Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Sebastian Carroway
CategoryHumanoidHumanoid
Spectre
Tags1HSword_onhit_audio, fast_movement, human, humanoid, red_blood
Life
100%
Resistance
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
100%
Accuracy
100%
5%
Attack Distance
5 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
TreasureHunter
Metadata
SebastianCarroway_
Spectre Reservation
50%
Companion Reservation
30%
Level
68
Life
8,257
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,502
Attack Time
1.5
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 186280
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TreasureHunters/TreasureHunter_03/SebastianCarroway_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Sebastian Carroway",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Sebastian Carroway Text Audio /101
Name
This jungle isn't just alive—it's teeming with things that want you dead. Boars, bugs, ants, antlions... and that's just the wildlife. Fight through all that, and you've still got the undead to contend with. Now do you see why so many have drawn their last breath here?
TreasureHunterSebastian_InfestedBarrens
Oswald's a seasoned leader, and I've seen him guide many an expedition. Yet, this one has claimed more lives than any other. He puts on a brave face, but I suspect he feels the weight of every loss. He arms explorers with all the wisdom he can, but survival ultimately depends on their willingness to listen.
Oswald
The Vaal have captured the imaginations of archaeologists and adventurers for centuries, leaving little of their legacy untouched. It's no wonder the Kalguurans are paying so richly for what remains. As for their motives? That's a mystery I've yet to unravel.
TreasureHunterSebastian_TheExpedition
We were warned about the threat of the local tribes, but witnessing their brutality firsthand is... something else. No field report can prepare you for the sight of a man being flayed alive, or the sound of sinew torn from bone. The Azak are a vicious, unrelenting horde – and they train their beasts to be the same. The Orok, by contrast... not as sadistic, nor as smart. But just as lethal.
Warring Tribes
What's mine is yours... for the right price.
TreasureHunterSebastian_OpenShop_Random
What's mine is yours... for the right price.
TreasureHunterSebastian_OpenShop_2
What's mine is yours... for the right price.
TreasureHunterSebastian_OpenShop_3
Treasures lost to time, now yours.
TreasureHunterSebastian_OpenShop_4
Treasures lost to time, now yours.
TreasureHunterSebastian_OpenShop_5
Treasures lost to time, now yours.
TreasureHunterSebastian_OpenShop_6
Anything you need.
TreasureHunterSebastian_OpenShop_7
Anything you need.
TreasureHunterSebastian_OpenShop_8
Anything you need.
TreasureHunterSebastian_OpenShop_9
Worth every coin.
TreasureHunterSebastian_Buy_Random
Worth every coin.
TreasureHunterSebastian_Buy_2
Worth every coin.
TreasureHunterSebastian_Buy_3
You won't find better than that.
TreasureHunterSebastian_Buy_4
You won't find better than that.
TreasureHunterSebastian_Buy_5
You won't find better than that.
TreasureHunterSebastian_Buy_6
Everything has it's price.
TreasureHunterSebastian_Buy_7
Everything has it's price.
TreasureHunterSebastian_Buy_8
Everything has it's price.
TreasureHunterSebastian_Buy_9
You drive a hard bargain.
TreasureHunterSebastian_Sell_Random
You drive a hard bargain.
TreasureHunterSebastian_Sell_2
You drive a hard bargain.
TreasureHunterSebastian_Sell_3
I know quality when I see it.
TreasureHunterSebastian_Sell_4
I know quality when I see it.
TreasureHunterSebastian_Sell_5
Impressive haul.
TreasureHunterSebastian_Sell_6
Impressive haul.
TreasureHunterSebastian_Sell_7
Impressive haul.
TreasureHunterSebastian_Sell_8
Another time then.
TreasureHunterSebastian_CloseShop_Random
Another time then.
TreasureHunterSebastian_CloseShop_2
Another time then.
TreasureHunterSebastian_CloseShop_3
Maybe next time, eh?
TreasureHunterSebastian_CloseShop_4
Maybe next time, eh?
TreasureHunterSebastian_CloseShop_5
Maybe next time, eh?
TreasureHunterSebastian_CloseShop_6
Not quite what you were hoping for?
TreasureHunterSebastian_CloseShop_7
Not quite what you were hoping for?
TreasureHunterSebastian_CloseShop_8
Not quite what you were hoping for?
TreasureHunterSebastian_CloseShop_9
Give us a hand will you?
Sebastian_Wild_Callout
Get back!
Sebastian_Wild_FightCallout_Random
Get back!
Sebastian_Wild_FightCallout_2
I won't die today!
Sebastian_Wild_FightCallout_3
I won't die today!
Sebastian_Wild_FightCallout_4
I won't die today!
Sebastian_Wild_FightCallout_5
Drive 'em back!
Sebastian_Wild_FightCallout_6
Drive 'em back!
Sebastian_Wild_FightCallout_7
Drive 'em back!
Sebastian_Wild_FightCallout_8
Phew. Well that was... hectic.
Sebastian_Wild_FinishEncounter_
Oh, look. They died!
Sebastian_Wild_PlayerDies_Random
Oh, look. They died!
Sebastian_Wild_PlayerDies_2
Oh, look. They died!
Sebastian_Wild_PlayerDies_3
Some hero they turned out to be...
Sebastian_Wild_PlayerDies_4
Some hero they turned out to be...
Sebastian_Wild_PlayerDies_5
Some hero they turned out to be...
Sebastian_Wild_PlayerDies_6
Oof. That's more than a flesh wound.
Sebastian_Wild_PlayerDies_7
Oof. That's more than a flesh wound.
Sebastian_Wild_PlayerDies_8
The Chimeral Wetlands are to the East!
Sebastian_Wild_E
The Chimeral Wetlands are to the North!
Sebastian_Wild_N
The Chimeral Wetlands are to the North-East!
Sebastian_Wild_NE
The Chimeral Wetlands are to the North-West!
Sebastian_Wild_NW
The Chimeral Wetlands are to the South!
Sebastian_Wild_S
The Chimeral Wetlands are to the South-East!
Sebastian_Wild_SE
The Chimeral Wetlands are to the South-West!
Sebastian_Wild_SW
The Chimeral Wetlands are to the West!
Sebastian_Wild_W

