Delwyn

Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
Life
100%
Resistance




Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
TormentNPC
Metadata
TormentNPC
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,464
Attack Time
1.5
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" InteractionAction {} Positioned { team = 1 } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 set_stealth_+% = 50 //set_untargetable_by_monster_ai = 1 /*this is added if the NPC has combat disabled*/ } NPC {} MinimapIcon { icon = "NPC" } StateMachine { define_shared_state = "chase_state; in_maps; sacred_encounter;" } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { label_position_offset = "0, 0, 30" } NPC {} Functions { PlayFirstEncounterLineStory = " local player = GetLocalPlayer(); If( player == arg1, () { this.player_ascendancy = player.GetAscendancyName(); If( player_ascendancy == 'Huntress', { PlayTextAudio( Delwyn_Wild_FirstCallout_Huntress_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); }, () { If( player_ascendancy == 'Ranger', { PlayTextAudio( Delwyn_Wild_FirstCallout_Ranger, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); }, () { If( player_ascendancy == 'Druid', { PlayTextAudio( Delwyn_Wild_FirstCallout_Druid, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); }, () { PlayTextAudio( Delwyn_Wild_FirstCallout_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); } ); } ); } ); } ); " PlaySubsequentEncounterLineStory = " local player = GetLocalPlayer(); If( player == arg1, () { PlayTextAudio( Delwyn_Wild_SubsequentCallout_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); } ); " PlayFirstEncounterLineMaps = " local player = GetLocalPlayer(); If( player == arg1, () { this.player_ascendancy = player.GetAscendancyName(); If( player_ascendancy == 'Huntress', { PlayTextAudio( Delwyn_Wild_MapsCalloutFirst_Huntress_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); }, () { PlayTextAudio( Delwyn_Wild_MapsCalloutFirst_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); } ); } ); " PlaySubsequentEncounterLineMaps = " local player = GetLocalPlayer(); If( player == arg1, () { PlayTextAudio( Delwyn_Wild_SubsequentCallout_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); } ); " PlayFirstKillLine = " local player = GetLocalPlayer(); If( player == arg1, () { this.player_ascendancy = player.GetAscendancyName(); If( player_ascendancy == 'Huntress', { QueueTextAudio( Delwyn_Wild_SacredWispFinishFirstTimeHuntress, 'Metadata/Monsters/NPC/Torment/TormentNPC', 1200 ); }, () { QueueTextAudio( Delwyn_Wild_SacredWispFinishFirstTime, 'Metadata/Monsters/NPC/Torment/TormentNPC', 1200 ); } ); } ); " PlaySubsequentKillLine = " local player = GetLocalPlayer(); If( player == arg1, () { QueueTextAudio( Delwyn_Wild_SacredWispFinishSubsequent_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC', 1200 ); } ); " PlayFightAudio = " local player = GetLocalPlayer(); If( player == arg1, () { this.player_ascendancy = player.GetAscendancyName(); If( player_ascendancy == 'Huntress', { DoRandom( () { PlayTextAudio( Delwyn_Wild_SacredWispHuntress_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); }, () { PlayTextAudio( Delwyn_Wild_SacredWisp_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); } ); }, () { PlayTextAudio( Delwyn_Wild_SacredWisp_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' ); } ); } ); " PlayerDeathAudio = "PlayTextAudio( Delwyn_Wild_PlayerDies_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC', 800 );" } StateMachine { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/Torment/TormentNPC"] = { name = "Delwyn", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_cheats | 1 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
Stats.stealth_+% | 50 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0, 1 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance3 |
Actor.slow_animations_go_to_idle | false |
MinimapIcon.icon | NPC |
StateMachine.define_shared_state | chase_state; in_maps; sacred_encounter; |
Delwyn Text Audio /473
Name |
---|
Spirit's breath... It's you. Weren't sure I'd ever see you again after... well, you know. — Introduction |
Aye... and save 'em you did. Just wish it hadn't cost you—us—everythin'. — Delwyn_FirstIntroHuntressB |
