I can't believe... that actually worked... — StrDex4b_Gameplay_A1_01 |
I've fought some big buggers before, but... blimey. — StrDex4b_Gameplay_A1_02 |
Dirty job, this. Should have asked for more... — StrDex4b_Gameplay_A1_03 |
Definitely should have asked for more! — StrDex4b_Gameplay_A1_04 |
That feeling... I'm being hunted. — StrDex4b_Gameplay_A1_05 |
Oh... Well that's ominous. — StrDex4b_Gameplay_A1_06 |
A good mercenary knows when to cut and run. I won't end up lying in a field like this... — StrDex4b_Gameplay_A1_07 |
Ezomytes never give up a fight. I expected no less. — StrDex4b_Gameplay_A1_08 |
There better be a reward at the end of all this... — StrDex4b_Gameplay_A1_09 |
Shite like this is why I never wanted a family. — StrDex4b_Gameplay_A1_10 |
So the Hooded One was right. They lost their minds... — StrDex4b_Gameplay_A1_11 |
This... is personal! — StrDex4b_Gameplay_A1_12 |
That one was for me! — StrDex4b_Gameplay_A1_13 |
This place is right fancy. Gold is wasted on the rich... — StrDex4b_Gameplay_A1_14 |
It's finally over... Now, time to ask about that reward. — StrDex4b_Gameplay_A1_15 |
Godsdamnit! There goes my payday! — StrDex4b_Gameplay_A1_16 |
Kindness'll get you killed in times like these, old man. — StrDex4b_Gameplay_A1_17 |
A face like that almost makes me want to help for free. Almost. — StrDex4b_Gameplay_A1_18 |
I'm not one for music, but to each their own. — StrDex4b_Gameplay_A1_19 |
No liquor for sale eh? Times really have gotten tough. — StrDex4b_Gameplay_A1_20 |
It was him or me, kid. — StrDex4b_Gameplay_A1_21 |
In my experience, madness is contagious. It had to be done. — StrDex4b_Gameplay_A1_22 |
Who is this guy? — StrDex4b_Gameplay_A1_23 |
Oh it's been many years since I saw one of these little beauties... — StrDex4b_Gameplay_A1_24 |
This should pack a punch. — StrDex4b_Gameplay_A1_25_01 |
More firepower, can't complain. — StrDex4b_Gameplay_A1_25_02 |
Satisfyin'. — StrDex4b_Gameplay_A1_26_01 |
Ooooh yeah. — StrDex4b_Gameplay_A1_26_02 |
Feels good! — StrDex4b_Gameplay_A1_26_03 |
Well, doubt these folk will have much gold... — StrDex4b_Gameplay_A1_27 |
Shite, look out! — StrDex4b_Gameplay_A1_28_01 |
Shite, look out! — StrDex4b_Gameplay_A1_28_02 |
That must be what I'm looking for. — StrDex4b_Gameplay_A1_29 |
Ah, the last one. — StrDex4b_Gameplay_A1_30 |
Ezomyte runes, eh... Well, whatever works. — StrDex4b_Gameplay_A1_31 |
Best be quick about this. — StrDex4b_Gameplay_A1_32 |
This body's long rotten. What's going on here? — StrDex4b_Gameplay_A1_33 |
Ah, the Maraketh! A very... {rich culture.} — StrDex4b_Gameplay_A2_01 |
Best show 'em my worth eh? — StrDex4b_Gameplay_A2_02 |
On the cliff! — StrDex4b_Gameplay_A2_03_01 |
On the cliff! — StrDex4b_Gameplay_A2_03_02 |
Ambush! — StrDex4b_Gameplay_A2_04_01 |
Ambush! — StrDex4b_Gameplay_A2_04_02 |
Here they come! — StrDex4b_Gameplay_A2_04_03 |
Here they come! — StrDex4b_Gameplay_A2_04_04 |
Ah, shite! — StrDex4b_Gameplay_A2_04_05 |
Ah, shite! — StrDex4b_Gameplay_A2_04_06 |
If {this} doesn't earn my passage, nothing will. — StrDex4b_Gameplay_A2_05 |
Never thought I'd work for the Maraketh again... too bloody hot. — StrDex4b_Gameplay_A2_06 |
Well, break time's over. — StrDex4b_Gameplay_A2_07 |
I hear movement in the dark... {lots} of movement... — StrDex4b_Gameplay_A2_08 |
All these statues, still just as dead... what was the point, eh? — StrDex4b_Gameplay_A2_09 |
