Drain Ailments
Category: Drain Ailments
Tier: 3
Support Requirements: +5 Int
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skill Gems /1
| Tier | Gems |
|---|---|
| 1 | Contagion |
From /1
Uncut Support Gem Tier 3
Level Effect /1
| Level | Requires Level | Int |
|---|---|---|
| 1 | 0 | 0 |
Attribute /4
Drain Ailments
| Name | Show Full Descriptions |
|---|---|
| Acronym | Ailment, Consume |
| BaseType | Drain Ailments |
| Class | Support Gems |
| ItemType | Metadata/Items/Gems/SupportGemDrainAilments |
Version history /1
| Version | Changes |
|---|---|
| Version_0.2.0f | * Fixed a bug where Drain Ailments was not granting immunity to the consumed ailment, and was not triggering other consumption effects like Shard Scavenger. * Fixed a bug where Drain Ailments Support would only consume a single copy of the chosen ailment in cases where the target had multiple copies applied to them. |
Drain Ailments
Category: Drain Ailments
Tier: 3
Support Requirements: +5 Int
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /8
Incinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Contagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Essence Drain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Flame Wall
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Tornado
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Profane Ritual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.