Adrienne, a Rosa Maligna
Humanoidemonster dropped item rarity +% [1500]
Adrienne, the Malignant Rose
| Spectre | |
|---|---|
| Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vida
130%
Evasão
+70%
Resistência
Damage
175%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 60
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,734
2,413
1,204
Damage
408
Dano Mágico
408
Precisão
2,502
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
9,009
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Barrageable, UsableWhileMoving, Bow
Disparo com Arco
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Você dispara uma flecha com seu arco.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
ToxicGrowthRogueExileRanger2
Attack, RangedAttack, Projectile, Area, Chaos, Bow, Limit, DetonatesAfterTime, Rain, GroundTargetedProjectile, Barrageable, AttackInPlace, Plant, MirageArcherCanUse
Crescimento Tóxico
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 42%
Tempo de Ataque: 1.005 s
Você dispara uma salva de Pústulas Tóxicas para o alto, que causam dano no impacto e detonam após um período. Também é possível envenená-las para que detonem mais rápido e com mais violência.
Tempo de detonação de 15 segundos
Causa -58% de dano de ataque
Envenenamentos guardados adicionam até 1.5 metros ao raio de alcance base da explosão
Envenenamentos guardados concedem até +300% de dano de explosão
Dispara 5 pústulas
Limite de 5 pústulas
pustules grow as though dealing X poison damage per minute when wet [25]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [45]
active skill projectile speed +% variation final [150]
base is projectile [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
number of projectiles override [1]
projectiles fire at ground [1]
range backflip conditional distance [46]
toxic pustule duration expires 1% faster per x stored poison damage multiplied by sixty [1]
TornadoShotRogueExileRanger2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, Barrageable, Physical, DamageOverTime, Duration, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, Bow, ObjectDurability, Wind
Disparo Tornado
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 45%
Tempo de Ataque: 1.005 s
Você dispara um projétil para o alto, criando um tornado onde cair, causando dano físico degenerativo e tolhendo inimigos que estiverem ao alcance dele. Flechas, lanças arremessadas e setas de besta disparadas contra o tornado são sugadas e transformadas em um círculo de projéteis copiados. Esses projéteis não podem ser copiados novamente, nem mesmo por outros tornados.
Causa -55% de dano de ataque
Raio de alcance de impacto: 1 metro
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
console cast on self custom range [10]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
quality display tornado shot is gem [1]
tornado shot number of hits allowed [5]
PoisonBurstArrowRogueExileRanger2
Attack, RangedAttack, Projectile, Barrageable, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Duration, Bow, MirageArcherCanUse
Flecha de Explosão Venenosa
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.005 s
Você dispara uma flecha virulenta que, ao atingir, resulta em uma explosão venenosa, afetando os alvos em uma área.
Causa -20% de dano de ataque
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
VineArrowRogueExileRanger2
Attack, RangedAttack, Rain, Area, Barrageable, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Chaos, ProjectileNoCollision, Bow, DamageOverTime, Limit, ToggleSpawnedObjectTargetable_DefaultOff, Plant, MirageArcherCanUse
Flecha de Vinhas
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 63%
Tempo de Ataque: 1.005 s
Você dispara uma flecha para o alto, que cai após um breve período, causando dano aos inimigos e fazendo uma planta brotar no local de impacto. A planta solta vinhas que se prendem aos inimigos próximos, desacelerando sua taxa de movimento e causando dano de caos degenerativo. A planta pode ser envenenada, aumentando o dano causado.
Limite de 1 Planta
Causa -37% de dano de ataque
Raio de alcance de impacto: 0.8 metros
plant skill damage +% final when wet [50]
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
vine arrow area of effect +% final when wet [50]
WitheringPresenceRogueExileRanger2
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, Chaos, Duration, AttackInPlace
Presença Atrofiante
Durante o uso da habilidade, você ativa uma aura que periodicamente atrofia inimigos em sua presença.
Causa -10% de dano de ataque
Atrofia dura 4 segundos
skill desired amount override [1]
GasArrowRogueExileRanger2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Barrageable, Duration, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Fire, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit, MirageArcherCanUse
Flecha Gasosa
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 26%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 5 s
Você dispara uma flecha nociva no chão, criando uma nuvem de gás venenoso inflamável ao final do trajeto. Ela explode se um inimigo incendiado se aproximar dela ou se for atingida por uma habilidade detonadora, criando uma explosão ardente.
