Skill Gem /32
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Skill Gem Quality /9
(0—20)% more Damage per Power Charge Consumed
(0—10)% chance to not destroy Consumed Corpse
(0—10)% chance to not destroy Consumed Corpse
Consumes one of each Charge every (0—2.4) seconds
(0—15)% chance to not consume Parried Debuff
+(0—2)% more Elemental Damage per Power Charge Consumed
Consumes all Endurance Charges to increase Warcry duration by (0—20)% per charge
Support Gem /21
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
[DNT] From the Grave Support
Delve Area mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Crawler consumes (20—30)% reduced Sulphite 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 200 | DelveArea | Crawler consumes (30—40)% reduced Sulphite 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 500 | DelveArea | Crawler consumes (40—50)% reduced Sulphite 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 |
Misc mods /13
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | Consumes Frenzy Charges on use | ||
| Necromantic | 1 | Jewel | Prefix | (10—20)% increased Damage if you have Consumed a Corpse Recently Damage | intjewel 1 default 0 |
| Necromantic | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Damage if you have Consumed a Corpse Recently Damage | int_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Recover 2% of maximum Life when you Consume a corpse Life | ||
| 1 | Jewel | Unique | Vaal Skills have (15—20)% chance to regain consumed Souls when used | ||
| of Ulaman | 65 | Abyss | Suffix | (8—12)% increased Skill Speed if you've consumed a Frenzy Charge Recently ulaman Speed | str_armour 0 dex_armour 0 str_dex_armour 0 gloves 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (10—18)% chance for Flasks you use to not consume Charges ulaman | belt 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (10—18)% chance for Charms you use to not consume Charges amanamu | belt 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | (10—15)% chance for Flasks you use to not consume Charges kurgal | belt 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (20—30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailment | ring 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (20—30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailment | ring 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | (20—30)% increased Freeze Buildup if you've consumed an Power Charge Recently kurgal Ailment | ring 1 default 0 kurgal_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Invocated Spells have (10—20)% chance to consume half as much Energy kurgal Caster | amulet 1 default 0 kurgal_mod 1 |
Item /1
Unique /6
+(60—80) to maximum Life
+(40—60) to maximum Mana
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
+(20—30)% to Critical Damage Bonus
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Passive /18
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
+1 to Maximum Frenzy Charges
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
Recover 5% of maximum Mana when you consume a Power Charge
Gain a Power Charge when you consume an Elemental Infusion
Recover 1% of maximum Life per Glory consumed
Skills have a 15% chance to not consume Glory
+10 to Strength
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Ascendancy Passive /6
Ascendancy: Blood Mage
Character: Witch
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