Someone's fightin' up ahead... — StrDex4b_Gameplay_A2_10 |
Well, well... Still works. — StrDex4b_Gameplay_A2_11 |
Asala, these people have been infected by a seed carried by the Faridun. We need to move fast. — StrDex4b_Gameplay_A2_12 |
Take out the pods! — StrDex4b_Gameplay_A2_13_01 |
Take out the pods! — StrDex4b_Gameplay_A2_13_02 |
Now where's that bloke with the hood gone? — StrDex4b_Gameplay_A2_14 |
More bloody sand. — StrDex4b_Gameplay_A2_15 |
What fresh nightmare is this!? — StrDex4b_Gameplay_A2_16 |
Snakes? Not snakes! — StrDex4b_Gameplay_A2_17_01 |
More snakes?! — StrDex4b_Gameplay_A2_17_02 |
Disgusting creatures... — StrDex4b_Gameplay_A2_18 |
I hope this place doesn't bloody cave in... — StrDex4b_Gameplay_A2_19 |
Auria's Tits! This things gotta be worth a fortune. — StrDex4b_Gameplay_A2_20 |
They just keep coming! — StrDex4b_Gameplay_A2_21_01 |
They just keep coming! — StrDex4b_Gameplay_A2_21_02 |
Gold! And jewels! I'm coming back for you later! — StrDex4b_Gameplay_A2_22 |
Shoulda known better! — StrDex4b_Gameplay_A2_23_01 |
Shoulda known better! — StrDex4b_Gameplay_A2_23_02 |
Dammit. — StrDex4b_Gameplay_A2_23_03 |
Dammit. — StrDex4b_Gameplay_A2_23_04 |
There's light ahead. Hmm... What's all this then? — StrDex4b_Gameplay_A2_24 |
Never heard of a god in such a state... — StrDex4b_Gameplay_A2_25 |
I'll do as you ask, my lady. I'll bring you fire. — StrDex4b_Gameplay_A2_26 |
Some days, this job is brutal. — StrDex4b_Gameplay_A2_27 |
Gotta make sure my bones don't end up here, too. — StrDex4b_Gameplay_A2_28 |
Always some sort of ritual going on, ey? — StrDex4b_Gameplay_A2_29 |
You're next! — StrDex4b_Gameplay_A2_30 |
Now, just a giant damned mastodon to deal with! — StrDex4b_Gameplay_A2_31 |
I despise necromancers. Make me do the job twice! — StrDex4b_Gameplay_A2_32 |
Time to take this trophy and run. — StrDex4b_Gameplay_A2_33 |
Ugh, back to walking, I 'spose. — StrDex4b_Gameplay_A3_01 |
A camp? Lucky me. — StrDex4b_Gameplay_A3_02 |
I miss the desert... at least it was dry heat. — StrDex4b_Gameplay_A3_03 |
Pretty. But I'm not touching a damn thing around here. — StrDex4b_Gameplay_A3_04 |
I usually try to avoid jobs like this. Always {something} to kill ya. — StrDex4b_Gameplay_A3_05 |
Of course! — StrDex4b_Gameplay_A3_06 |
Better watch out for more like those. — StrDex4b_Gameplay_A3_07 |
Oh, it's warm... why is it {warm?} — StrDex4b_Gameplay_A3_08 |
Simple enough. — StrDex4b_Gameplay_A3_09 |
Need another Soul Core. — StrDex4b_Gameplay_A3_10 |
Your job's long over, me ol' mate. Take a rest. — StrDex4b_Gameplay_A3_11 |
Let's see what Alva has to say about this. — StrDex4b_Gameplay_A3_12 |
It's dry! — StrDex4b_EmptyFlask_Combat_01_01 |
It's dry! — StrDex4b_EmptyFlask_Combat_01_02 |
It's dry! — StrDex4b_EmptyFlask_Combat_01_03 |
Not a drop! — StrDex4b_EmptyFlask_Combat_02_01 |
Not a drop! — StrDex4b_EmptyFlask_Combat_02_02 |
Not a drop! — StrDex4b_EmptyFlask_Combat_02_03 |
It's dry. — StrDex4b_EmptyFlask_NoCombat_01_01 |
It's dry. — StrDex4b_EmptyFlask_NoCombat_01_02 |
It's dry. — StrDex4b_EmptyFlask_NoCombat_01_03 |
Not a drop. — StrDex4b_EmptyFlask_NoCombat_02_01 |
Not a drop. — StrDex4b_EmptyFlask_NoCombat_02_02 |
Not a drop. — StrDex4b_EmptyFlask_NoCombat_02_03 |
Gotta stay quick on my feet. — StrDex4b_InventoryFull_01 |
No room. — StrDex4b_InventoryFull_02 |
