Snake
SpectreY
Tagsnot_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Life
50%
Evasion
+50%
Resistance
-30 0 0 0
Damage
50%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
50%
Model Size
100%
Type
SerpentHuskSnake
Metadata
SerpentHuskSnake
Level
68
Life
3,879
Armour
3,451
Evasion Rating
716
Damage
117
Spell Damage
117
Accuracy
2,180
Attack Time
1.5
Experience
14,317
Minion Life
5,640
Minion Damage
948
Minion Armour
3,451
EASSnakeSuitUp
action attack or cast time uses animation length [1]
EASSnakeRetreat
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentHusk/snakes/SerpentHuskSnake"] = {
    name = "Snake",
    life = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "EASSnakeSuitUp",
        "EASSnakeRetreat",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSnakeSuitUp"] = {
    name = "EASSnakeSuitUp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSnakeRetreat"] = {
    name = "EASSnakeRetreat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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