Faridun Neophyte
Area: The Ziggurat Refuge
Spectre | Y |
---|---|
Area | The Ziggurat Refuge |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
Life
80%
Evasion
+50%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 7
Attack Time
1.32 Second
Damage Spread
±20%
Experience
80%
Model Size
100%
Type
MutewindBoy
Metadata
MutewindBoy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
6,973
Armour
3,877
Evasion
502
Energy Shield
0
Damage
198
Spell Damage
198
Accuracy
0
Attack Time
1.32
Experience
27,711
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 159–238
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.32 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 2233 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Animated { on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );" on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBoy"] = { name = "Faridun Neophyte", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.32, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Faridun Neophyte
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
Life
80%
Evasion
+50%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 7
Attack Time
1.32 Second
Damage Spread
±20%
Experience
80%
Model Size
100%
Type
MutewindBoy
Metadata
MutewindBoySandCrusted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,206
Armour
3,451
Evasion
477
Energy Shield
0
Damage
186
Spell Damage
186
Accuracy
0
Attack Time
1.32
Experience
22,907
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 149–224
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.32 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 2233 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Animated { on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );" on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBoySandCrusted"] = { name = "Faridun Neophyte", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.32, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Faridun Neophyte
Spectre | Y |
---|---|
Area | The Halani Gates, The Spires of Deshar, The Halani Gates, The Spires of Deshar |
Tags | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
Life
80%
Evasion
+50%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 7
Attack Time
1.32 Second
Damage Spread
±20%
Experience
80%
Model Size
100%
Type
MutewindBoy
Metadata
MutewindBoyCorroded
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
57
Life
3,526
Armour
1,788
Evasion
353
Energy Shield
0
Damage
131
Spell Damage
131
Accuracy
0
Attack Time
1.32
Experience
10,714
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 105–158
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.32 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 2233 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Animated { on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );" on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBoyCorroded"] = { name = "Faridun Neophyte", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.32, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Faridun Neophyte
Spectre | Y |
---|---|
Area | The Dreadnought, Dreadnought Vanguard, The Ziggurat Refuge, The Dreadnought, Dreadnought Vanguard |
Tags | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
Life
80%
Evasion
+50%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 7
Attack Time
1.32 Second
Damage Spread
±20%
Experience
80%
Model Size
100%
Type
MutewindBoy
Metadata
MutewindBoyGrim
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
6,973
Armour
3,877
Evasion
502
Energy Shield
0
Damage
198
Spell Damage
198
Accuracy
0
Attack Time
1.32
Experience
27,711
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 159–238
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.32 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 2233 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Animated { on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );" on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBoyGrim"] = { name = "Faridun Neophyte", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.32, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }