Witchhunter Ascendancy /17
Witchhunter
Character: Mercenary
There's something very wrong with this world... and you're going to fix it.
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Witchhunter
Character: Mercenary
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Ascendancy: Witchhunter
Character: Mercenary
Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Ascendancy: Witchhunter
Character: Mercenary
Deal up to 30% more Damage to Enemies based on their missing Concentration
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
35% increased Damage with Hits against Enemies that are on Low Life
Ascendancy: Witchhunter
Character: Mercenary
35% increased Damage with Hits against Enemies that are on Low Life
Witchhunter
Ascendancy: Witchhunter
Character: Mercenary
Witchhunter Attr /15
Name | Show Full Descriptions |
---|---|
ID | AscendancyMercenary2Start |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Witchhunter |
PassiveSkillsHash | 7120 |