Skill Gem /48
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Skill Gem Quality /9
(0—20)% more Damage per Power Charge Consumed
(0—10)% chance to not destroy Consumed Corpse
(0—10)% chance to not destroy Consumed Corpse
Consumes one of each Charge every (0—2.4) seconds
Gain Guard equal to (0—1)% of your maximum life per Jade consumed
(0—15)% chance to not consume Parried Debuff
Consumes all Endurance Charges to increase Warcry duration by (0—20)% per charge
Support Gem /34
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
Supports Skills that which Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaCrawler consumes (20—30)% reduced Sulphite
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
200DelveAreaCrawler consumes (30—40)% reduced Sulphite
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
500DelveAreaCrawler consumes (40—50)% reduced Sulphite
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
Misc mods /13
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueConsumes Frenzy Charges on use
Necromantic1JewelPrefix(10—20)% increased Damage if you have Consumed a Corpse Recently Damageintjewel 1
default 0
Necromantic1JewelPrefixSmall Passive Skills in Radius also grant (2—3)% increased Damage if you have Consumed a Corpse Recently Damageint_radius_jewel 1
default 0
1JewelUniqueRecover 2% of maximum Life when you Consume a corpse Life
1JewelUniqueVaal Skills have (15—20)% chance to regain consumed Souls when used
of Ulaman65AbyssSuffix(8—12)% increased Skill Speed if you've consumed a Frenzy Charge Recently ulaman Speedstr_armour 0
dex_armour 0
str_dex_armour 0
gloves 1
default 0
ulaman_mod 1
Ulaman's65AbyssPrefix(10—18)% chance for Flasks you use to not consume Charges ulamanbelt 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(10—18)% chance for Charms you use to not consume Charges amanamubelt 1
default 0
amanamu_mod 1
Kurgal's65AbyssPrefix(10—15)% chance for Flasks you use to not consume Charges kurgalbelt 1
default 0
kurgal_mod 1
Ulaman's65AbyssPrefix(20—30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailmentring 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(20—30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailmentring 1
default 0
amanamu_mod 1
Kurgal's65AbyssPrefix(20—30)% increased Freeze Buildup if you've consumed an Power Charge Recently kurgal Ailmentring 1
default 0
kurgal_mod 1
Kurgal's65AbyssPrefixInvocated Spells have (10—20)% chance to consume half as much Energy kurgal Casteramulet 1
default 0
kurgal_mod 1
Item /1
Omen of Catalysing Exaltation
Stack Size: 1 / 10
While this item is active in your inventory your next
Exalted Orb will consume all Catalyst Quality to increase
the chance of the corresponding type of Modifier
Unique /6
+(60—80) to maximum Life
+(40—60) to maximum Mana
+(5—10)% to all Elemental Resistances
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
Adds (39—48) to (69—79) Physical Damage
+(20—30)% to Critical Damage Bonus
Adds (25—36) to (44—55) Chaos damage
Take 100 Chaos damage per second per Endurance Charge
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Gain (2—3) Life per Enemy Hit with Attacks
(5—10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15—25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5—10)% of Flask's Life Recovery amount
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Surge
(15—20)% increased Attack Speed
Leeches (10—20)% of Physical Damage as Life
Adds (167—201) to (267—333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
Grants Skill: Level 13 Requiem
(250—300)% increased Physical Damage
(10—20)% increased Attack Speed
(40—60)% reduced Reload Speed
Leeches (5—10)% of Physical Damage as Life
(10—20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
enable grand design clip handling [1]
Passive /19
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
20% increased Flask Effect Duration
20% chance for Flasks you use to not consume Charges
10% chance for Flasks you use to not consume Charges
20% increased Life and Mana Recovery from Flasks
Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently
20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
Recover 5% of maximum Mana when you consume a Power Charge
25% chance on Consuming a Shock on an Enemy to reapply it
Invocated Spells have 40% chance to consume half as much Energy
20% increased Attack Damage
Skills deal 8% increased Damage per Combo consumed, up to 40%
20% chance for Charms you use to not consume Charges
Recover 5% of maximum Mana when a Charm is used
Recover 1% of maximum Life per Glory consumed
Skills have a 15% chance to not consume Glory
Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Ascendancy Passive /7
Ascendancy: Deadeye
Character: Ranger
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
Ascendancy: Amazon
Character: Huntress
When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges
When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges
Gain 1 fewer Lightning Surge from Triggering Elemental Surge
Ascendancy: Amazon
Character: Huntress
Grants Skill: Elemental Surge
When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
Ascendancy: Ritualist
Character: Huntress
Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
Ascendancy: Blood Mage
Character: Witch
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way
Ascendancy: Lich
Character: Witch
Spells consume a Power Charge if able to deal 40% more Damage
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
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