The Hooded One


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
HoodedMentorSingingCavernsSummon
Metadata
HoodedMentorSingingCavernsSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
1.17
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act1/hoodedmentor.ao" serialise_animation_progress = true } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = " spawned; leave1; leave2; leave3; " per_player_quest_flag_state_leave1_1 = "Act4HoodedMentorSummonFirstPieceConvoSeen" per_player_quest_flag_state_leave2_1 = "Act4HoodedMentorSummonSecondPieceConvoSeen" per_player_quest_flag_state_leave3_1 = "Act4HoodedMentorSummonThirdPieceConvoSeen" per_player_quest_flag_state_spawned_4 = "Act4SirenHoodedMentorSeenBefore" } MinimapIcon { force_temporary = true } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_2 = " DisableTargetable(); HideMinimapIcon(); " on_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); IfQuestFlagSet( globals.player, Act4WeaponPiecesObtained1, (){}, () { PlayTextAudio( SinA4_Wild_FirstPiecePortalIn, 'Metadata/NPC/Four_Act4/HoodedMentorShrikeIslandSummon' ); } ); " create_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " on_state_spawned_4 = " Delay( 3.0, { IfState( leave1, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave2, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave3, >0, () { Delay( 3.2, { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); }, () { DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); } ); } ); } ); " create_state_spawned_4 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } Render { has_light = false } Animated { on_end_fly_exit_01 = "DisableRendering();" on_fly_exit_01 = "SetGlobalAudioParam( MusicInterlude, 2.0 );" } Functions { musicinterlude_start = " SetGlobalAudioParam( MusicInterlude, 0.0 ); PlayInterlude( 'Audio/Music/A4/A4_Weapon/A4_WeaponPiece', 0.5 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/HoodedMentorSingingCavernsSummon"] = { name = "The Hooded One", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
The Hooded One


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
HoodedMentorShrikeIslandSummon
Metadata
HoodedMentorShrikeIslandSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
1.17
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act1/hoodedmentor.ao" serialise_animation_progress = true } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = " spawned; leave1; leave2; leave3; " per_player_quest_flag_state_leave1_1 = "Act4HoodedMentorSummonFirstPieceConvoSeen" per_player_quest_flag_state_leave2_1 = "Act4HoodedMentorSummonSecondPieceConvoSeen" per_player_quest_flag_state_leave3_1 = "Act4HoodedMentorSummonThirdPieceConvoSeen" per_player_quest_flag_state_spawned_4 = "Act4ShrikeIslandHoodedMentorSeenBefore" } MinimapIcon { force_temporary = true } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_2 = " DisableTargetable(); HideMinimapIcon(); " on_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); IfQuestFlagSet( globals.player, Act4WeaponPiecesObtained1, (){}, () { PlayTextAudio( SinA4_Wild_FirstPiecePortalIn, 'Metadata/NPC/Four_Act4/HoodedMentorShrikeIslandSummon' ); } ); " create_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " on_state_spawned_4 = " Delay( 3.0, { IfState( leave1, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave2, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave3, >0, () { Delay( 3.2, { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); }, () { DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); } ); } ); } ); " create_state_spawned_4 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } Render { has_light = false } Animated { on_end_fly_exit_01 = "DisableRendering();" on_fly_exit_01 = "SetGlobalAudioParam( MusicInterlude, 2.0 );" } Functions { musicinterlude_start = " SetGlobalAudioParam( MusicInterlude, 0.0 ); PlayInterlude( 'Audio/Music/A4/A4_Weapon/A4_WeaponPiece', 0.5 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/HoodedMentorShrikeIslandSummon"] = { name = "The Hooded One", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
The Hooded One


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
HoodedMentorSolitaryConfinementSummon
Metadata
HoodedMentorSolitaryConfinementSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
1.17
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act1/hoodedmentor.ao" serialise_animation_progress = true } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = " spawned; leave1; leave2; leave3; " per_player_quest_flag_state_leave1_1 = "Act4HoodedMentorSummonFirstPieceConvoSeen" per_player_quest_flag_state_leave2_1 = "Act4HoodedMentorSummonSecondPieceConvoSeen" per_player_quest_flag_state_leave3_1 = "Act4HoodedMentorSummonThirdPieceConvoSeen" per_player_quest_flag_state_spawned_4 = "Act4PrisonerHoodedMentorSeenBefore" } MinimapIcon { force_temporary = true } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_2 = " DisableTargetable(); HideMinimapIcon(); " on_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); IfQuestFlagSet( globals.player, Act4WeaponPiecesObtained1, (){}, () { PlayTextAudio( SinA4_Wild_FirstPiecePortalIn, 'Metadata/NPC/Four_Act4/HoodedMentorShrikeIslandSummon' ); } ); " create_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " on_state_spawned_4 = " Delay( 3.0, { IfState( leave1, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave2, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave3, >0, () { Delay( 3.2, { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); }, () { DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); } ); } ); } ); " create_state_spawned_4 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } Render { has_light = false } Animated { on_end_fly_exit_01 = "DisableRendering();" on_fly_exit_01 = "SetGlobalAudioParam( MusicInterlude, 2.0 );" } Functions { musicinterlude_start = " SetGlobalAudioParam( MusicInterlude, 0.0 ); PlayInterlude( 'Audio/Music/A4/A4_Weapon/A4_WeaponPiece', 0.5 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/HoodedMentorSolitaryConfinementSummon"] = { name = "The Hooded One", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
The Hooded One Topic /9
NPC | Name |
---|---|
Una | This shade is a curious one. It is quite odd to have a blue-eyed shadow in the camp watching us, but things truly have been taking a turn for the better since you freed him. |
Renly | That Hooded fellow is a strange one, but if you think he's trustworthy, then you've got my support. Let's hope you're right. |
Renly | This 'Hooded One' is here on your honour. Don't take this as a threat, but it's your head if he turns out to be as evil as he looks. |
Finn | So, you found a shadow in the forest, and you brought it {here}. Good. Great. Superb. |
Finn | Those glowing blue eyes make it hard to sleep at night. I'd wear something over my face to block out the glare, but, silly me, I left my sleeping veil back at my palace. |
Risu | What is that being? Does it travel with you? I would tell you not to trust a mysterious stranger in black, but that would make my own situation rather difficult... |
Alva | That hooded fellow over there... He's a friend of yours, I take it? Seems to be one of few words. |
Shambrin | When I face his direction, there is a faint... impression. Even the sun does not intrude upon my blindness, so this is a new sensation for me. What am I seeing from your strange companion? |
Una | This shade... Is it... still alive? Perhaps it can give us the answers we seek. Only the Count's sword has the power to bind souls to the Tree like this. We must free it somehow. |
The Hooded One Text Audio /146
The Hooded One
The Hooded One on The Weapon /1
The Hooded One: The Weapon is radiating intense Corruption... |
The Hooded One on Doryani /14
The Hooded One: Doryani sees the world through a different lens. We must remember that he is of a bygone era... |
Doryani: ... I can hear you, you know. |
The Hooded One: Indeed. |
Doryani: And of what era are you, exactly? |
The Hooded One: Older still. I have seen many civilisations rise and fall. |
Warrior: We all have our differences. Witch: Yes... fight! Sorceress: Must I listen to squabble? Ranger: You are both equally questionable. Huntress: Hey now... Break it up. Monk: Please. We must remain calm. Mercenary: Heh. I'd pay money to watch you two brawl it out. |
The Hooded One: It is a strange feeling, meeting someone so gifted in sciences I unintentionally brought to the world. |
Doryani: You call the Beast a mistake? On this, I do not agree. |
The Hooded One: And what did you do with that control? |
Doryani: A means to an end. They were all willing sacrifices. |
The Hooded One: That is, somehow, even more frightening. The zealotry. The fervor. |
Doryani: Perhaps, but it was their choice to make. |
The Hooded One: Oh to bear but {one} regret... |
