惡行玫瑰.愛德莉妮
人形
monster dropped item rarity +% [1500]
Adrienne, the Malignant Rose
SpectreN
TagsArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
生命
65%
閃避
+70%
抗性
0 0 0 0
傷害
175%
命中
100%
暴擊 Chance
5%
Attack Distance
4 ~ 60
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
等級
68
生命
5,042
傷害
408
法術傷害
408
命中
2,464
攻擊時間
1.005
經驗值
71,585
召喚物生命
4,505
召喚物傷害
1,695
召喚物護甲
2,413
MeleeBowRogueExile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, Barrageable, UsableWhileMoving, Bow, NoAttackInPlace
弓箭射擊
Base Damage: 326–490
暴擊率: 5%
攻擊時間: 1.005 秒
以你的弓射出一支箭矢。
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
ToxicGrowthRogueExileRanger2
攻擊, 範圍攻擊, 投射物, 範圍, 混沌, SupportedByFountains, Bow, Limit, DetonatesAfterTime, 雨, GroundTargetedProjectile, Barrageable
毒素植栽
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 42%
攻擊時間: 1.005 秒
朝空中發射毒囊之雨。毒囊在衝擊時造成傷害,接著在一段延遲後引爆。它們可以被施加中毒,使其引爆效果加快和加劇。
引爆時間15
造成 58% 更少攻擊傷害
儲存的中毒使基礎爆炸範圍最多增加 1.5 公尺
儲存的中毒賦予最多 300% 更多爆炸傷害
發射 8 個膿包
限制 8 個膿包
active skill base area of effect radius [8]
active skill base secondary area of effect radius [45]
active skill projectile speed +% variation final [150]
base is projectile [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
number of projectiles override [1]
poisonbloom arrow duration expires 1% faster per x stored poison damage [1]
projectiles fire at ground [1]
range backflip conditional distance [46]
RainOfArrowsRogueExileRanger2
攻擊, 範圍攻擊, 雨, 範圍, 投射物速度, ProjectileNumber, ConsumesCharges, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, ProjectileNoCollision, Sustained, Bow, GroundTargetedProjectile, NoAttackInPlace
箭雨
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 53%
攻擊時間: 1.005 秒
將一道箭雨射向空中,使其從天上落下。消耗你的狂怒球可增加射出的箭矢數量。
造成 47% 更少攻擊傷害
發射 30 支箭矢
箭雨範圍為 3.6 公尺
箭矢衝擊範圍為 0.7 公尺
最大 1 次箭雨
0.08 秒有一支箭矢著地
若消耗一顆狂怒球,發射的箭矢增加 100%
每消耗一顆狂怒球增加 50% 發射的箭矢
投射物速度詞綴套用於箭矢落地頻率
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
rain hit delay ms [120]
TornadoShotRogueExileRanger2
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨, Barrageable, 物理, DoT, 持續時間, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, SupportedByFountains, Bow, NoAttackInPlace, ObjectDurability
龍捲射擊
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 45%
攻擊時間: 1.005 秒
朝天空發射一支箭矢,在落地處捲起一陣龍捲風,持續造成物理傷害並阻礙身處其中的敵人。射向龍捲風的箭矢、投出長鋒十字弓弩箭會被吸入,使龍捲風朝外射出環狀的複製投射物。複製投射物無法再次被複製,即使是其他的龍捲風。
造成 55% 更少攻擊傷害
衝擊範圍為 1 公尺
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
console cast on self custom range [10]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
quality display tornado shot is gem [1]
tornado shot number of hits allowed [5]
PoisonBurstArrowRogueExileRanger2
攻擊, 範圍攻擊, 投射物, Barrageable, UsableWhileMoving, CanBecomeArrowRain, 範圍, 混沌, 持續時間, Bow, NoAttackInPlace
毒爆箭矢
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.005 秒
發射一支劇毒弩箭,擊中時會產生爆,影響區域內的所有敵人。
造成 20% 更少攻擊傷害
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
VineArrowRogueExileRanger2
攻擊, 範圍攻擊, 雨, 範圍, Barrageable, 投射物速度, ProjectileNumber, 持續時間, UsableWhileMoving, 混沌, SupportedByFountains, ProjectileNoCollision, Bow, DoT, Limit, NoAttackInPlace, ToggleSpawnedObjectTargetable_DefaultOff
藤蔓箭矢
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 63%
攻擊時間: 1.005 秒
朝空中發射一支箭矢,在短時間後落地,對敵人造成傷害,並在著地點生長出一株植物。該植物會生長出藤蔓並纏繞附近的敵人,減緩其移動速度並造成混沌持續傷害。植物可以被施加中毒,使其造成更多傷害。
限制 1 個植物
造成 37% 更少攻擊傷害
衝擊範圍為 0.8 公尺
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
WitheringPresenceRogueExileRanger2
增益, 消耗保留, 光環, OngoingSkill, Persistent, AffectsPresence, 混沌, 持續時間
凋零光環
啟動時,產生一個光環,週期性使你存在範圍內的敵人凋零
造成 10% 更少攻擊傷害
凋零持續時間為 4
身處你存在範圍中的敵人每 1.8 秒承受凋零
skill desired amount override [1]
GasArrowRogueExileRanger2
攻擊, 範圍攻擊, 投射物, 玩家投射物, Barrageable, 持續時間, UsableWhileMoving, CanBecomeArrowRain, 範圍, 混沌, 火焰, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit, NoAttackInPlace
毒氣箭矢
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 26%
攻擊時間: 1.005 秒
冷卻時間: 5 秒
向地面發射一支毒性箭矢,在抵達飛行終點時創造出一片可燃毒霧。被任何引爆器技能擊中或被點燃的敵人觸碰時都會引爆毒霧,造成猛烈的爆炸。
造成 74% 更少攻擊傷害
衝擊範圍為 1.8 公尺
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
閃避翻滾距離 +4.6 公尺
造成 10% 更少攻擊傷害
此技能的施放速度不能被修正
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Ranger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue =
	"
		Roll(1, 3, 
		{
			If( And( VariableExists( arg1 ), VariableExistsInGroup( arg1, GetPlayers() ), arg1.HasBuff( flask_effect_life ) ), ()
			{
				PlayTextAudio( RogueExile_Adrienne_CombatFlask_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );
			}, ()
			{
				PlayTextAudio( RogueExile_Adrienne_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );
			} );
		} );

	"
	    // this will have a chance to fire instead of the class specific lines when combat first starts
    player_engaged_random = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Adrienne_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Adrienne_EngageWitchSorc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Adrienne_EngageRanger, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"

	player_death_dialogue_StrFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrFourb = "QueueTextAudio( RogueExile_Adrienne_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_IntFour = "QueueTextAudio( RogueExile_Adrienne_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_IntFourb = "QueueTextAudio( RogueExile_Adrienne_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrDexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrDexFourb = "QueueTextAudio( RogueExile_Adrienne_KillMerc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = {
    name = "Adrienne, the Malignant Rose",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MeleeBowRogueExile",
        "DodgeRollRogueExileGeneric",
        "ToxicGrowthRogueExileRanger2",
        "RainOfArrowsRogueExileRanger2",
        "TornadoShotRogueExileRanger2",
        "PoisonBurstArrowRogueExileRanger2",
        "VineArrowRogueExileRanger2",
        "WitheringPresenceRogueExileRanger2",
        "GasArrowRogueExileRanger2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
    name = "Bow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow with your Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Bow] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ToxicGrowthRogueExileRanger2"] = {
    name = "Toxic Growth",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then [DetonationTime|Detonate] after a delay. They can also be [Poison|Poisoned], causing them to [DetonationTime|Detonate] faster and more violently.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.Bow] = true,
        [SkillType.Limit] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.Rain] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.Barrageable] = true,
    },
    statDescriptionScope = "poisonbloom_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison",
        "poisonbloom_arrow_duration_expires_1%_faster_per_x_stored_poison_damage",
        "poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison",
        "active_skill_base_area_of_effect_radius",
        "base_skill_detonation_time",
        "base_number_of_projectiles",
        "fixed_projectile_spread",
        "number_of_projectiles_override",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison",
        "poisonbloom_arrow_max_additional_burst_base_radius_+",
        "range_backflip_conditional_distance",
        "number_of_poisonbloom_arrow_bloom_allowed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "projectiles_fire_at_ground",
        "disable_visual_hit_effect",
        "quality_display_base_number_of_projectiles_is_gem",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 1, 17, 8, 15000, 8, 100, 1, 45, 150, 300, 15, 46, 8, -70, 160, 50, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RainOfArrowsRogueExileRanger2"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a hail of arrows into the air, causing them to rain from above. [Consume|Consumes] your [Charges|Frenzy Charges] to fire more arrows.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Rain] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Sustained] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "rain_of_arrows_new",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "rain_of_arrows_projectile_count_multiplier_if_any_frenzy_charge_spent",
