Far Shot
Ascendancy: Deadeye
Character: Ranger
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Far Shot Attr /15
NameShow Full Descriptions
IDAscendancyRanger1Notable2_1
IconArt/2DArt/SkillIcons/passives/DeadEye/DeadeyeDealMoreProjectileDamageFarAway.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDDeadeye
PassiveSkillsHash59542
Far Shot
Far Shot stat, Damage
damage_+%
monster_reverse_point_blank_damage_-%_at_minimum_range
Attribute /4

farshot

KeyValue
IsRemovable1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID2
Codemonster reverse point blank damage -% at minimum range
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
All Damage
Codedamage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage