Weight information cannot be obtained.
Bows Unique /4
(150–250)% increased bonuses gained from Equipped Quiver
100% increased Attack Speed
+(10–20) to Dexterity
(50–100)% increased Arrow Speed
40% less Attack Damage
(60–80)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
Bow Attacks fire an additional Arrow
+(50–70)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
Bows Item /25
Crude Bow
Physical Damage: 6-9
Critical Hit Chance: 5%
Attacks per Second: 1.2
Shortbow
Physical Damage: 7-14
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 5, 14 Dex
Warden Bow
Physical Damage: 12-18
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 11, 27 Dex
(20–30)% chance to Chain an additional time
Recurve Bow
Physical Damage: 15-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 16, 38 Dex
Composite Bow
Physical Damage: 19-31
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 22, 52 Dex
Dualstring Bow
Physical Damage: 16-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 28, 65 Dex
Bow Attacks fire an additional Arrow
Cultist Bow
Physical Damage: 36-59
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 76 Dex
local weapon implicit hidden % base damage is chaos [100]
Zealot Bow
Physical Damage: 31-47
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 39, 90 Dex
Artillery Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 45, 104 Dex
50% reduced Projectile Range
Tribal Bow
Physical Damage: 38-57
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 50, 115 Dex
Greatbow
Physical Damage: 40-82
Critical Hit Chance: 6.5%
Attacks per Second: 1.15
Requires: Level 52, 119 Str, 119 Dex
Double Limb Bow
Physical Damage: 42-63
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 56, 128 Dex
Heavy Bow
Physical Damage: 45-75
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 65, 148 Dex
Advanced Shortbow
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 45, 104 Dex
Advanced Warden Bow
Physical Damage: 35-53
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 48, 110 Dex
(20–30)% chance to Chain an additional time
Advanced Composite Bow
Physical Damage: 36-61
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 51, 117 Dex
Advanced Dualstring Bow
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 55, 126 Dex
Bow Attacks fire an additional Arrow
Advanced Cultist Bow
Physical Damage: 41-69
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 135 Dex
local weapon implicit hidden % base damage is chaos [100]
Advanced Zealot Bow
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 62, 142 Dex
Expert Shortbow
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 67, 174 Dex
Expert Composite Bow
Physical Damage: 49-82
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 72, 193 Dex
Expert Warden Bow
Physical Damage: 53-80
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 77, 212 Dex
(20–30)% chance to Chain an additional time
Expert Dualstring Bow
Physical Damage: 39-73
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 78, 212 Dex
Bow Attacks fire an additional Arrow
Expert Cultist Bow
Physical Damage: 52-87
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 212 Dex
local weapon implicit hidden % base damage is chaos [100]
Expert Zealot Bow
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 77, 212 Dex
Bow Gem/24
Attack Melee Slam Spell Nova Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Totem Herald AoE Duration Buff Persistent Sustained Payoff Detonator
Name
Shockwave Totem (3)
Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
Herald of Ash (4)
Buff, Persistent, AoE, Fire, Duration, Herald
Name
Escape Shot (1)
Attack, AoE, Projectile, Cold
Lightning Arrow (1)
Attack, AoE, Projectile, Lightning, Chaining
Lightning Rod (1)
Attack, AoE, Projectile, Sustained, Lightning, Duration
Poisonburst Arrow (1)
Attack, AoE, Projectile, Chaos, Duration
Snipe (3)
Attack, AoE, Projectile, Channelling
Stormcaller Arrow (3)
Attack, AoE, Projectile, Lightning, Duration
Vine Arrow (3)
Attack, AoE, Projectile, Chaos, Duration
Herald of Thunder (4)
Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Wind Dancer (4)
Buff, Attack, Persistent, AoE, Melee
Barrage (5)
Spell, Buff, Duration
Electrocuting Arrow (5)
Attack, Projectile, Lightning, Duration
Freezing Salvo (5)
Attack, AoE, Projectile, Cold
Toxic Growth (5)
Attack, AoE, Projectile, Chaos, Duration
Gas Arrow (7)
Attack, AoE, Projectile, Fire, Chaos, Duration
Detonating Arrow (9)
Attack, AoE, Projectile, Fire, Channelling, Detonator
Ice Shot (9)
Attack, Projectile, Cold
Rain of Arrows (9)
Attack, AoE, Projectile, Sustained
Shockchain Arrow (11)
Attack, AoE, Projectile, Lightning, Chaining, Payoff
Tornado Shot (11)
Attack, AoE, Projectile, Physical, Duration
Magnetic Salvo (13)
Attack, AoE, Projectile, Lightning
Spiral Volley (13)
Attack, Projectile, Sustained
Name
Herald of Ice (4)
Buff, Attack, Persistent, AoE, Cold, Herald, Payoff