        "rain_of_arrows_projectile_count_multiplier_per_frenzy_charge",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_arrow_rains_allowed",
        "rain_of_arrows_delay_per_arrow",
        "rain_hit_delay_ms",
        "skill_specific_stat_description_mode",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "quality_display_base_number_of_projectiles_is_gem",
    },
    levels = {
        [1] = {30, 36, 7, 100, 50, -70, 160, 50, 1, 80, 120, 1, baseMultiplier = 0.53, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TornadoShotRogueExileRanger2"] = {
    name = "Tornado Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Physical] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Limit] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.CannotChain] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.Bow] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.ObjectDurability] = true,
    },
    statDescriptionScope = "tornado_shot/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tornado_shot_number_of_hits_allowed",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_tornado_shots_allowed",
        "console_cast_on_self_custom_range",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "quality_display_tornado_shot_is_gem",
    },
    levels = {
        [1] = {5, 10, 30, -70, 160, 50, 1, 10, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PoisonBurstArrowRogueExileRanger2"] = {
    name = "Poisonburst Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CanBecomeArrowRain] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.Bow] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "poison_burst_arrow",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "disable_visual_hit_effect",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {-70, 160, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VineArrowRogueExileRanger2"] = {
    name = "Vine Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Rain] = true,
        [SkillType.Area] = true,
        [SkillType.Barrageable] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Chaos] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Limit] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.ToggleSpawnedObjectTargetable_DefaultOff] = true,
    },
    statDescriptionScope = "poison_vine_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "number_of_vine_arrow_pod_allowed",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {4000, 8, 20, -70, 160, 60, 1, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WitheringPresenceRogueExileRanger2"] = {
    name = "Withering Presence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.AffectsPresence] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "withering_presence",
    castTime = 1,
    baseFlags = {
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_withering_presence_frequency_ms",
        "base_skill_effect_duration",
        "skill_desired_amount_override",
    },
    levels = {
        [1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GasArrowRogueExileRanger2"] = {
    name = "Gas Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CanBecomeArrowRain] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Fire] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Limit] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "gas_cloud_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "projectiles_fire_at_ground",
        "disable_visual_hit_effect",
        "should_use_additive_aiming_animation",
        "is_area_damage",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classRanger
    惡行玫瑰.愛德莉妮 Text Audio /50
    名稱
    這會有點疼!
    RogueExile_Adrienne_Combat_Random
    這會有點疼!
    RogueExile_Adrienne_Combat_2
    這會有點疼!
    RogueExile_Adrienne_Combat_3
    別動!
    RogueExile_Adrienne_Combat_4
    別動!
    RogueExile_Adrienne_Combat_5
    別動!
    RogueExile_Adrienne_Combat_6
    他們終究難逃一死!
    RogueExile_Adrienne_Combat_7
    他們終究難逃一死!
    RogueExile_Adrienne_Combat_8
    只要一滴就夠了!
    RogueExile_Adrienne_Combat_9
    凋零!
    RogueExile_Adrienne_Combat_10
    凋零!
    RogueExile_Adrienne_Combat_11
    腐爛!
    RogueExile_Adrienne_Combat_12
    腐敗會侵蝕你!
    RogueExile_Adrienne_Combat_13
    腐敗會侵蝕你!
    RogueExile_Adrienne_Combat_14
    劇毒!
    RogueExile_Adrienne_Combat_15
    劇毒!
    RogueExile_Adrienne_Combat_16
    劇毒!
    RogueExile_Adrienne_Combat_17
    你的掙扎只會讓毒素繼續擴散!
    RogueExile_Adrienne_Combat_18
    你的掙扎只會讓毒素繼續擴散!
    RogueExile_Adrienne_Combat_19
    萃取物可救不了你!
    RogueExile_Adrienne_CombatFlask_Random
    萃取物可救不了你!
    RogueExile_Adrienne_CombatFlask_2
    你的藥劑也救不了你!
    RogueExile_Adrienne_CombatFlask_3
    你的藥劑也救不了你!
    RogueExile_Adrienne_CombatFlask_4
    你的藥劑也救不了你!
    RogueExile_Adrienne_CombatFlask_5
    我的毒素會治癒你的軀體!
    RogueExile_Adrienne_EngageGeneral_Random
    另一隻自投羅網的蟲子……
    RogueExile_Adrienne_EngageGeneral_2
    你的經脈會一條條變黑!
    RogueExile_Adrienne_EngageGeneral_3
    你覺得自己還能撐多久?
    RogueExile_Adrienne_EngageGeneral_4
    科學需要測試對象。
    RogueExile_Adrienne_EngageGeneral_5
    我在想,你會先抽搐扭動,還是先倒下?
    RogueExile_Adrienne_EngageGeneral_6
    來試試你的抵抗力吧?
    RogueExile_Adrienne_EngageGeneral_7
    一開始會感覺有股刺痛……接下來才是惡夢的開始。
    RogueExile_Adrienne_EngageGeneral_8
    你感受的疼痛會成為經典。
    RogueExile_Adrienne_EngageGeneral_9
    你的法術也無法減緩這些毒素的作用。
    RogueExile_Adrienne_EngageWitchSorc
    我來讓你看看真正的遊俠怎麼使毒。
    RogueExile_Adrienne_EngageRanger
    就連最強韌的軀體也抵擋不住化學的產物。
    RogueExile_Adrienne_EngageWarrior
    看來是技術問題,但也不重要了。
    RogueExile_Adrienne_KillGeneral_Random
    你體內的血液會要你的命。
    RogueExile_Adrienne_KillGeneral_2
    等他們感受到疼痛,就為時已晚了。
    RogueExile_Adrienne_KillGeneral_3
    小朋友的把戲。
    RogueExile_Adrienne_KillGeneral_4
    所有事物都會隨著時間而壞滅,我只是加快這個過程。
    RogueExile_Adrienne_KillGeneral_5
    你的血液……會是很好的啟發。
    RogueExile_Adrienne_KillGeneral_6
    毒素十分有耐心,它終究會取得勝利。
    RogueExile_Adrienne_KillGeneral_7
    真是毫無意外的反應。
    RogueExile_Adrienne_KillGeneral_8
    精確的施用,不多也不少。
    RogueExile_Adrienne_KillGeneral_9
    死亡是唯一的治癒手段。
    RogueExile_Adrienne_KillGeneral_10
    就算用盡全世界的財富,你也無法擺脫這毒素。
    RogueExile_Adrienne_KillMerc
    並非法術、也沒有咒文……這是單純的化學。
    RogueExile_Adrienne_KillWitch
    你對於力量的追求真是虛無飄渺……我更鍾愛……信手可及的事物。
    RogueExile_Adrienne_KillSorceress
    倫利會很好奇你成了什麼模樣。
    RogueExile_Adrienne_KillWarrior
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