MartialWeapon Ref /103
+(15–25) to Evasion Rating
(10–15)% increased Critical Damage Bonus

Stack Size: 1 / 20
Improves the quality of a martial weapon

Stack Size: 1 / 20
Adds a Rune Socket to a Martial Weapon, wand, staff or Armour

Stack Size: 1 / 10

Stack Size: 1 / 10

Stack Size: 1 / 10

Stack Size: 1 / 10

Stack Size: 1 / 10

Stack Size: 1 / 10

Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier

Stack Size: 1 / 10

Stack Size: 1 / 10

Stack Size: 1 / 10
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +30 to maximum Life
Wand or Staff: +30 to maximum Energy Shield
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Gain 20 Life per Enemy Killed
Armour: Regenerate 0.3% of maximum Life per second
Wand or Staff: 15% increased Energy Shield Recharge Rate
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Gain 16 Mana per Enemy Killed
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 20% increased Mana Regeneration Rate
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Lesser Desert Rune
Stack Size: 1 / 10
Lesser Glacial Rune
Stack Size: 1 / 10
Lesser Storm Rune
Stack Size: 1 / 10
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Lesser Body Rune
Lesser Mind Rune
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapons: Gain 10 Life per Enemy Killed
Armour: Regenerate 0.25% of maximum Life per second
Wand or Staff: 12% increased Energy Shield Recharge Rate
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapons: Gain 8 Mana per Enemy Killed
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Regeneration Rate
Lesser Stone Rune
Stack Size: 1 / 10
Lesser Vision Rune
Stack Size: 1 / 10
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Iron Rune
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +40 to maximum Life
Wand or Staff: +35 to maximum Energy Shield
Greater Mind Rune
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 30 Life per Enemy Killed
Armour: Regenerate 0.35% of maximum Life per second
Wand or Staff: 18% increased Energy Shield Recharge Rate
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 24 Mana per Enemy Killed
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 24% increased Mana Regeneration Rate
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Rune of Nobility
Stack Size: 1 / 10
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Fenumus' Rune of Agony
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Thane Leld's Rune of Spring
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Thruldana
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: 25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
Targets can be affected by +1 of your Poisons at the same time
Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Xopec's Soul Core of Power
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Citaqualotl's Soul Core of Foulness
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Tacati
Stack Size: 1 / 10
Soul Core of Opiloti
Stack Size: 1 / 10
Place into an empty Rune Socket in a Weapon or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapons: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
Place into an empty Rune Socket in a Weapon or a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Zalatl
Stack Size: 1 / 10
Martial Weapons: Recover 2% of maximum Mana on Kill
Helmets: 3% increased maximum Mana
Place into an empty Rune Socket in a Weapon or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Citaqualotl
Stack Size: 1 / 10
Soul Core of Puhuarte
Stack Size: 1 / 10
Place into an empty Rune Socket in a Weapon or a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Tzamoto
Stack Size: 1 / 10
Place into an empty Rune Socket in a Weapon or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Xopec
Stack Size: 1 / 10
Place into an empty Rune Socket in a Weapon or a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Place into an empty Rune Socket in a Weapon or a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Topotante
Stack Size: 1 / 10
Place into an empty Rune Socket in a Weapon or a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Quipolatl
Stack Size: 1 / 10
Place into an empty Rune Socket in a Weapon or a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Ticaba
Stack Size: 1 / 10
Place into an empty Rune Socket in a Weapon, a Body Armour or a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Zantipi
Stack Size: 1 / 10
25% increased Damage with One Handed Weapons
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
25% more Skill Speed while Off Hand is empty and you have
a One-Handed Martial Weapon equipped in your Main Hand
a One-Handed Martial Weapon equipped in your Main Hand
Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Dual Wielding
Dual Wielding refers to using two Martial Weapons, one in each hand.
Artificer's Orb
Adds a Rune Socket to a Martial Weapon or Armour
Quality
Quality grants small bonuses to an item depending on the type of item.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Dance with Death
25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand.
Default Attack
Default Attacks are the innate Attack skills provided by Martial Weapons, and the innate Unarmed Attack skill "Punch".
The skill level of your Default Attacks is determined by your character level, and in turn determines the Attack Damage scaling of the skill, which is the percentage of your Weapon's damage the Default Attack deals.
The skill level of your Default Attacks is determined by your character level, and in turn determines the Attack Damage scaling of the skill, which is the percentage of your Weapon's damage the Default Attack deals.
Default Attack Damage
Your Default Attack Damage is the expected damage of a Default Attack, and is determined by the damage of your Weapon and an Attack Damage scaling value based on your character level.
Your Default Attacks will always deal Default Attack Damage unless modifiers are applied to change their damage or skill level.
Some Attack skills provided by Support Gems do not determine their Attack Damage scaling from skill level, but instead deal a percentage of Default Attack Damage.
Your Default Attacks will always deal Default Attack Damage unless modifiers are applied to change their damage or skill level.
Some Attack skills provided by Support Gems do not determine their Attack Damage scaling from skill level, but instead deal a percentage of Default Attack Damage.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.