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Vaal Orb Corrupted Enchantment /12
111#% reduced Attribute Requirements
111damage physical attack#% increased Physical Damage
111damage elemental fire attackAdds # to # Fire Damage
111damage elemental cold attackAdds # to # Cold Damage
111damage elemental lightning attackAdds # to # Lightning Damage
111damage chaos attackAdds # to # Chaos damage
111attack speed#% increased Attack Speed
111damage attack critical+#% to Critical Damage Bonus
111attack#% chance to Maim on Hit
111#% chance to Blind Enemies on hit
111damage elemental attack#% increased Elemental Damage with Attacks
111attackBow Attacks fire an additional Arrow
121Total
Bows Unique /7
(150–250)% increased bonuses gained from Equipped Quiver
100% increased Attack Speed
+(10–20) to Dexterity
(50–100)% increased Arrow Speed
40% less Attack Damage
(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Bow Attacks fire an additional Arrow
+(30–40)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
Adds (40–48) to (65–72) Physical Damage
+(4–6)% to Critical Hit Chance
Leeches (5–8)% of Physical Damage as Life
Leeches (4–7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
local weapon implicit hidden % base damage is chaos [100]
Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
Bows Item /25
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.
Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Crude Bow
Physical Damage: 6-9
Critical Hit Chance: 5%
Attacks per Second: 1.2
Shortbow
Physical Damage: 7-14
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 5, 14 Dex
Warden Bow
Physical Damage: 12-18
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 11, 27 Dex
(20–30)% chance to Chain an additional time
Recurve Bow
Physical Damage: 15-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 16, 38 Dex
Composite Bow
Physical Damage: 19-31
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 22, 52 Dex
Dualstring Bow
Physical Damage: 16-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 28, 65 Dex
Bow Attacks fire an additional Arrow
Cultist Bow
Chaos Damage: 36-59
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 76 Dex
local weapon implicit hidden % base damage is chaos [100]
Zealot Bow
Physical Damage: 31-47
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 39, 90 Dex
Artillery Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 45, 104 Dex
50% reduced Projectile Range
Tribal Bow
Physical Damage: 38-57
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 50, 115 Dex
Greatbow
Physical Damage: 40-82
Critical Hit Chance: 6.5%
Attacks per Second: 1.15
Requires: Level 52, 119 Str, 119 Dex
Double Limb Bow
Physical Damage: 42-63
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 56, 128 Dex
Heavy Bow
Physical Damage: 45-75
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 65, 148 Dex
Snakewood Shortbow
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 45, 104 Dex
Protector Bow
Physical Damage: 35-53
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 48, 110 Dex
(20–30)% chance to Chain an additional time
Rider Bow
Physical Damage: 36-61
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 51, 117 Dex
Twin Bow
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 55, 126 Dex
Bow Attacks fire an additional Arrow
Adherent Bow
Chaos Damage: 41-69
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 135 Dex
local weapon implicit hidden % base damage is chaos [100]
Militant Bow
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 62, 142 Dex
Ironwood Shortbow
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 67, 174 Dex
Cavalry Bow
Physical Damage: 49-82
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 72, 193 Dex
Guardian Bow
Physical Damage: 53-80
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 77, 212 Dex
(20–30)% chance to Chain an additional time
Gemini Bow
Physical Damage: 39-73
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 78, 212 Dex
Bow Attacks fire an additional Arrow
Fanatic Bow
Chaos Damage: 52-87
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 212 Dex
local weapon implicit hidden % base damage is chaos [100]
Warmonger Bow
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 77, 212 Dex
Bow Gem/30
Name | |
---|---|
![]() | Herald of Ash (1) |
![]() | Shockwave Totem (3) |
![]() | Herald of Ash (4) |
Name | |
---|---|
![]() | Herald of Thunder (1) |
![]() | Escape Shot (1) |
![]() | Lightning Arrow (1) |
![]() | Lightning Rod (1) |
![]() | Poisonburst Arrow (1) |
![]() | Snipe (3) |
![]() | Stormcaller Arrow (3) |
![]() | Vine Arrow (3) |
![]() | Herald of Thunder (4) |
![]() | Wind Dancer (4) |
![]() | Barrage (5) |
![]() | Electrocuting Arrow (5) |
![]() | Freezing Salvo (5) |
![]() | Toxic Growth (5) |
![]() | Gas Arrow (7) |
![]() | Herald of Plague (8) |
![]() | Detonating Arrow (9) |
![]() | Ice Shot (9) |
![]() | Rain of Arrows (9) |
![]() | Shockchain Arrow (11) |
![]() | Tornado Shot (11) |
![]() | Magnetic Salvo (13) |
![]() | Spiral Volley (13) |
Name | |
---|---|
![]() | Bow Shot (1) |
![]() | Herald of Ice (1) |
![]() | Herald of Blood (4) |
![]() | Herald of Ice (4) |
Bow Ref /8
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.
Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Gain (2–3) Life per Enemy Hit with Attacks
(5–10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15–25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attacking, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Increases and Reductions to Projectile Speed also apply to Damage with Bows
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.