Adrienne, die Bösartige Rose
Adrienne, the Malignant Rose
SpectreN
TagsArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Leben
125%
Ausweichen
+70%
Widerstand
0 0 0 0
Damage
175%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
4 ~ 60
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileRanger2
Metadata
ExileRanger2
Stufe
68
Leben
9,696
Rüstung
2,413
Ausweichwert
811
Damage
408
Zauberschaden
408
Genauigkeit
2,180
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
8,289
Minion Damage
909
Minion Armour
2,413
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, CanRapidFire, UsableWhileMoving, Bow
Bogenschuss
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffszeit: 1.005 Sek.
Feuert einen Pfeil mit Eurem Bogen ab.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
ToxicGrowthRogueExileRanger2
Attack, RangedAttack, Projectile, Area, Chaos, SupportedByFountains, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile
Giftiges Wachstum
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 42%
Angriffszeit: 1.005 Sek.
Springt in die Luft und feuert eine Salve aus Pfeilen, die bei Aufprall giftige Pusteln aus dem Boden hervorsprießen lassen. Die Pusteln explodieren nach einer Dauer und können vergiftet werden, wodurch sie schneller und mit größerer Wucht explodieren.
Detonationszeit beträgt 6 Sekunden
active skill attack damage final permyriad [-5800]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [30]
active skill projectile speed +% variation final [150]
base is projectile [1]
base number of projectiles [8]
disable visual hit effect [1]
fixed projectile spread [100]
has modular projectiles enabled [1]
number of poisonbloom arrow bloom allowed [10]
number of projectiles override [1]
poisonbloom arrow bloom burst 1% more damage per x stored poison [2]
poisonbloom arrow bloom max burst damage +% final from stored poison [33]
poisonbloom arrow burst base radius +1 per x stored poison [17]
poisonbloom arrow duration expires 1% faster per x stored poison damage [1]
poisonbloom arrow max additional burst base radius + [10]
projectiles fire at ground [1]
quality display base number of projectiles is gem [1]
range backflip conditional distance [46]
skill can fire arrows [1]
total attack time + ms [700]
RainOfArrowsRogueExileRanger2
Attack, RangedAttack, Rain, Area, ProjectileSpeed, ProjectileNumber, ConsumesCharges, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, ProjectileNoCollision, Sustained, Bow, GroundTargetedProjectile
Pfeilregen
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 53%
Angriffszeit: 1.005 Sek.
Feuert einen Pfeilhagel in die Luft und lässt ihn von oben herabregnen. Verbraucht Eure Raserei-Ladungen, um mehr Pfeile abzufeuern.
Verursacht 47% weniger Angriffsschaden
Feuert 30 Pfeile
Regenradius beträgt 3.6 Meter
Pfeil-Wirkungsradius beträgt 0.7 Meter
Maximal 1 Pfeil regnet
Ein Pfeil landet alle 0.08 Sekunden
Feuert 100% mehr Pfeile, wenn eine Raserei-Ladung verbraucht wurde
Feuert 50% mehr Pfeile, wenn eine Raserei-Ladung verbraucht wurde
Modifikatoren der Projektilgeschwindigkeit gelten auch für die Pfeil-Landefrequenz
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
rain hit delay ms [120]
TornadoShotRogueExileRanger2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, CanRapidFire, Physical, DamageOverTime, Duration, Limit, UsableWhileMoving, ProjectileNoCollision, CannotChain, SupportedByFountains, Bow
Tornadoschuss
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 45%
Angriffszeit: 1.005 Sek.
Feuert einen Schuss in die Luft, der bei Landung einen Tornado entfesselt, der physischen Schaden über Zeit verursacht und in ihm stehende Gegner lähmt. Pfeile, Speere und Armbrust-Bolzen, die Ihr auf den Tornado feuert, werden eingesogen, woraufhin der Tornado eine Nova aus kopierten Projektilen entfesselt. Kopierte Projektile können nicht erneut kopiert werden, auch nicht von weiteren Tornados.
Wirkungsradius beträgt 1 Meter
active skill attack damage final permyriad [-5500]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of tornado shots allowed [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
quality display tornado shot is gem [1]
skill can fire arrows [1]
tornado shot number of hits allowed [5]
PoisonBurstArrowRogueExileRanger2
Attack, RangedAttack, Projectile, CanRapidFire, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Duration, Bow
Giftexplosions-Pfeil
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 1.005 Sek.
Feuert einen toxischen Pfeil, der bei Treffer eine Explosion aus Gift erzeugt, die alle Gegner in einem Bereich betrifft.