Causa -74% de dano de ataque
Raio de alcance de impacto: 1.8 metros
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
+4.6 metros de alcance da cambalhota evasiva
Causa -10% de dano de ataque
Velocidade de conjuração desta habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Ranger"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Adrienne, the Malignant Rose",
life = 1.3,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 60,
accuracy = 1,
skillList = {
"MeleeBowRogueExile",
"DodgeRollRogueExileGeneric",
"ToxicGrowthRogueExileRanger2",
"TornadoShotRogueExileRanger2",
"PoisonBurstArrowRogueExileRanger2",
"VineArrowRogueExileRanger2",
"WitheringPresenceRogueExileRanger2",
"GasArrowRogueExileRanger2",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
name = "Bow Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an arrow with your Bow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Barrageable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Bow] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"skill_can_fire_arrows",
"can_perform_skill_while_moving",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
[SkillType.HasNoCost] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ToxicGrowthRogueExileRanger2"] = {
name = "Toxic Growth",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then [DetonationTime|Detonate] after a delay. They can also be [Poison|Poisoned], causing them to [DetonationTime|Detonate] faster and more violently.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Chaos] = true,
[SkillType.Bow] = true,
[SkillType.Limit] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Rain] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.Barrageable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Plant] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "toxic_growth/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"toxic_pustule_burst_1%_more_damage_per_x_stored_poison",
"toxic_pustule_duration_expires_1%_faster_per_x_stored_poison_damage_multiplied_by_sixty",
"toxic_pustule_burst_base_radius_+1_per_x_stored_poison",
"pustules_grow_as_though_dealing_X_poison_damage_per_minute_when_wet",
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"base_number_of_projectiles",
"fixed_projectile_spread",
"number_of_projectiles_override",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_projectile_speed_+%_variation_final",
"toxic_pustule_max_burst_damage_+%_final_from_stored_poison",
"toxic_pustule_max_additional_burst_base_radius_+",
"range_backflip_conditional_distance",
"number_of_poisonbloom_arrow_bloom_allowed",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_is_projectile",
"skill_can_fire_arrows",
"can_perform_skill_while_moving",
"has_modular_projectiles_enabled",
"projectiles_fire_at_ground",
"disable_visual_hit_effect",
"quality_display_base_number_of_projectiles_is_gem",
"is_area_damage",
},
levels = {
[1] = {2, 1, 17, 25, 8, 15000, 5, 100, 1, 45, 150, 300, 15, 46, 5, -70, 160, 50, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TornadoShotRogueExileRanger2"] = {
name = "Tornado Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
[SkillType.Barrageable] = true,
[SkillType.Physical] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Limit] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.CannotChain] = true,
[SkillType.Bow] = true,
[SkillType.ObjectDurability] = true,
[SkillType.Wind] = true,
},
statDescriptionScope = "tornado_shot/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"tornado_shot_number_of_hits_allowed",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_number_of_tornado_shots_allowed",
"console_cast_on_self_custom_range",
"base_is_projectile",
"skill_can_fire_arrows",
"has_modular_projectiles_enabled",
"can_perform_skill_while_moving",
"is_area_damage",
"quality_display_tornado_shot_is_gem",
},
levels = {
[1] = {5, 10, 30, -70, 160, 50, 1, 10, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PoisonBurstArrowRogueExileRanger2"] = {
name = "Poisonburst Arrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Barrageable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CanBecomeArrowRain] = true,
[SkillType.Area] = true,
[SkillType.Chaos] = true,
[SkillType.Duration] = true,
[SkillType.Bow] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "poison_burst_arrow",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"skill_can_fire_arrows",
"has_modular_projectiles_enabled",
"can_perform_skill_while_moving",
"should_use_additive_aiming_animation",
"disable_visual_hit_effect",
"precise_cursor_targeting_uses_contact_point_height_offset",
"skill_can_fire_arrows",
},
levels = {
[1] = {-70, 160, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VineArrowRogueExileRanger2"] = {
name = "Vine Arrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Rain] = true,
[SkillType.Area] = true,
[SkillType.Barrageable] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Chaos] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.Bow] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Limit] = true,
[SkillType.ToggleSpawnedObjectTargetable_DefaultOff] = true,
[SkillType.Plant] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "vine_arrow/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_vine_arrow_pod_allowed",
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"vine_arrow_area_of_effect_+%_final_when_wet",
"plant_skill_damage_+%_final_when_wet",
"base_is_projectile",
"skill_can_fire_arrows",
"has_modular_projectiles_enabled",
"can_perform_skill_while_moving",
"disable_visual_hit_effect",
},
levels = {
[1] = {1, 4000, 8, 20, -70, 160, 60, 50, 50, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WitheringPresenceRogueExileRanger2"] = {
name = "Withering Presence",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.Aura] = true,
[SkillType.OngoingSkill] = true,
[SkillType.Persistent] = true,
[SkillType.AffectsPresence] = true,
[SkillType.Chaos] = true,
[SkillType.Duration] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "withering_presence",
castTime = 1,
baseFlags = {
duration = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_withering_presence_frequency_ms",
"base_skill_effect_duration",
"skill_desired_amount_override",
},
levels = {
[1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GasArrowRogueExileRanger2"] = {
name = "Gas Arrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Barrageable] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CanBecomeArrowRain] = true,
[SkillType.Area] = true,
[SkillType.Chaos] = true,
[SkillType.Fire] = true,
[SkillType.Bow] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Limit] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "gas_arrow/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"skill_can_fire_arrows",
"has_modular_projectiles_enabled",
"can_perform_skill_while_moving",
"projectiles_fire_at_ground",
"disable_visual_hit_effect",
"should_use_additive_aiming_animation",
"is_area_damage",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
},
levels = {
[1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Ranger |
Adrienne, a Rosa Maligna Text Audio /50
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












