Vaal Embalmed Axeman
30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
SpectreY
AreaThe Molten Vault, The Ziggurat Refuge, The Molten Vault
Tags1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
Packs
  • The Molten Vault, The Molten Vault: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Axeman, Vaal Embalmed Rogue
  • The Molten Vault, The Molten Vault: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Spearman, Vaal Embalmed Axeman
  • The Ziggurat Refuge: Vaal Embalmed Bearer, Vaal Embalmed Axeman, Vaal Embalmed Rogue
  • Life
    121%
    Armour
    +50%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    110%
    Type
    ProcessionAxeShield
    Metadata
    ProcessionAxeShield
    Level
    70
    Life
    10,546
    Armour
    5,816
    Evasion Rating
    502
    Damage
    273
    Spell Damage
    273
    Accuracy
    2,328
    Attack Time
    1.5
    Experience
    38,103
    Minion Life
    14,842
    Minion Damage
    2,378
    Minion Armour
    9,693
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 218–327
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionAxeShield"] = {
        name = "Vaal Embalmed Axeman",
        life = 1.21,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% Chance to Block Attack Damage
    You take 15% of damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    50% Chance to Block Attack Damage
    +5% to maximum Block chance
    Cannot be Stunned by Hits you Block
    IdMonsterBlockProcession
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • additional maximum block % Min: 5 Max: 5 Global
  • cannot be stunned by blocked hits Min: 1 Max: 1 Global
  • Craft Tagsblock
    Edit

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