IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Dual Wielding
Dual Wielding refers to using two Martial Weapons, one in each hand.
Skill Gem /20
BruteLeapSlam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
BruteHeavyStrike
Strike with a forceful blow, knocking enemies back and weakening their Armour.
BruteEarthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
BruteSunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
BruteEarthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
BruteBoneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
BruteVolcanicFissure
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
BruteDoubleSlam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
BrutePerfectStrike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
BruteMoltenBlast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
BruteHammerOfTheGods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BruteStampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
DualWieldSwordDefaultSkill
Strike with your Swords.
DualWieldAxeDefaultSkill
Strike with your Axes.
DualWieldMaceDefaultSkill
Strike with your Maces.
DualWieldClawDefaultSkill
Strike with your Claws.
TwoHandDaggerDefaultSkill
Strike with your Daggers.
WarriorForgeHammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
Gladiator's1JewelUnique(12—14)% increased Attack Damage while Dual Wielding Damage Attackshield_mod 0
two_handed_mod 0
not_int 1
default 0
Sorcerer's1JewelUnique(14—16)% increased Spell Damage while Dual Wielding Damage Castershield_mod 0
two_handed_mod 0
not_int 0
default 1
Harmonic1JewelUnique(4—6)% increased Attack Speed while Dual Wielding Attack Speedshield_mod 0
two_handed_mod 0
default 1
Resonant1JewelUnique(3—5)% increased Cast Speed while Dual Wielding Caster Speedshield_mod 0
two_handed_mod 0
not_int 0
default 1
Technical1JewelUnique(14—18)% increased Attack Critical Hit Chance while Dual Wielding Attack Criticalshield_mod 0
two_handed_mod 0
not_int 1
default 0
Puncturing1JewelUnique+(15—18)% to Critical Damage Bonus while Dual Wielding Damage Attack Criticalshield_mod 0
two_handed_mod 0
not_int 1
default 0
Parrying1JewelUnique+1% Chance to Block Attack Damage while Dual Wieldingstaff 0
two_handed_mod 0
shield_mod 0
default 1
Passive /2
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
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