totem GemTags /21
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.
Raise a Totem which casts the socketed Spells.
Place a ballista totem which uses the socketed bow or wand attack skills.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, causing those Totems to have more Life.
Supports Skills which create Totems, causing those Totems to have more Life.
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Life
100%
Armour
+100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrengthTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Life
100%
Armour
+100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"


StateMachine
{
     define_shared_state = "hide_base"
     define_shared_state = "hide_bolt"  
}


Life
{
     on_death = 
     "
          SetStateTo( hide_base, 1 );
          SetStateTo( hide_bolt, 1 );
     "
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
	on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ForwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Life
100%
Armour
+100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	define_shared_state = "hide_base"
	define_shared_state = "hide_bolt"	
}


Life
{
	on_death = 
	"
		SetStateTo( hide_base, 1 );
		SetStateTo( hide_bolt, 1 );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

BaseEvents
{
	on_construction_complete =
	"
		IfState( hide_base, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } );
		IfState( hide_bolt, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } );
	"
}

StateMachine
{
	on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/UpwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Life
120%
Armour
+100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Totem"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Totem"

BaseEvents
{
	on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');"
}

Life
{
	on_spawned_dead = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SlamTotem"] = {
    name = "Totem",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
base cannot be damaged [1]
Cannot be Knocked Back
SpectreN
Tagscaster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
Life
200%
Armour
+100%
Resistance
0 0 0 0
Damage
67%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
Level
68
Life
15,514
Armour
4,826
Evasion Rating
708
Damage
156
Spell Damage
156
Accuracy
2,464
Attack Time
1.5
Experience
28,634
Minion Life
13,860
Minion Damage
649
Minion Armour
9,652
ArchnemesisObeliskBurrow
Cooldown Time: 2.5 sec
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
Attack
Base Damage: 156
Critical Hit Chance: 5%
Attack Time: 1.5 sec
base deal no damage [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 200.9 to 602.6 Lightning Damage
is area damage [1]
GSArchnemesisObeliskNovaLarge
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 153 to 459.1 Lightning Damage
is area damage [1]
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Positioned
{
	blocking = false
}

Actor
{
	on_end_RootSpiderBurrow = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ArchnemesisObeliskBurrow",
        "ArchnemesisObeliskEmerge",
        "GSArchnemesisObeliskNovaSmall",
        "GSArchnemesisObeliskNovaLarge",
        "EASArchnemesisObeliskCast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskBurrow"] = {
    name = "ArchnemesisObeliskBurrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskEmerge"] = {
    name = "ArchnemesisObeliskEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.43,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaSmall"] = {
    name = "GSArchnemesisObeliskNovaSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaLarge"] = {
    name = "GSArchnemesisObeliskNovaLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchnemesisObeliskCast"] = {
    name = "EASArchnemesisObeliskCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base cannot be damaged [1]
FamilyCannotBeDamaged
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Cannot Be Damaged
    Immune to Damage
    base cannot be damaged [1]
    Cannot be Knocked Back
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200, 100000
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.immune_to_curses1
    Stats.is_totem_object1
    Stats.cannot_be_dominated0
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.monster_no_drops_or_experience0
    Stats.is_hidden_monster1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue, false
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size3
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.on_end_RootSpiderBurrowRemoveCollidability();
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    Totem
    Construct
    SpectreN
    Tagsconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    Life
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    ShockwaveTotem
    Metadata
    ShockwaveTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	base_cannot_be_stunned = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }
    
    Positioned
    {
    	locked_orientation = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/ShockwaveTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    Life
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    DarkEffigyTotem
    Metadata
    DarkEffigyTotem_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    Life
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    DarkEffigyTotem
    Metadata
    DarkEffigyTotemDelirium_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DarkEffigyTotemDelirium_"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Skill Gem /7
    Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
    Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
    Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
    Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
    Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
    Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
    Skill Gem Quality /1
    +(0–4) seconds to Totem duration
    Support Gem /14
    Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
    Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
    Supports Skills which create Totems, causing those Totems to have more Life.
    Supports Skills which create Totems, causing those Totems to have more Life.
    Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
    Monsters mods /26
    NameLevelPre/SufDescriptionWeight
    1Unique+2 to maximum number of Summoned Totems
    1Unique+1 to maximum number of Summoned Totems
    1Unique+5 to maximum number of Summoned Totems
    1Unique+7 to maximum number of Summoned Totems
    1Unique+3 to maximum number of Summoned Totems
    1Unique71% increased Totem Life life
    1Unique129% increased Totem Life life
    1Unique200% increased Totem Life life
    1Unique500% increased Totem Life life
    1Unique857% increased Totem Life life
    1Uniquetotem art variation [2]
    1Uniquetotem art variation [3]
    1Uniquetotem art variation [1]
    1Uniquetotem art variation [4]
    1Uniquedisplay monster casts devouring totem skill text [1]
    1Uniquebase totem range [80]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [1]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [2]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [3]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [4]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [5]
    1Uniquedamage vs tiki totems +% [300] damage
    1Unique25% reduced Scorching Ray beam length
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    caster
    1Unique250% increased Totem Life life
    1Uniquekill traps mines and totems on death [1]
    1UniqueGain Arcane Surge when you or your Totems Hit an Enemy with a Spell caster
    Crafting Bench /1
    ModRequireItemClassesUnlock
    Area contains many Totems
    12% increased Quantity of Items found in this Area
    6% increased Rarity of Items found in this Area
    2x Chaos OrbMapLevel 34
    Misc mods /24
    NameLevelDomainPre/SufDescriptionWeight
    Shaman's1JewelPrefix(10–18)% increased Totem Damage damagestrjewel 1
    default 0
    Carved1JewelPrefix(10–20)% increased Totem Life lifestrjewel 1
    default 0
    of Ancestry1JewelSuffix(10–20)% increased Totem Placement speed speedstrjewel 1
    default 0
    Shaman's1JewelPrefix(2–3)% increased Totem Damage damagestr_radius_jewel 1
    default 0
    Carved1JewelPrefix(2–3)% increased Totem Life lifestr_radius_jewel 1
    default 0
    of Ancestry1JewelSuffix(2–3)% increased Totem Placement speed speedstr_radius_jewel 1
    default 0
    Shaman's1JewelUnique(12–16)% increased Totem Damage damage
    1JewelUnique(30–50)% reduced Totem Damage damage
    Carved1JewelUnique(8–12)% increased Totem Life life
    of Runes1JewelUniqueTotems gain +(6–10)% to all Elemental Resistances elemental resistance
    1JewelUnique3% increased Totem Life per 10 Strength Allocated in Radius
    local jewel effect base radius [1500]
    life
    1JewelUniqueTotems cannot be Stunned
    1JewelUniqueTotems fire 2 additional Projectiles
    1JewelUnique60% reduced Cost of Aura Skills that summon Totems mana
    Lightless1AbyssPrefix(5–10)% increased Armour
    (4–8)% increased Totem Damage
    defences
    Lightless1AbyssPrefix(5–10)% increased Evasion Rating
    (4–8)% increased Totem Damage
    defences
    Lightless1AbyssPrefix(5–10)% increased maximum Energy Shield
    (4–8)% increased Totem Damage
    defences
    Ulaman's65AbyssPrefixSpell Skills have +1 to maximum number of Summoned Totems caster
    Ulaman's65AbyssPrefixMelee Attack Skills have +1 to maximum number of Summoned Totems
    Ulaman's65AbyssPrefix(41–59)% increased Damage while you have a Totem damage
    of Ulaman65AbyssSuffix(17–25)% increased Totem Placement speed speed
    Ulaman's65AbyssPrefix(86–99)% increased Damage while you have a Totem damage
    of Ulaman65AbyssSuffix(25–31)% increased Totem Placement speed speed
    Ulaman's65AbyssPrefix+1 to maximum number of Summoned Ballista Totems
    Item /1
    Cumbrous Crossbow
    Physical Damage: 19-76
    Critical Hit Chance: 5%
    Attacks per Second: 1.6
    Reload Time: 0.9
    Requires: Level 52, 51 Str, 51 Dex
    +1 to maximum number of Summoned Ballista Totems
    Unique /1
    (80–120)% increased Armour and Energy Shield
    +10 to Strength
    (20–30)% reduced Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    Passive /16
    25% increased Damage while you have a Totem
    Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem
    Attacks used by Totems have 3% increased Attack Speed per Summoned Totem
    20% increased Totem Damage
    6% increased Attack and Cast Speed if you've summoned a Totem Recently
    Recoup 5% of damage taken by your Totems as Life
    Each Totem applies 2% increased Damage taken to Enemies in their Presence
    Melee Attack Skills have +1 to maximum number of Summoned Totems
    20% increased Totem Placement range
    Attacks used by Totems have 4% increased Attack Speed per Summoned Totem
    Totems gain +20% to all Elemental Resistances
    Totems have 20% additional Physical Damage Reduction
    30% increased Totem Life
    30% increased Totem Duration
    25% increased Totem Placement speed
    50% increased Totem Placement range
    30% increased Totem Placement speed
    8% increased Attack and Cast Speed if you've summoned a Totem Recently
    12% increased Attack and Cast Speed if you've summoned a Totem Recently
    Regenerate 1% of maximum Life per second while you have a Totem
    Totems Regenerate 3% of maximum Life per second
    Attack Skills have +1 to maximum number of Summoned Ballista Totems
    15% increased Area of Effect while you have a Totem
    10% increased Armour and Evasion Rating per Summoned Totem in your Presence
    10% increased Attack Damage per Summoned Totem in your Presence
    Attacks used by Ballistas have 10% increased Attack Speed
    50% increased Ballista Immobilisation buildup
    Unlimited number of Summoned Totems
    Totems reserve 75 Spirit each
    Ascendancy Passive /4
    Ascendancy: Warbringer
    Character: Warrior
    Grants Skill: Ancestral Spirits
    +1 to maximum number of Summoned Totems
    Trigger Ancestral Spirits when you Summon a Totem
    Ascendancy: Warbringer
    Character: Warrior
    20% of Damage from Hits is taken from your nearest Totem's Life before you
    Ascendancy: Tactician
    Character: Mercenary
    +1 to maximum number of Summoned Totems
    Skills used by Totems have 30% more Skill Speed
    Totems only use Skills when you fire an Attack Projectile
    is focused totem [1]
    Timeless Jewel Passive /2
    Druidic Alliance
    Kalguuran Notable
    40% increased Totem Damage
    Guerilla Warfare
    Kalguuran Notable
    40% increased chance to Shock
    15% increased Totem Life
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    KaruiNotable
    20% increased Totem Damagekarui_notable_add_totem_damage
    KaruiNotable
    12% increased Totem Placement speedkarui_notable_add_totem_placement_speed
    Edit

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