Bows Unique /9
(150–250)% increased bonuses gained from Equipped Quiver
100% increased Attack Speed
+(10–20) to Dexterity
(50–100)% increased Arrow Speed
40% less Attack Damage
(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Bow Attacks fire an additional Arrow
+(20–25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
Adds (40–48) to (65–72) Physical Damage
+(4–6)% to Critical Hit Chance
Leeches (5–8)% of Physical Damage as Life
Leeches (4–7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
Grants Skill: Level 12 Phantasmal Arrow
50% reduced Projectile Range
Adds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
local weapon implicit hidden added maximum chaos damage [71]
local weapon implicit hidden added minimum chaos damage [43]
Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
Bows Item /26
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.

Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Crude Bow
Physical Damage: 6-9
Critical Hit Chance: 5%
Attacks per Second: 1.2
Shortbow
Physical Damage: 7-14
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 5, 12 Dex
Warden Bow
Physical Damage: 12-18
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 11, 23 Dex
(20–30)% chance to Chain an additional time
Recurve Bow
Physical Damage: 15-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 16, 31 Dex
Composite Bow
Physical Damage: 19-31
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 22, 41 Dex
Dualstring Bow
Physical Damage: 16-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 28, 52 Dex
Bow Attacks fire an additional Arrow
Cultist Bow
Physical Damage: 10-17
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 60 Dex
local weapon implicit hidden added maximum chaos damage [37]
local weapon implicit hidden added minimum chaos damage [19]
Zealot Bow
Physical Damage: 31-47
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 39, 70 Dex
Artillery Bow
Physical Damage: 40-74
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 46, 82 Dex
50% reduced Projectile Range
Tribal Bow
Physical Damage: 38-57
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 50, 89 Dex
Greatbow
Physical Damage: 40-82
Critical Hit Chance: 6.5%
Attacks per Second: 1.15
Requires: Level 52, 92 Str, 92 Dex
Double Limb Bow
Physical Damage: 42-63
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 56, 99 Dex
Heavy Bow
Physical Damage: 45-75
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 65, 114 Dex
Snakewood Shortbow
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 45, 80 Dex
Protector Bow
Physical Damage: 35-53
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 48, 86 Dex
(20–30)% chance to Chain an additional time
Rider Bow
Physical Damage: 36-61
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 51, 91 Dex
Twin Bow
Physical Damage: 29-53
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 54, 96 Dex
Bow Attacks fire an additional Arrow
Adherent Bow
Physical Damage: 21-34
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 104 Dex
local weapon implicit hidden added maximum chaos damage [59]
local weapon implicit hidden added minimum chaos damage [31]
Militant Bow
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 62, 109 Dex
Ironwood Shortbow
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 67, 134 Dex
Cavalry Bow
Physical Damage: 49-82
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 72, 149 Dex
Guardian Bow
Physical Damage: 53-80
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 77, 163 Dex
(20–30)% chance to Chain an additional time
Gemini Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 78, 163 Dex
Bow Attacks fire an additional Arrow
Fanatic Bow
Physical Damage: 42-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [71]
local weapon implicit hidden added minimum chaos damage [43]
Warmonger Bow
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 77, 163 Dex
Obliterator Bow
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 78, 163 Dex
50% reduced Projectile Range
Weight information cannot be obtained. According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets. Desecrated Mods on different Item Class was queried from Trade.
Vaal Orb Corrupted Enchantment /12
111#% reduced Attribute Requirements
111damage physical attack#% increased Physical Damage
111damage elemental fire attackAdds # to # Fire Damage
111damage elemental cold attackAdds # to # Cold Damage
111damage elemental lightning attackAdds # to # Lightning Damage
111damage chaos attackAdds # to # Chaos damage
111attack speed#% increased Attack Speed
111damage attack critical+#% to Critical Damage Bonus
111attack#% chance to Maim on Hit
111#% chance to Blind Enemies on hit
111damage elemental attack#% increased Elemental Damage with Attacks
111attackBow Attacks fire an additional Arrow
121Total
bow GemTags /1
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
Bow Gem/33
Attack Melee Slam Spell Nova Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Totem Herald Buff Persistent AoE Duration Payoff Barrageable Sustained Staged Trigger Meta Detonator
Name
Herald of Thunder (1)
Escape Shot (1)
Lightning Arrow (1)
Lightning Rod (1)
Poisonburst Arrow (1)
Ice-Tipped Arrows (3)
Snipe (3)
Stormcaller Arrow (3)
Vine Arrow (3)
Herald of Thunder (4)
Wind Dancer (4)
Barrage (5)
Electrocuting Arrow (5)
Freezing Salvo (5)
Toxic Growth (5)
Gas Arrow (7)
Herald of Plague (8)
Mirage Archer (8)
Detonating Arrow (9)
Ice Shot (9)
Rain of Arrows (9)
Shockchain Arrow (11)
Tornado Shot (11)
Magnetic Salvo (13)
Spiral Volley (13)
Bow Ref /21
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.

Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Gain (2–3) Life per Enemy Hit with Attacks
(5–10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15–25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Lesser Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–11) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (10–15) Physical Damage
Lesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–10) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6–9) to (10–16) Fire Damage
Lesser Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3–5) to (6–9) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (9–14) Cold Damage
Lesser Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (13–19) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–2) to (19–27) Lightning Damage
Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10–15) to (18–26) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14–21) to (25–37) Physical Damage
Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20–24) to (32–37) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30–37) to (45–56) Fire Damage
Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (17–20) to (26–32) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (25–30) to (38–46) Cold Damage
Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–3) to (55–60) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–4) to (80–88) Lightning Damage
Greater Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16–24) to (28–42) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23–35) to (39–59) Physical Damage
Greater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35–44) to (56–71) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56–70) to (84–107) Fire Damage
Greater Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (31–38) to (47–59) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (46–57) to (70–88) Cold Damage
Greater Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–6) to (85–107) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–8) to (128–162) Lightning Damage
Perfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Physical Damage
Perfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Fire Damage
Perfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Cold Damage
Perfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Lightning Damage
Perfect Essence of Battle
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +4 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +6 to Level of all Attack Skills
Countess Seske's Rune of Archery
Stack Size: 1 / 10
Requires: Level 50
Bows: Bow Attacks fire an additional Arrow
Place into an empty Rune Socket in a Bow to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Cholotl's Soul Core of War
Stack Size: 1 / 10
Requires: Level 50
Bows: 20% increased Projectile Speed
Place into an empty Rune Socket in a Bow to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Melee Skills /1
Main HandOff HandMelee Skills
BowsUnarmedBow Shot
Edit

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