Serpente
Snake
Spectre | Y |
---|---|
Tags | not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Vida
50%
Evasão
+50%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
50%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
50%
Model Size
100%
Type
SerpentHuskSnake
Metadata
SerpentHuskSnake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
3,879
Armadura
3,451
Evasão
716
Energy Shield
0
Damage
117
Dano Mágico
117
Precisão
1,090
Attack Time
1.5
Experiência
14,317
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASSnakeSuitUp
action attack or cast time uses animation length [1]
EASSnakeRetreat
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SerpentHusk/snakes/SerpentHuskSnake"] = { name = "Snake", life = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "EASSnakeSuitUp", "EASSnakeRetreat", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASSnakeSuitUp"] = { name = "EASSnakeSuitUp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSnakeRetreat"] = { name = "EASSnakeRetreat", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }