Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /22
EnervatingNovaWeaponSkill
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
ValakosLuckLightningCoilSkill
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
ShockGrenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
GhostfuseArrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
SorceressColdSnap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
SorceressEnergyRemnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
LivingBombWeaponSkill
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
RapidShotStormblast
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
RangerShockchainSkill
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
DreadBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
MonkInvokerUnboundAvatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
TimeOfNeedSkill
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
OverwhelmingPressureSkill
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
HeraldOfAgonySkill
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
AtzirisContempt
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
HuntressExtraElements
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
FluttermothSkillIcon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
ExpeditionFrostfireNova
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
ExpeditionRunewordHazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
ExpeditionCracklingBarrier
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Skill Gem Quality /1
TimeOfNeedSkill
Blessing recovers (040) Life and removes Curses and Elemental Ailments
Support Gem /26
ElementalFocusSupport
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
IgniteProliferationSupport
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
WitheringTouchSupport
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
ElectrocuteSupport
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
BlankGreenSupport
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
ElementalDischargeSupport
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
SwiftAfflictionSupport
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
SwiftAfflictionSupport
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
SwiftAfflictionSupport
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
IntenseAgonySupport
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
DrainedAilmentSupport
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
ChaoticFreezeSupport
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
HinderSupport
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
ExpanseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
DerangeSupport
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
ChannellingAilmentThresholdSupport
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
CleansingSupport
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
AcrimonySupport
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
ElementalAssaultSupport
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
CommiserateSupport
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
OlrothsHubris
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Item mods /7
NameLevelPre/SufDescriptionWeight
of the Soul65Suffix(550)% reduced Duration of Ailments on You Physical Elemental Fire Cold Lightning Chaos Ailmentsoul 1
default 0
Katla's45Prefix(2025)% increased Magnitude of Ailments you inflict Damage Ailmentdecay 1
default 0
Katla's75Prefix(2632)% increased Magnitude of Ailments you inflict Damage Ailmentdecay 1
default 0
Katla's45PrefixDamaging Ailments deal damage (813)% fasterdecay 1
default 0
Katla's75PrefixDamaging Ailments deal damage (1420)% fasterdecay 1
default 0
of Decay45Suffix(1019)% increased Duration of Damaging Ailments on Enemies Ailmentdecay 1
default 0
of Decay75Suffix(2030)% increased Duration of Damaging Ailments on Enemies Ailmentdecay 1
default 0
Monsters mods /5
NameLevelPre/SufDescriptionWeight
1UniqueEnemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
1UniqueMonsters have (80100)% increased Ailment Threshold
Monsters have (80100)% increased Stun Threshold
Ox-Touched1Torment50% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
monster additional strength ratio % for armour [100]
Hunted by the Raging Ox1Torment100% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
dropped items are converted to str items [1]
monster additional strength ratio % for armour [100]
Spirit Of The Ox1Torment60% increased Armour
60% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
Map mods /18
NameLevelPre/SufDescriptionWeight
of the Unwavering1SuffixMonsters have (3039)% increased Ailment Threshold
Monsters have (3039)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_low 1
default 0
of the Unwavering1SuffixMonsters have (5059)% increased Ailment Threshold
Monsters have (4049)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_medium 1
default 0
of the Unwavering1SuffixMonsters have (7079)% increased Ailment Threshold
Monsters have (6069)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_high 1
default 0
of the Unwavering1SuffixMonsters have (7079)% increased Ailment Threshold
Monsters have (7079)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_highest 1
default 0
of Overpowering1SuffixMonster have (6079)% increased Elemental Ailment Application
11% more Rarity of Items found in this Area
15% more Waystones found in Area
map_key_low 1
default 0
of Overpowering1SuffixMonster have (8099)% increased Elemental Ailment Application
11% more Rarity of Items found in this Area
15% more Waystones found in Area
map_key_medium 1
default 0
of Overpowering1SuffixMonster have (100119)% increased Elemental Ailment Application
11% more Rarity of Items found in this Area
15% more Waystones found in Area
map_key_high 1
default 0
of Overpowering1SuffixMonster have (120130)% increased Elemental Ailment Application
11% more Rarity of Items found in this Area
15% more Waystones found in Area
map_key_highest 1
default 0
of Insulation1UniqueMonsters have 30% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Cold Lightning Ailment
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Insulation1UniqueMonsters have 50% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Cold Lightning Ailment
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Insulation1UniqueMonsters have 70% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Insulation1UniqueMonsters have 70% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Elemental Fire Cold Lightning Ailment
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Empowered1UniqueMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Empowered1UniqueMonsters have a 10% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
Empowered73UniqueMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
Empowered1UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Empowered1UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Elemental Fire Cold Lightning Ailment
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Empowered78UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
Delve Area mods /6
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have 30% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
52DelveAreaMonsters have 40% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
173DelveAreaMonsters have 50% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
1DelveAreaMonsters have a (1015)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
52DelveAreaMonsters have a (1625)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
173DelveAreaMonsters have a (2635)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Ailment
default 1
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Ailment
default 1
of Insulation46SuffixMonsters have 30% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental Fire Cold Lightning Ailment
default 1
of Insulation73SuffixMonsters have 50% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental Fire Cold Lightning Ailment
default 1
of Insulation78SuffixMonsters have 70% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental Fire Cold Lightning Ailment
default 1
Misc mods /32
NameLevelDomainPre/SufDescriptionWeight
Exploiter's1StrongboxPrefixGuarding Rare Monsters have an additional Ailment Modifierstrongbox_robot_rare_guard 0
strongbox_guarded_by_rares_have_mod 1
strongbox_guarded_by_rares 1
of Ailing1JewelSuffix(515)% increased chance to inflict Ailments Ailmentdexjewel 1
intjewel 1
default 0
Acrimonious1JewelPrefix(515)% increased Magnitude of Ailments you inflict Damage Ailmentdexjewel 1
intjewel 1
default 0
of Enduring1JewelSuffix(1020)% increased Elemental Ailment Threshold Ailmentdexjewel 1
default 0
Rancorous1JewelPrefix(1020)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdexjewel 1
intjewel 1
default 0
of Suffusion1JewelSuffix(510)% increased Duration of Damaging Ailments on Enemies Ailmentdexjewel 1
intjewel 1
default 0
of Decrepifying1JewelSuffixDamaging Ailments deal damage (37)% faster Damage Ailmentdexjewel 1
intjewel 1
default 0
of Inuring1JewelSuffixGain additional Ailment Threshold equal to (515)% of maximum Energy Shield Ailmentintjewel 1
default 0
of Ailing1JewelSuffixNotable Passive Skills in Radius also grant (37)% increased chance to inflict Ailments Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
Acrimonious1JewelPrefixNotable Passive Skills in Radius also grant (37)% increased Magnitude of Ailments you inflict Damage Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
of Enduring1JewelSuffixSmall Passive Skills in Radius also grant (23)% increased Elemental Ailment Threshold Ailmentdex_radius_jewel 1
default 0
Rancorous1JewelPrefixNotable Passive Skills in Radius also grant (510)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
of Suffusion1JewelSuffixNotable Passive Skills in Radius also grant (35)% increased Duration of Damaging Ailments on Enemies Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
of Decrepifying1JewelSuffixNotable Passive Skills in Radius also grant Damaging Ailments deal damage (23)% faster Damage Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
of Inuring1JewelSuffixSmall Passive Skills in Radius also grant Gain additional Ailment Threshold equal to (12)% of maximum Energy Shield Ailmentint_radius_jewel 1
default 0
1JewelUnique10% chance to Avoid Elemental Ailments Elemental Fire Cold Lightning Ailment
Decrepifying1JewelUniqueDamaging Ailments deal damage (46)% faster Damage Ailmentdefault 1
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Attacks Life Attack
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Spells Life Caster
1JewelUnique12% chance to Avoid Elemental Ailments per Grand Spectrum
number of stackable unique jewels [1]
Elemental
1AbyssUniqueConquered Small Passive Skills also grant (36)% increased Elemental Ailment Threshold Elemental Fire Cold Lightning Ailmenthistoric_abyss_jewel_2 1
default 0
1AbyssUnique(48)% increased chance to inflict Ailments Ailmentheart_unique_jewel_suffix 1
default 0
1AbyssUnique(612)% increased Elemental Ailment Threshold Ailmentheart_unique_jewel_suffix 1
default 0
1AbyssUniqueDamaging Ailments deal damage (24)% faster Damage Ailmentheart_unique_jewel_suffix 1
default 0
1AbyssUniqueGain additional Ailment Threshold equal to (410)% of maximum Energy Shield Ailmentheart_unique_jewel_suffix 1
default 0
Lightless1AbyssPrefix(48)% increased Elemental Damage
(48)% increased Magnitude of Ailments you inflict
Damage Elemental Fire Cold Lightning Ailment
strjewel 1
intjewel 1
dexjewel 1
default 0
of Ulaman65AbyssSuffix(1020)% increased Magnitude of Ailments you inflict ulaman Damage Ailmentgloves 1
default 0
ulaman_mod 1
Ulaman's65AbyssPrefix(4064)% increased Magnitude of Damaging Ailments you inflict ulaman Ailmentstaff 1
default 0
ulaman_mod 1
1AbyssPrefix(1020)% increased Duration of Elemental Ailments on Enemies
(100160)% increased Elemental Damage
Damage Elemental
kulemak_abyss_special_prefix 1
default 0
Contaminating1AbyssPrefixMinions have (3545)% increased Magnitude of Damaging Ailments Minionamulet 0
belt 0
breach_desecration 1
default 0
of Imbuing1AbyssSuffix(3040)% increased Magnitude of Elemental Ailments you inflict with Spells Elemental Fire Cold Lightning Casteramulet 0
ring 0
breach_desecration 1
default 0
1ExpeditionRelicPrefixMonsters have 100% increased Elemental Ailment Thresholdexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
Item /15
BodyDex01
Runemastered Armoured Vest
Base Movement Speed: -0.03
Requires: Level 80, 121 Dex
(3040)% increased Elemental Ailment Threshold
BodyDex08
Runeforged Wyrmscale Coat
Base Movement Speed: -0.03
Requires: Level 75, 121 Dex
(3040)% increased Elemental Ailment Threshold
BodyDex01
Runeforged Armoured Vest
Base Movement Speed: -0.03
Requires: Level 73, 121 Dex
(3040)% increased Elemental Ailment Threshold
BodyDex08
Wyrmscale Coat
Base Movement Speed: -0.03
Requires: Level 75, 121 Dex
(3040)% increased Elemental Ailment Threshold
BodyDex01
Armoured Vest
Base Movement Speed: -0.03
Requires: Level 73, 121 Dex
(3040)% increased Elemental Ailment Threshold
BodyDexInt08
Runeforged Austere Garb
Base Movement Speed: -0.03
Requires: Level 80, 67 Dex, 67 Int
(1015)% reduced Elemental Ailment Duration on you
BodyDexInt08
Austere Garb
Base Movement Speed: -0.03
Requires: Level 80, 67 Dex, 67 Int
(1015)% reduced Elemental Ailment Duration on you
NewRune11
Courtesan Mannan's Rune of Cruelty
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 20% increased Magnitude of Damaging Ailments you inflict
Gloves: 15% increased Duration of Damaging Ailments on Enemies
NewRune12
Thane Grannell's Rune of Mastery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
Gloves: 15% increased Duration of Elemental Ailments on Enemies
NewSoulCoreEnergyShield
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
GreaterSoulCoreTriElement
Soul Core of Topotante
Stack Size: 1 / 10
Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances
AmanamusGaze
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Remove a Damaging Ailment when you use a Command Skill
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed except for Sprinting do not apply
SnakeLadyPotion
Venom Draught of the Veil
Right-click to drink the Venom Draught.
Grants 30% increased Elemental Ailment Threshold
ImbuedVerisium
ImbuedVerisiumCyclonic Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (1530)% reduced Slowing Potency of Debuffs on You
Boots: (1519)% increased Skill Effect Duration
Gloves: (2025)% increased Duration of Damaging Ailments on Enemies
Helmet: (3542)% increased Archon Buff duration
SovereignVerisium
SovereignVerisiumPrismatic Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Damage Penetrates (915)% Elemental Resistances
Martial Weapon: (2030)% increased Magnitude of Ailments you inflict
Focus, Staff or Wand: (4050)% increased Exposure Effect
Sceptre: Minions have (4049)% increased Magnitude of Damaging Ailments
Unique /7
KnightErrant
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
(3050)% increased Armour and Evasion
+(3050) to Stun Threshold
+(3050) to Ailment Threshold
YokeOfSuffering
Requires: Level 18
+(3040) to maximum Life
+(1015)% to all Elemental Resistances
(1530)% increased Elemental Damage
Enemies take (1520)% increased Damage for each Elemental Ailment type among
your Ailments on them
(3040)% reduced Duration of Ignite, Shock and Chill on Enemies
WidowsReign
Requires: Level 45, 41 Str, 41 Dex
(100150)% increased Armour and Evasion
+(120200) to maximum Life
+(1723)% to Chaos Resistance
+(200300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
TheInfinitePursuit
Requires: Level 16, 23 Str
10% increased Movement Speed
(100150)% increased Armour
+(80100) to maximum Life
(80100)% increased Chance to be afflicted by Ailments when Hit
25% increased Movement Speed while affected by an Ailment
Plaguefinger
Requires: Level 4, 6 Dex, 6 Int
(3050)% increased Evasion and Energy Shield
(46)% increased Attack Speed
Cannot inflict Elemental Ailments
(2030)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
TheTaming
Requires: Level 42
+(710)% to all Elemental Resistances
+(1020)% to all Elemental Resistances
(1020)% increased Damage for each type of Elemental Ailment on Enemy
Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited, Shocked, and Chilled Ground
Timeless Jewel Passive /6
3% chance to Avoid Elemental Ailments
(810)% chance to Avoid Elemental Ailments
(810)% chance to Avoid being Stunned
Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion
20% chance to Avoid Elemental Ailments
30% increased Mana Regeneration Rate
2% increased Magnitude of Damaging Ailments you inflict per 10 Tribute
1% reduced Duration of Damaging Ailments per 10 Tribute
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
VaalNotable
3% chance to Avoid Elemental Ailmentsvaal_small_attack_dodge
MarakethNotable
10% increased Duration of Elemental Ailments on Enemiesmaraketh_notable_add_ailment_duration
MarakethNotable
10% increased Magnitude of Non-Damaging Ailments you inflictmaraketh_notable_add_ailment_effect

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Ailment

  • Information about ailments is currently unverified and there are conflicting sources. Use with caution.
  • Ailments are status effects that can be applied to enemies through various means
  • The chance to inflict ailments depends on the pre-mitigation damage of the hit and the target's ailment threshold.
  • The ailment threshold is typically equal to a monster's life. It is adjusted for unique monsters such as bosses. Ailment damage can be scaled multiplicatively using ailment effect modifiers or indirectly by scaling the hit damage.

Bleeding: Damaging Physical

  • Deals 70% of base physical hit damage per second for 5 seconds
  • Deals 210% damage while target is moving
  • Only hits to life can inflict bleeding
  • Damage bypasses energy shield
  • Does not stack, but multiple instances can exist with only highest damage instance active
  • Can be aggravated to always treat target as moving

Poison: Damaging Chaos

  • Deals 25% (?) of combined physical and chaos hit damage per second for 2 seconds
  • Default maximum stack size is 1
  • Damage bypasses energy shield

Ignite: Damaging Fire

  • Deals 25% (?) of fire hit damage per second for 4 seconds
  • Does not stack, only highest damage instance is active
  • 25% base chance to apply per 100% of enemy ailment threshold dealt

Shock: Non-damaging Lightning

  • Adds increased damage taken debuff to target
  • Does not stack, only highest effect instance is active
  • 25% base chance to apply per 100% of enemy ailment threshold dealt

Electrocute: Non-damaging Lightning

  • Sets action speed to 0 (immobilizes target)
  • Lightning damage cannot inflict electrocute by default

Chill: Non-damaging Cold

  • Cold damage from hits contributes to Chill Magnitude which slows enemies up to a maximum of 50% Slow (Slow lasts 2 seconds by default)
    • Degree of Chill Magnitude inflicted per hit seems to scale with Cold damage per hit (maybe obvious) and this stacks to 50%.
  • All hits that deal cold damage can Chill, without requiring an explicit chance to inflict, given the magnitude meets a minimum threshold
    • I.e. low damage hits may still fail to Chill.

Freeze: Non-damaging, Buildup Cold

  • Reduces action speed to 0
  • Freeze builds up based on cold damage dealt vs ailment threshold
  • Each freeze increases target's ailment threshold against future freezes

Stun: Non-damaging, Buildup Physical

  • Interrupts target's action when stun buildup exceeds threshold
  • Physical and melee damage have higher stun buildup
  • Portion of buildup counts towards "Heavy Stun" for longer duration
  • Cannot build up stun while target is already stunned

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