Deadeye Ascendancy /16
Ascendancy: Deadeye
Character: Ranger
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Speed
Ascendancy: Deadeye
Character: Ranger
4% increased Skill Speed
Ascendancy: Deadeye
Character: Ranger
25% increased Frenzy Charge Duration
Ascendancy: Deadeye
Character: Ranger
12% increased Effect of your Mark Skills
Ascendancy: Deadeye
Character: Ranger
12% increased Accuracy Rating
Ascendancy: Deadeye
Character: Ranger
Skills fire an additional Projectile
Ascendancy: Deadeye
Character: Ranger
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Ascendancy: Deadeye
Character: Ranger
Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Ascendancy: Deadeye
Character: Ranger
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Ascendancy: Deadeye
Character: Ranger
3% less Damage taken per Tailwind
Ascendancy: Deadeye
Character: Ranger
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Ascendancy: Deadeye
Character: Ranger
Grants Skill: Called Shots
Ascendancy: Deadeye
Character: Ranger
Apply 5 Critical Weakness to Enemies when Consuming a Mark on them
Deadeye
Ascendancy: Deadeye
Character: Ranger
Deadeye Attr /5
NameShow Full Descriptions
IDAscendancyRanger1Start
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDDeadeye
PassiveSkillsHash46990
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
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