Here to hunt, are ya? That makes two of us. Name's Delwyn. — Introduction |
Spirit's breath... It really is you. Thought me eyes were playin' tricks when I saw you run past. Weren't sure I'd ever see you again after...well, you know. — Introduction |
I see you don't hang about—nice work on that hunt. Name's Delwyn. — Introduction |
I've never known the Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this. — The Spirit |
I know you do. Just weren't sure you still cared. — Delwyn_OnSpiritsHuntressB |
That's what I aim to find out. In years past, the Spirit sought out {rathin}—led our hunters to it, so they could root it out. — Delwyn_OnSpiritsHuntressC |
Aye. The Spirit's no fool. It's drawn to the worst of 'em—the powerful ones. Might be worth your while to hunt such marks. If you're lookin' to redeem yourself... here's your chance. — Delwyn_OnSpiritsHuntressD |
I've never known the Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this. — The Spirit |
Seems the Spirit hasn't turned its back on you just yet. I've never known it to manifest so openly. Heard tell of it, aye... but even in the stories, it weren't like this. — The Spirit |
You've already had your first hunt with the Spirit. Never known it to manifest so openly. Heard tell of it, aye... but even in the stories, it weren't like this. — The Spirit |
I've never known The Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this. — Delwyn_OnSpiritsConvoA |
Our Elders spoke of a time when the Spirit moved among us. It sought out {rathin}... led our hunters to it, so they could put an end to it. — Delwyn_OnSpiritsConvoB |
Aye, in the modern tongue. Seems it's returned... and the Spirit wants rid of it, same as before. — Delwyn_OnSpiritsConvoC |
The Spirit's no fool. It's drawn to the worst of 'em—the powerful ones. You might find it worth your while to hunt such marks. Who knows? Maybe even an outsider can hear its voice. — Delwyn_OnSpiritsConvoD |
I see now, the power those forbidden gems give you. The Spirit may be silent, but I'll thank ye. For all that's happened... it feels right, huntin' alongside you again. — The Hunt |
Then let's not make it the last. These wisps... follow 'em long enough, maybe we'll come to understand why they're here. Or maybe we won't. Either way, we keep huntin'. — Delwyn_OnDefeatingFirstWispHuntressB |
Aye, you've the makings of a proper hunter. The Spirit thanks ye—and so do I. — The Hunt |
Most wisps are small flickers o' the Spirit, drawn to {rathin} like moths to flame. But some... some burn brighter, and seek out only the strongest. — Forms of the Spirit |
Aye, they're not so easy to bring down... but I reckon you can handle yourself. — Delwyn_OnTypesOfWispsHuntressB |
Most wisps are small flickers o' the Spirit, drawn to {rathin} like moths to flame. But some... some burn brighter, and seek out only the strongest. — Forms of the Spirit |
Followin' 'em ain't as simple as just keepin' pace. Chase a wisp, you'll find every beast it touches turns meaner, stronger—more ferocious than before. — Tracking a Wisp |
Aye. Seems like the {rathin} in 'em don't take kindly to the Spirit's presence—like a fire ragin' hotter when the wind picks up. — Delwyn_OnWispEffectsHuntressB |
Followin' 'em ain't as simple as just keepin' pace. Chase a wisp, and you'll find every beast it touches turns meaner, stronger—more ferocious than before. — Tracking a Wisp |
Ain't my place to question the Spirit—I follow where it leads. And right now, seems to me it's guidin' us to rid the land o' {rathin}. — Delwyn_OnWispPurposeHuntressA |
Exactly. But best be careful—wherever the Spirit treads, the {rathin} stirs, fightin' back... like a wounded beast that won't go down easy. — Delwyn_OnWispPurposeHuntressB |
Maybe, maybe not. Either way, it's set us on this path, and I'll not stray from it. — Delwyn_OnWispPurposeHuntressC |
Ain't my place to question the Spirit—I follow where it leads. And right now, seems to me it's guidin' us to rid the land o' {rathin}. — The Spirit's Will |
We always kept to ourselves—never troubled the world, and it never troubled us. Least, not 'til our ancestors took in the Vaal, and folk still bicker over whether that were a mistake. — Azmeri Traditions |
