Seismic Cry
Tier: 11
Level: (1–20)
Cost: (25–109) Mana
Cooldown Time: 8.00 s
Use Time: 0.80 sec
Requires: Level (1–90), (1–205) Str
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Deals (6–157) to (9–236) Physical Damage
(0–38)% increased Warcry Speed
200% increased Knockback Distance
400% more Stun buildup
Knock Enemies Back on Hit
Hits ignore Enemy Monster Physical Damage Reduction
Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
Additional Effects From Quality:
(0–40)% increased Warcry Speed
Skills can be managed in the Skills Panel.
From /1
Uncut Skill Gem Tier 11
Level Effect /40
Level | Requires Level | Str | Cost | Base Damage | Deals 6 to 9 Physical Damage | {0}% increased Warcry Speed |
---|---|---|---|---|---|---|
1 | 0 | 1 | 25 | 100%, 100% | 6, 9 | |
2 | 3 | 9 | 27 | 100%, 100% | 8, 12 | 2 |
3 | 6 | 16 | 29 | 100%, 100% | 11, 16 | 4 |
4 | 10 | 25 | 31 | 100%, 100% | 14, 21 | 6 |
5 | 14 | 34 | 34 | 100%, 100% | 18, 27 | 8 |
6 | 18 | 43 | 37 | 100%, 100% | 22, 33 | 10 |
7 | 22 | 52 | 40 | 100%, 100% | 26, 40 | 12 |
8 | 26 | 61 | 43 | 100%, 100% | 31, 47 | 14 |
9 | 31 | 72 | 47 | 100%, 100% | 37, 56 | 16 |
10 | 36 | 83 | 50 | 100%, 100% | 43, 65 | 18 |
11 | 41 | 95 | 54 | 100%, 100% | 50, 75 | 20 |
12 | 46 | 106 | 59 | 100%, 100% | 58, 86 | 22 |
13 | 52 | 119 | 63 | 100%, 100% | 66, 99 | 24 |
14 | 58 | 133 | 69 | 100%, 100% | 75, 113 | 26 |
15 | 64 | 146 | 74 | 100%, 100% | 86, 129 | 28 |
16 | 66 | 151 | 80 | 100%, 100% | 97, 146 | 30 |
17 | 72 | 164 | 87 | 100%, 100% | 110, 165 | 32 |
18 | 78 | 178 | 94 | 100%, 100% | 124, 186 | 34 |
19 | 84 | 191 | 101 | 100%, 100% | 140, 210 | 36 |
20 | 90 | 205 | 109 | 100%, 100% | 157, 236 | 38 |
21 | 118 | 100%, 100% | 177, 265 | 40 | ||
22 | 128 | 100%, 100% | 198, 297 | 41 | ||
23 | 138 | 100%, 100% | 222, 334 | 42 | ||
24 | 149 | 100%, 100% | 249, 374 | 43 | ||
25 | 161 | 100%, 100% | 279, 419 | 44 | ||
26 | 174 | 100%, 100% | 313, 469 | 45 | ||
27 | 188 | 100%, 100% | 350, 525 | 46 | ||
28 | 203 | 100%, 100% | 391, 587 | 47 | ||
29 | 219 | 100%, 100% | 438, 657 | 48 | ||
30 | 237 | 100%, 100% | 490, 735 | 49 | ||
31 | 256 | 100%, 100% | 549, 823 | 49 | ||
32 | 276 | 100%, 100% | 614, 921 | 50 | ||
33 | 298 | 100%, 100% | 687, 1031 | 50 | ||
34 | 322 | 100%, 100% | 770, 1155 | 51 | ||
35 | 348 | 100%, 100% | 863, 1294 | 51 | ||
36 | 376 | 100%, 100% | 967, 1450 | 52 | ||
37 | 406 | 100%, 100% | 1084, 1626 | 52 | ||
38 | 439 | 100%, 100% | 1216, 1824 | 53 | ||
39 | 474 | 100%, 100% | 1365, 2047 | 53 | ||
40 | 512 | 100%, 100% | 1533, 2300 | 54 |
Attribute /8
Seismic Cry
Key | Value |
---|---|
Acronym | Knockback, Hit, Stun, Slam, Melee, Warcry, Distance, Empower, Hits |
BaseType | Seismic Cry |
Class | Skill Gems |
TargetTypes | Any |
Type | Warcry, Area, Duration, Damage, ConsumesCharges, Cooldown, ManualCooldownConsumption, Physical, EmpowersOtherSkill, Nonpathing |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemSeismicCry |
ActiveSkillsCode | seismic_cry |
Seismic Cry
Tier: 11
Level: (1–20)
Cost: (25–109) Mana
Cooldown Time: 8.00 s
Use Time: 0.80 sec
Requires: Level (1–90), (1–205) Str
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Deals (6–157) to (9–236) Physical Damage
(0–38)% increased Warcry Speed
200% increased Knockback Distance
400% more Stun buildup
Knock Enemies Back on Hit
Hits ignore Enemy Monster Physical Damage Reduction
Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]
Additional Effects From Quality:
(0–40)% increased Warcry Speed
Skills can be managed in the Skills Panel.
Microtransactions /2
Harvest Cloak
Adds the Harvest Cloak back attachment to any equipped body armour.
Winter Dragon Gloves
Changes the appearance of any equipped gloves to the Winter Dragon Gloves.
Supported By /81
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Blind
Supports any skill that Hits enemies, causing them to Blind on Hit.
Fire Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Cold Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Glaciation
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Conduction
Supports any skill that Hits enemies, making it more likely to Shock.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Withering Touch
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Second Wind
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
Execute
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Searing Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Eternal Flame
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Enraged Warcry
Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Bursting Plague
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Frostfire
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Stormfire
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Biting Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Overpower
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Minion Pact
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Premeditation
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Murderous Intent
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Raging Cry
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Corrupting Cry
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Physical Mastery
Supports Physical skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Dazing Cry
Supports Warcries, causing them to Daze Enemies on use.
Ingenuity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Seismic Cry
You can stun enemies more easily.
base_stun_threshold_reduction_+%
Attribute /3
seismic_cry
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Base Stun Threshold Reduction +%
Code | base stun threshold reduction +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.