Seismic Cry
Tier: 11
Level: (1–20)
Cost: (19–85) Mana
Cooldown Time: 8.00 s
Use Time: 0.80 sec
Requires: Level (1–90), (4–157) Str
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Knocks Back Enemies
Warcry radius is 4 metres
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Version 0.2.0
Seismic Cry
Tier: 11
Level: (1–20)
Cost: (25–95) Mana
Cooldown Time: 8.00 s
Use Time: 0.80 sec
Requires: Level (1–90), (2–205) Str
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
200% increased Knockback Distance
400% more Stun buildup
Knocks Back Enemies
Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
Additional Effects From Quality:
(0–40)% increased Warcry Speed
Skills can be managed in the Skills Panel.


From /1
Uncut Skill Gem Tier 11
Level Effect /40
Implicit |
---|
Empowers one Slam per 10 enemy Power in\nrange, counting up to 50 Power Warcry radius is 4 metres Knocks Back Enemies |
Level | Requires Level | Str | Cost | Base Damage | Deals 7 to 10 Physical Damage |
---|---|---|---|---|---|
1 | 0 | 4 | 19 | 100%, 100% | 7, 10 |
2 | 3 | 9 | 22 | 100%, 100% | 9, 13 |
3 | 6 | 14 | 24 | 100%, 100% | 12, 18 |
4 | 10 | 21 | 27 | 100%, 100% | 16, 24 |
5 | 14 | 28 | 30 | 100%, 100% | 20, 30 |
6 | 18 | 35 | 33 | 100%, 100% | 25, 37 |
7 | 22 | 41 | 36 | 100%, 100% | 30, 45 |
8 | 26 | 48 | 39 | 100%, 100% | 36, 54 |
9 | 31 | 57 | 42 | 100%, 100% | 43, 65 |
10 | 36 | 65 | 46 | 100%, 100% | 51, 77 |
11 | 41 | 74 | 49 | 100%, 100% | 60, 90 |
12 | 46 | 82 | 52 | 100%, 100% | 70, 105 |
13 | 52 | 92 | 56 | 100%, 100% | 82, 123 |
14 | 58 | 103 | 60 | 100%, 100% | 95, 142 |
15 | 64 | 113 | 64 | 100%, 100% | 110, 165 |
16 | 66 | 116 | 68 | 100%, 100% | 127, 191 |
17 | 72 | 126 | 72 | 100%, 100% | 146, 220 |
18 | 78 | 137 | 76 | 100%, 100% | 169, 253 |
19 | 84 | 147 | 80 | 100%, 100% | 194, 291 |
20 | 90 | 157 | 85 | 100%, 100% | 223, 335 |
21 | 90 | 100%, 100% | 256, 385 | ||
22 | 94 | 100%, 100% | 294, 442 | ||
23 | 99 | 100%, 100% | 338, 507 | ||
24 | 104 | 100%, 100% | 388, 583 | ||
25 | 110 | 100%, 100% | 446, 669 | ||
26 | 115 | 100%, 100% | 513, 769 | ||
27 | 120 | 100%, 100% | 589, 884 | ||
28 | 126 | 100%, 100% | 678, 1017 | ||
29 | 132 | 100%, 100% | 780, 1170 | ||
30 | 138 | 100%, 100% | 898, 1348 | ||
31 | 144 | 100%, 100% | 1036, 1553 | ||
32 | 151 | 100%, 100% | 1195, 1792 | ||
33 | 157 | 100%, 100% | 1380, 2069 | ||
34 | 164 | 100%, 100% | 1595, 2392 | ||
35 | 171 | 100%, 100% | 1845, 2768 | ||
36 | 178 | 100%, 100% | 2138, 3206 | ||
37 | 185 | 100%, 100% | 2479, 3718 | ||
38 | 193 | 100%, 100% | 2878, 4318 | ||
39 | 201 | 100%, 100% | 3347, 5020 | ||
40 | 208 | 100%, 100% | 3896, 5844 |
Attribute /7
Seismic Cry
Name | Show Full Descriptions |
---|---|
Acronym | Knockback, Slam, Warcry, Empower |
BaseType | Seismic Cry |
Class | Skill Gems |
TargetTypes | Any |
Type | Warcry, Area, Damage, ConsumesCharges, SkillConsumesEnduranceChargesOnUse, Cooldown, Physical, EmpowersOtherSkill, UsableWhileMoving, NoAttackInPlace, Nova |
ItemType | Metadata/Items/Gems/SkillGemSeismicCry |
ActiveSkillsCode | seismic_cry |
Seismic Cry
Tier: 11
Level: (1–20)
Cost: (19–85) Mana
Cooldown Time: 8.00 s
Use Time: 0.80 sec
Requires: Level (1–90), (4–157) Str
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Knocks Back Enemies
Warcry radius is 4 metres
active skill show crush range [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
crushing blow [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
seismic cry slam skill additional aftershocks [1]
warcry minimum benefit if monster power present [1]
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Microtransactions /2
Wolf Howl Warcry Effect
Your Warcry becomes a Wolf Howl Effect.
Celestial Warcry Effect
Your Warcry becomes a Celestial Effect.
Supported By /145
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Second Wind I
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind II
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind III
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use.
Cannot support instant or triggered skills, or modify the skills of minions.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Corrupting Cry I
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Corrupting Cry II
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Paquate's Pact
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Battershout
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Tireless
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
Heightened Charges
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Seismic Cry Monster /1
Name | Modifiers | Spectre |
---|---|---|
Raok, the Bloodthirsty | 25% Chance to Block Attack Damage monster dropped item rarity +% [1500] | Y |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.