Daze
current_daze_build_up_%
Attribute /4

daze_build_up

KeyValue
IsCharged1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID11
Codecurrent daze build up %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Daze
Some skills and effects will apply Daze to enemies on Hit. Daze builds up on a target up to 100%, at which point the target will become Dazed.

Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
Skill Gem Quality /1
ItemStats
Rolling SlamCauses Daze buildup equal to (0–50)% of Physical damage dealt
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
of Dazing1JewelSuffix(10–20)% increased Daze Buildup
of Dazing1JewelSuffix(2–3)% increased Daze Buildup
Item /3
Expert Construct Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 79, 212 Str
Causes Daze buildup equal to 100% of Damage dealt
Advanced Construct Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 62, 142 Str
Causes Daze buildup equal to 100% of Damage dealt
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 36, 83 Str
Causes Daze buildup equal to 100% of Damage dealt
Unique /1
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Passive /4
30% increased Defences while wielding a Staff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
30% increased Daze Buildup with Quarterstaves
30% increased Stun Buildup
30% increased Daze Buildup
25% increased Daze Buildup
25% increased Daze Duration
25% increased Critical Hit Chance against Dazed Enemies
25% increased Damage against Dazed Enemies
25% increased Daze Buildup
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