SebastianCarroway_Greeting_01_01.ogg

SebastianCarroway_Greeting_01_02.ogg

SebastianCarroway_Greeting_01_03.ogg

SebastianCarroway_Greeting_02_01.ogg

SebastianCarroway_Greeting_02_02.ogg

SebastianCarroway_Greeting_02_03.ogg

SebastianCarroway_Greeting_03_01.ogg

SebastianCarroway_Greeting_03_02.ogg

SebastianCarroway_Greeting_03_03.ogg

SebastianCarroway_Greeting_04_01.ogg

SebastianCarroway_Greeting_04_02.ogg

SebastianCarroway_Greeting_04_03.ogg

SebastianCarroway_Greeting_05_01.ogg

SebastianCarroway_Greeting_05_02.ogg

SebastianCarroway_Greeting_05_03.ogg

SebastianCarroway_Greeting_06_01.ogg

SebastianCarroway_Greeting_06_02.ogg

SebastianCarroway_Greeting_06_03.ogg

SebastianCarroway_Farewell_01_01.ogg

SebastianCarroway_Farewell_01_02.ogg

SebastianCarroway_Farewell_01_03.ogg

SebastianCarroway_Farewell_02_01.ogg

SebastianCarroway_Farewell_02_02.ogg

SebastianCarroway_Farewell_02_03.ogg

SebastianCarroway_Farewell_03_01.ogg

SebastianCarroway_Farewell_03_02.ogg

SebastianCarroway_Farewell_03_03.ogg

SebastianCarroway_Farewell_04_01.ogg

SebastianCarroway_Farewell_04_02.ogg

SebastianCarroway_Farewell_04_03.ogg

SebastianCarroway_Farewell_05_01.ogg

SebastianCarroway_Farewell_05_02.ogg

SebastianCarroway_Farewell_05_03.ogg

SebastianCarroway_Farewell_06_01.ogg

SebastianCarroway_Farewell_06_02.ogg

SebastianCarroway_Farewell_06_03.ogg

Gwendolyn Albright

Gwendolyn Albright on Infested Barrens Camp /1
Gwendolyn Albright: Thanks for the help! I'm no rookie, but the monsters have been in a frenzy lately. Haven't left my camp in days, and haven't heard from the others in weeks. If you're heading further into the jungle, would you check on Sebastian's camp in the Infested Barrens for me? It's on your way.
Gwendolyn Albright on Monsters /1
Gwendolyn Albright: The monsters have always been tough out here. That's not new. What is new is how they're behaving. Used to be you'd only find trouble if you walked into a den, or trampled a hive. You'd have to make a mistake to provoke an attack. Something changed. Now... it's like they're hunting us. Nowhere in the jungle is safe. Maybe we've overstayed our welcome.
Gwendolyn Albright on Other Camps /1
Gwendolyn Albright: We've got two more camps, close to the Vaal ruins we're exploring. We really only return to the Encampment for supplies or more hands to hold treasure. Sebastian leads the camp in the Infested Barrens. He's been with this expedition longer than I have. He's one of the few veterans left. A newcomer, Yorick, leads the camp in the Chimeral Wetlands. Oswald was hesitant but... Yorick was insistent. Hard to deny a volunteer, with so few of us left. Yorick's no adventurer, but he must be an archaeologist or something, with how he goes on about Vaal architecture and history. It's hard to get him to stop. I worry for Yorick. The monsters are getting more dangerous. And some of the newcomers joining our expedition have been... untrustworthy.
Gwendolyn Albright on Newcomers /1
Gwendolyn Albright: Under ideal circumstances, all members of an expedition would be experienced and honourable adventurers. They'd work together so everyone could survive and get paid. They'd resist the temptation to steal, or lie, or abandon their camp mates. And they certainly wouldn't murder someone in the night and abscond with the documented and hard-earned valuables of the expedition. But it's not ideal circumstances. We've lost too many, and need to hire whoever we can.
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.