Font of Blood
Tier: 2
Level: 1
Requires: Level (1–0)
Support Requirements: +5 Str
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Fonts of Blood from Supported Skills grant 2% Life Regeneration per second to You and Your Allies
Objects created by Supported Skills create a Font of Blood with a 3 metre radius
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Skill Gems /4
From /1
Uncut Support Gem Tier 2
Level Effect /1
Implicit |
---|
Cost Multiplier: 100% |
Level | Requires Level | Str |
---|---|---|
1 | 0 | 6 |
Attribute /5
Font of Blood
Key | Value |
---|---|
Acronym | Regeneration, Life |
BaseType | Font of Blood |
Class | Support Gems |
BuffIcon | |
ItemType | Metadata/Items/Gems/SupportGemFontofBlood |
Font of Blood
Tier: 2
Level: 1
Requires: Level (1–0)
Support Requirements: +5 Str
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Fonts of Blood from Supported Skills grant 2% Life Regeneration per second to You and Your Allies
Objects created by Supported Skills create a Font of Blood with a 3 metre radius
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /19
Frost Wall
Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Shockwave Totem
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Bone Offering
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.
The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Frost Bomb
Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
Orb of Storms
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Artillery Ballista
Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Earthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Galvanic Field
Grants a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Ripwire Ballista
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
Pain Offering
Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage.
The bone spike is itself a Minion. If it dies, the effect ends immediately.
Tempest Bell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Toxic Growth
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Solar Orb
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Vine Arrow
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Soul Offering
Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions.
The bone spike is itself a Minion. If it dies, the effect ends immediately.
Dark Effigy
Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Shield Wall
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Elemental Storm
Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Tornado Shot
Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Font of Blood
You are regenerating Life while nearby a Font of Blood
life_regeneration_rate_per_minute_%
Attribute /3
support_blood_fountain_aura
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | life regeneration rate per minute % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |