뱀



Snake
Spectre | Y |
---|---|
Tags | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
생명력
50%
회피
+50%
저항




Damage
50%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
3 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
50%
Model Size
100%
Type
SerpentHuskSnake
Metadata
SerpentHuskSnake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
3,879
2,413
1,062
Damage
117
주문 피해
117
정확도
2,464
공격 속도
1.5
경험치
14,317
Minion Life
3,465
Minion Damage
484
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASSnakeSuitUp
action attack or cast time uses animation length [1]
EASSnakeRetreat
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SerpentHusk/snakes/SerpentHuskSnake"] = { name = "Snake", life = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "EASSnakeSuitUp", "EASSnakeRetreat", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASSnakeSuitUp"] = { name = "EASSnakeSuitUp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSnakeRetreat"] = { name = "EASSnakeRetreat", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.