Aye... and you'd have died an Azmeri rather than an outcast. — Delwyn_OnAzmeriHuntressB |
Nay. Just a statement o' fact. But that were then. Now, the Spirit calls on us to look beyond our own. Who are we to ignore its will? — Delwyn_OnAzmeriHuntressC |
We Azmeri always kept to ourselves—never troubled the world, and it never troubled us. Least, not 'til our ancestors took in the Vaal, and folk still bicker over whether that were a mistake. — Azmeri Traditions |
Heard folk say an Azmeri got taken prisoner 'round these parts, few moons back. Figured I'd ask around... I never expected to find you, least of all walkin' free. — Missing Azmeri |
I'm lookin' for someone—an Azmeri like meself. Heard folk say one might've been taken prisoner in these parts, a few moons past. — Missing Azmeri |
I'm lookin' for someone—an Azmeri like meself. Heard folk say one might've been taken prisoner in these parts, a few moons past. You seen anyone like that? — Delwyn_OnMissingConvoA |
Suppose I'll have to keep lookin', then. Wanted to ask 'er why she— forget it. She's not here. That's all I needed to know. — Delwyn_OnMissingConvoB |
What can I tell you o' the Spirit you don't already know? It's in all livin' things—you, me, the beasts we hunt. Spirit only knows why it led you to that virtue gem, knowin' what it'd cost you. — Delwyn_OnSpiritHuntressA |
The Elders, sometimes they... Never mind. That's not for me to say. — Delwyn_OnSpiritHuntressB |
The Azmeri've long lived by the Spirit's ways—not so much a goddess as the lifeblood o' the land, but to outsiders like yerself, it's much the same. — Delwyn_OnSpirit |
We've always hunted beasts infused with the Spirit—you know that as well as I do. But lately... I've seen wisps unlike the rest. Older, maybe. Stronger. More potent with the Spirit's power. — Greater Manifestations |
I do. And I'll be damned if I don't listen... Question is, will you? — Delwyn_OnSacredWispsHuntressB |
Aye. That you are. — Delwyn_OnSacredWispsHuntressC |
We Azmeri hunt beasts infused with the Spirit. Always have. But... seems there are some wisps that are different. Older, maybe. More potent with the Spirit's power. — Greater Manifestations |
That were a Wisp o' the Cunning Fox. Aptly named, they are. Any beast they inhabit don't just get stronger—they get meaner, trickier too. We're lucky this turned out as well as it did. — Wisp of the Cunning Fox |
Ha—forgive me. Almost forgot who I were dealin' with. — Delwyn_OnSacredFoxHuntressB |
Reckon that were a Wisp o' the Spring Hare. Wily lil' things, they are—devilishly so. Any beast they inhabit's got a chance o' springin' straight back to life after you've put 'em down... as if there weren't enough o' that goin' around already. — Wisp of the Spring Hare |
Aye—seems unlike the Spirit, truth be told. But who am I to question? — Delwyn_OnSacredHareHuntressB |
It's not like you to lose a trail. Still, even the best miss their mark sometimes. We'll get the next one, Spirit willing. — Lost the Trail |
Even the best hunters lose a trail now and then. No shame in it—Spirit willing, we'll get the next one. Just be ready when the time comes. — Lost the Trail |
Spirit's breath... Is it really you? — A Different Time |
Thought maybe I'd lost me way. But if you're here too, then perhaps this ain't a dream after all. — Delwyn_IntroInMapsHuntressB |
The Spirit... It led me through a forest like none I've ever seen. I felt its presence like never before. And when I stepped out... well. The world weren't the same. — Delwyn_IntroInMapsHuntressC |
You're here too? Then perhaps this ain't a dream after all. — A Different Time |
The Spirit must think highly of us. To bring us here, together... there's no greater sign. We've a task before us, and we must see it through. — Keep Hunting |
The Spirit's brought us here for a reason—to keep goin', to keep drivin' out the {rathin} wherever it may reside. Our path's never been clearer. We must prevail. — Keep Hunting |
That forest were like no other, but I think I ken its nature. Must've been where our long-lost Maji travelled, all those generations past. Who'd have thought the Wildwood were real, all this time? — The Forest |
