Serpent
Snake
Spectre | Y |
---|---|
Tags | not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Vie
50%
Évasion
+50%
Ailment Threshold
%
Résistance
-30
0
0
0
Damage
50%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
3 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
50%
Model Size
100%
Type
SerpentHuskSnake
Metadata
SerpentHuskSnake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
3,879
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
117
Dégâts des sorts
117
Précision
0
Attack Time
1.5
Expérience
14,317
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASSnakeSuitUp
action attack or cast time uses animation length [1]
EASSnakeRetreat
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SerpentHusk/snakes/SerpentHuskSnake"] = { name = "Snake", life = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "EASSnakeSuitUp", "EASSnakeRetreat", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASSnakeSuitUp"] = { name = "EASSnakeSuitUp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSnakeRetreat"] = { name = "EASSnakeRetreat", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }