Skill Speed
4% increased Skill Speed
Skill Speed Attr /4
NameShow Full Descriptions
IDattack_speed25
IconArt/2DArt/SkillIcons/passives/Harrier.png
PassiveSkillsHash10364
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Skill Speed
4% increased Skill Speed
Skill Speed Attr /4
NameShow Full Descriptions
IDattack_speed27
IconArt/2DArt/SkillIcons/passives/Harrier.png
PassiveSkillsHash42857
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Skill Speed
3% increased Skill Speed
Skill Speed Attr /4
NameShow Full Descriptions
IDattack_speed46
IconArt/2DArt/SkillIcons/passives/Harrier.png
PassiveSkillsHash14725
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Skill Speed
3% increased Skill Speed
Skill Speed Attr /4
NameShow Full Descriptions
IDattack_speed47
IconArt/2DArt/SkillIcons/passives/Harrier.png
PassiveSkillsHash32545
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Skill Speed
3% increased Skill Speed
Skill Speed Attr /4
NameShow Full Descriptions
IDattack_speed53
IconArt/2DArt/SkillIcons/passives/attackspeed.png
PassiveSkillsHash26798
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
SkillSpeed Ref /41
Skill Speed
Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to Attack Speed, Cast Speed, Warcry Speed, and similar stats.
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
Share Charges with Allies in your Presence
+(20—30) to maximum Energy Shield
(15—30)% increased Skill Speed
(20—30)% increased Critical Hit Chance
(30—50)% increased Damage
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
(10—15)% increased Skill Speed
(100—150)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 20% more Damage
(15—30)% increased Movement Speed
(100—150)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
+(20—30)% to Cold Resistance
(5—10)% increased Skill Speed
+(10—20) to Dexterity
(25—35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
Greater Rune of Alacrity
Stack Size: 1 / 10
Armour: Debuffs on you expire 8% faster
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Armour: 15% increased Elemental Ailment Threshold
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Druid: 10% increased Critical Hit Chance while Shapeshifted
Druid: 8% increased Skill Speed while Shapeshifted
5% increased Skill Speed
15% increased Mana Regeneration Rate
6% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
3% increased Movement Speed
10% increased Skill Speed
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
Ascendancy: Tactician
Character: Mercenary
+1 to maximum number of Summoned Totems
Skills used by Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
is focused totem [1]
Character: Mercenary
Skills deal 20% increased Damage per Connected Red Support Gem
Skills have 6% increased Skill Speed per Connected Green Support Gem
Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem
Ascendancy: Amazon
Character: Huntress
20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
Onslaught
Onslaught grants 20% increased Skill Speed and 10% increased movement speed.
Unless specified, Onslaught lasts 4 seconds.
Druidic Prowess
Druidic Prowess is a stacking Buff which grants 10% increased Skill Speed and causes Hits with Spell Damage to grant 3 Rage per stack for 10 seconds. Each stack has an independent duration. Maximum 3 stacks.
Tailwind
Tailwind is a stacking Buff which grants 1% increased movement speed, 2% increased Skill Speed, 10% increased Evasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks.
Dance with Death
25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand.
Soul Eater
Gain 1% increased Skill Speed for 4 seconds when an enemy dies in your Presence, stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.
Monster Soul Eater
Monsters with Soul Eater gain 1% increased Skill Speed and 1% less damage taken for 4 seconds when a monster dies in their Presence, stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.
Spirit Of The Wolf
Players possessed by the Spirit Of The Wolf have 50% chance to Maim on Attack Hit, 30% increased Skill Speed, 15% increased Movement Speed and Break Armour equal to 10% of Hit Damage dealt.
Players will also periodically summon a spiritual Wolf which uses a dash attack.
Spirit Of The Stag
Players possessed by the Spirit Of The Stag have +30% to all Elemental Resistances, 30% increased Skill Speed, 15% increased Movement Speed and Gain 20% of Damage as Extra Lightning Damage.
Players will also periodically summon a spiritual Stag that calls down Lightning bolts.
Spirit Of The Cat
Players possessed by the Spirit Of The Cat have 60% increased Evasion Rating, 100% increased Critical Hit chance, 30% increased Skill Speed and 15% increased Movement Speed.
Players will also periodically summon a ravaging flurry of spiritual Cats.
Periodically Enrages
Monster periodically Enrages; gaining 30% increased Damage, 25% increased Skill and Movement Speed and 33% less damage taken for 5 seconds every 10 seconds.
Enraged
Monster is Enraged; gaining 30% increased Damage, 25% increased Skill and Movement Speed and 33% less damage taken.
Embankment Auras
Totems you place which grant Embankment Auras give a different Aura Buff to Players in range depending on the kind of Totem, as follows:

Artillery Ballista grants 20% increased Skill Speed.

Siege Ballista grants 25% more Damage against Immobilised Enemies.

Mortar Cannon grants 25% of Damage Gained as extra Fire.

Shockwave Totem grants 30% increased Area of Effect.

Ancestral Warrior Totem grants 40% increased Glory Generation.

Dark Effigy grants 40% increased Damage over Time.

Spell Totem grants 50% increased Critical Hit Chance.
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