The King in the where? You're sayin' he's the one behind those strange altars? The Elders had us tearing 'em down soon after you left—said they were drainin' the sacred flow, makin' the wisps restless. — Delwyn_OnKingMistsHuntress |
The King in the where? You're sayin' he's the one behind those strange altars? The Azmeri Elders had us tearing 'em down —said they were drainin' the sacred flow, makin' the wisps restless. — Delwyn_OnKingMists |
You there, over here! — Delwyn_Wild_FirstCallout_Random |
Oi! A word? — Delwyn_Wild_FirstCallout_2 |
Hold up a moment! — Delwyn_Wild_FirstCallout_3 |
Aye, traveller. — Delwyn_Wild_FirstCallout_4 |
Ain't this a sight... — Delwyn_Wild_FirstCallout_Huntress_Random |
Well I'll be... — Delwyn_Wild_FirstCallout_Huntress_2 |
You've the look of a hunter. — Delwyn_Wild_FirstCallout_Ranger |
Oi, you there—d'ya know these lands? — Delwyn_Wild_FirstCallout_Druid |
Do my eyes deceive me? — Delwyn_Wild_MapsCalloutFirst_Random |
Spirit's breath... — Delwyn_Wild_MapsCalloutFirst_2 |
This just keeps gettin' stranger... — Delwyn_Wild_MapsCalloutFirst_3 |
Are you... real? — Delwyn_Wild_MapsCalloutFirst_Huntress_Random |
It can't be... — Delwyn_Wild_MapsCalloutFirst_Huntress_2 |
Someone's playin' tricks on me... — Delwyn_Wild_MapsCalloutFirst_Huntress_3 |
It moves! — Delwyn_Wild_StartHunt_Random |
It moves! — Delwyn_Wild_StartHunt_2 |
It moves! — Delwyn_Wild_StartHunt_3 |
It moves! — Delwyn_Wild_StartHunt_4 |
The hunt begins! — Delwyn_Wild_StartHunt_5 |
The hunt begins! — Delwyn_Wild_StartHunt_6 |
The hunt begins! — Delwyn_Wild_StartHunt_7 |
The hunt begins! — Delwyn_Wild_StartHunt_8 |
There it is! — Delwyn_Wild_StartHunt_9 |
There it is! — Delwyn_Wild_StartHunt_10 |
There it is! — Delwyn_Wild_StartHunt_11 |
There it is! — Delwyn_Wild_StartHunt_12 |
Quick, get after it! — Delwyn_Wild_StartHunt_13 |
Quick, get after it! — Delwyn_Wild_StartHunt_14 |
Quick, get after it! — Delwyn_Wild_StartHunt_15 |
Quick, get after it! — Delwyn_Wild_StartHunt_16 |
Follow that wisp! — Delwyn_Wild_StartHunt_17 |
Follow that wisp! — Delwyn_Wild_StartHunt_18 |
Follow that wisp! — Delwyn_Wild_StartHunt_19 |
Follow that wisp! — Delwyn_Wild_StartHunt_20 |
Follow that wisp! — Delwyn_Wild_StartHunt_21 |
There—after the Spirit! — Delwyn_Wild_StartHunt_22 |
There—after the Spirit! — Delwyn_Wild_StartHunt_23 |
There—after the Spirit! — Delwyn_Wild_StartHunt_24 |
Ready? Let's do this! — Delwyn_Wild_StartHunt_25 |
Ready? Let's do this! — Delwyn_Wild_StartHunt_26 |
Aye, ready? Let's do this! — Delwyn_Wild_StartHunt_27 |
Another wisp—here we go! — Delwyn_Wild_StartHunt_28 |
Another wisp—here we go! — Delwyn_Wild_StartHunt_29 |
Another wisp—here we go! — Delwyn_Wild_StartHunt_30 |
There it is—let's move! — Delwyn_Wild_StartHunt_31 |
Aye, there it is—let's move! — Delwyn_Wild_StartHunt_32 |
There it is—let's move! — Delwyn_Wild_StartHunt_33 |
Good eye! Let's run that wisp down. — Delwyn_Wild_StartHunt_34 |
Good eye! Let's run this wisp down. — Delwyn_Wild_StartHunt_35 |
Good eye! Let's run this wisp down. — Delwyn_Wild_StartHunt_36 |
Stay on it! — Delwyn_Wild_DuringHunt_Random |
Stay on it! — Delwyn_Wild_DuringHunt_2 |
Stay on it! — Delwyn_Wild_DuringHunt_3 |
Stay on it! — Delwyn_Wild_DuringHunt_4 |
Don't lose 'em now! — Delwyn_Wild_DuringHunt_5 |
Don't lose 'em now! — Delwyn_Wild_DuringHunt_6 |
Don't let up! — Delwyn_Wild_DuringHunt_7 |
Don't let up! — Delwyn_Wild_DuringHunt_8 |
Keep on 'em! — Delwyn_Wild_DuringHunt_9 |
Keep on 'em! — Delwyn_Wild_DuringHunt_10 |
Keep on 'em! — Delwyn_Wild_DuringHunt_11 |
Spirit, guide us! — Delwyn_Wild_DuringHunt_12 |
Spirit, guide us! — Delwyn_Wild_DuringHunt_13 |
Spirit, guide us! — Delwyn_Wild_DuringHunt_14 |
Spirit, guide us! — Delwyn_Wild_DuringHunt_15 |
No time to tarry! — Delwyn_Wild_DuringHunt_16 |
No time to tarry! — Delwyn_Wild_DuringHunt_17 |
No time to tarry! — Delwyn_Wild_DuringHunt_18 |
Look out! — Delwyn_Wild_NormalWispImbue_Random |
Look out! — Delwyn_Wild_NormalWispImbue_2 |
Look out! — Delwyn_Wild_NormalWispImbue_3 |
It's enraged! — Delwyn_Wild_NormalWispImbue_4 |
It's enraged! — Delwyn_Wild_NormalWispImbue_5 |
It's enraged! — Delwyn_Wild_NormalWispImbue_6 |
It's enraged! — Delwyn_Wild_NormalWispImbue_7 |
Careful now! — Delwyn_Wild_NormalWispImbue_8 |
Careful now! — Delwyn_Wild_NormalWispImbue_9 |
Careful now! — Delwyn_Wild_NormalWispImbue_10 |
Careful now! — Delwyn_Wild_NormalWispImbue_11 |
They're gettin' stronger! — Delwyn_Wild_NormalWispImbue_12 |
They're gettin' stronger! — Delwyn_Wild_NormalWispImbue_13 |
They're gettin' stronger! — Delwyn_Wild_NormalWispImbue_14 |
They're gettin' stronger! — Delwyn_Wild_NormalWispImbue_15 |
Take care! — Delwyn_Wild_NormalWispImbue_16 |
Take care! — Delwyn_Wild_NormalWispImbue_17 |
Strike 'fore it slips away! — Delwyn_Wild_SacredWisp_Random |
Strike before it slips away! — Delwyn_Wild_SacredWisp_2 |
Strike before it slips away! — Delwyn_Wild_SacredWisp_3 |
Spirit's will be done! — Delwyn_Wild_SacredWisp_4 |
Spirit's will be done! — Delwyn_Wild_SacredWisp_5 |
The Spirit calls! — Delwyn_Wild_SacredWisp_6 |
The Spirit calls! — Delwyn_Wild_SacredWisp_7 |
Strike true! — Delwyn_Wild_SacredWisp_8 |
Strike true! — Delwyn_Wild_SacredWisp_9 |
Strike true! — Delwyn_Wild_SacredWisp_10 |
Strike true! — Delwyn_Wild_SacredWisp_11 |
Don't give it a chance to recover! — Delwyn_Wild_SacredWisp_12 |
Don't give it a chance to recover! — Delwyn_Wild_SacredWisp_13 |
Don't give it a chance to recover! — Delwyn_Wild_SacredWisp_14 |
We're wearin' it down—don't let up! — Delwyn_Wild_SacredWisp_15 |
We're wearin' it down—don't let up! — Delwyn_Wild_SacredWisp_16 |
We're wearin' it down—don't let up! — Delwyn_Wild_SacredWisp_17 |
Come on, now—let's end this! — Delwyn_Wild_SacredWisp_18 |
Come on, now—let's end this! — Delwyn_Wild_SacredWisp_19 |
Come on, now—let's end this! — Delwyn_Wild_SacredWisp_20 |
Finish it! — Delwyn_Wild_SacredWisp_21 |
Finish it! — Delwyn_Wild_SacredWisp_22 |
Finish it! — Delwyn_Wild_SacredWisp_23 |
Don't lose focus! — Delwyn_Wild_SacredWisp_24 |
Don't lose focus! — Delwyn_Wild_SacredWisp_25 |
Don't lose focus! — Delwyn_Wild_SacredWisp_26 |
Almost there! Don't give up now! — Delwyn_Wild_SacredWisp_27 |
Almost there! Don't give up now! — Delwyn_Wild_SacredWisp_28 |
Almost there! Don't give up now! — Delwyn_Wild_SacredWisp_29 |
You wanted redemption—here's yer chance! — Delwyn_Wild_SacredWispHuntress_Random |
You wanted redemption—here's yer chance! — Delwyn_Wild_SacredWispHuntress_2 |
You wanted redemption—here's yer chance! — Delwyn_Wild_SacredWispHuntress_3 |
The Spirit still calls! — Delwyn_Wild_SacredWispHuntress_4 |
The Spirit still calls! — Delwyn_Wild_SacredWispHuntress_5 |
The Spirit still calls! — Delwyn_Wild_SacredWispHuntress_6 |
The Spirit still calls! — Delwyn_Wild_SacredWispHuntress_7 |
We meet again! — Delwyn_Wild_SubsequentCallout_Random |
We meet again! — Delwyn_Wild_SubsequentCallout_2 |
Up for another hunt, are ya? — Delwyn_Wild_SubsequentCallout_3 |
Up for another hunt, are ya? — Delwyn_Wild_SubsequentCallout_4 |
Fancy seein' you here. — Delwyn_Wild_SubsequentCallout_5 |
Fancy seein' you here. — Delwyn_Wild_SubsequentCallout_6 |
Fancy seein' you here. — Delwyn_Wild_SubsequentCallout_7 |
Good timin'—the Spirit is near! — Delwyn_Wild_SubsequentCallout_8 |
Good timin'—the Spirit is near! — Delwyn_Wild_SubsequentCallout_9 |
Good timin'—the Spirit is near! — Delwyn_Wild_SubsequentCallout_10 |
You sensed it too, did ya? The Spirit is near. — Delwyn_Wild_SubsequentCallout_11 |
You sensed it too, did ya? The Spirit is near. — Delwyn_Wild_SubsequentCallout_12 |
You sensed it too, did ya? The Spirit is near. — Delwyn_Wild_SubsequentCallout_13 |
Aye, ready to hunt? — Delwyn_Wild_SubsequentCallout_14 |
Ready to hunt? — Delwyn_Wild_SubsequentCallout_15 |
Ready to hunt? — Delwyn_Wild_SubsequentCallout_16 |
It's a Wisp o' the Cunning Fox! Get after it! — Delwyn_Wild_StartHuntFox_Random |
It's a Wisp o' the Cunning Fox! Get after it! — Delwyn_Wild_StartHuntFox_2 |
It's a Wisp o' the Cunning Fox! Get after it! — Delwyn_Wild_StartHuntFox_3 |
Aye, it's a Wisp o' the Spring Hare! Quickly now! — Delwyn_Wild_StartHuntRabbit_Random |
A Wisp o' the Spring Hare! Quickly now! — Delwyn_Wild_StartHuntRabbit_2 |
A Wisp o' the Spring Hare! Quickly now! — Delwyn_Wild_StartHuntRabbit_3 |
Spirit's picked its prey—cut it down! — Delwyn_Wild_SacredWispImbue_Random |
Spirit's picked its prey—cut it down! — Delwyn_Wild_SacredWispImbue_2 |
Look sharp—that beast is marked! — Delwyn_Wild_SacredWispImbue_3 |
Look sharp—that beast is marked! — Delwyn_Wild_SacredWispImbue_4 |
Look sharp—that beast is marked! — Delwyn_Wild_SacredWispImbue_5 |
{Rathin's} flarin'—it's gettin' stronger! — Delwyn_Wild_SacredWispImbue_6 |
{Rathin's} flarin'—it's gettin' stronger! — Delwyn_Wild_SacredWispImbue_7 |
{Rathin's} flarin'—it's gettin' stronger! — Delwyn_Wild_SacredWispImbue_8 |
That's the one—put it down! — Delwyn_Wild_SacredWispImbue_9 |
That's the one—put it down! — Delwyn_Wild_SacredWispImbue_10 |
That's the one—put it down! — Delwyn_Wild_SacredWispImbue_11 |
There's our target—strike fast! — Delwyn_Wild_SacredWispImbue_12 |
There's our target—strike fast! — Delwyn_Wild_SacredWispImbue_13 |
There's our target—strike fast! — Delwyn_Wild_SacredWispImbue_14 |
The Spirit's made its choice—time to finish this! — Delwyn_Wild_SacredWispImbue_15 |
The Spirit's made its choice—time to finish this! — Delwyn_Wild_SacredWispImbue_16 |
The Spirit's made its choice—time to finish this! — Delwyn_Wild_SacredWispImbue_17 |
This one reeks o' {rathin}... Tread careful! — Delwyn_Wild_SacredWispImbueCorruptBoss_Random |
This one reeks o' {rathin}... Tread careful! — Delwyn_Wild_SacredWispImbueCorruptBoss_2 |
This one reeks o' {rathin}... Tread careful! — Delwyn_Wild_SacredWispImbueCorruptBoss_3 |
This ain't no ordinary mark! Get ready! — Delwyn_Wild_SacredWispImbueCorruptBoss_4 |
This ain't no ordinary mark! Get ready! — Delwyn_Wild_SacredWispImbueCorruptBoss_5 |
This ain't no ordinary mark! Get ready! — Delwyn_Wild_SacredWispImbueCorruptBoss_6 |
It's marked a monster fit for legend! Let's hope we live to tell it. — Delwyn_Wild_SacredWispImbueCorruptBoss_7 |
It's marked a monster fit for legend! Let's hope we live to tell it. — Delwyn_Wild_SacredWispImbueCorruptBoss_8 |
This one's beyond any hunt I've known—steady now! — Delwyn_Wild_SacredWispImbueCorruptBoss_9 |
This one's beyond any hunt I've known—steady now! — Delwyn_Wild_SacredWispImbueCorruptBoss_10 |
This one's beyond any hunt I've known—steady now! — Delwyn_Wild_SacredWispImbueCorruptBoss_11 |
This'll be one for the ages! — Delwyn_Wild_SacredWispImbueCorruptBoss_12 |
This'll be one for the ages! — Delwyn_Wild_SacredWispImbueCorruptBoss_13 |
This'll be one for the ages! — Delwyn_Wild_SacredWispImbueCorruptBoss_14 |
If we survive this, we'll have a story to tell! — Delwyn_Wild_SacredWispImbueCorruptBoss_15 |
If we survive this, we'll have a story to tell! — Delwyn_Wild_SacredWispImbueCorruptBoss_16 |
If we survive this, we'll have a story to tell! — Delwyn_Wild_SacredWispImbueCorruptBoss_17 |
That were a good hunt! — Delwyn_Wild_SacredWispFinishFirstTime |
I see you've still got the knack for this! — Delwyn_Wild_SacredWispFinishFirstTimeHuntress |
I'm glad you were here. — Delwyn_Wild_SacredWispFinishSubsequent_Random |
I'm glad you were here. — Delwyn_Wild_SacredWispFinishSubsequent_2 |
I'm glad you were here. — Delwyn_Wild_SacredWispFinishSubsequent_3 |
Nicely done! — Delwyn_Wild_SacredWispFinishSubsequent_4 |
Nicely done! — Delwyn_Wild_SacredWispFinishSubsequent_5 |
Nicely done! — Delwyn_Wild_SacredWispFinishSubsequent_6 |
You fought well. — Delwyn_Wild_SacredWispFinishSubsequent_7 |
You fought well. — Delwyn_Wild_SacredWispFinishSubsequent_8 |
You fought well. — Delwyn_Wild_SacredWispFinishSubsequent_9 |
Good thing you came by when you did. — Delwyn_Wild_SacredWispFinishSubsequent_10 |
Good thing you came by when you did. — Delwyn_Wild_SacredWispFinishSubsequent_11 |
Aye, good thing you came by when you did. — Delwyn_Wild_SacredWispFinishSubsequent_12 |
Aye, another one down! Good work! — Delwyn_Wild_SacredWispFinishSubsequent_13 |
Another one down! Good work! — Delwyn_Wild_SacredWispFinishSubsequent_14 |
Another one down! Good work! — Delwyn_Wild_SacredWispFinishSubsequent_15 |
That were no easy prey! Well fought. — Delwyn_Wild_SacredWispFinishSubsequent_16 |
That were no easy prey! Well fought. — Delwyn_Wild_SacredWispFinishSubsequent_17 |
That were no easy prey! Well fought. — Delwyn_Wild_SacredWispFinishSubsequent_18 |
You're a natural at this. — Delwyn_Wild_SacredWispFinishSubsequent_19 |
You're a natural at this. — Delwyn_Wild_SacredWispFinishSubsequent_20 |
You're a natural at this. — Delwyn_Wild_SacredWispFinishSubsequent_21 |
You're no slouch! — Delwyn_Wild_SacredWispFinishSubsequent_22 |
You're no slouch! — Delwyn_Wild_SacredWispFinishSubsequent_23 |
Aye, you're no slouch! — Delwyn_Wild_SacredWispFinishSubsequent_24 |
One less beast for the {rathin} to claim. — Delwyn_Wild_SacredWispFinishSubsequent_25 |
Aye, one less beast for the {rathin} to claim. — Delwyn_Wild_SacredWispFinishSubsequent_26 |
One less beast for the {rathin} to claim. — Delwyn_Wild_SacredWispFinishSubsequent_27 |
Spirit thank you. — Delwyn_Wild_SacredWispFinishSubsequent_28 |
Aye, Spirit thank you. — Delwyn_Wild_SacredWispFinishSubsequent_29 |
Aye, Spirit thank you. — Delwyn_Wild_SacredWispFinishSubsequent_30 |
It's gettin' away! — Delwyn_Wild_SacredWispTurnsRed_Random |
Hey! It's gettin' away! — Delwyn_Wild_SacredWispTurnsRed_2 |
Oi! It's gettin' away! — Delwyn_Wild_SacredWispTurnsRed_3 |
Don't let it escape! — Delwyn_Wild_SacredWispTurnsRed_4 |
Don't let it escape! — Delwyn_Wild_SacredWispTurnsRed_5 |
Don't let it escape! — Delwyn_Wild_SacredWispTurnsRed_6 |
Gotta pick up the pace! — Delwyn_Wild_SacredWispTurnsRed_7 |
Gotta pick up the pace! — Delwyn_Wild_SacredWispTurnsRed_8 |
Gotta pick up the pace! — Delwyn_Wild_SacredWispTurnsRed_9 |
Best get a move on or else! — Delwyn_Wild_SacredWispTurnsRed_10 |
Best get a move on or else! — Delwyn_Wild_SacredWispTurnsRed_11 |
Best get a move on or else! — Delwyn_Wild_SacredWispTurnsRed_12 |
Now or never—push on! — Delwyn_Wild_SacredWispTurnsRed_13 |
Now or never—push on! — Delwyn_Wild_SacredWispTurnsRed_14 |
Now or never—push on! — Delwyn_Wild_SacredWispTurnsRed_15 |
We're losin' it! — Delwyn_Wild_SacredWispTurnsRed_16 |
We're losin' it! — Delwyn_Wild_SacredWispTurnsRed_17 |
We're losin' it! — Delwyn_Wild_SacredWispTurnsRed_18 |
Argh! It got away. — Delwyn_Wild_SacredWispGetsAway_Random |
Argh! It got away. — Delwyn_Wild_SacredWispGetsAway_2 |
Argh! It got away. — Delwyn_Wild_SacredWispGetsAway_3 |
Damn it all! It got away. — Delwyn_Wild_SacredWispGetsAway_4 |
Damn it all! It got away. — Delwyn_Wild_SacredWispGetsAway_5 |
Damn it all! It got away. — Delwyn_Wild_SacredWispGetsAway_6 |
Too slow... It's gone. — Delwyn_Wild_SacredWispGetsAway_7 |
Too slow... It's gone. — Delwyn_Wild_SacredWispGetsAway_8 |
Too slow! It's gone. — Delwyn_Wild_SacredWispGetsAway_9 |
Damn... We lost it! — Delwyn_Wild_SacredWispGetsAway_10 |
Ah, damn... We lost it! — Delwyn_Wild_SacredWispGetsAway_11 |
Damn... We lost it! — Delwyn_Wild_SacredWispGetsAway_12 |
Agh! There it goes. — Delwyn_Wild_SacredWispGetsAway_13 |
Agh! There it goes. — Delwyn_Wild_SacredWispGetsAway_14 |
Agh! There it goes. — Delwyn_Wild_SacredWispGetsAway_15 |
Slipped right through our fingers. — Delwyn_Wild_SacredWispGetsAway_16 |
Slipped right through our fingers. — Delwyn_Wild_SacredWispGetsAway_17 |
Slipped right through our fingers. — Delwyn_Wild_SacredWispGetsAway_18 |
Ugh. Maybe next time, eh? — Delwyn_Wild_SacredWispGetsAway_19 |
Ugh. Maybe next time, eh? — Delwyn_Wild_SacredWispGetsAway_20 |
Ugh. Well, maybe next time, eh? — Delwyn_Wild_SacredWispGetsAway_21 |
There's always a next time, I suppose... — Delwyn_Wild_SacredWispGetsAway_22 |
There's always a next time, I suppose... — Delwyn_Wild_SacredWispGetsAway_23 |
Well, there's always a next time... I suppose... — Delwyn_Wild_SacredWispGetsAway_24 |
Ugh... Spirit forgive us. — Delwyn_Wild_SacredWispGetsAway_25 |
Ugh... Spirit forgive us. — Delwyn_Wild_SacredWispGetsAway_26 |
Ugh... Spirit forgive us. — Delwyn_Wild_SacredWispGetsAway_27 |
Ready? Go on, then. — Delwyn_Wild_AfterIntroCallout |
Damn shame... You fought well... — Delwyn_Wild_PlayerDies_Random |
Damn shame... You fought well... — Delwyn_Wild_PlayerDies_2 |
That's a damn shame... You fought well... — Delwyn_Wild_PlayerDies_3 |
Spirit have mercy! — Delwyn_Wild_PlayerDies_4 |
Spirit have mercy! — Delwyn_Wild_PlayerDies_5 |
Spirit have mercy! — Delwyn_Wild_PlayerDies_6 |
A hunter's death... — Delwyn_Wild_PlayerDies_7 |
A hunter's death... — Delwyn_Wild_PlayerDies_8 |
A hunter's death... — Delwyn_Wild_PlayerDies_9 |
No... NO! — Delwyn_Wild_PlayerDiesHuntress_Random |
No... NO! — Delwyn_Wild_PlayerDiesHuntress_2 |
No... NO! — Delwyn_Wild_PlayerDiesHuntress_3 |
