Alchemist's Mark
You are cursed. The enemy which cursed you gains flask charges by hitting you and creates burning and caustic ground by igniting and poisoning you.
alchemists_mark_grant_attacker_x_flask_charges_when_hit_once_per_3s
alchemists_mark_igniter_creates_burning_ground_%_ignite_damage
alchemists_mark_poisoner_creates_caustic_ground_%_poison_damage
Attribute /3
curse_alchemists_mark
Name | Show Full Descriptions |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 6 |
Code | alchemists mark igniter creates burning ground % ignite damage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | alchemists mark poisoner creates caustic ground % poison damage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | alchemists mark grant attacker x flask charges when hit once per 3s |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Alchemist's Mark
Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]

Attribute /5
Alchemist's Mark
Name | Show Full Descriptions |
---|---|
BaseType | Alchemist's Mark |
TargetTypes | Ground, Enemy |
Type | Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, Unleashable, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark, Area, Duration, AreaSpell, Fire, Chaos |
BuffIcon | ![]() |
ActiveSkillsCode | alchemists_mark |
Supported By /35
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Heightened Curse
Supports Curse Skills, magnifying their power.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Chaos Mastery
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Burning Inscription
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Abiding Hex
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Mark for Death
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.