Adrienne, die Bösartige Rose
Adrienne, the Malignant Rose
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Leben
125%
Ausweichen
+70%
Widerstand




Damage
175%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
4 ~ 60
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,696
Rüstung
2,413
Ausweichwert
811
Damage
408
Zauberschaden
408
Genauigkeit
2,180
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
8,289
Minion Damage
909
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, CanRapidFire, UsableWhileMoving, Bow
Bogenschuss
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffszeit: 1.005 Sek.
Feuert einen Pfeil mit Eurem Bogen ab.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

ToxicGrowthRogueExileRanger2
Attack, RangedAttack, Projectile, Area, Chaos, SupportedByFountains, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile
Giftiges Wachstum
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 42%
Angriffszeit: 1.005 Sek.
Springt in die Luft und feuert eine Salve aus Pfeilen, die bei Aufprall giftige Pusteln aus dem Boden hervorsprießen lassen. Die Pusteln explodieren nach einer Dauer und können vergiftet werden, wodurch sie schneller und mit größerer Wucht explodieren.
Detonationszeit beträgt 6 Sekunden
active skill attack damage final permyriad [-5800]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [30]
active skill projectile speed +% variation final [150]
base is projectile [1]
base number of projectiles [8]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
number of poisonbloom arrow bloom allowed [10]
number of projectiles override [1]
poisonbloom arrow bloom burst 1% more damage per x stored poison [2]
poisonbloom arrow bloom max burst damage +% final from stored poison [33]
poisonbloom arrow burst base radius +1 per x stored poison [17]
poisonbloom arrow duration expires 1% faster per x stored poison damage [1]
poisonbloom arrow max additional burst base radius + [10]
projectiles fire at ground [1]
quality display base number of projectiles is gem [1]
range backflip conditional distance [46]
skill can fire arrows [1]
total attack time + ms [700]

RainOfArrowsRogueExileRanger2
Attack, RangedAttack, Rain, Area, ProjectileSpeed, ProjectileNumber, ConsumesCharges, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, ProjectileNoCollision, Sustained, Bow, GroundTargetedProjectile
Pfeilregen
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 53%
Angriffszeit: 1.005 Sek.
Feuert einen Pfeilhagel in die Luft und lässt ihn von oben herabregnen. Verbraucht Eure Raserei-Ladungen, um mehr Pfeile abzufeuern.
Verursacht 47% weniger Angriffsschaden
Feuert 30 Pfeile
Regenradius beträgt 3.6 Meter
Pfeil-Wirkungsradius beträgt 0.7 Meter
Maximal 1 Pfeil regnet
Ein Pfeil landet alle 0.08 Sekunden
Feuert 100% mehr Pfeile, wenn eine Raserei-Ladung verbraucht wurde
Feuert 50% mehr Pfeile, wenn eine Raserei-Ladung verbraucht wurde
Modifikatoren der Projektilgeschwindigkeit gelten auch für die Pfeil-Landefrequenz
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
rain hit delay ms [120]

TornadoShotRogueExileRanger2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, CanRapidFire, Physical, DamageOverTime, Duration, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, SupportedByFountains, Bow
Tornadoschuss
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 45%
Angriffszeit: 1.005 Sek.
Feuert einen Schuss in die Luft, der bei Landung einen Tornado entfesselt, der physischen Schaden über Zeit verursacht und in ihm stehende Gegner lähmt. Pfeile, Speere und Armbrust-Bolzen, die Ihr auf den Tornado feuert, werden eingesogen, woraufhin der Tornado eine Nova aus kopierten Projektilen entfesselt. Kopierte Projektile können nicht erneut kopiert werden, auch nicht von weiteren Tornados.
Wirkungsradius beträgt 1 Meter
active skill attack damage final permyriad [-5500]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
quality display tornado shot is gem [1]
skill can fire arrows [1]
tornado shot number of hits allowed [5]

PoisonBurstArrowRogueExileRanger2
Attack, RangedAttack, Projectile, CanRapidFire, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Duration, Bow
Giftexplosions-Pfeil
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 1.005 Sek.
Feuert einen toxischen Pfeil, der bei Treffer eine Explosion aus Gift erzeugt, die alle Gegner in einem Bereich betrifft.
Verursacht 20% weniger Angriffsschaden
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

VineArrowRogueExileRanger2
Attack, RangedAttack, Rain, Area, CanRapidFire, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Chaos, SupportedByFountains, ProjectileNoCollision, Bow, DamageOverTime, Limit
Rankenpfeil
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 63%
Angriffszeit: 1.005 Sek.
Feuert einen Pfeil in die Luft, der nach einer kurzen Verzögerung landet, Schaden bei Gegnern verursacht und am Ort seines Aufpralls eine Pflanze sprießen lässt. Die Pflanze treibt Ranken aus, die sich an Gegner im Umkreis heften, wodurch ihre Bewegungsgeschwindigkeit verlangsamt wird und sie Chaosschaden über Zeit erleiden. Die Pflanze kann vergiftet werden, wodurch sie mehr Schaden verursacht.
Maximal 1 Pflanze
Wirkungsradius beträgt 0.8 Meter
active skill attack damage final permyriad [-3700]
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill can fire arrows [1]

WitheringPresenceRogueExileRanger2
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, Chaos, Duration
Verkümmernde Präsenz
Erzeugt eine Aura, durch die Gegner in Eurer Präsenz in regelmäßigen Abständen verkümmert werden.
Verursacht 10% weniger Angriffsschaden
Verkümmerungsdauer beträgt 4 Sekunden
Verkümmert Gegner in Eurer Präsenz alle 1.8 Sekunden
skill desired amount override [1]

GasArrowRogueExileRanger2
Attack, RangedAttack, Projectile, ProjectilesFromUser, CanRapidFire, Duration, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Fire, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit
Gaspfeil
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 26%
Angriffszeit: 1.005 Sek.
Abklingzeit: 5 Sek.
Feuert einen toxischen Pfeil auf den Boden, der am Ende seiner Flugbahn eine Wolke aus entflammbarem giftigen Gas erzeugt. Die Wolke explodiert, wenn sie von einer Zünder-Fertigkeit getroffen wird oder wenn ein entzündeter Gegner sie berührt, was eine feurige Explosion entfesselt.
Wirkungsradius beträgt Meter
Wirkungsradius beträgt 1.8 Meter
active skill attack damage final permyriad [-7400]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
skill can fire arrows [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { If( And( VariableExists( arg1 ), VariableExistsInGroup( arg1, GetPlayers() ), arg1.HasBuff( flask_effect_life ) ), () { PlayTextAudio( RogueExile_Adrienne_CombatFlask_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); }, () { PlayTextAudio( RogueExile_Adrienne_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' ); } ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Adrienne_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Adrienne_EngageWitchSorc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Adrienne_EngageRanger, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrFourb = "QueueTextAudio( RogueExile_Adrienne_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFour = "QueueTextAudio( RogueExile_Adrienne_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_IntFourb = "QueueTextAudio( RogueExile_Adrienne_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrDexFourb = "QueueTextAudio( RogueExile_Adrienne_KillMerc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_DexIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" player_death_dialogue_StrIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = { name = "Adrienne, the Malignant Rose", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "DodgeRollRogueExileGeneric", "ToxicGrowthRogueExileRanger2", "RainOfArrowsRogueExileRanger2", "TornadoShotRogueExileRanger2", "PoisonBurstArrowRogueExileRanger2", "VineArrowRogueExileRanger2", "WitheringPresenceRogueExileRanger2", "GasArrowRogueExileRanger2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", }, levels = { [1] = {-70, 160, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ToxicGrowthRogueExileRanger2"] = { name = "Toxic Growth", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be [Poison|Poisoned], causing them to explode faster and more violently.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.Jumping] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "poisonbloom_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison", "poisonbloom_arrow_duration_expires_1%_faster_per_x_stored_poison_damage", "poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison", "active_skill_base_area_of_effect_radius", "base_skill_detonation_time", "base_number_of_projectiles", "fixed_projectile_spread", "number_of_projectiles_override", "active_skill_base_secondary_area_of_effect_radius", "total_attack_time_+_ms", "active_skill_projectile_speed_+%_variation_final", "poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison", "poisonbloom_arrow_max_additional_burst_base_radius_+", "range_backflip_conditional_distance", "number_of_poisonbloom_arrow_bloom_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "projectiles_fire_at_ground", "disable_visual_hit_effect", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {2, 1, 17, 8, 6000, 8, 100, 1, 30, 700, 150, 33, 10, 46, 10, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsRogueExileRanger2"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a hail of arrows into the air, causing them to rain from above. [Consume|Consumes] your [Charges|Frenzy Charges] to fire more arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Sustained] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "rain_of_arrows_new", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "rain_of_arrows_projectile_count_multiplier_if_any_frenzy_charge_spent", "rain_of_arrows_projectile_count_multiplier_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_arrow_rains_allowed", "rain_of_arrows_delay_per_arrow", "rain_hit_delay_ms", "skill_specific_stat_description_mode", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_base_number_of_projectiles_is_gem", }, levels = { [1] = {30, 36, 7, 100, 50, -70, 160, 60, 1, 80, 120, 1, baseMultiplier = 0.53, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TornadoShotRogueExileRanger2"] = { name = "Tornado Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Limit] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.CannotChain] = true, [SkillType.SupportedByFountains] = true, [SkillType.Bow] = true, }, statDescriptionScope = "tornado_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tornado_shot_number_of_hits_allowed", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_tornado_shots_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "is_area_damage", "quality_display_tornado_shot_is_gem", }, levels = { [1] = {5, 10, 30, -70, 160, 60, 1, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PoisonBurstArrowRogueExileRanger2"] = { name = "Poisonburst Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.Bow] = true, }, statDescriptionScope = "poison_burst_arrow", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "disable_visual_hit_effect", }, levels = { [1] = {-70, 160, 60, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VineArrowRogueExileRanger2"] = { name = "Vine Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Rain] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Chaos] = true, [SkillType.SupportedByFountains] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.DamageOverTime] = true, [SkillType.Limit] = true, }, statDescriptionScope = "poison_vine_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "number_of_vine_arrow_pod_allowed", "base_is_projectile", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "disable_visual_hit_effect", }, levels = { [1] = {4000, 8, 20, -70, 160, 60, 1, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WitheringPresenceRogueExileRanger2"] = { name = "Withering Presence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].", skillTypes = { [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Aura] = true, [SkillType.OngoingSkill] = true, [SkillType.Persistent] = true, [SkillType.AffectsPresence] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, }, statDescriptionScope = "withering_presence", castTime = 1, baseFlags = { duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_withering_presence_frequency_ms", "base_skill_effect_duration", "skill_desired_amount_override", }, levels = { [1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasArrowRogueExileRanger2"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CanBecomeArrowRain] = true, [SkillType.Area] = true, [SkillType.Chaos] = true, [SkillType.Fire] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Limit] = true, }, statDescriptionScope = "gas_cloud_arrow/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "can_perform_skill_while_moving", "projectiles_fire_at_ground", "disable_visual_hit_effect", "should_use_additive_aiming_animation", "is_area_damage", "quality_display_active_skill_base_area_of_effect_radius_is_gem", }, levels = { [1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Adrienne, die Bösartige Rose Text Audio /50
Name |
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Das könnte ein wenig brennen! — RogueExile_Adrienne_Combat_Random |
Das könnte ein wenig brennen! — RogueExile_Adrienne_Combat_2 |
Das könnte ein wenig brennen! — RogueExile_Adrienne_Combat_3 |
Halte endlich still! — RogueExile_Adrienne_Combat_4 |
Halte endlich still! — RogueExile_Adrienne_Combat_5 |
Halte endlich still! — RogueExile_Adrienne_Combat_6 |
Irgendwann muss jeder sterben! — RogueExile_Adrienne_Combat_7 |
Irgendwann muss jeder sterben! — RogueExile_Adrienne_Combat_8 |
Ein einziger Tropfen genügt! — RogueExile_Adrienne_Combat_9 |
Verwelke! — RogueExile_Adrienne_Combat_10 |
Verwelke! — RogueExile_Adrienne_Combat_11 |
Verrotte! — RogueExile_Adrienne_Combat_12 |
Die Verwesung wird dich aufzehren! — RogueExile_Adrienne_Combat_13 |
Die Verwesung wird dich aufzehren! — RogueExile_Adrienne_Combat_14 |
Gift! — RogueExile_Adrienne_Combat_15 |
Gift! — RogueExile_Adrienne_Combat_16 |
Gift! — RogueExile_Adrienne_Combat_17 |
Deine Gegenwehr läßt das Gift nur noch schneller durch deine Adern kreisen! — RogueExile_Adrienne_Combat_18 |
Deine Gegenwehr läßt das Gift nur noch schneller durch deine Adern kreisen! — RogueExile_Adrienne_Combat_19 |
Tinkturen werden dich nicht retten! — RogueExile_Adrienne_CombatFlask_Random |
Tinkturen werden dich nicht retten! — RogueExile_Adrienne_CombatFlask_2 |
Deine Fläschchen werden dir nichts nützen! — RogueExile_Adrienne_CombatFlask_3 |
Deine Fläschchen werden dir nichts nützen! — RogueExile_Adrienne_CombatFlask_4 |
Deine Fläschchen werden dir nichts nützen! — RogueExile_Adrienne_CombatFlask_5 |
Meine Gifte sollen Euer Fleisch trocknen! — RogueExile_Adrienne_EngageGeneral_Random |
Und wieder ist ein Käferchen in mein Netz gestolpert … — RogueExile_Adrienne_EngageGeneral_2 |
Deine Venen werden sich schwarz verfärben, eine nach der anderen! — RogueExile_Adrienne_EngageGeneral_3 |
Was glaubst du, wie lange du durchhälst? — RogueExile_Adrienne_EngageGeneral_4 |
Die Wissenschaft erfordert ein Versuchsobjekt. — RogueExile_Adrienne_EngageGeneral_5 |
Ich frage mich, was wohl zuerst geschieht: fängst du an zu zucken, oder brichst du einfach zusammen? — RogueExile_Adrienne_EngageGeneral_6 |
Dann wollen wir mal deine Widerstandskraft testen. — RogueExile_Adrienne_EngageGeneral_7 |
Es beginnt mit einem Kribbeln … und dann fangen sie an, zu schreien. — RogueExile_Adrienne_EngageGeneral_8 |
Dein Schmerz wird außerordentlich sein. — RogueExile_Adrienne_EngageGeneral_9 |
Auch deine Zauber können meine Gifte nicht verlangsamen. — RogueExile_Adrienne_EngageWitchSorc |
Lass mich dir zeigen, wie eine wahre Waldläuferin mit Giften umgeht. — RogueExile_Adrienne_EngageRanger |
Selbst der stärkste Körper kann nichts gegen die Chemie ausrichten. — RogueExile_Adrienne_EngageWarrior |
Anscheinend nicht gut genug. Egal. — RogueExile_Adrienne_KillGeneral_Random |
Dein Blut wendet sich gegen dich. — RogueExile_Adrienne_KillGeneral_2 |
Wenn man meinen Stich spürt, ist es schon viel zu spät. — RogueExile_Adrienne_KillGeneral_3 |
Ein Kinderspiel. — RogueExile_Adrienne_KillGeneral_4 |
Früher oder später verrotten alle Dinge. Ich beschleunige nur den Prozess. — RogueExile_Adrienne_KillGeneral_5 |
Dein Blutbild wird … aufschlussreich sein. — RogueExile_Adrienne_KillGeneral_6 |
Gift ist geduldig. Früher oder später wird es gewinnen. Immer. — RogueExile_Adrienne_KillGeneral_7 |
Eine Reaktion wie aus dem Lehrbuch. — RogueExile_Adrienne_KillGeneral_8 |
Eine präzise Dosis - nicht mehr und nicht weniger. — RogueExile_Adrienne_KillGeneral_9 |
Der Tod allein ist das Heilmittel. — RogueExile_Adrienne_KillGeneral_10 |
Selbst mit allem Geld der Welt könntest du dir kein Gegengift kaufen. — RogueExile_Adrienne_KillMerc |
Keine Zauber, keine Beschwörungen - nur Chemie. — RogueExile_Adrienne_KillWitch |
Du lässt dich mit unsichtbaren Mächten ein - ich bevorzuge etwas … das greifbar ist. — RogueExile_Adrienne_KillSorceress |
Renly wird sich sein Leben lang fragen, was wohl aus dir geworden ist. — RogueExile_Adrienne_KillWarrior |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.