Schlange
Beast
Snake
SpectreY
Tagsbeast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Leben
50%
Ausweichen
+50%
Widerstand
-30 0 0 0
Damage
50%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
3 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
50%
Model Size
100%
Type
SerpentHuskSnake
Metadata
SerpentHuskSnake
Stufe
68
Leben
3,879
Rüstung
2,413
Ausweichwert
716
Damage
117
Zauberschaden
117
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
14,317
Minion Life
3,316
Minion Damage
260
Minion Armour
2,413
EASSnakeSuitUp
action attack or cast time uses animation length [1]
EASSnakeRetreat
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentHusk/snakes/SerpentHuskSnake"] = {
    name = "Snake",
    life = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "EASSnakeSuitUp",
        "EASSnakeRetreat",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSnakeSuitUp"] = {
    name = "EASSnakeSuitUp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSnakeRetreat"] = {
    name = "EASSnakeRetreat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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