Verursacht 20% weniger Angriffsschaden
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
VineArrowRogueExileRanger2
Attack, RangedAttack, Rain, Area, CanRapidFire, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Chaos, SupportedByFountains, ProjectileNoCollision, Bow, DamageOverTime, Limit
Rankenpfeil
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 63%
Angriffszeit: 1.005 Sek.
Feuert einen Pfeil in die Luft, der nach einer kurzen Verzögerung landet, Schaden bei Gegnern verursacht und am Ort seines Aufpralls eine Pflanze sprießen lässt. Die Pflanze treibt Ranken aus, die sich an Gegner im Umkreis heften, wodurch ihre Bewegungsgeschwindigkeit verlangsamt wird und sie Chaosschaden über Zeit erleiden. Die Pflanze kann vergiftet werden, wodurch sie mehr Schaden verursacht.
Maximal 1 Pflanze
Wirkungsradius beträgt 0.8 Meter
active skill attack damage final permyriad [-3700]
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill can fire arrows [1]
WitheringPresenceRogueExileRanger2
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, Chaos, Duration
Verkümmernde Präsenz
Erzeugt eine Aura, durch die Gegner in Eurer Präsenz in regelmäßigen Abständen verkümmert werden.
Verursacht 10% weniger Angriffsschaden
Verkümmerungsdauer beträgt 4 Sekunden
Verkümmert Gegner in Eurer Präsenz alle 1.8 Sekunden
skill desired amount override [1]
GasArrowRogueExileRanger2
Attack, RangedAttack, Projectile, ProjectilesFromUser, CanRapidFire, Duration, UsableWhileMoving, CanBecomeArrowRain, Area, Chaos, Fire, Bow, GroundTargetedProjectile, CreatesGroundEffect, Limit
Gaspfeil
Base Damage: 326–490
Kritische Trefferchance: 5%
Angriffsschaden: 26%
Angriffszeit: 1.005 Sek.
Abklingzeit: 5 Sek.
Feuert einen toxischen Pfeil auf den Boden, der am Ende seiner Flugbahn eine Wolke aus entflammbarem giftigen Gas erzeugt. Die Wolke explodiert, wenn sie von einer Zünder-Fertigkeit getroffen wird oder wenn ein entzündeter Gegner sie berührt, was eine feurige Explosion entfesselt.
Wirkungsradius beträgt Meter
Wirkungsradius beträgt 1.8 Meter
active skill attack damage final permyriad [-7400]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
skill can fire arrows [1]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Ranger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue =
	"
		Roll(1, 3, 
		{
			If( And( VariableExists( arg1 ), VariableExistsInGroup( arg1, GetPlayers() ), arg1.HasBuff( flask_effect_life ) ), ()
			{
				PlayTextAudio( RogueExile_Adrienne_CombatFlask_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );
			}, ()
			{
				PlayTextAudio( RogueExile_Adrienne_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );
			} );
		} );

	"
	    // this will have a chance to fire instead of the class specific lines when combat first starts
    player_engaged_random = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Adrienne_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Adrienne_EngageWitchSorc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Adrienne_EngageRanger, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Adrienne_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"

	player_death_dialogue_StrFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrFourb = "QueueTextAudio( RogueExile_Adrienne_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_IntFour = "QueueTextAudio( RogueExile_Adrienne_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_IntFourb = "QueueTextAudio( RogueExile_Adrienne_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrDexFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrDexFourb = "QueueTextAudio( RogueExile_Adrienne_KillMerc, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_DexIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrIntFour = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
	player_death_dialogue_StrIntFourb = "QueueTextAudio( RogueExile_Adrienne_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger2' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger2"] = {
    name = "Adrienne, the Malignant Rose",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MeleeBowRogueExile",
        "DodgeRollRogueExileGeneric",
        "ToxicGrowthRogueExileRanger2",
        "RainOfArrowsRogueExileRanger2",
        "TornadoShotRogueExileRanger2",
        "PoisonBurstArrowRogueExileRanger2",
        "VineArrowRogueExileRanger2",
        "WitheringPresenceRogueExileRanger2",
        "GasArrowRogueExileRanger2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
    name = "Bow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow with your Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
    },
    levels = {
        [1] = {-70, 160, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ToxicGrowthRogueExileRanger2"] = {
    name = "Toxic Growth",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be [Poison|Poisoned], causing them to explode faster and more violently.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.Jumping] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
    },
    statDescriptionScope = "poisonbloom_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison",
        "poisonbloom_arrow_duration_expires_1%_faster_per_x_stored_poison_damage",
        "poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison",
        "active_skill_base_area_of_effect_radius",
        "base_skill_detonation_time",
        "base_number_of_projectiles",
        "fixed_projectile_spread",
        "number_of_projectiles_override",
        "active_skill_base_secondary_area_of_effect_radius",
