MartialWeapon Ref /42
Martial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
+(15—25) to Evasion Rating
Adds (3—5) to (8—10) Physical Damage to Attacks
(10—15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
Artificer's Orb
Stack Size: 1 / 20
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
Vaal Infuser
Stack Size: 1 / 10
Improves the quality of a Martial Weapon, Caster Weapon or Armour
above 20% with a chance of Corrupting it
Lesser Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4—6) to (7—11) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5—8) to (10—15) Physical Damage
Lesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4—6) to (7—10) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6—9) to (10—16) Fire Damage
Lesser Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3—5) to (6—9) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (5—8) to (9—14) Cold Damage
Lesser Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (13—19) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1—2) to (19—27) Lightning Damage
Lesser Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(61—84) to Accuracy Rating
Lesser Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (11—13)% increased Attack Speed
Bow or Crossbow: (8—10)% increased Attack Speed
Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10—15) to (18—26) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14—21) to (25—37) Physical Damage
Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20—24) to (32—37) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30—37) to (45—56) Fire Damage
Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (17—20) to (26—32) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (25—30) to (38—46) Cold Damage
Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1—3) to (55—60) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1—4) to (80—88) Lightning Damage
Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(124—167) to Accuracy Rating
Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (17—19)% increased Attack Speed
Bow or Crossbow: (11—13)% increased Attack Speed
Greater Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16—24) to (28—42) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23—35) to (39—59) Physical Damage
Greater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35—44) to (56—71) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56—70) to (84—107) Fire Damage
Greater Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (31—38) to (47—59) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (46—57) to (70—88) Cold Damage
Greater Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1—6) to (85—107) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1—8) to (128—162) Lightning Damage
Greater Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon, Gloves or Quiver: +(237—346) to Accuracy Rating
Greater Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (23—25)% increased Attack Speed
Bow or Crossbow: (14—16)% increased Attack Speed
Perfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Physical Damage
Perfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Fire Damage
Perfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Cold Damage
Perfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Lightning Damage
Perfect Essence of Battle
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +3 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +5 to Level of all Attack Skills
Perfect Essence of Haste
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (20—25)% chance to gain Onslaught on Killing Hits with this Weapon
Lesser Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.51—2.1)% to Critical Hit Chance
Focus or Wand: (34—39)% increased Critical Hit Chance for Spells
Staff: (50—59)% increased Critical Hit Chance for Spells
Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.11—2.7)% to Critical Hit Chance
Focus or Wand: (40—46)% increased Critical Hit Chance for Spells
Staff: (60—69)% increased Critical Hit Chance for Spells
Greater Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.11—3.8)% to Critical Hit Chance
Focus or Wand: (47—53)% increased Critical Hit Chance for Spells
Staff: (70—79)% increased Critical Hit Chance for Spells
25% increased Damage with One Handed Weapons
Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
25% more Skill Speed while Off Hand is empty and you have
a One-Handed Martial Weapon equipped in your Main Hand
Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Dual Wielding
Dual Wielding refers to using two Martial Weapons, one in each hand.
Artificer's Orb
Adds an Augment Socket to a Martial Weapon or Armour
Quality
Quality grants small bonuses to an item depending on the type of item, up to a maximum.

Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Dance with Death
25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand.
Default Attack
Default Attacks are the innate Attack skills provided by Martial Weapons, and the innate Unarmed Attack skill "Punch".

The skill level of your Default Attacks is determined by your character level, and in turn determines the Attack Damage scaling of the skill, which is the percentage of your Weapon's damage the Default Attack deals.

Default Attacks never have any cost.
Default Attack Damage
Your Default Attack Damage is the expected damage of a Default Attack, and is determined by the damage of your Weapon and an Attack Damage scaling value based on your character level.

Your Default Attacks will always deal Default Attack Damage unless modifiers are applied to change their damage or skill level.

Some Attack skills provided by Support Gems do not determine their Attack Damage scaling from skill level, but instead deal a percentage of Default Attack Damage.
Base Skill Attack Time
This refers to the base amount of time to perform an Attack Skill, accounting only for the Attacks per Second value of the relevant Weapon and the percentage of Base Attack Speed listed on the Attack gem.
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.