Serpente
Snake
SpectreY
Tagsnot_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Vida
50%
Evasão
+50%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
50%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
50%
Model Size
100%
Type
SerpentHuskSnake
Metadata
SerpentHuskSnake
Nível
68
Vida
3,879
Armadura
3,451
Evasão
716
Energy Shield
0
Damage
117
Dano Mágico
117
Precisão
1,090
Attack Time
1.5
Experiência
14,317
EASSnakeSuitUp
action attack or cast time uses animation length [1]
EASSnakeRetreat
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentHusk/snakes/SerpentHuskSnake"] = {
    name = "Snake",
    life = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "EASSnakeSuitUp",
        "EASSnakeRetreat",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSnakeSuitUp"] = {
    name = "EASSnakeSuitUp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSnakeRetreat"] = {
    name = "EASSnakeRetreat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}