        "total_attack_time_+_ms",
        "active_skill_projectile_speed_+%_variation_final",
        "poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison",
        "poisonbloom_arrow_max_additional_burst_base_radius_+",
        "range_backflip_conditional_distance",
        "number_of_poisonbloom_arrow_bloom_allowed",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "projectiles_fire_at_ground",
        "disable_visual_hit_effect",
        "quality_display_base_number_of_projectiles_is_gem",
    },
    levels = {
        [1] = {2, 1, 17, 8, 6000, 8, 100, 1, 30, 700, 150, 33, 10, 46, 10, baseMultiplier = 0.42, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RainOfArrowsRogueExileRanger2"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a hail of arrows into the air, causing them to rain from above. [Consume|Consumes] your [Charges|Frenzy Charges] to fire more arrows.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Rain] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Sustained] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
    },
    statDescriptionScope = "rain_of_arrows_new",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "rain_of_arrows_projectile_count_multiplier_if_any_frenzy_charge_spent",
        "rain_of_arrows_projectile_count_multiplier_per_frenzy_charge",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_arrow_rains_allowed",
        "rain_of_arrows_delay_per_arrow",
        "rain_hit_delay_ms",
        "skill_specific_stat_description_mode",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "quality_display_base_number_of_projectiles_is_gem",
    },
    levels = {
        [1] = {30, 36, 7, 100, 50, -70, 160, 60, 1, 80, 120, 1, baseMultiplier = 0.53, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TornadoShotRogueExileRanger2"] = {
    name = "Tornado Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a skyward shot that whips up a Tornado where it lands, dealing [Physical] damage over time and [Hinder|Hindering] enemies standing in it. Arrows, thrown [Spear|Spears] and [Crossbow] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied [Projectile|Projectiles]. Copied [Projectile|Projectiles] cannot be copied again, even by further Tornados.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Limit] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.CannotChain] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "tornado_shot/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tornado_shot_number_of_hits_allowed",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_tornado_shots_allowed",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "quality_display_tornado_shot_is_gem",
    },
    levels = {
        [1] = {5, 10, 30, -70, 160, 60, 1, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PoisonBurstArrowRogueExileRanger2"] = {
    name = "Poisonburst Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CanBecomeArrowRain] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "poison_burst_arrow",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {-70, 160, 60, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VineArrowRogueExileRanger2"] = {
    name = "Vine Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Rain] = true,
        [SkillType.Area] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Chaos] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Limit] = true,
    },
    statDescriptionScope = "poison_vine_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "number_of_vine_arrow_pod_allowed",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {4000, 8, 20, -70, 160, 60, 1, baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WitheringPresenceRogueExileRanger2"] = {
    name = "Withering Presence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, emits an [Aura] that periodically [Withered|Withers] enemies in your [Presence].",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.AffectsPresence] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "withering_presence",
    castTime = 1,
    baseFlags = {
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_withering_presence_frequency_ms",
        "base_skill_effect_duration",
        "skill_desired_amount_override",
    },
    levels = {
        [1] = {1800, 4000, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GasArrowRogueExileRanger2"] = {
    name = "Gas Arrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CanBecomeArrowRain] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Fire] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Limit] = true,
    },
    statDescriptionScope = "gas_cloud_arrow/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "can_perform_skill_while_moving",
        "projectiles_fire_at_ground",
        "disable_visual_hit_effect",
        "should_use_additive_aiming_animation",
        "is_area_damage",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {18, -70, 160, baseMultiplier = 0.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Adrienne, die Bösartige Rose Text Audio /50
Name
Das könnte ein wenig brennen!
RogueExile_Adrienne_Combat_Random
Das könnte ein wenig brennen!
RogueExile_Adrienne_Combat_2
Das könnte ein wenig brennen!
RogueExile_Adrienne_Combat_3
Halte endlich still!
RogueExile_Adrienne_Combat_4
Halte endlich still!
RogueExile_Adrienne_Combat_5
Halte endlich still!
RogueExile_Adrienne_Combat_6
Irgendwann muss jeder sterben!
RogueExile_Adrienne_Combat_7
Irgendwann muss jeder sterben!
RogueExile_Adrienne_Combat_8
Ein einziger Tropfen genügt!
RogueExile_Adrienne_Combat_9
Verwelke!
RogueExile_Adrienne_Combat_10
Verwelke!
RogueExile_Adrienne_Combat_11
Verrotte!
RogueExile_Adrienne_Combat_12
Die Verwesung wird dich aufzehren!
RogueExile_Adrienne_Combat_13
Die Verwesung wird dich aufzehren!
RogueExile_Adrienne_Combat_14
Gift!
RogueExile_Adrienne_Combat_15
Gift!
RogueExile_Adrienne_Combat_16
Gift!
RogueExile_Adrienne_Combat_17
Deine Gegenwehr läßt das Gift nur noch schneller durch deine Adern kreisen!
RogueExile_Adrienne_Combat_18
Deine Gegenwehr läßt das Gift nur noch schneller durch deine Adern kreisen!
RogueExile_Adrienne_Combat_19
Tinkturen werden dich nicht retten!
RogueExile_Adrienne_CombatFlask_Random
Tinkturen werden dich nicht retten!
RogueExile_Adrienne_CombatFlask_2
Deine Fläschchen werden dir nichts nützen!
RogueExile_Adrienne_CombatFlask_3
Deine Fläschchen werden dir nichts nützen!
RogueExile_Adrienne_CombatFlask_4
Deine Fläschchen werden dir nichts nützen!
RogueExile_Adrienne_CombatFlask_5
Meine Gifte sollen Euer Fleisch trocknen!
RogueExile_Adrienne_EngageGeneral_Random
Und wieder ist ein Käferchen in mein Netz gestolpert …
RogueExile_Adrienne_EngageGeneral_2
Deine Venen werden sich schwarz verfärben, eine nach der anderen!
RogueExile_Adrienne_EngageGeneral_3
Was glaubst du, wie lange du durchhälst?
RogueExile_Adrienne_EngageGeneral_4
Die Wissenschaft erfordert ein Versuchsobjekt.
RogueExile_Adrienne_EngageGeneral_5
Ich frage mich, was wohl zuerst geschieht: fängst du an zu zucken, oder brichst du einfach zusammen?
RogueExile_Adrienne_EngageGeneral_6
Dann wollen wir mal deine Widerstandskraft testen.
RogueExile_Adrienne_EngageGeneral_7
Es beginnt mit einem Kribbeln … und dann fangen sie an, zu schreien.
RogueExile_Adrienne_EngageGeneral_8
Dein Schmerz wird außerordentlich sein.
RogueExile_Adrienne_EngageGeneral_9
Auch deine Zauber können meine Gifte nicht verlangsamen.
RogueExile_Adrienne_EngageWitchSorc
Lass mich dir zeigen, wie eine wahre Waldläuferin mit Giften umgeht.
RogueExile_Adrienne_EngageRanger
Selbst der stärkste Körper kann nichts gegen die Chemie ausrichten.
RogueExile_Adrienne_EngageWarrior
Anscheinend nicht gut genug. Egal.
RogueExile_Adrienne_KillGeneral_Random
Dein Blut wendet sich gegen dich.
RogueExile_Adrienne_KillGeneral_2
Wenn man meinen Stich spürt, ist es schon viel zu spät.
RogueExile_Adrienne_KillGeneral_3
Ein Kinderspiel.
RogueExile_Adrienne_KillGeneral_4
Früher oder später verrotten alle Dinge. Ich beschleunige nur den Prozess.
RogueExile_Adrienne_KillGeneral_5
Dein Blutbild wird … aufschlussreich sein.
RogueExile_Adrienne_KillGeneral_6
Gift ist geduldig. Früher oder später wird es gewinnen. Immer.
RogueExile_Adrienne_KillGeneral_7
Eine Reaktion wie aus dem Lehrbuch.
RogueExile_Adrienne_KillGeneral_8
Eine präzise Dosis - nicht mehr und nicht weniger.
RogueExile_Adrienne_KillGeneral_9
Der Tod allein ist das Heilmittel.
RogueExile_Adrienne_KillGeneral_10
Selbst mit allem Geld der Welt könntest du dir kein Gegengift kaufen.
RogueExile_Adrienne_KillMerc
Keine Zauber, keine Beschwörungen - nur Chemie.
RogueExile_Adrienne_KillWitch
Du lässt dich mit unsichtbaren Mächten ein - ich bevorzuge etwas … das greifbar ist.
RogueExile_Adrienne_KillSorceress
Renly wird sich sein Leben lang fragen, was wohl aus dir geworden ist.
RogueExile_Adrienne_KillWarrior
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