Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
阿德里娜,恶毒玫瑰
CategoryHumanoid人形
IconEnemyEvasionStrong
monster dropped item rarity +% [1500]
Adrienne, the Malignant Rose
Spectre
TagsArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
生命
130%
闪避
+70%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
伤害
175%
命中
100%
暴击 Chance
5%
Attack Distance
4 ~ 60
攻击时间
1.005 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
保留
99
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
保留
47.4%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
等级
68
生命
10,734
2,413
伤害
408
法术伤害
408
命中
2,502
攻击时间
1.005
经验值
71,585
召唤物生命
9,009
召唤物伤害
1,695
召唤物护甲
2,413
MeleeBowRogueExile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, Barrageable, UsableWhileMoving, Bow
弓射击
Base Damage: 326490
暴击率: 5%
攻击时间: 1.005 秒
使用弓发射一支箭矢。
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
BowDefaultSkill
ToxicGrowthRogueExileRanger2
攻击, 范围攻击, 投射物, 范围, 混沌, Bow, Limit, DetonatesAfterTime, 雨, GroundTargetedProjectile, Barrageable, AttackInPlace, Plant, 技能可幻影射手
剧毒增生
Base Damage: 326490
暴击率: 5%
攻击伤害: 42%
攻击时间: 1.005 秒
向空中发射剧毒芽孢雨。芽孢在击中时造成伤害,短暂延迟后引爆,可以对其施加中毒,使引爆更为迅速猛烈。
引爆时间15
攻击伤害总降 58%
发射 5 个孢芽
孢芽上限 5
active skill base area of effect radius [8]
active skill base secondary area of effect radius [45]
active skill projectile speed +% variation final [150]
base is projectile [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
number of projectiles override [1]
projectiles fire at ground [1]
pustules grow as though dealing X poison damage per minute when wet [25]
range backflip conditional distance [46]
toxic pustule burst 1% more damage per x stored poison [2]
toxic pustule burst base radius +1 per x stored poison [17]
toxic pustule duration expires 1% faster per x stored poison damage multiplied by sixty [1]
RangerPoisonBloomSkill
TornadoShotRogueExileRanger2
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨, Barrageable, 物理, DoT, 持续时间, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, Bow, ObjectDurability, Wind
龙卷射击
Base Damage: 326490
暴击率: 5%
攻击伤害: 45%
攻击时间: 1.005 秒
朝空中射出一支箭矢,在落点扇起一阵龙卷风,持续造成物理伤害,并缓速其中的敌人。射向龙卷风的箭矢、投掷的战矛战弩的弩箭会被卷入其中,使龙卷风向外射出复制的环形投射物。复制的投射物无法再被复制,也无法被其他龙卷风复制。
攻击伤害总降 55%
冲击范围为 1
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
console cast on self custom range [10]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
quality display tornado shot is gem [1]
tornado shot number of hits allowed [5]
RangerTornadoShotSkill
PoisonBurstArrowRogueExileRanger2
攻击, 范围攻击, 投射物, Barrageable, UsableWhileMoving, CanBecomeArrowRain, 范围, 混沌, 持续时间, Bow, 技能可幻影射手
毒爆箭
Base Damage: 326490
暴击率: 5%
攻击伤害: 80%
攻击时间: 1.005 秒
射出一支毒素箭矢,击中时产生毒素爆发,影响范围内的所有敌人。
攻击伤害总降 20%
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
RangerPoisonBurstArrow
VineArrowRogueExileRanger2
攻击, 范围攻击, 雨, 范围, Barrageable, 投射物速度, ProjectileNumber, 持续时间, UsableWhileMoving, 混沌, ProjectileNoCollision, Bow, DoT, Limit, ToggleSpawnedObjectTargetable_DefaultOff, Plant, 技能可幻影射手
藤缠箭
Base Damage: 326490
暴击率: 5%
攻击伤害: 63%
攻击时间: 1.005 秒
向空中发射一支箭矢,短暂的延迟后落下,在击中位置对敌人造成伤害并产生一株成长的植物。该植物会萌发藤蔓,附着在附近的敌人身上,减慢其移动速度并持续造成混沌伤害。植物可以中毒并造成更高的伤害。
植物上限 1
攻击伤害总降 37%
冲击范围为 0.8
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
plant skill damage +% final when wet [50]
vine arrow area of effect +% final when wet [50]
RangerPoisonVineArrowSkill
WitheringPresenceRogueExileRanger2
增益, 消耗保留, 光环, OngoingSkill, Persistent, AffectsPresence, 混沌, 持续时间, AttackInPlace
凋零姿态
激活时,释放一个光环,周期性地对在场的敌人施加死亡凋零
攻击伤害总降 10%
死亡凋零持续时间为 4
1.8 秒对在场的敌人施加死亡凋零
skill desired amount override [1]
WitchWitheringPresence
GasArrowRogueExileRanger2
攻击, 范围攻击, 投射物, 玩家投射物, Barrageable, 持续时间, UsableWhileMoving, CanBecomeArrowRain, 范围, 混沌, 火焰, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit, 技能可幻影射手
瓦斯之箭
Base Damage: 326490
暴击率: 5%
攻击伤害: 26%
攻击时间: 1.005 秒
冷却时间: 5 秒
向地面发射一支有毒的箭矢,在飞行结束时产生一团可燃的剧毒瓦斯云雾。如果云雾被引爆技能击中或受到点燃的敌人触碰,云雾会被引爆,产生强烈的爆炸。
攻击伤害总降 74%
冲击范围为 1.8
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
RangerGasCloudSkill
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
闪避翻滚距离 +4.6
攻击伤害总降 10%
该法术的施法速度不能被调整
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
Rolldodge
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Ranger"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Adrienne, the Malignant Rose",
    life = 1.3,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MeleeBowRogueExile",
        "DodgeRollRogueExileGeneric",
        "ToxicGrowthRogueExileRanger2",
        "TornadoShotRogueExileRanger2",
        "PoisonBurstArrowRogueExileRanger2",
        "VineArrowRogueExileRanger2",
        "WitheringPresenceRogueExileRanger2",
        "GasArrowRogueExileRanger2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
    name = "Bow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow with your Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
        [SkillType.HasNoCost] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pathfinder_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
        "disable_quadruped_head_control",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ToxicGrowthRogueExileRanger2"] = {
    name = "Toxic Growth",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then [DetonationTime|Detonate] after a delay. They can also be [Poison|Poisoned], causing them to [DetonationTime|Detonate] faster and more violently.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Bow] = true,
        [SkillType.Limit] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.Rain] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.Barrageable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Plant] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "toxic_growth/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "toxic_pustule_burst_1%_more_damage_per_x_stored_poison",
        "toxic_pustule_duration_expires_1%_faster_per_x_stored_poison_damage_multiplied_by_sixty",
        "toxic_pustule_burst_base_radius_+1_per_x_stored_poison",
        "pustules_grow_as_though_dealing_X_poison_damage_per_minute_when_wet",
        "active_skill_base_area_of_effect_radius",
        "base_skill_detonation_time",
        "base_number_of_projectiles",
        "fixed_projectile_spread",
        "number_of_projectiles_override",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "toxic_pustule_max_burst_damage_+%_final_from_stored_poison",
        "toxic_pustule_max_additional_burst_base_radius_+",
        "range_backflip_conditional_distance",
        "number_of_poisonbloom_arrow_bloom_allowed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "projectiles_fire_at_ground",
        "disable_visual_hit_effect",
        "quality_display_base_number_of_projectiles_is_gem",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 1, 17, 25, 8, 15000, 5, 100, 1, 45, 150, 300, 15, 46, 5, -70, 160, 50, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TornadoShotRogueExileRanger2"] = {
    name = "Tornado Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Physical] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Limit] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Bow] = true,
        [SkillType.ObjectDurability] = true,
        [SkillType.Wind] = true,
    },
    statDescriptionScope = "tornado_shot/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tornado_shot_number_of_hits_allowed",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_tornado_shots_allowed",
        "console_cast_on_self_custom_range",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "quality_display_tornado_shot_is_gem",
    },
    levels = {
        [1] = {5, 10, 30, -70, 160, 50, 1, 10, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PoisonBurstArrowRogueExileRanger2"] = {
    name = "Poisonburst Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CanBecomeArrowRain] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.Bow] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "poison_burst_arrow",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "disable_visual_hit_effect",
        "precise_cursor_targeting_uses_contact_point_height_offset",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {-70, 160, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VineArrowRogueExileRanger2"] = {
    name = "Vine Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Rain] = true,
        [SkillType.Area] = true,
        [SkillType.Barrageable] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Chaos] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Limit] = true,
        [SkillType.ToggleSpawnedObjectTargetable_DefaultOff] = true,
        [SkillType.Plant] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "vine_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_vine_arrow_pod_allowed",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "vine_arrow_area_of_effect_+%_final_when_wet",
        "plant_skill_damage_+%_final_when_wet",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {1, 4000, 8, 20, -70, 160, 60, 50, 50, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WitheringPresenceRogueExileRanger2"] = {
    name = "Withering Presence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.AffectsPresence] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "withering_presence",
    castTime = 1,
    baseFlags = {
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_withering_presence_frequency_ms",
        "base_skill_effect_duration",
        "skill_desired_amount_override",
    },
    levels = {
        [1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GasArrowRogueExileRanger2"] = {
    name = "Gas Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CanBecomeArrowRain] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Fire] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Limit] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "gas_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "projectiles_fire_at_ground",
        "disable_visual_hit_effect",
        "should_use_additive_aiming_animation",
        "is_area_damage",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% 1500 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classRanger
    阿德里娜,恶毒玫瑰 Text Audio /50
    名称
    这或许会有点儿疼!
    RogueExile_Adrienne_Combat_Random
    这或许会有点儿疼!
    RogueExile_Adrienne_Combat_2
    这或许会有点儿疼!
    RogueExile_Adrienne_Combat_3
    别乱跑!
    RogueExile_Adrienne_Combat_4
    给我站住!
    RogueExile_Adrienne_Combat_5
    给我站住!
    RogueExile_Adrienne_Combat_6
    谁都难逃一死!
    RogueExile_Adrienne_Combat_7
    谁都难逃一死!
    RogueExile_Adrienne_Combat_8
    一滴就能送你上路!
    RogueExile_Adrienne_Combat_9
    凋亡!
    RogueExile_Adrienne_Combat_10
    凋亡!
    RogueExile_Adrienne_Combat_11
    腐烂!
    RogueExile_Adrienne_Combat_12
    腐烂会将你吞噬!
    RogueExile_Adrienne_Combat_13
    腐烂会将你吞噬!
    RogueExile_Adrienne_Combat_14
    毒液!
    RogueExile_Adrienne_Combat_15
    毒液!
    RogueExile_Adrienne_Combat_16
    毒液!
    RogueExile_Adrienne_Combat_17
    你的挣扎只会令毒素蔓延!
    RogueExile_Adrienne_Combat_18
    你的挣扎只会令毒素蔓延!
    RogueExile_Adrienne_Combat_19
    酊剂也救不了你!
    RogueExile_Adrienne_CombatFlask_Random
    酊剂也救不了你!
    RogueExile_Adrienne_CombatFlask_2
    你的药剂保不住你的小命!
    RogueExile_Adrienne_CombatFlask_3
    你的药剂保不住你的小命!
    RogueExile_Adrienne_CombatFlask_4
    你的药剂保不住你的小命!
    RogueExile_Adrienne_CombatFlask_5
    我的毒素会治愈你!
    RogueExile_Adrienne_EngageGeneral_Random
    又一个自投罗网的小虫子……
    RogueExile_Adrienne_EngageGeneral_2
    你的命脉会逐渐黯淡!
    RogueExile_Adrienne_EngageGeneral_3
    说吧,你觉得自己能撑多久?
    RogueExile_Adrienne_EngageGeneral_4
    科学进步依赖测试。
    RogueExile_Adrienne_EngageGeneral_5
    我在想,你是先抽搐还是先倒地呢?
    RogueExile_Adrienne_EngageGeneral_6
    我们来测试一下你的韧性吧!
    RogueExile_Adrienne_EngageGeneral_7
    先是瞬间的疼痛……再是长久的哀嚎。
    RogueExile_Adrienne_EngageGeneral_8
    你的痛苦将被细细品味。
    RogueExile_Adrienne_EngageGeneral_9
    就连法术也无法延缓毒素。
    RogueExile_Adrienne_EngageWitchSorc
    让你瞧瞧真正的游侠该如何施毒。
    RogueExile_Adrienne_EngageRanger
    再强健的体魄也敌不过化学的侵蚀。
    RogueExile_Adrienne_EngageWarrior
    你技不如人,但无所谓了。
    RogueExile_Adrienne_KillGeneral_Random
    你的命脉成了自己的敌人。
    RogueExile_Adrienne_KillGeneral_2
    感觉到毒刺的时候,就已经来不及了。
    RogueExile_Adrienne_KillGeneral_3
    小孩子的把戏。
    RogueExile_Adrienne_KillGeneral_4
    一切都会腐烂,我不过是提个速而已。
    RogueExile_Adrienne_KillGeneral_5
    你的体液样本会……光芒四射。
    RogueExile_Adrienne_KillGeneral_6
    毒液最有耐心了,反正它总能赢。
    RogueExile_Adrienne_KillGeneral_7
    教科书一般的反应。
    RogueExile_Adrienne_KillGeneral_8
    精准的施毒,不多也不少。
    RogueExile_Adrienne_KillGeneral_9
    这就是唯一的解药。
    RogueExile_Adrienne_KillGeneral_10
    散尽家财也买不来一份解毒剂。
    RogueExile_Adrienne_KillMerc
    不用法术或咒语,只需一点化学品。
    RogueExile_Adrienne_KillWitch
    你摆弄着看不见的力量,而我更喜欢……有形的力量。
    RogueExile_Adrienne_KillSorceress
    蓝礼永远也没法知道你的遭遇了。
    RogueExile_Adrienne_KillWarrior
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.