Summon Carrion Golem
Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]

Attribute /5
Summon Carrion Golem
Name | Show Full Descriptions |
---|---|
BaseType | Summon Carrion Golem |
TargetTypes | Ground |
Type | Triggerable, Physical, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown |
MinionType | Attack, Melee, MeleeSingleTarget, Movement, Area |
ActiveSkillsCode | summon_bone_golem |
Supported By /34
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Meat Shield II
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Second Wind I
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind II
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind III
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use.
Cannot support instant or triggered skills, or modify the skills of minions.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.