Serpente
Besta
Snake
SpectreY
Tagsbeast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Vida
50%
Evasão
+50%
Resistência
-30 0 0 0
Damage
50%
Precisão
100%
Attack Distance
3 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
50%
Model Size
100%
Type
SerpentHuskSnake
Metadata
SerpentHuskSnake
Nível
68
Vida
3,879
1,062
Damage
117
Dano Mágico
117
Precisão
2,464
Tempo de Ataque
1.5
Experiência
14,317
Minion Life
3,465
Minion Damage
484
Minion Armour
2,413
EASSnakeSuitUp
action attack or cast time uses animation length [1]
EASSnakeRetreat
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentHusk/snakes/SerpentHuskSnake"] = {
    name = "Snake",
    life = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "EASSnakeSuitUp",
        "EASSnakeRetreat",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSnakeSuitUp"] = {
    name = "EASSnakeSuitUp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSnakeRetreat"] = {
    name = "EASSnakeRetreat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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