Адриенна, Злая роза


monster dropped item rarity +% [1500]
Adrienne, the Malignant Rose
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Здоровье
65%
Уклонение
+70%
Сопротивление




Damage
175%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
4 ~ 60
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,042
2,413
1,204
Damage
408
Урон от чар
408
Меткость
2,464
Время атаки
1.005
Опыт
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Barrageable, UsableWhileMoving, Bow, NoAttackInPlace
Выстрел из лука
Base Damage: 326–490
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
Герой пускает стрелу из лука.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

ToxicGrowthRogueExileRanger2
Attack, RangedAttack, Projectile, Area, Chaos, SupportedByFountains, Bow, Limit, DetonatesAfterTime, Rain, GroundTargetedProjectile, Barrageable
Ядовитое цветение
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 42%
Время атаки: 1.005 сек.
Герой выпускает в воздух дождь токсичных пустул. Пустулы наносят урон при попадании и через некоторое время детонируют. Их также можно отравить, в результате чего они детонируют быстрее и с большей силой.
Время детонации - 15 секунд(-ы)
Наносит на 58% меньше урона атаками
Накопленный яд добавляет 1.5 м к базовому радиусу взрыва
Накопленный яд дарует вплоть до 300% больше урона от взрыва
Выпускает пустул: 8
Максимум пустул: 8
active skill base area of effect radius [8]
active skill base secondary area of effect radius [45]
active skill projectile speed +% variation final [150]
base is projectile [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
number of projectiles override [1]
poisonbloom arrow duration expires 1% faster per x stored poison damage [1]
projectiles fire at ground [1]
range backflip conditional distance [46]

RainOfArrowsRogueExileRanger2
Attack, RangedAttack, Rain, Area, ProjectileSpeed, ProjectileNumber, ConsumesCharges, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, ProjectileNoCollision, Sustained, Bow, GroundTargetedProjectile, NoAttackInPlace
Ливень стрел
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 53%
Время атаки: 1.005 сек.
Герой пускает в небо град стрел, которые падают в указанное место. Поглощает заряды ярости, чтобы выпустить больше стрел.
Наносит на 47% меньше урона атаками
Выпускает стрел: 30
Радиус дождя - 3.6 м
Радиус воздействия стрелы равен 0.7 м
Максимум дождей стрел: 1
Одна стрела приземляется каждые 0.08 секунды
Выпускает на 100% больше стрел при поглощении заряда ярости
Выпускает на 50% больше стрел за каждый поглощенный заряда ярости
Свойства скорости снарядов также влияют на частоту приземления стрел
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
rain hit delay ms [120]

TornadoShotRogueExileRanger2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, Barrageable, Physical, DamageOverTime, Duration, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, SupportedByFountains, Bow, NoAttackInPlace, ObjectDurability
Вихрь стрел
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 45%
Время атаки: 1.005 сек.
Герой делает выстрел в небо, который поднимает торнадо в месте своего приземления, наносящее постепенный физический урон и сковывающее стоящих в нём врагов. Торнадо засасывает пущенные в него стрелы, самострельные болты и брошенные копья, выпуская в ответ кольцо таких же снарядов. Эти снаряды нельзя копировать повторно, даже другими торнадо.
Наносит на 55% меньше урона атаками
Радиус удара - 1 м
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
console cast on self custom range [10]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
quality display tornado shot is gem [1]
tornado shot number of hits allowed [5]

PoisonBurstArrowRogueExileRanger2
Attack, RangedAttack, Projectile, Barrageable, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Duration, Bow, NoAttackInPlace
Ядовитая взрывная стрела
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.005 сек.
Герой пускает отравленную стрелу, которая взрывается ядом при попадании, поражая всех врагов в области.
Наносит на 20% меньше урона атаками
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

VineArrowRogueExileRanger2
Attack, RangedAttack, Rain, Area, Barrageable, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Chaos, SupportedByFountains, ProjectileNoCollision, Bow, DamageOverTime, Limit, NoAttackInPlace, ToggleSpawnedObjectTargetable_DefaultOff
Стрела лиан
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 63%
Время атаки: 1.005 сек.
Герой пускает в небо стрелу, которая через короткое время падает на землю, порождая в месте приземления растение. Растение пускает лозы, которые хватаются за ближайших врагов, замедляя их передвижение и нанося постепенный урон хаосом. Растение можно отравить, из-за чего оно начнёт наносить больше урона.
Лимит растений: 1
Наносит на 37% меньше урона атаками
Радиус удара - 0.8 м
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

WitheringPresenceRogueExileRanger2
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, Chaos, Duration
Истощающее присутствие
Пока умение активно, герой излучает ауру, которая периодически накладывает истощение на врагов в присутствии героя.
Наносит на 10% меньше урона атаками
Длительность Истощения - 4 секунд(-ы)
skill desired amount override [1]

GasArrowRogueExileRanger2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Barrageable, Duration, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Fire, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit, NoAttackInPlace
Газовая стрела
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 26%
Время атаки: 1.005 сек.
Перезарядка: 5 сек.
Герой пускает отравляющую стрелу в землю, создавая в этом месте облако горючего ядовитого газа. Облако сдетонирует при попадании по нему умением детонации или если его коснётся подожжённый враг, создавая огненный взрыв.
Наносит на 74% меньше урона атаками
Радиус воздействия равен 1.8 м
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 м к расстоянию кувырка
Наносит на 10% меньше урона атаками
Скорость сотворения чар этого умения не может быть изменена
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { If( And( VariableExists( arg1 ), VariableExistsInGroup( arg1, GetPlayers() ), arg1.HasBuff( flask_effect_life ) ), () { PlayTextAudio( RogueExile_Adrienne_CombatFlask_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); }, () { PlayTextAudio( RogueExile_Adrienne_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); } ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Adrienne_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Adrienne_EngageWitchSorc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Adrienne_EngageRanger, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFourb = "QueueTextAudio( RogueExile_Adrienne_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFour = "QueueTextAudio( RogueExile_Adrienne_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFourb = "QueueTextAudio( RogueExile_Adrienne_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFourb = "QueueTextAudio( RogueExile_Adrienne_KillMerc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = { name = "Adrienne, the Malignant Rose", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "DodgeRollRogueExileGeneric", "ToxicGrowthRogueExileRanger2", "RainOfArrowsRogueExileRanger2", "TornadoShotRogueExileRanger2", "PoisonBurstArrowRogueExileRanger2", "VineArrowRogueExileRanger2", "WitheringPresenceRogueExileRanger2", "GasArrowRogueExileRanger2", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Barrageable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ToxicGrowthRogueExileRanger2"] = { name = "Toxic Growth", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then [DetonationTime|Detonate] after a delay. They can also be [Poison|Poisoned], causing them to [DetonationTime|Detonate] faster and more violently.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.Bow] = true, [SkillType.Limit] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Rain] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.Barrageable] = true, }, statDescriptionScope = "poisonbloom_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison", "poisonbloom_arrow_duration_expires_1%_faster_per_x_stored_poison_damage", "poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison", "active_skill_base_area_of_effect_radius", "base_skill_detonation_time", "base_number_of_projectiles", "fixed_projectile_spread", "number_of_projectiles_override", "active_skill_base_secondary_area_of_effect_radius", "active_skill_projectile_speed_+%_variation_final", "poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison", "poisonbloom_arrow_max_additional_burst_base_radius_+", "range_backflip_conditional_distance", "number_of_poisonbloom_arrow_bloom_allowed", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "skill_can_fire_arrows", "can_perform_skill_while_moving", "has_modular_projectiles_enabled", "projectiles_fire_at_ground", "disable_visual_hit_effect", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {2, 1, 17, 8, 15000, 8, 100, 1, 45, 150, 300, 15, 46, 8, -70, 160, 50, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsRogueExileRanger2"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a hail of arrows into the air, causing them to rain from above. [Consume|Consumes] your [Charges|Frenzy Charges] to fire more arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Sustained] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "rain_of_arrows_new", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "rain_of_arrows_projectile_count_multiplier_if_any_frenzy_charge_spent", "rain_of_arrows_projectile_count_multiplier_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_arrow_rains_allowed", "rain_of_arrows_delay_per_arrow", "rain_hit_delay_ms", "skill_specific_stat_description_mode", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {30, 36, 7, 100, 50, -70, 160, 50, 1, 80, 120, 1, baseMultiplier = 0.53, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TornadoShotRogueExileRanger2"] = { name = "Tornado Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.Barrageable] = true, [SkillType.Physical] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Limit] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.CannotChain] = true, [SkillType.SupportedByFountains] = true, [SkillType.Bow] = true, [SkillType.NoAttackInPlace] = true, [SkillType.ObjectDurability] = true, }, statDescriptionScope = "tornado_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tornado_shot_number_of_hits_allowed", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_tornado_shots_allowed", "console_cast_on_self_custom_range", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_tornado_shot_is_gem", }, levels = { [1] = {5, 10, 30, -70, 160, 50, 1, 10, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PoisonBurstArrowRogueExileRanger2"] = { name = "Poisonburst Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Barrageable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.Bow] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "poison_burst_arrow", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "disable_visual_hit_effect", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {-70, 160, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VineArrowRogueExileRanger2"] = { name = "Vine Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.Barrageable] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.DamageOverTime] = true, [SkillType.Limit] = true, [SkillType.NoAttackInPlace] = true, [SkillType.ToggleSpawnedObjectTargetable_DefaultOff] = true, }, statDescriptionScope = "poison_vine_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "number_of_vine_arrow_pod_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "disable_visual_hit_effect", }, levels = { [1] = {4000, 8, 20, -70, 160, 60, 1, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WitheringPresenceRogueExileRanger2"] = { name = "Withering Presence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].", skillTypes = { [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Aura] = true, [SkillType.OngoingSkill] = true, [SkillType.Persistent] = true, [SkillType.AffectsPresence] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, }, statDescriptionScope = "withering_presence", castTime = 1, baseFlags = { duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_withering_presence_frequency_ms", "base_skill_effect_duration", "skill_desired_amount_override", }, levels = { [1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasArrowRogueExileRanger2"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Barrageable] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Fire] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Limit] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "gas_cloud_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "projectiles_fire_at_ground", "disable_visual_hit_effect", "should_use_additive_aiming_animation", "is_area_damage", "quality_display_active_skill_base_area_of_effect_radius_is_gem", }, levels = { [1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Адриенна, Злая роза Text Audio /50
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.