Dual Wielding
Dual Wielding refers to using two Martial Weapons, one in each hand.
Skill Gem /17
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Strike with your Swords.
Strike with your Axes.
Strike with your Maces.
Strike with your Claws.
Strike with your Daggers.
Misc mods /8
Name
Level
Domain
Pre/Suf
Description
Weight
Gladiator's1JewelUnique(12–14)% increased Attack Damage while Dual Wielding damage attack
Sorcerer's1JewelUnique(14–16)% increased Spell Damage while Dual Wielding damage caster
Harmonic1JewelUnique(4–6)% increased Attack Speed while Dual Wielding attack speed
Resonant1JewelUnique(3–5)% increased Cast Speed while Dual Wielding caster speed
Technical1JewelUnique(14–18)% increased Attack Critical Hit Chance while Dual Wielding attack critical
Puncturing1JewelUnique+(15–18)% to Critical Damage Bonus while Dual Wielding damage attack critical
Parrying1JewelUnique+1% Chance to Block Attack Damage while Dual Wielding
Dissipating1JewelUnique+1% Chance to Block Spell Damage while Dual Wielding
Passive /2
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
6% increased Attack Speed while Dual Wielding
15% increased Attack Critical Hit Chance while Dual Wielding
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