The Mysterious Shade
Normal
Act 1
You have found roots blocking the path forward through the Grim Tangle. They are impassable for now.
#Name
1The roots are impassable for now
You have found roots blocking the path forward through the Grim Tangle. They are impassable for now.
Area: The Grim Tangle
NPC:
  • Finn Count Geonor: I was first to notice the mad Count's fist closing around this land. He kept rounding up people like me... for reasons that smelled like wolf droppings. I'm a bit of a slippery fish though, so I dodged his nets. Then, his mercenaries started coming for people I actually liked, and that's when I knew something was up. The village folk kept defending his actions. I don't know why they couldn't see it. Maybe they didn't want to see it.
  • 2Find the Grim Tangle
    Una has told you about the Count's Signet. She has instructed you to travel through the Grim Tangle in the Grelwood.
    Area: The Grelwood
    NPC:
  • Una Cemetery of the Eternals: The graves of our people lie beneath the Eternals' tombs. Despite their best efforts to bury our legacy, we remain. Now they are gone, and we live on. This is the cycle of life as we have always known it. Everyone dies, but the clan endures, and the greatest glory an Ezomyte can attain is to live on in a song or a poem. That is why we do not fight the wood and stone to reclaim our buried graves, and it is something the Eternals never understood: we don't need the graves. We still have the songs and the stories that matter. They could never take those from us.
  • Una Cemetery of the Eternals: The graves of our people lie beneath the Eternals' tombs. Despite their best efforts to bury our legacy, we remain. Now they are gone, and we live on. This is the cycle of life as we have always known it. Everyone dies, but the clan endures, and the greatest glory an Ezomyte can attain is to live on in a song or a poem. That is why we do not fight the wood and stone to reclaim our buried graves, and it is something the Eternals never understood: we don't need the graves. We still have the songs and the stories that matter. They could never take those from us.
  • Una Fey Spirits: If the fey spirits are still watching, I believe they will help us. Please wait a moment.
  • Una The Grim Tangle: My mother and I would come here to gather mushrooms when I was young. Ervig the Druid, one of the Grelwood's resident mystics, would meet us and allow us entry. He was well versed in the tongue of the old magicks. But now... Well times have certainly changed. Please, don't eat any of the mushrooms. We need you alive!
  • Renly The Grelwood: That place used to be a kind and warm wood. I even played there when I was young.
    It's a dark well now, with no way out for most. I'd go with you, but I've got people to protect here.
  • Renly The Grelwood: That place used to be a kind and warm wood. I even took you to play there when you were younger, if you remember.
    It's a dark well now, with no way out for most. If you go there, be on guard, and remember the skills I taught you.
  • Una The Grelwood: The First Ones ran wild through the Grelwood of old, hunting and brawling as they saw fit. It is said that the spirits of the forest would watch them and be... entertained. Over time, the forest became abundant with the joy of those spirits and their old magicks. It was a haven for the unity of life and spirit. That place of beauty has now become shadowed and deadly. The curse upon this land has made the known paths of the Grelwood twisted and treacherous, so much so, that we can no longer even reach our home.
  • Una The Grelwood: The First Ones ran wild through the Grelwood of old, hunting and brawling as they saw fit. It is said that the spirits of the forest would watch them and be... entertained. Over time, the forest became abundant with the joy of those spirits and their old magicks. It was a haven for the unity of life and spirit. That place of beauty has now become shadowed and deadly. The curse upon this land has made the known paths of the Grelwood twisted and treacherous, so much so, that we can no longer even reach our home.
  • 3Travel to the Grim Tangle
    Una has told you about the Count's Signet. She has instructed you to travel through the Grim Tangle in the Grelwood.
    Area: The Grelwood
    4Travel through the Grim Tangle
    Una has told you about the Count's Signet. She has instructed you to travel through the Grim Tangle in the Grelwood.
    Area: The Grim Tangle
    5Summon Una to ask for help clearing the roots
    Summon Una to ask for help clearing the roots.
    Area: The Grim Tangle
    6Speak to Una about the roots
    Speak to Una about the roots.
    Area: The Grim Tangle
    7Continue through the Grim Tangle
    Una has helped clear the roots. Continue through the Grim Tangle.
    Area: The Grim Tangle
    NPC:
  • Una Fey Spirits: The old magicks still thrive! The way is open. Please, hurry.
  • Una Spirits of the Grelwood: It fills my heart to see the spirits of the forest answer my call like that. It just goes to show... there are still energies in this world that mean to aid us.
  • 8Search for the Count's grave past the Memorial Gate
    To heal the Hooded One's runic wound, Una needs a ring from an ancient Count. Find his grave past the Memorial Gate.
    Area: Cemetery of the Eternals
    NPC:
  • Finn Una: Oh, Una? Yeah, yeah, I know her. I was, um... elsewhere... when the Count tried to arrest her family, but I certainly heard about it! It's just a coincidence we both ended up here. Don't get the wrong idea. I didn't follow her or anything like that. It would be unheard of for a clanned girl and an outcast to—well, whatever you're thinking, don't. That's where I stand on it. You gotta be grounded in the real world. Don't get hung up on things that can never be. It'll just break your heart.
  • Renly Cemetery of the Eternals: Tread as heavily as you like. The Eternals stomped their graves all over ours when they had a conqueror's foothold here. Now if those graves have turned up and released their dead, take our vengeance on them.
    Some even say, when the night is darkest, our ancestors still fight theirs among the tombs. I don't doubt it. A true Ezomyte never surrenders their land, not even in death.
  • Finn Una: Oh, Una? Yeah, yeah, I know her. I was, um... elsewhere... when the Count tried to arrest her family, but I certainly heard about it! It's just a coincidence we both ended up here. Don't get the wrong idea. I didn't follow her or anything like that. It would be unheard of for a clanned girl and an outcast to—well, whatever you're thinking, don't. That's where I stand on it. You gotta be grounded in the real world. Don't get hung up on things that can never be. It'll just break your heart.
  • Renly Cemetery of the Eternals: Tread as heavily as you like. The Eternals stomped their graves all over ours when they had a conqueror's foothold here. Now if those graves have turned up and released their dead, take our vengeance on them.
    Some even say, when the night is darkest, our ancestors still fight theirs among the tombs. I don't doubt it. A true Ezomyte never surrenders their land, not even in death.
  • 9Bring Count Lachlann's Ring to Una
    To heal the Hooded One's runic wound, Una needs a ring from an ancient Count. Bring Count Lachlann's ring to her in Clearfell Encampment.
    Area: Clearfell Encampment
    NPC:
  • Una Count Lachlann's Ring: You found the ring! This will most certainly break the Count's binding. Give me a moment...
  • 10Witness the revival of the Hooded One
    You have given Count Lachlann's ring to Una and she is reviving the Hooded One. Witness this.
    Area: Clearfell Encampment
    NPC:
  • The Hooded One A Warning: How long has it been? I was hunted... The Count... He stole something that is beyond dangerous... It will cause sickness... Then madness... It can still be contained... We must put the Seed back...
  • 11Quest Complete
    Quest Complete — You have found Count Lachlann's ring and helped revive the Hooded One.
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