Alchemist's Mark
You are cursed. The enemy which cursed you gains flask charges by hitting you and creates burning and caustic ground by igniting and poisoning you.
alchemists_mark_grant_attacker_x_flask_charges_when_hit_once_per_3s
alchemists_mark_igniter_creates_burning_ground_%_ignite_damage
alchemists_mark_poisoner_creates_caustic_ground_%_poison_damage
Attribute /3

curse_alchemists_mark

KeyValue
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID6
Codealchemists mark igniter creates burning ground % ignite damage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codealchemists mark poisoner creates caustic ground % poison damage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codealchemists mark grant attacker x flask charges when hit once per 3s
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Alchemist's Mark
Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
is area damage [1]
melee conditional step distance [10]
Attribute /5

Alchemist's Mark

KeyValue
BaseType Alchemist's Mark
TargetTypesGround, Enemy
TypeSpell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark, Area, Duration, AreaSpell, Fire, Chaos
BuffIcon
ActiveSkillsCodealchemists_mark
Supported By /22
  • Active Type: Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark, Area, Duration, AreaSpell, Fire, Chaos
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Unleash
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Impending Doom
    Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Hex Bloom
    Supports Curses, spreading their effects when a Cursed enemy dies.
    Heightened Curse
    Supports Curse Skills, magnifying their power.
    Decaying Hex
    Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
    Focused Curse
    Supports Curse skills, causing them to Curse enemies more quickly after being cast.
    Ritualistic Curse
    Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Fire Mastery
    Supports Fire skills, granting them an additional level.
    Chaos Mastery
    Supports Chaos skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Cursed Ground
    Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them.
    Burning Inscription
    Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.