Profane Ritual
Tier: 7
Level: (1–20)
Cost: (6–65) Mana
Cast Time: 1.00 sec
Requires: Level (1–90), (4–157) Int
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Deals (13.5–652.2) Base Chaos Damage per second
Limit 5 active rituals
Modifiers to Spell Damage apply to Debuff's Damage over Time
Ritual radius is 2.2 metres
Ritual duration is 2 seconds

Additional Effects From Quality:
(0–10)% chance to not destroy Consumed Corpse
Skills can be managed in the Skills Panel.
Version 0.2.0
Profane Ritual
Tier: 7
Level: (1–20)
Cost: (7–74) Mana
Cast Time: 1.00 sec
Requires: Level (1–90), (2–205) Int
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Deals (13.5–602) Base Chaos Damage per second
Limit 5 active rituals
Modifiers to Spell Damage apply to Debuff's Damage over Time
Ritual radius is 2.2 metres
Ritual duration is 2 seconds

Additional Effects From Quality:
(0–20)% chance to not destroy Consumed Corpse
Skills can be managed in the Skills Panel.
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      Level Effect /40
      Implicit
      Ritual duration is 2 seconds
      Limit 5 active rituals
      Ritual radius is 2.2 metres
      Modifiers to Spell Damage apply to Debuff's Damage over Time
      Level
      Requires Level
      Int
      Mana
      Base Damage
      Deals 13.5 Base Chaos Damage per second
      1046100%, 100%13.5
      2397100%, 100%19.6
      36148100%, 100%28.4
      4102110100%, 100%38.4
      5142811100%, 100%49.9
      6183513100%, 100%63
      7224115100%, 100%78
      8264817100%, 100%95.1
      9315719100%, 100%114.7
      10366522100%, 100%137
      11417425100%, 100%162.6
      12468228100%, 100%192
      13529231100%, 100%225.5
      145810335100%, 100%264.1
      156411339100%, 100%308.3
      166611643100%, 100%359.1
      177212648100%, 100%417.6
      187813753100%, 100%485
      198414759100%, 100%562.6
      209015765100%, 100%652.2
      2171100%, 100%755.7
      2279100%, 100%875.5
      2387100%, 100%1014.3
      2495100%, 100%1175.2
      25105100%, 100%1362.2
      26115100%, 100%1579.6
      27126100%, 100%1832.8
      28138100%, 100%2128.1
      29151100%, 100%2472.9
      30166100%, 100%2876.2
      31181100%, 100%3348.6
      32198100%, 100%3902.7
      33216100%, 100%4553.7
      34236100%, 100%5319.6
      35257100%, 100%6222.2
      36280100%, 100%7287.5
      37305100%, 100%8546.8
      38332100%, 100%10037.9
      39361100%, 100%11806.4
      40393100%, 100%13907.2
      Attribute /7

      Profane Ritual

      Name
      Show Full Descriptions
      AcronymAilment, Bleeding, Ritual, Electrocution
      BaseType Profane Ritual
      Class Skill Gems
      TargetTypesCorpse, ,
      TypeSpell, Chaos, Duration, Area, DamageOverTime, Multicastable, Cascadable, Triggerable, DegenOnlySpellDamage, Unleashable, AreaSpell, UsableWhileMoving, TargetsDestructibleCorpses, Limit, GeneratesCharges, CreatesGroundRune, NoAttackInPlace
      ItemTypeMetadata/Items/Gem/SkillGemProfaneRitual
      ActiveSkillsCoderitual_of_power
      Profane Ritual
      Tier: 7
      Level: (1–20)
      Cost: (6–65) Mana
      Cast Time: 1.00 sec
      Requires: Level (1–90), (4–157) Int
      Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
      Deals (13.5–652.2) Base Chaos Damage per second
      Limit 5 active rituals
      Modifiers to Spell Damage apply to Debuff's Damage over Time
      Ritual radius is 2.2 metres
      Ritual duration is 2 seconds
      can perform skill while moving [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [50]

      Additional Effects From Quality:
      (0–10)% chance to not destroy Consumed Corpse
      Skills can be managed in the Skills Panel.
      Supported By /50
    • Active Type: Spell, Chaos, Duration, Area, DamageOverTime, Multicastable, Cascadable, Triggerable, DegenOnlySpellDamage, Unleashable, AreaSpell, UsableWhileMoving, TargetsDestructibleCorpses, Limit, GeneratesCharges, CreatesGroundRune, NoAttackInPlace
    • Magnified Area I
      Supports any skill with an area of effect, making it larger.
      Magnified Area II
      Supports any skill with an area of effect, making it larger at the cost of damage.
      Rapid Casting I
      Supports Spells, causing them to cast faster.
      Rapid Casting II
      Supports Spells, causing them to cast faster.
      Rapid Casting III
      Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
      Concentrated Area
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Spell Echo
      Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
      Brutality I
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      Brutality II
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      Brutality III
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
      Arcane Surge
      Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
      Unleash
      Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
      Compressed Duration I
      Supports any skill that has a duration making that duration shorter.
      Compressed Duration II
      Supports any skill that has a duration making that duration shorter.
      Prolonged Duration I
      Supports any skill that has a duration, making that duration longer.
      Prolonged Duration II
      Supports any skill that has a duration, making that duration longer.
      Overabundance I
      Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
      Overabundance II
      Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
      Overabundance III
      Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
      Hourglass
      Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
      Mobility
      Supports skills that can be used while moving, allowing you to move faster while using them.
      Corpse Conservation
      Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
      Minion Pact I
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Minion Pact II
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Charge Profusion I
      Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
      Charge Profusion II
      Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
      Armour Demolisher I
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Armour Demolisher II
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Uruk's Smelting
      Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
      Chaos Mastery
      Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
      Swift Affliction I
      Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
      Swift Affliction II
      Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
      Swift Affliction III
      Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
      Intense Agony
      Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
      Drain Ailments
      Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
      Chaotic Freeze
      Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
      Slow Potency
      Supports any skill, causing inflicted Slows to be more powerful.
      Spell Cascade
      Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
      Burning Inscription
      Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
      Potent Exposure
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Considered Casting
      Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
      Expanse
      Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Zenith I
      Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.
      Zenith II
      Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana, and Recoup a portion of their Mana cost. Does not modify Skills used by Minions.
      Derange
      Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
      Acrimony
      Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
      Deliberation
      Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
      Inhibitor
      Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
      Zarokh's Refrain
      Supports Spells that affect an area around you or a target location. Supported Spells echo twice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
      Varashta's Blessing
      Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
      Profane Ritual Monster /1
      Name
      Modifiers
      Spectre
      Ciara, the Curse Weavermonster dropped item rarity +% [1500]Y
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