IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Vruun's Inevitability
Category: Increased Area of Effect
Requires: Level 65
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Supported Skills can gain up to 10 Combo
Supported Skills expend all Combo on use
Supported Skills have 6% increased area
of effect per Combo expended
Supported Skills lose Combo if they
generate no Combo for 6 seconds
"If you think you've won, it's only because you don't
understand their strategy. Each Vruun you kill only
teaches the next one how to endure against you."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Level Effect /1
Implicit
Mana: 100%
Supported Skills have 6% increased area\nof effect per Combo expended
Supported Skills lose Combo if they\ngenerate no Combo for 6 seconds
Supported Skills can gain up to 10 Combo\nSupported Skills expend all Combo on use
LevelRequires LevelStr
100
Attribute /6

Vruun's Inevitability

NameShow Full Descriptions
AcronymMelee, Combo, Minion
IdVruunsInevitabilitySupport
DropLevel 52
BaseType Vruun's Inevitability
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemVruunsInevitability
Version history /1
VersionChanges
0.5.0
* New Lineage Support: Vruun's Inevitability
Vruun's Inevitability
Category: Increased Area of Effect
Requires: Level 65
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Supported Skills can gain up to 10 Combo
Supported Skills expend all Combo on use
Supported Skills have 6% increased area
of effect per Combo expended
Supported Skills lose Combo if they
generate no Combo for 6 seconds
"If you think you've won, it's only because you don't
understand their strategy. Each Vruun you kill only
teaches the next one how to endure against you."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /93
  • Allow Type: Attack, Melee, AND
  • Excluded Type: HasUsageCondition, SupportedByVruunsInevitablity, NOT, AND
  • BruteLeapSlam
    Leap Slam
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    BruteShieldCharge
    Shield Charge
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    BruteHeavyStrike
    Armour Breaker
    Strike with a forceful blow, knocking enemies back and weakening their Armour.
    BruteEarthquake
    Earthquake
    Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
    BruteSunder
    Sunder
    Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
    BruteEarthshatter
    Earthshatter
    Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
    BruteBoneshatter
    Boneshatter
    Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
    BruteVolcanicFissure
    Volcanic Fissure
    Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
    BruteDoubleSlam
    Rolling Slam
    Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
    BruteSuperchargedSlam
    Supercharged Slam
    Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
    BrutePerfectStrike
    Perfect Strike
    Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
    BruteResonatingShield
    Resonating Shield
    Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    BruteStampede
    Stampede
    Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
    BruteShieldWall
    Shield Wall
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    WarriorForgeHammer
    Forge Hammer
    Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
    HuntressRapidAssault
    Rapid Assault
    Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
    ImpaleSkillIcon
    Disengage
    Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
    HuntressBloodHuntSkillIcon
    Blood Hunt
    Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
    HuntressWhirlingSlash
    Whirling Slash
    Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
    HuntressSpearField
    Spearfield
    Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
    RhoaMountSkillIcon
    Rhoa Mount
    Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
    ThunderousLeapSkillIcon
    Thunderous Leap
    Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
    PrimalStrikesSkillIcon
    Primal Strikes
    Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
    FrenziedLungeSkillIcon
    Cull The Weak
    Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    FangsofFrostSkillIcon
    Fangs of Frost
    Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
    HuntressBloodHunt
    Rake
    Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
    HuntressExtraElements
    Elemental Sundering
    Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
    HuntressSummonCompanion
    Companion: {0}
    Summon a Reviving Beast Companion to aid you in combat.
    WitchRaiseZombie
    Raise Zombie
    Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
    WitchWarriorSkeleton
    Skeletal Warrior
    Activate to summon Reviving Skeletal Warriors.
    WitchReaverSkeleton
    Skeletal Reaver
    Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
    WitchBruteSkeleton
    Skeletal Brute
    Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
    WitchReservationRaginSpirits
    Raging Spirits
    While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
    WitchRavenousSwarm
    Ravenous Swarm
    While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
    MonkFlickerStrikeTeleport
    Flicker Strike
    Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
    MonkLightningStrike
    Falling Thunder
    Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
    ThePackLeaderBaseMinionSkill
    Azmerian Wolf
    Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
    MonkWhirlingAssault
    Whirling Assault
    Advance while hitting enemies around you with a series of spinning Strikes.
    MonkGaleStrikeSwing
    Wind Blast
    Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
    MonkFreezingBackflip
    Wave of Frost
    Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
    MonkComboAttack
    Ice Strike
    Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
    MonkGlacialCascade
    Glacial Cascade
    Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
    MonkKillingPalm
    Killing Palm
    Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    ChokingMistsSkillIcon
    Crushing Fear
    Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
    MonkShatteringPalm
    Shattering Palm
    Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
    DruidSummonWolf
    Wolf Pack
    Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
    DruidBearMaul
    Maul
    Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
    DruidWyvernSwipe
    Rend
    Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
    DruidWolfLeapAttack
    Pounce
    Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
    DruidBearRampage
    Rampage
    Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
    DruidBearSlam
    Furious Slam
    Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
    MonkTempestFlurry
    Tempest Flurry
    Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
    MonkWindPalm
    Staggering Palm
    Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
    MonkSiphoningStrike
    Siphoning Strike
    Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
    MonkIceAmbush
    Frozen Locus
    Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
    BruteShieldBlock
    Raise Shield
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    UnarmedDefaultSkill
    Punch
    Perform an Unarmed Strike.
    QuarterstaffDefaultSkill
    Quarterstaff Strike
    Strike with your Quarterstaff.
    FlailDefaultSkill
    Flail Strike
    Strike with your Flail.
    OneHandSwordDefaultSkill
    Sword Slash
    Strike with your Sword.
    DualWieldSwordDefaultSkill
    Sword Slash
    Strike with your Swords.
    TwoHandSwordDefaultSkill
    Sword Slash
    Strike with your Sword.
    OneHandAxeDefaultSkill
    Axe Slash
    Strike with your Axe.
    DualWieldAxeDefaultSkill
    Axe Slash
    Strike with your Axes.
    TwoHandAxeDefaultSkill
    Axe Slash
    Strike with your Axe.
    OneHandMaceDefaultSkill
    Mace Strike
    Strike with your Mace.
    DualWieldMaceDefaultSkill
    Mace Strike
    Strike with your Maces.
    TwoHandMaceDefaultSkill
    Mace Strike
    Strike with your Mace.
    OneHandClawDefaultSkill
    Claw Stab
    Strike with your Claw.
    DualWieldClawDefaultSkill
    Claw Stab
    Strike with your Claws.
    OneHandDaggerDefaultSkill
    Dagger Stab
    Strike with your Dagger.
    TwoHandDaggerDefaultSkill
    Dagger Stab
    Strike with your Daggers.
    MonkVaultingImpact
    Vaulting Impact
    Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
    MonkStormWave
    Storm Wave
    Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
    MonkHandOfChayula
    Hand of Chayula
    Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
    WitchSummonInfernalFamiliar
    Summon Infernal Hound
    Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
    SorceressSummonFireDjinn
    Ruzhan, the Blazing Sword
    Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
    BruteWarbringerDefenders
    Ancestral Spirits
    This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
    MonkGatheringStorm
    Gathering Storm
    Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
    WildspeakerBearSkill
    Wild Protector
    Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
    MartialArtistMantraofIllusionsSkill
    Hollow Form
    Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
    HuntressBucklerParry
    Parry
    Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    SmithOfKitavaCreateWeaponSkillIcon
    Manifest Weapon
    Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
    DruidWingBlast
    Wing Blast
    Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
    DruidFrozenClaws
    Shred
    Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
    DruidFuryoftheMountain
    Fury of the Mountain
    Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
    DruidCrossSlash
    Cross Slash
    Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
    DruidLunarAssault
    Lunar Assault
    Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
    DruidDevourShock
    Devour
    Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
    FluttermothSkillIcon
    Azmerian Swarms
    While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
    ExpeditionVerisiumComet
    Skyfall
    Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
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