Witchhunter Ascendancy /17
Witchhunter
Character: Mercenary
There's something very wrong with this world... and you're going to fix it.

Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Witchhunter
Character: Mercenary
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Ascendancy: Witchhunter
Character: Mercenary

35% less Armour and Evasion Rating
Ascendancy: Witchhunter
Character: Mercenary
Deal up to 40% more Damage to Enemies based on their missing Concentration
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
35% increased Damage with Hits against Enemies that are on Low Life
Ascendancy: Witchhunter
Character: Mercenary
35% increased Damage with Hits against Enemies that are on Low Life
Witchhunter
Ascendancy: Witchhunter
Character: Mercenary
Witchhunter Attr /5
Name | Show Full Descriptions |
---|---|
ID | AscendancyMercenary2Start |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
AscendancyID | Witchhunter |
PassiveSkillsHash | 7120 |
Tags | isKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.