Gain Ref /46
Damage Gained as extra X
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).

For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.

Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.
Gain (5–10)% of Elemental Damage as Extra Cold Damage
Gain (5–10)% of Elemental Damage as Extra Fire Damage
Gain (5–10)% of Elemental Damage Damage as Extra Lightning Damage
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Adds 1 to 3 Physical Damage to Attacks
Adds (3–4) to (5–8) Cold damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3–5) to (6–9) Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Attacks Gain (5–10)% of Damage as Extra Fire Damage
+(7–13)% to Chaos Resistance
20% reduced maximum Life
Gain (30–40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
(7–10)% increased Cast Speed
+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Grants Skill: Raise Shield
(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
Grants Skill: Level 8 Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Perform a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Load your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Gain 8% of Evasion Rating as extra Armour
40% increased chance to Shock
Gain 5% of Lightning Damage as Extra Cold Damage
Gain 8% of Damage as Extra Fire Damage
Gain 12% of Physical Damage as Extra Fire Damage
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
Gain 5% of Damage as Extra Cold Damage
20% increased Freeze Buildup
Gain 5% of Damage as Extra Lightning Damage
30% increased chance to Shock
Gain 11% of Damage as Extra Chaos Damage
Gain 6% of Physical Damage as extra Chaos Damage
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Ascendancy: Acolyte of Chayula
Character: Monk
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Ascendancy: Acolyte of Chayula
Character: Monk
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
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