Far Shot
Ascendancy: Deadeye
Character: Ranger
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Far Shot Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyRanger1Notable2_1 |
| Icon | Art/2DArt/SkillIcons/passives/DeadEye/DeadeyeDealMoreProjectileDamageFarAway.png |
| AscendancyID | Deadeye |
| PassiveSkillsHash | 59542 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Far Shot
Far Shot stat, Damage
damage_+%
monster_reverse_point_blank_damage_-%_at_minimum_range
Attribute /5
farshot
| Name | Show Full Descriptions |
|---|---|
| Acronym | Hit, Glory, Projectile, Hits, Banner |
| IsRemovable | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | monster reverse point blank damage -% at minimum range |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
All Damage
| Code | damage +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.