KillWitch |
Ты балуешься невидимыми силами – я предпочитаю что-то более... осязаемое. — RogueExile_Adrienne_KillSorceress |
Ренли останется гадать, что с тобой произошло. — RogueExile_Adrienne_KillWarrior |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.