Called Shots
Level: (1—20)
Requires: Level (1—90)
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
Called Shots
Applies a socketed Mark to 1 Enemy every five seconds
Applies socketed Marks to Enemies within 10 metres

Additional Effects From Quality:
Applies socketed Marks to Enemies within (0—0.4) metres
Support
Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Level Effect /40
Implicit
Applies socketed Marks to Enemies within 10 metres
Applies a socketed Mark to 1 Enemy every five seconds
Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
LevelRequires LevelBase Damage
10100%, 100%, 100%
23100%, 100%, 100%
36100%, 100%, 100%
410100%, 100%, 100%
514100%, 100%, 100%
618100%, 100%, 100%
722100%, 100%, 100%
826100%, 100%, 100%
931100%, 100%, 100%
1036100%, 100%, 100%
1141100%, 100%, 100%
1246100%, 100%, 100%
1352100%, 100%, 100%
1458100%, 100%, 100%
1564100%, 100%, 100%
1666100%, 100%, 100%
1772100%, 100%, 100%
1878100%, 100%, 100%
1984100%, 100%, 100%
2090100%, 100%, 100%
21100%, 100%, 100%
22100%, 100%, 100%
23100%, 100%, 100%
24100%, 100%, 100%
25100%, 100%, 100%
26100%, 100%, 100%
27100%, 100%, 100%
28100%, 100%, 100%
29100%, 100%, 100%
30100%, 100%, 100%
31100%, 100%, 100%
32100%, 100%, 100%
33100%, 100%, 100%
34100%, 100%, 100%
35100%, 100%, 100%
36100%, 100%, 100%
37100%, 100%, 100%
38100%, 100%, 100%
39100%, 100%, 100%
40100%, 100%, 100%
Attribute /7

Called Shots

NameShow Full Descriptions
AcronymMark
BaseType Called Shots
Class Meta Skill Gem
TargetTypesAny
TypeOngoingSkill, Meta, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, Triggers, Area, HasReservation, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendanyMetaDeadeyeMarks
ActiveSkillsCodemeta_deadeye_marks
Version history /2
VersionChanges
Version_0.4.0
  • Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5).
  • Version_0.3.0
  • The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
  • Called Shots
    Level: (1—20)
    Requires: Level (1—90)
    Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
    Called Shots
    Applies a socketed Mark to 1 Enemy every five seconds
    Applies socketed Marks to Enemies within 10 metres
    deadeye meta marks close band is % of primary radius [30]
    deadeye meta marks middle band is % of primary radius [50]
    skill desired amount override [1]

    Additional Effects From Quality:
    Applies socketed Marks to Enemies within (0—0.4) metres
    Support
    Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
    mark supported by deadeye meta gem [1]
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    Called Shots
    Ascendancy: Deadeye
    Character: Ranger
    Grants Skill: Called Shots
    Called Shots Attr /5
    NameShow Full Descriptions
    IDAscendancyRanger1Notable7
    IconArt/2DArt/SkillIcons/passives/DeadEye/DeadeyeMarkEnemiesSpread.png
    AscendancyIDDeadeye
    PassiveSkillsHash59913
    TagsisKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
    Called Shots
    You cannot yet [Mark] another enemy with this Skill.
    Attribute /3

    ascendancy_deadeye_marks_cooldown

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID2
    Called Shots
    You are ready to [Mark] an enemy.
    Attribute /3

    ascendancy_deadeye_marks_ready

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID2
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