Profane Ritual
Tier: 7
Level: (1–20)
Cost: (7–74) Mana
Cast Time: 1.00 sec
Requires: Level (1–90), (1–205) Int
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Deals (13–435.1) Base Chaos Damage per second
Limit 5 active rituals
Modifiers to Spell Damage apply to Debuff's Damage over Time
Ritual radius is 1.8 metres
Ritual duration is 2 seconds

Additional Effects From Quality:
Corpses consumed by Supported Skills have (0–20)% chance to not be destroyed
Skills can be managed in the Skills Panel.
Level Effect /40
LevelRequires LevelIntCostBase DamageDeals 13 Base Chaos Damage per second
1017100%, 100%13
2398100%, 100%17.8
36169100%, 100%24.6
4102510100%, 100%32.3
5143411100%, 100%41.1
6184313100%, 100%50.9
7225214100%, 100%62
8266116100%, 100%74.5
9317219100%, 100%88.6
10368321100%, 100%104.5
11419524100%, 100%122.4
124610627100%, 100%142.6
135211931100%, 100%165.5
145813335100%, 100%191.2
156414640100%, 100%220.4
166615145100%, 100%253.3
177216451100%, 100%290.6
187817858100%, 100%332.9
198419165100%, 100%380.8
209020574100%, 100%435.1
2184100%, 100%496.8
2295100%, 100%567
23107100%, 100%646.8
24122100%, 100%737.7
25138100%, 100%841.4
26156100%, 100%959.7
27176100%, 100%1094.8
28200100%, 100%1249.4
29226100%, 100%1426.4
30256100%, 100%1629.4
31290100%, 100%1862.2
32328100%, 100%2129.8
33371100%, 100%2437.6
34420100%, 100%2792.1
35475100%, 100%3200.8
36538100%, 100%3672.8
37609100%, 100%4218.3
38689100%, 100%4849.7
39780100%, 100%5581.5
40883100%, 100%6430.6
Attribute /7

Profane Ritual

KeyValue
AcronymRitual, Limit
BaseType Profane Ritual
Class Skill Gems
TargetTypesCorpse, ,
TypeSpell, Chaos, Duration, Area, DamageOverTime, Multicastable, Cascadable, Triggerable, DegenOnlySpellDamage, CanRapidFire, AreaSpell, Nonpathing, TargetsDestructibleCorpses, Limit, GeneratesCharges, CreatesGroundRune
ItemTypeMetadata/Items/Gem/SkillGemProfaneRitual
ActiveSkillsCoderitual_of_power
Profane Ritual
Tier: 7
Level: (1–20)
Cost: (7–74) Mana
Cast Time: 1.00 sec
Requires: Level (1–90), (1–205) Int
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Deals (13–435.1) Base Chaos Damage per second
Limit 5 active rituals
Modifiers to Spell Damage apply to Debuff's Damage over Time
Ritual radius is 1.8 metres
Ritual duration is 2 seconds
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

Additional Effects From Quality:
Corpses consumed by Supported Skills have (0–20)% chance to not be destroyed
Skills can be managed in the Skills Panel.
Supported By /28
  • Active Type: Spell, Chaos, Duration, Area, DamageOverTime, Multicastable, Cascadable, Triggerable, DegenOnlySpellDamage, CanRapidFire, AreaSpell, Nonpathing, TargetsDestructibleCorpses, Limit, GeneratesCharges, CreatesGroundRune
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Spell Echo
    Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
    Brutality
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Unleash
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Overabundance
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Hourglass
    Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Corpse Conservation
    Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
    Minion Pact
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Profusion
    Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Chaos Mastery
    Supports Chaos skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Intense Agony
    Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
    Drain Ailments
    Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
    Chaotic Freeze
    Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
    Hinder
    Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Spell Cascade
    Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
    Burning Inscription
    Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Edit

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