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Quivers Unique /5
Adds 1 to 3 Physical Damage to Attacks
Adds (3–4) to (5–8) Cold damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3–5) to (6–9) Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Gain (2–3) Life per Enemy Hit with Attacks
(5–10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15–25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
(20–30)% reduced Enemy Stun Threshold
Adds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Quivers Item /11
Broadhead Quiver
Adds 1 to 3 Physical Damage to Attacks
Fire Quiver
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
Sacral Quiver
Requires: Level 16
Gain (2–3) Life per Enemy Hit with Attacks
Two-Point Quiver
Requires: Level 24
(20–30)% increased Accuracy Rating
Blunt Quiver
Requires: Level 33
(20–30)% reduced Enemy Stun Threshold
Toxic Quiver
Requires: Level 39
(10–15)% chance to Poison on Hit with Attacks
Serrated Quiver
Requires: Level 44
Attacks have (10–15)% chance to cause Bleeding
Primed Quiver
Requires: Level 51
(7–10)% increased Attack Speed
Penetrating Quiver
Requires: Level 55
100% chance to Pierce an Enemy
Volant Quiver
Requires: Level 61
(20–30)% increased Arrow Speed
Visceral Quiver
Requires: Level 65
(20–30)% increased Critical Hit Chance for Attacks
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