Contagion
Tier: 1
Level: (1–20)
Cost: (8–83) Mana
Cast Time: 1.00 sec
Requires: Level (1–90), (4–157) Int
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Deals (2–93.9) Base Chaos Damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff deals 100% more Damage for each
time it has spread, up to 300%
Spread radius is 1.7 metres
Debuff duration is 5 seconds

Additional Effects From Quality:
Contagion targets (0–2) additional Enemies when Cast
Skills can be managed in the Skills Panel.
Version 0.2.0
Contagion
Tier: 1
Level: (1–20)
Cost: (9–95) Mana
Cast Time: 1.00 sec
Requires: Level (1–90), (2–205) Int
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Deals (2–86.7) Base Chaos Damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff deals 100% more Damage for each
time it has spread, up to 300%
Spread radius is 1.7 metres
Debuff duration is 5 seconds

Additional Effects From Quality:
+(0–100)% to maximum Debuff Damage bonus from spreading
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Debuff duration is 5 seconds
Spread radius is 1.7 metres
Debuff deals 100% more Damage for each\ntime it has spread, up to 300%
Modifiers to Spell Damage apply to Debuff's Damage over Time
LevelRequires LevelIntManaBase DamageDeals 2 Base Chaos Damage per second
1048100%, 100%2
2399100%, 100%2.8
361411100%, 100%4.1
4102113100%, 100%5.5
5142815100%, 100%7.2
6183517100%, 100%9.1
7224119100%, 100%11.2
8264822100%, 100%13.7
9315725100%, 100%16.5
10366528100%, 100%19.7
11417432100%, 100%23.4
12468236100%, 100%27.6
13529240100%, 100%32.5
145810345100%, 100%38
156411350100%, 100%44.4
166611655100%, 100%51.7
177212661100%, 100%60.1
187813768100%, 100%69.8
198414775100%, 100%81
209015783100%, 100%93.9
2192100%, 100%108.8
22101100%, 100%126.1
23112100%, 100%146.1
24123100%, 100%169.2
25135100%, 100%196.2
26148100%, 100%227.5
27162100%, 100%263.9
28178100%, 100%306.4
29195100%, 100%356.1
30213100%, 100%414.2
31233100%, 100%482.2
32254100%, 100%562
33278100%, 100%655.7
34303100%, 100%766
35330100%, 100%896
36360100%, 100%1049.4
37392100%, 100%1230.7
38427100%, 100%1445.5
39464100%, 100%1700.1
40505100%, 100%2002.6
Attribute /8

Contagion

NameShow Full Descriptions
AcronymModifiers
BaseType Contagion
Class Skill Gems
TargetTypesGround, Enemy, , ,
TypeSpell, Area, Duration, Trappable, Totemable, DamageOverTime, Chaos, Multicastable, Triggerable, Mineable, DegenOnlySpellDamage, Unleashable, AreaSpell, UsableWhileMoving, NoAttackInPlace
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemContagion
ActiveSkillsCodecontagion
Contagion
Tier: 1
Level: (1–20)
Cost: (8–83) Mana
Cast Time: 1.00 sec
Requires: Level (1–90), (4–157) Int
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Deals (2–93.9) Base Chaos Damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff deals 100% more Damage for each
time it has spread, up to 300%
Spread radius is 1.7 metres
Debuff duration is 5 seconds
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
pvp skill dot attack time override ms [10000]

Additional Effects From Quality:
Contagion targets (0–2) additional Enemies when Cast
Skills can be managed in the Skills Panel.
Microtransactions /6
Arcane Contagion Effect
Your Contagion becomes a blue arcane effect.
Celestial Contagion Effect
Your Contagion becomes a Celestial Effect.
Project Contagion Effect
Your Contagion becomes a Project Effect.
Scientist Contagion Effect
Your Contagion becomes a Scientist Effect.
Sunprism Contagion Effect
Your Contagion becomes a Sunprism Effect.
Delirium Contagion Effect
Your Contagion becomes a Delirium Effect.
Supported By /40
  • Active Type: Spell, Area, Duration, Trappable, Totemable, DamageOverTime, Chaos, Multicastable, Triggerable, Mineable, DegenOnlySpellDamage, Unleashable, AreaSpell, UsableWhileMoving, NoAttackInPlace
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger at the cost of damage.
    Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Brutality I
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Brutality II
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Brutality III
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Unleash
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Hourglass
    Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Minion Pact I
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Minion Pact II
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Armour Demolisher I
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Armour Demolisher II
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Uruk's Smelting
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Chaos Mastery
    Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
    Swift Affliction I
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    Swift Affliction II
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    Swift Affliction III
    Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    Intense Agony
    Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
    Drain Ailments
    Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
    Chaotic Freeze
    Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Zenith I
    Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.
    Zenith II
    Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana, and Recoup a portion of Skill costs as Mana. Does not modify Skills used by Minions.
    Derange
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    Acrimony
    Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Varashta's Blessing
    Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
    Contagion
    Debuff inflicts [Chaos] damage over time
    base_chaos_damage_taken_per_minute
    Attribute /4

    contagion

    NameShow Full Descriptions
    BuffIcon
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID3
    Codebase chaos damage taken per minute
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Edit

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