Spirit's breath... This can't be happenin'... — Delwyn_Wild_PlayerDiesHuntress_4 |
Spirit's breath... This can't be happenin'... — Delwyn_Wild_PlayerDiesHuntress_5 |
Spirit's breath... This can't be happenin'... — Delwyn_Wild_PlayerDiesHuntress_6 |
Get up, will ya? ... Get up! — Delwyn_Wild_PlayerDiesHuntress_7 |
Get up, will ya? ... Get up! — Delwyn_Wild_PlayerDiesHuntress_8 |
Get up, will ya? ... Get up! — Delwyn_Wild_PlayerDiesHuntress_9 |
Not you... Spirit, take me instead! — Delwyn_Wild_PlayerDiesHuntress_10 |
Not you... Spirit, take me instead! — Delwyn_Wild_PlayerDiesHuntress_11 |
Not you... Spirit, take me instead! — Delwyn_Wild_PlayerDiesHuntress_12 |
Damn it all... After everythin'—this can't be how it ends! — Delwyn_Wild_PlayerDiesHuntress_13 |
Damn it all... After everythin'—this can't be how it ends! — Delwyn_Wild_PlayerDiesHuntress_14 |
Damn it all... After everythin'—this can't be how it ends! — Delwyn_Wild_PlayerDiesHuntress_15 |
Try an' keep up! Don't lose sight of it! — Delwyn_Wild_StartHuntFirstTime |
Let's see if you've still got it—keep up! — Delwyn_Wild_StartHuntFirstTimeHuntress |
Straight to it, then! The hunt begins! — Delwyn_Wild_StartHuntFirstNoTalk |
— Delwyn_Greeting_01_01.ogg |
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— Delwyn_Farewell_01_01.ogg |
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Delwyn
Delwyn on Introduction /3
Huntress: You know why I did it—to save our people. |
Delwyn on Azmeri Traditions /5
We always kept to ourselves—never troubled the world, and it never troubled us. Least, not 'til our ancestors took in the Vaal, and folk still bicker over whether that were a mistake. We Azmeri always kept to ourselves—never troubled the world, and it never troubled us. Least, not 'til our ancestors took in the Vaal, and folk still bicker over whether that were a mistake. |
Huntress: I've no love for the Vaal, but if not for their virtue gems, our village would be a smolderin' ruin right now. |
Huntress: You think that preferable? |
Delwyn on Wisp of the Cunning Fox /3
Huntress: Lucky? Speak for yourself. |
Delwyn on Wisp of the Spring Hare /3
Huntress: Lovely. Just what this place needs—more things what won't stay dead. |
Delwyn on Greater Manifestations /5
We've always hunted beasts infused with the Spirit—you know that as well as I do. But lately... I've seen wisps unlike the rest. Older, maybe. Stronger. More potent with the Spirit's power. We Azmeri hunt beasts infused with the Spirit. Always have. But... seems there are some wisps that are different. Older, maybe. More potent with the Spirit's power. |
Huntress: Think the Spirit's trying to tell us somethin'? |
Huntress: I'm here, aren't I? |
Delwyn on The Spirit /7
Seems the Spirit hasn't turned its back on you just yet. I've never known it to manifest so openly. Heard tell of it, aye... but even in the stories, it weren't like this. You've already had your first hunt with the Spirit. Never known it to manifest so openly. Heard tell of it, aye... but even in the stories, it weren't like this. |
Huntress: You think I don't know that? |
Huntress: 'Course I care. What do you think it means? |
Huntress: That's no small task. Far greater than chasing wisps. |
Delwyn on The Spirit /7
I've never known the Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this. I've never known the Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this. |
Huntress: You think I don't know that? |
Huntress: 'Course I care. What do you think it means? |
Huntress: That's no small task. Far greater than chasing wisps. |
Delwyn on Tracking a Wisp /3
Followin' 'em ain't as simple as just keepin' pace. Chase a wisp, you'll find every beast it touches turns meaner, stronger—more ferocious than before. Followin' 'em ain't as simple as just keepin' pace. Chase a wisp, and you'll find every beast it touches turns meaner, stronger—more ferocious than before. |
Huntress: Every beast? Even those it don't possess? |
Delwyn on Forms of the Spirit /3
Huntress: More dangerous prey, then. Fine by me. |
Delwyn on Introduction /1
Delwyn on Doryani /1
Delwyn on Mount Kriar /1
Delwyn on The Snake /1
Delwyn on The Wayward Spear /3
Delwyn on The Wayward Spear /1
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.