Dark Effigy
Tier: 9
Level: (1—20)
Cost: (13—133) Mana
Requires: Level (1—90), (4—157) Int
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Dark Effigy
Totem duration is 8 seconds
Totem gains +(0—75)% to all Elemental Resistances
Totem gains +(0—35)% to Chaos Resistance
Vile Effusion
Cast Time: 1.00 sec
Critical Hit Chance: 7.00%
Projectile Speed: 120 Units per Second
Fire a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
Deals (2—69) to (4—128) Chaos Damage
Fires 100 additional Projectiles
Impact radius is 1.2 metres

Additional Effects From Quality:
Impact radius is (0—0.2) metres
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Totem duration is 8 seconds
Limit 1 Totem
Fires 100 additional Projectiles
LevelRequires LevelIntManaBase DamageTotem gains {0:+d}% to all Elemental ResistancesTotem gains +{0}% to Chaos ResistanceDeals 2 to 4 Chaos Damage
10413100%, 100%, 100%02, 4
23915100%, 100%, 100%03, 6
361418100%, 100%, 100%04, 8
4102120100%, 100%, 100%06, 10
5142824100%, 100%, 100%07, 13
6183527100%, 100%, 100%09, 16
7224131100%, 100%, 100%010, 19
8264835100%, 100%, 100%012, 23
9315740100%, 100%, 100%015, 27
10366545100%, 100%, 100%017, 32
11417451100%, 100%, 100%020, 37
12468257100%, 100%, 100%023, 43
13529264100%, 100%, 100%527, 50
145810371100%, 100%, 100%15531, 58
156411380100%, 100%, 100%251036, 66
166611689100%, 100%, 100%351541, 76
177212698100%, 100%, 100%452047, 87
1878137109100%, 100%, 100%552553, 99
1984147120100%, 100%, 100%653061, 113
2090157133100%, 100%, 100%753569, 128
21147100%, 100%, 100%753579, 146
22162100%, 100%, 100%753589, 166
23178100%, 100%, 100%7535101, 188
24196100%, 100%, 100%7535115, 214
25215100%, 100%, 100%7535131, 243
26236100%, 100%, 100%7535149, 276
27259100%, 100%, 100%7535169, 313
28283100%, 100%, 100%7535192, 356
29310100%, 100%, 100%7535218, 405
30339100%, 100%, 100%7535248, 460
31371100%, 100%, 100%7535282, 523
32405100%, 100%, 100%7535321, 595
33442100%, 100%, 100%7535365, 678
34483100%, 100%, 100%7535416, 772
35526100%, 100%, 100%7535474, 881
36574100%, 100%, 100%7535541, 1005
37625100%, 100%, 100%7535618, 1148
38680100%, 100%, 100%7535707, 1312
39740100%, 100%, 100%7535809, 1502
40805100%, 100%, 100%7535926, 1720
Attribute /7

Dark Effigy

NameShow Full Descriptions
AcronymTotem, Resistance, Limit
BaseType Dark Effigy
Class Skill Gems
TargetTypesGround, , , ,
TypeSummonsTotem, Trappable, Mineable, Multicastable, Duration, UsableWhileMoving, Chaos, Limit
ItemTypeMetadata/Items/Gem/SkillGemDarkEffigy
ActiveSkillsCodedark_effigy
Version history /5
VersionChanges
Version_0.4.0
  • Fixed an issue that would cause Dark Effigy to have a longer-than-intended delay before firing its first projectile after being raised if there were only one valid target.
  • Version_0.3.0
  • Dark Effigy grants 40% increased Damage over Time.
  • NEW: Dark Effigy: Quality now provides +0-0.2 metres to Impact radius, instead of 0-20% chance to inflict Withered for 2 seconds on Hit.
  • Dark Effigy: Quality now provides +0-0.2 metres to Impact radius, instead of 0-20% chance to inflict Withered for 2 seconds on Hit.
  • Version_0.2.0f
    * Fixed a bug where Ripwire Ballista and Dark Effigy were not displaying totem specific stats, such as totem life, in the skill panel.
    Version_0.2.0
  • Dark Effigy projectiles now have a Critical Hit Chance of 7% (previously 11%), and an impact radius of 1.2 metres (previously 0.8 metres). Quality is now 0-20% chance to inflict Withered for 2 seconds on Hit (previously 0-50%).
  • Fixed a bug where Vile Effusion, the Skill used by Dark Effigy, was not correctly scaling with Area damage.
  • Version_0.1.1f
    * Fixed the quality stat on the Dark Effigy Skill not functioning and applying Wither.
    Dark Effigy
    Tier: 9
    Level: (1—20)
    Cost: (13—133) Mana
    Requires: Level (1—90), (4—157) Int
    Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
    Dark Effigy
    Totem duration is 8 seconds
    Totem gains +(0—75)% to all Elemental Resistances
    Totem gains +(0—35)% to Chaos Resistance
    base totem range [120]
    can perform skill while moving [1]
    is spell totem [1]
    is totem [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]
    skill is deploy skill [1]
    totem targets ignoring action distance [1]
    Vile Effusion
    Cast Time: 1.00 sec
    Critical Hit Chance: 7.00%
    Projectile Speed: 120 Units per Second
    Fire a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
    Deals (2—69) to (4—128) Chaos Damage
    Fires 100 additional Projectiles
    Impact radius is 1.2 metres
    active skill base area of effect radius [120]
    base is projectile [1]
    base skill is totemified [1]
    is area damage [1]
    skill disabled unless cloned [2]

    Additional Effects From Quality:
    Impact radius is (0—0.2) metres
    Skills can be managed in the Skills Panel.
    Microtransactions /1
    Delirium Dark Effigy Effect
    Your Dark Effigy becomes a Delirium Effect.
    Supported By /23
  • Active Type: SummonsTotem, Trappable, Mineable, Multicastable, Duration, UsableWhileMoving, Chaos, Limit
  • Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Chaos Mastery
    Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
    Font of Blood
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
    Font of Mana
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
    Urgent Totems I
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Urgent Totems II
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Urgent Totems III
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
    Reinforced Totems I
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Reinforced Totems II
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Cirel's Cultivation
    Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
    Splinter Totem I
    Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
    Splinter Totem II
    Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Hardy Totems I
    Supports Skills which create Totems, causing those Totems to have more Life.
    Hardy Totems II
    Supports Skills which create Totems, causing those Totems to have more Life.
    Tawhoa's Tending
    Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
    Dark Effigy Monster /1
    NameModifiersSpectre
    Ciara, the Curse Weavermonster dropped item rarity +% [1500]Y
    Edit

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