Warrior: One day, all regrets will be cast aside. We will put things right. Witch: And this is what I get for trying to make small talk. Sorceress: Regrets are what shape us. Learnings observed about ourselves. No one is perfect. Ranger: Regrets are useless. We have to move forward. Best you both try to as well. Huntress: I've certainly made some mistakes I wish I could take back. But we must accept them and move on. Monk: The burdened mind drags itself down. The past is behind us. Mercenary: Oof, sorry I asked. |
The Hooded One on Allies /5
The Hooded One: Now, we need allies. |
Doryani: As it so happens, I may... also have some forces in reserve. |
Warrior: Forces in reserve? You mean {living} Vaal? Witch: Where would you be hiding something like that? Sorceress: You have {living} warriors? Where? Ranger: What? Living Vaal? How? Huntress: Really? Where might they be? Monk: What does {that} mean? Mercenary: You're a tricky one, aren't ya, mate? |
Doryani: Suffice to say, I've always got a contingency plan. |
The Hooded One: On we go, then, to build an alliance against the end. |
The Hooded One on Unity /3
The Hooded One: It has been thousands of years since I've seen an alliance such as this. |
Doryani: I've been working on a strategy of sorts. |
Warrior: Let's hope it's a good one this time... Witch: That's good. For once, I don't think blasting my way in will work. Sorceress: Indeed, the time of heroes is upon us once more. Ranger: I'm ready. Let's end this. Huntress: The final rush of the hunt. Monk: The end is nigh, one way or another. Mercenary: I'm glad you're with us, boss. |
The Hooded One on First Weapon Piece /8
The Hooded One: This piece of the Weapon... it has writing on it... |
Doryani: The first example of Precursor writing I've ever seen! |
The Hooded One: I... recognise some of these symbols... |
Doryani: What? How? |
The Hooded One: When I was very young, but a boy, and still mortal... hmm. Such a faded memory... |
Warrior: Who was this person? Witch: Are you saying what I think you're saying? Sorceress: Please. You must recall. What do they mean? Ranger: What's happening? What do you remember? Huntress: What's goin' on? Monk: Clear your mind. Try to recall. What do they mean? Mercenary: What are you saying, old fella? |
The Hooded One: I'm not sure... I have to think on it... I have to try to remember... |
Doryani: Then {we} must find the other pieces. We need more information. |
The Hooded One on Oriana /5
Warrior: Oriana... Ogham's downfall... was part of the Twilight Order all along! Greatwolf ravage her! Witch: So, the Twilight Order and Oriana are one and the same. Who knew? Sorceress: It makes sense. Oriana is part of this Twilight Order. Ranger: Oriana's working for the Twilight Order. First Ogham, then the Vastiri... now the world. Huntress: Oriana and the Twilight Order... she's got a lot to answer for. Monk: Oriana is behind the Twilight Order. Pulling its strings. Mercenary: Count Geonor's missus is the leader of the Twilight Order! What a bloody twist! |
The Hooded One: We should have known. Their goals were in alignment. It's obvious, in retrospect. |
Doryani: We had centuries of science at our disposal... and still we could not control the Beast. |
The Hooded One: We must find them. We must make them see reason! |
Doryani: I was the most reasonable man of my era, and until my hand was forced, I didn't listen. |
The Hooded One on The Twilight Order /3
The Hooded One: I thought I could deal with the gods single-handedly, without consequence. |
Doryani: It seems they despise the gods. I dare say, it is understandable. |
Warrior: I wonder if the Order {could} be of some aid to us. They have the numbers. Witch: I find those overly-happy types truly unsettling... leave them to it, I say. Sorceress: The gods are not inherently evil. We have seen them do great things for the Vastiri and our people. Ranger: I don't trust this 'Twilight Order.' Keep your beliefs to yourself, I say. Huntress: Gods derived from mankind are flawed. The Spirit... is beyond all of that. Monk: We cannot fathom the weight of such a thing... to be divine. Mercenary: Either way, them lot on Arastas... they feel a bit off. |
The Hooded One on The Third Edict /3
The Hooded One: There is no doubt now in my mind. It {is} the Weapon I saw in that third mural. |
Doryani: The Third Edict? What is the meaning... of these Edicts? |
Warrior: A question lost to time. All we can do now is destroy it. Witch: The pursuit of power, obviously. Now, we have to clean up their mess. Sorceress: They must have had a good reason... but we have no choice. We must destroy the Beast. Ranger: The hubris of man never changes. Just look at history. Huntress: You can fuss over that. We have the Weapon. The hunt is on. Monk: The truth may come to us in time. Until then, we have what we need. Mercenary: That's above my pay grade. Let's go destroy the Beast and be done with it. |
The Hooded One on Second Weapon Piece /5
The Hooded One: This piece has writing, too! I have some sense of the meaning... |
Doryani: Give me everything you recall, no matter how insignificant. We must try to translate them. |
Warrior: What does it mean to you? Do you remember? Witch: Something very strange is going on here... explain! Sorceress: There must be a tale, locked in the back of your mind. Focus on it. Ranger: Do you know why, yet? Why they seem familiar to you? Huntress: Some mysteries are best left untouched, you know. Monk: We are stumbling upon some sort of hidden truth here. Mercenary: Oh boy. This is gettin' good. |
The Hooded One: As a child, I was sent to live among the Azmeri with my brother and sister... |
Doryani: Don't get distracted. Keep the thought in your mind. |
The Hooded One on Third Weapon Piece /6
The Hooded One: The final piece... these symbols... |
Doryani: The translation work we've done... is it enough? |
The Hooded One: Something about a forge... |
Doryani: So, we must find an ancient Precursor forge. |
Warrior: But where? It could be anywhere. Witch: And how are we supposed to do that then? Sorceress: A forge? How do we find it? Ranger: Do we have a trail? Where do we start looking? Huntress: I've hunted many things... never a forge. Where do we look? Monk: A forge? Where are we to start looking? Mercenary: What! How do we do that? |
Doryani: This is the first time in my life I'm forced to admit - I have no idea. |
The Hooded One on The Weapon /6
The Hooded One: The final piece... these symbols... |
Doryani: The translation work we've done... is it enough? |
The Hooded One: Something about a forge... |
Doryani: So, we must find an ancient Precursor forge. |
Warrior: But where? It could be anywhere. Witch: And how are we supposed to do that then? Sorceress: A forge? How do we find it? Ranger: Do we have a trail? Where do we start looking? Huntress: I've hunted many things... never a forge. Where do we look? Monk: A forge? Where are we to start looking? Mercenary: What! How do we do that? |
Doryani: This is the first time in my life I'm forced to admit - I have no idea. |
The Hooded One on Travel to Ogham /1
The Hooded One: To Ogham, then. Hopefully, they've had time to rebuild. |
The Hooded One on Travel to Ogham /1
The Hooded One: To Ogham, then. Hopefully, they've had time to rebuild. |
The Hooded One on Travel to Ogham /1
The Hooded One: To Ogham, then. Hopefully, they've had time to rebuild. |
The Hooded One on Travel to the Vastiri /1
The Hooded One: At this time of year, I know where to find the Ardura {Akhara.} Let us travel to the Vastiri. |
The Hooded One on Travel to the Vastiri /1
The Hooded One: At this time of year, I know where to find the Ardura {Akhara.} Let us travel to the Vastiri. |
The Hooded One on Travel to the Vastiri Desert /1
The Hooded One: At this time of year, I know where to find the Ardura {Akhara.} Let us travel to the Vastiri. |
The Hooded One on Travel to Mount Kriar /1
The Hooded One: Let us seek out Doryani's reserves... whatever they may be. |
The Hooded One on Travel to Mount Kriar /1
The Hooded One: Let us seek out Doryani's reserves... whatever they may be. |
The Hooded One on Travel to Mount Kriar /1
The Hooded One: Let us seek out Doryani's reserves... whatever they may be. |
The Hooded One on Travel to Oriath /2
The Hooded One: The time has come. |
Warrior: How far we've come... and now, to war. Witch: Oriath. How I've always wanted to see that fell city from the inside. Sorceress: Let us show the world that we will not allow it to be destroyed! Ranger: I feel calm. And dread. All at once. Huntress: Spirit guide me. Monk: The Dreamer leads and I follow. Mercenary: Lock n' load. |
The Hooded One on Tukohama Tribe /5
The Hooded One: I am glad the Tukohama Tribe still thrives. |
Doryani: You... knew him?! |
The Hooded One: Yes... and I also helped kill him, too. Much to my regret. |
Warrior: It's true, then? The tales of the Godslayer, in decades past... Witch: So you really did rampage with the Godslayer? Sorceress: The tales are true! You journeyed with the Godslayer? Ranger: So, the Godslayer really existed. Huntress: The stories of the Godslayer are true? Monk: Ah, so the Godslayer was indeed real. Mercenary: Oh, so the Godslayer wasn't just a tavern tale after all. |
The Hooded One: Yes... at the time, there was no other way... |
The Hooded One on The Weapon /5
The Hooded One: The more I consider it, the more I believe I've seen a depiction of the Weapon. |
Doryani: A depiction? Where? The scraps I know, I learned from incredibly ancient ruins. |
The Hooded One: Yes... when I consulted the ancient being Kalandra, she told me where to find the Seed of Corruption... |
Doryani: This confirms my hypothesis. The Weapon is the key to destroying the Beast. |
Warrior: I will do whatever it takes. Witch: Leave it to me. Sorceress: I am honour-bound to do this, but I would still volunteer. Ranger: If it's the only way to save the lands I love, I will give my all. Huntress: I will give my very life, if I must. Monk: We will succeed. Together. Mercenary: Least we've got a plan. |
The Hooded One on The Weapon /7
The Hooded One: It is curious that the Weapon was broken into pieces and dispersed here. |
Doryani: From what I've seen, I don't believe the Weapon was broken apart. It was never fully completed at all. |
Warrior: Interrupted? How? Witch: Ooh that sounds ominous! What do you think happened? Sorceress: Let me guess, did something destroy them? Ranger: What befell them? Huntress: Sounds a nice way of putting it... Monk: Do you know their fate? Mercenary: Interrupted? By what then? |
Doryani: It's impossible to know for certain. They were wiped out thousands of years before my time. |
The Hooded One: I was too young to remember much. I was among the Azmeri when it happened. |
Doryani: {You} were alive for {that?} The historical record... it's always been conjecture...! |
The Hooded One: I remember fear. I remember sorrow. |
The Hooded One on Kulemak /4
Warrior: My mind... I see... I hear... Witch: Ooh... that's a neat trick. Sorceress: It's like a tale being told in my mind... Ranger: What did you just do?! Huntress: So many voices... Monk: I've felt this sensation before. Mercenary: That's a hookah hit and a half. Whew! |
The Hooded One: You now possess understanding of their language. |
The Hooded One: I must go. I cannot risk capture. |
The Hooded One: I must go. I cannot risk capture. |
The Hooded One on The Lightless /4
The Hooded One: So the ancient enemy has returned! |
Lurking Creature: The Thief of Virtue! Stealer of Kulemak's spark! |
Warrior: What's it saying? Witch: This language... it was in some of the forbidden tomes. Sorceress: Step back, vile wretch! Ranger: Do you understand me, creature? Huntress: What's it saying? Evil dreams whisper like that... Monk: Greetings... friend. I don't understand you. Mercenary: I can't understand a bloody word it says. |
The Hooded One: In a time long past, I aided an alliance that fought these beings for centuries. |
The Hooded One on Follow the Beast's trail /1
The Hooded One: The trail of Corruption leads east, so east we shall go. It seems fate conspires to return me to the Plains of Vastiri... |
The Hooded One on The Ezomytes /1
The Hooded One: We must leave this place. |
The Hooded One on Dark Forces /1
The Hooded One: There is something very wrong in these lands. |
The Hooded One on Memories /1
The Hooded One: The longer one lives, the heavier the weight of time. |
The Hooded One on Memories /1
The Hooded One: The longer one lives, the heavier the weight of time. |
The Hooded One on Memories /1
The Hooded One: The longer one lives, the heavier the weight of time. |
The Hooded One on Khari Bazaar /1
The Hooded One: I can still see this place, as it was. |
The Hooded One on Zarokh /1
The Hooded One: I have long considered it a mistake to bind souls to {baryas}. |
The Hooded One on The Cuachic /1
The Hooded One: The Cuachic may have joined our cause, but that will last only as long as we share a common enemy. |
The Hooded One on Doryani's Contingency /1
The Hooded One: Just between us, the existence of this 'Cuachic Vault' gives me pause. |
The Hooded One on Doryani /1
The Hooded One: I am struggling to reconcile two men. One is history's greatest monster, maligned across Wraeclast's written and oral traditions. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.