Adrienne, a Rosa Maligna
Adrienne, the Malignant Rose
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vida
125%
Evasão
+70%
Resistência




Damage
175%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 60
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,696
Armadura
2,413
Evasão
811
Damage
408
Dano Mágico
408
Precisão
2,180
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
8,289
Minion Damage
909
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, CanRapidFire, UsableWhileMoving, Bow
Tiro com Arco
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.005 seg
Dispare uma flecha com seu Arco.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

ToxicGrowthRogueExileRanger2
Attack, RangedAttack, Projectile, Area, Chaos, SupportedByFountains, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile
Pústula Tóxica
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 42%
Tempo de Ataque: 1.005 seg
Salte para o ar e dispare uma saraivada de flechas que criam pústulas tóxicas do chão ao impacto. As pústulas explodem após um atraso e podem ser Envenenadas, fazendo com que explodam mais rápido e violentamente.
Tempo de Detonação é de 6 segundos
active skill attack damage final permyriad [-5800]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [30]
active skill projectile speed +% variation final [150]
base is projectile [1]
base number of projectiles [8]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
number of poisonbloom arrow bloom allowed [10]
number of projectiles override [1]
poisonbloom arrow bloom burst 1% more damage per x stored poison [2]
poisonbloom arrow bloom max burst damage +% final from stored poison [33]
poisonbloom arrow burst base radius +1 per x stored poison [17]
poisonbloom arrow duration expires 1% faster per x stored poison damage [1]
poisonbloom arrow max additional burst base radius + [10]
projectiles fire at ground [1]
quality display base number of projectiles is gem [1]
range backflip conditional distance [46]
skill can fire arrows [1]
total attack time + ms [700]

RainOfArrowsRogueExileRanger2
Attack, RangedAttack, Rain, Area, ProjectileSpeed, ProjectileNumber, ConsumesCharges, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, ProjectileNoCollision, Sustained, Bow, GroundTargetedProjectile
Chuva de Flechas
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 53%
Tempo de Ataque: 1.005 seg
Dispara uma chuva de flechas para o alto, fazendo com que caiam do céu. Consome suas Cargas de Frenesi para disparar mais flechas.
Causa 47% menos Dano com Ataque
Dispara 30 Flechas
Chuva tem 3.6 metros de raio
Impacto das Flechas tem 0.7 metros de raio
Máximo de 1 chuva de flechas
Uma flecha cai a cada 0.08 segundos
Dispara 100% mais Flechas se uma Carga de Frenesi foi consumida
Dispara 50% mais Flechas por Carga de Frenesi consumida
Modificadores de velocidade de Projétil aplicam à frequência de queda das flechas
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
rain hit delay ms [120]

TornadoShotRogueExileRanger2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, CanRapidFire, Physical, DamageOverTime, Duration, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, SupportedByFountains, Bow
Tiro Tornado
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 45%
Tempo de Ataque: 1.005 seg
Dispara um projétil para o céu que levanta um Tornado ao aterrissar, causando dano Físico degenerativo e Atrasando inimigos que estiverem dentro dele. Flechas, Lanças arremessadas e projéteis de Bestas disparados contra o Tornado são sugados para dentro dele, fazendo com que o Tornado cuspa uma nova de Projéteis copiados. Projéteis copiados não podem ser copiados novamente, nem mesmo por outros Tornados.
Impacto tem 1 metro de raio
active skill attack damage final permyriad [-5500]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
quality display tornado shot is gem [1]
skill can fire arrows [1]
tornado shot number of hits allowed [5]

PoisonBurstArrowRogueExileRanger2
Attack, RangedAttack, Projectile, CanRapidFire, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Duration, Bow
Flecha da Explosão Venenosa
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.005 seg
Dispare uma flecha virulenta que cria uma explosão de Veneno ao acertar, afetando todos os inimigos em uma área.
Causa 20% menos Dano com Ataque
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

VineArrowRogueExileRanger2
Attack, RangedAttack, Rain, Area, CanRapidFire, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Chaos, SupportedByFountains, ProjectileNoCollision, Bow, DamageOverTime, Limit
Flecha de Cipó
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 63%
Tempo de Ataque: 1.005 seg
Dispara uma flecha no ar que aterrissa após um curto atraso, causando dano aos inimigos e fazendo uma planta brotar no local de impacto. A planta cria cipós que se prendem aos inimigos próximos, Desacelerando sua velocidade de movimento e causando dano degenerativo de Caos. A planta pode ser Envenenada, fazendo com que cause mais dano.
Limite de 1 Planta
Impacto tem 0.8 metros de raio
active skill attack damage final permyriad [-3700]
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill can fire arrows [1]

WitheringPresenceRogueExileRanger2
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, Chaos, Duration
Presença Definhante
Enquanto ativo, emite uma Aura que periodicamente Definha inimigos em sua Presença.
Causa 10% menos Dano com Ataque
Definhado dura 4 segundos
Definha inimigos em sua Presença a cada 1.8 segundos
skill desired amount override [1]

