Vaal Embalmed Axeman
Undead| Spectre | |
|---|---|
| Area | The Molten Vault, The Ziggurat Refuge |
| Tags | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Packs |
Life
121%
Armour
+50%
Resistance
Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
110%
Type
ProcessionAxeShield
Metadata
ProcessionAxeShield
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
7,932
Armour
3,035
Evasion Rating
663
Damage
234
Spell Damage
234
Accuracy
2,228
Attack Time
1.5
Experience
23,658
Minion Life
7,601
Minion Damage
912
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 187—280
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Procession/ProcessionAxeShield"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Embalmed Axeman",
life = 1.21,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | block |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
| Family | MonsterBlockNoFlinch |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | block |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
750
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.base_maximum_all_resistances_%
75
Stats.monster_base_flask_charges_percent_of_monster_power
50
Stats.base_critical_hit_damage_bonus
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.object_inherent_base_maximum_block_%_from_ot
50
Stats.movement_velocity_cap
128
Stats.max_azurite_debuff_stacks
10
Stats.ignore_skill_weapon_restrictions
1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot
33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot
100
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.melee_swing_not_scaled_by_area_modifiers
1
Stats.actor_scale_+%_limit
200
Stats.base_heavy_stun_duration_ms
2433
Stats.melee_defer_damage_prediction
1
Stats.poise_decay_delay_ms
8000
Stats.poise_decay_%_per_second
5
Stats.base_block_angle_degrees
180
Stats.action_attack_or_cast_time_uses_animation_length
1
Stats.slow_potency_+%_final_per_additional_player
-10
Stats.check_for_targets_between_initiator_and_projectile_source
1
Stats.maximum_life_+%_final_per_additional_player
50
Stats.maximum_energy_shield_+%_final_per_additional_player
50
Stats.poise_threshold_+%_final_per_additional_player
50
Stats.stun_base_duration_override_ms
500
Stats.bleeding_moving_damage_%_of_base_override
200
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2
Actor.slow_animations_go_to_idle
false
Vaal Embalmed Axeman
| Spectre | |
|---|---|
| Tags | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Packs |
Life
121%
Armour
+50%
Resistance
Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
110%
Type
ProcessionAxeShield
Metadata
ProcessionAxeShieldIncursion
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,991
Armour
3,620
Evasion Rating
708
Damage
256
Spell Damage
256
Accuracy
2,502
Attack Time
1.5
Experience
31,497
Minion Life
8,385
Minion Damage
1,066
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 205—308
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Smithy/ProcessionAxeShieldIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Embalmed Axeman",
life = 1.21,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | block |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
| Family | MonsterBlockNoFlinch |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | block |
Vaal Embalmed Axeman
| Spectre | |
|---|---|
| Tags | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Packs |
Life
121%
Armour
+50%
Resistance
Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
110%
Type
ProcessionAxeShield
Metadata
ProcessionAxeShield
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,991
Armour
3,620
Evasion Rating
708
Damage
256
Spell Damage
256
Accuracy
2,502
Attack Time
1.5
Experience
31,497
Minion Life
8,385
Minion Damage
1,066
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 205—308
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/GenericOld/ProcessionAxeShield"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Embalmed Axeman",
life = 1.21,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | block |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
| Family | MonsterBlockNoFlinch |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












