Mirage Deadeye
Level: (1—20)
Requires: Level (1—90)
Requires: Bows, Spears, Crossbows
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
Mirage Deadeye
Support
Supported Skills cannot consume Charges
Mirages deal 50% less Damage
Mirage
Cooldown Time: 10.00 s
Mirage duration is (4.05—5) seconds

Additional Effects From Quality:
Mirage duration is (0—1) second
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
From /1
Level Effect /40
LevelRequires LevelBase DamageCannot Consume Charges
10100%, 100%, 100%1
23100%, 100%, 100%
36100%, 100%, 100%1
410100%, 100%, 100%
514100%, 100%, 100%
618100%, 100%, 100%1
722100%, 100%, 100%
826100%, 100%, 100%1
931100%, 100%, 100%1
1036100%, 100%, 100%
1141100%, 100%, 100%1
1246100%, 100%, 100%
1352100%, 100%, 100%
1458100%, 100%, 100%1
1564100%, 100%, 100%
1666100%, 100%, 100%1
1772100%, 100%, 100%
1878100%, 100%, 100%1
1984100%, 100%, 100%
2090100%, 100%, 100%1
21100%, 100%, 100%
22100%, 100%, 100%1
23100%, 100%, 100%
24100%, 100%, 100%1
25100%, 100%, 100%1
26100%, 100%, 100%
27100%, 100%, 100%1
28100%, 100%, 100%
29100%, 100%, 100%
30100%, 100%, 100%1
31100%, 100%, 100%
32100%, 100%, 100%1
33100%, 100%, 100%
34100%, 100%, 100%1
35100%, 100%, 100%
36100%, 100%, 100%1
37100%, 100%, 100%
38100%, 100%, 100%1
39100%, 100%, 100%
40100%, 100%, 100%1
Attribute /6

Mirage Deadeye

NameShow Full Descriptions
BaseType Mirage Deadeye
Class Meta Skill Gem
TargetTypesAny
TypeBuff, Meta, HasReservation, OngoingSkill, Persistent, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancyMirageDeadeye
ActiveSkillsCodemirage_deadeye
Version history /1
VersionChanges
Version_0.4.0
  • Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While active, firing a Ranged Attack Projectile will create a Mirage that uses socketed Ranged Attacks for a short duration, then vanishes. You cannot create another Mirage for a short time after initially creating one.
  • Mirage Deadeye
    Level: (1—20)
    Requires: Level (1—90)
    Requires: Bows, Spears, Crossbows
    While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
    Mirage Deadeye
    skill desired amount override [1]
    Support
    Supported Skills cannot consume Charges
    Mirages deal 50% less Damage
    skill disabled unless cloned [1]
    Mirage
    Cooldown Time: 10.00 s
    Mirage duration is (4.05—5) seconds
    base deal no damage over time [1]
    hide minion frame [1]
    quality display lingering mirage is gem [1]
    triggered by lingering mirage [1]

    Additional Effects From Quality:
    Mirage duration is (0—1) second
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    Mirage Deadeye
    Ascendancy: Deadeye
    Character: Ranger
    Grants Skill: Mirage Deadeye
    Mirage Deadeye Attr /5
    NameShow Full Descriptions
    IDAscendancyRanger1Notable4
    IconArt/2DArt/SkillIcons/passives/DeadEye/DeadeyeLingeringMirage.png
    AscendancyIDDeadeye
    PassiveSkillsHash5817
    TagsisKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
    Mirage Deadeye
    Fire [Projectile] [Attack|Attacks] to create a Mirage which uses ranged [Attack|Attacks].
    Attribute /4

    lingering_mirage_deadeye_reservation

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID3
    Edit

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