GasArrowRogueExileRanger2
Attack, RangedAttack, Projectile, ProjectilesFromUser, CanRapidFire, Duration, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Fire, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit
Flecha Gasosa
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 26%
Tempo de Ataque: 1.005 seg
Recarga: 5 seg
Dispare uma flecha nociva no chão, criando uma nuvem de gás venenoso inflamável ao final de seu trajeto. A nuvem irá detonar se for atingida por uma habilidade Detonadora ou se um inimigo Incendiado encostar nela, criando uma explosão flamejante.
Impacto tem metros de raio
Impacto tem 1.8 metros de raio
active skill attack damage final permyriad [-7400]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
skill can fire arrows [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 metros à distância do Rolamento
Causa 10% menos Dano com Ataque
Velocidade de Conjuração desta Habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { If( And( VariableExists( arg1 ), VariableExistsInGroup( arg1, GetPlayers() ), arg1.HasBuff( flask_effect_life ) ), () { PlayTextAudio( RogueExile_Adrienne_CombatFlask_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); }, () { PlayTextAudio( RogueExile_Adrienne_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); } ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Adrienne_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Adrienne_EngageWitchSorc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Adrienne_EngageRanger, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFourb = "QueueTextAudio( RogueExile_Adrienne_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFour = "QueueTextAudio( RogueExile_Adrienne_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFourb = "QueueTextAudio( RogueExile_Adrienne_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFourb = "QueueTextAudio( RogueExile_Adrienne_KillMerc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = { name = "Adrienne, the Malignant Rose", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "DodgeRollRogueExileGeneric", "ToxicGrowthRogueExileRanger2", "RainOfArrowsRogueExileRanger2", "TornadoShotRogueExileRanger2", "PoisonBurstArrowRogueExileRanger2", "VineArrowRogueExileRanger2", "WitheringPresenceRogueExileRanger2", "GasArrowRogueExileRanger2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", }, levels = { [1] = {-70, 160, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ToxicGrowthRogueExileRanger2"] = { name = "Toxic Growth", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be [Poison|Poisoned], causing them to explode faster and more violently.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.Jumping] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "poisonbloom_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison", "poisonbloom_arrow_duration_expires_1%_faster_per_x_stored_poison_damage", "poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison", "active_skill_base_area_of_effect_radius", "base_skill_detonation_time", "base_number_of_projectiles", "fixed_projectile_spread", "number_of_projectiles_override", "active_skill_base_secondary_area_of_effect_radius", "total_attack_time_+_ms", "active_skill_projectile_speed_+%_variation_final", "poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison", "poisonbloom_arrow_max_additional_burst_base_radius_+", "range_backflip_conditional_distance", "number_of_poisonbloom_arrow_bloom_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "projectiles_fire_at_ground", "disable_visual_hit_effect", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {2, 1, 17, 8, 6000, 8, 100, 1, 30, 700, 150, 33, 10, 46, 10, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsRogueExileRanger2"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a hail of arrows into the air, causing them to rain from above. [Consume|Consumes] your [Charges|Frenzy Charges] to fire more arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Sustained] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "rain_of_arrows_new", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "rain_of_arrows_projectile_count_multiplier_if_any_frenzy_charge_spent", "rain_of_arrows_projectile_count_multiplier_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_arrow_rains_allowed", "rain_of_arrows_delay_per_arrow", "rain_hit_delay_ms", "skill_specific_stat_description_mode", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {30, 36, 7, 100, 50, -70, 160, 60, 1, 80, 120, 1, baseMultiplier = 0.53, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TornadoShotRogueExileRanger2"] = { name = "Tornado Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Limit] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.CannotChain] = true, [SkillType.SupportedByFountains] = true, [SkillType.Bow] = true, }, statDescriptionScope = "tornado_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tornado_shot_number_of_hits_allowed", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_tornado_shots_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_tornado_shot_is_gem", }, levels = { [1] = {5, 10, 30, -70, 160, 60, 1, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PoisonBurstArrowRogueExileRanger2"] = { name = "Poisonburst Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.Bow] = true, }, statDescriptionScope = "poison_burst_arrow", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "disable_visual_hit_effect", }, levels = { [1] = {-70, 160, 60, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VineArrowRogueExileRanger2"] = { name = "Vine Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.DamageOverTime] = true, [SkillType.Limit] = true, }, statDescriptionScope = "poison_vine_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "number_of_vine_arrow_pod_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "disable_visual_hit_effect", }, levels = { [1] = {4000, 8, 20, -70, 160, 60, 1, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WitheringPresenceRogueExileRanger2"] = { name = "Withering Presence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].", skillTypes = { [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Aura] = true, [SkillType.OngoingSkill] = true, [SkillType.Persistent] = true, [SkillType.AffectsPresence] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, }, statDescriptionScope = "withering_presence", castTime = 1, baseFlags = { duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_withering_presence_frequency_ms", "base_skill_effect_duration", "skill_desired_amount_override", }, levels = { [1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasArrowRogueExileRanger2"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Fire] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Limit] = true, }, statDescriptionScope = "gas_cloud_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "projectiles_fire_at_ground", "disable_visual_hit_effect", "should_use_additive_aiming_animation", "is_area_damage", "quality_display_active_skill_base_area_of_effect_radius_is_gem", }, levels = { [1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Adrienne, a Rosa Maligna Text Audio /50
Nome |
---|
Isso vai doer um pouquinho! — RogueExile_Adrienne_Combat_Random |
Isso vai doer um pouquinho! — RogueExile_Adrienne_Combat_2 |
Isso vai doer um pouquinho! — RogueExile_Adrienne_Combat_3 |
Pare aí! — RogueExile_Adrienne_Combat_4 |
Pare aí! — RogueExile_Adrienne_Combat_5 |
Pare aí! — RogueExile_Adrienne_Combat_6 |
Uma hora, todo mundo morre! — RogueExile_Adrienne_Combat_7 |
Uma hora, todo mundo morre! — RogueExile_Adrienne_Combat_8 |
Uma gota é o suficiente! — RogueExile_Adrienne_Combat_9 |
Definhe! — RogueExile_Adrienne_Combat_10 |
Definhe! — RogueExile_Adrienne_Combat_11 |
Apodreça! — RogueExile_Adrienne_Combat_12 |
A podridão vai te consumir! — RogueExile_Adrienne_Combat_13 |
A podridão vai te consumir! — RogueExile_Adrienne_Combat_14 |
Veneno! — RogueExile_Adrienne_Combat_15 |
Veneno! — RogueExile_Adrienne_Combat_16 |
Veneno! — RogueExile_Adrienne_Combat_17 |
Quanto mais você luta, mais rápido o veneno se espalha! — RogueExile_Adrienne_Combat_18 |
Quanto mais você luta, mais rápido o veneno se espalha! — RogueExile_Adrienne_Combat_19 |
Não tem poção que te salve! — RogueExile_Adrienne_CombatFlask_Random |
Não tem poção que te salve! — RogueExile_Adrienne_CombatFlask_2 |
Esses seus frascos não vão te salvar! — RogueExile_Adrienne_CombatFlask_3 |
Esses seus frascos não vão te salvar! — RogueExile_Adrienne_CombatFlask_4 |
Esses seus frascos não vão te salvar! — RogueExile_Adrienne_CombatFlask_5 |
Meus venenos vão curar sua carne! — RogueExile_Adrienne_EngageGeneral_Random |
Outro inseto entra na minha teia... — RogueExile_Adrienne_EngageGeneral_2 |
Suas veias vão apodrecer, uma por uma! — RogueExile_Adrienne_EngageGeneral_3 |
Me diz uma coisa, você acha que vai aguentar quanto tempo? — RogueExile_Adrienne_EngageGeneral_4 |
A ciência exige uma cobaia. — RogueExile_Adrienne_EngageGeneral_5 |
O que será que vai acontecer primeiro, convulsões ou colapso? — RogueExile_Adrienne_EngageGeneral_6 |
Vamos testar sua resistência, que tal? — RogueExile_Adrienne_EngageGeneral_7 |
Começa com um formigamento... então os gritos começam. — RogueExile_Adrienne_EngageGeneral_8 |
Sua dor será intensa. — RogueExile_Adrienne_EngageGeneral_9 |
Nem mesmo seus feitiços podem retardar meus venenos. — RogueExile_Adrienne_EngageWitchSorc |
Deixa eu te mostrar como uma caçadora de verdade usa veneno. — RogueExile_Adrienne_EngageRanger |
Até os corpos mais fortes sucumbem à química. — RogueExile_Adrienne_EngageWarrior |
Parece uma questão de habilidade. Tudo bem. — RogueExile_Adrienne_KillGeneral_Random |
Seu próprio sangue se volta contra você. — RogueExile_Adrienne_KillGeneral_2 |
Quando eles sentem minha picada, já é tarde demais. — RogueExile_Adrienne_KillGeneral_3 |
Brincadeira de criança. — RogueExile_Adrienne_KillGeneral_4 |
Todas as coisas apodrecem com o tempo. Eu simplesmente acelero o processo. — RogueExile_Adrienne_KillGeneral_5 |
Seu exame de sangue será... esclarecedor. — RogueExile_Adrienne_KillGeneral_6 |
O veneno é paciente. Ele sempre vence, no final. — RogueExile_Adrienne_KillGeneral_7 |
Uma reação clássica. — RogueExile_Adrienne_KillGeneral_8 |
Uma aplicação precisa - nem mais, nem menos. — RogueExile_Adrienne_KillGeneral_9 |
A morte é a única cura. — RogueExile_Adrienne_KillGeneral_10 |
Não tem dinheiro no mundo que possa comprar um antídoto. — RogueExile_Adrienne_KillMerc |
Sem feitiços, sem encantamentos — apenas química. — RogueExile_Adrienne_KillWitch |
Você mexe com forças invisíveis — eu prefiro algo muito mais... tangível. — RogueExile_Adrienne_KillSorceress |
Renly vai ficar preocupado quando você não voltar. — RogueExile_Adrienne_KillWarrior |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.