Not yet! — StrDex4b_Cooldown_Combat_01_01 |
Not yet! — StrDex4b_Cooldown_Combat_01_02 |
Not yet! — StrDex4b_Cooldown_Combat_01_03 |
Need more time! — StrDex4b_Cooldown_Combat_02_01 |
Need more time! — StrDex4b_Cooldown_Combat_02_02 |
Need more time! — StrDex4b_Cooldown_Combat_02_03 |
Need a sec! — StrDex4b_Cooldown_Combat_03_01 |
Need a sec! — StrDex4b_Cooldown_Combat_03_02 |
Need a sec! — StrDex4b_Cooldown_Combat_03_03 |
Not yet. — StrDex4b_Cooldown_NoCombat_01_01 |
Not yet. — StrDex4b_Cooldown_NoCombat_01_02 |
Not yet. — StrDex4b_Cooldown_NoCombat_01_03 |
Need more time. — StrDex4b_Cooldown_NoCombat_02_01 |
Need more time. — StrDex4b_Cooldown_NoCombat_02_02 |
Need more time. — StrDex4b_Cooldown_NoCombat_02_03 |
Need a sec. — StrDex4b_Cooldown_NoCombat_03_01 |
Need a sec. — StrDex4b_Cooldown_NoCombat_03_02 |
Need a sec. — StrDex4b_Cooldown_NoCombat_03_03 |
Well, that's one down. — StrDex4b_RareKill_01_01 |
Well, that's one down. — StrDex4b_RareKill_01_02 |
Another notch on my helmet. — StrDex4b_RareKill_02_01 |
Another notch on my helmet. — StrDex4b_RareKill_02_02 |
Another notch on my helmet. — StrDex4b_RareKill_02_03 |
All in a day's work. — StrDex4b_RareKill_03_01 |
All in a day's work. — StrDex4b_RareKill_03_02 |
All in a day's work. — StrDex4b_RareKill_03_03 |
Simple enough. — StrDex4b_RareKill_04_01 |
Simple enough. — StrDex4b_RareKill_04_02 |
Simple enough. — StrDex4b_RareKill_04_03 |
One down, who's next? — StrDex4b_RareKill_05_01 |
One down, who's next? — StrDex4b_RareKill_05_02 |
One down, who's next? — StrDex4b_RareKill_05_03 |
Easy. — StrDex4b_RareKill_06_01 |
Easy. — StrDex4b_RareKill_06_02 |
Easy. — StrDex4b_RareKill_06_03 |
Easy. — StrDex4b_RareKill_06_04 |
Not today! — StrDex4b_GeneralEngage_01_01 |
Not today! — StrDex4b_GeneralEngage_01_02 |
Not today! — StrDex4b_GeneralEngage_01_03 |
Not today! — StrDex4b_GeneralEngage_01_04 |
Bloody horrors! — StrDex4b_GeneralEngage_02_01 |
Bloody horrors! — StrDex4b_GeneralEngage_02_02 |
Bloody horrors! — StrDex4b_GeneralEngage_02_03 |
Bloody horrors! — StrDex4b_GeneralEngage_02_04 |
Killing time. — StrDex4b_GeneralEngage_03_01 |
Killing time. — StrDex4b_GeneralEngage_03_02 |
Killing time. — StrDex4b_GeneralEngage_03_03 |
Killing time. — StrDex4b_GeneralEngage_03_04 |
Back down or die! — StrDex4b_GeneralEngage_04_01 |
Back down or die! — StrDex4b_GeneralEngage_04_02 |
Back down or die! — StrDex4b_GeneralEngage_04_03 |
Back down or die! — StrDex4b_GeneralEngage_04_04 |
Keep back! — StrDex4b_GeneralEngage_05_01 |
Keep back! — StrDex4b_GeneralEngage_05_02 |
Keep back! — StrDex4b_GeneralEngage_05_03 |
You're dead! — StrDex4b_GeneralEngage_06_01 |
You're dead! — StrDex4b_GeneralEngage_06_02 |
You're dead! — StrDex4b_GeneralEngage_06_03 |
Not dead yet! — StrDex4b_LevelUp_2_01 |
I'm starting to get the hang of this place. — StrDex4b_LevelUp_02 |
Honin' my skills, one job at a time! — StrDex4b_LevelUp_5_01 |
I feel like I should hold on to that. — StrDex4b_QuestItem_01 |
Can't do that here. — StrDex4b_TownCombat_01 |
Not a good idea. — StrDex4b_TownCombat_02 |
Hone my skills. Stay alive. — StrDex4b_NotableTaken_01 |
Only the best survive. — StrDex4b_NotableTaken_02 |
Training is key. — StrDex4b_NotableTaken_03 |
This could fetch a pretty penny. — StrDex4b_IdentifyUnique_01 |
Got the weak point! — StrDex4b_BreakArmourPowerShot_01_01 |
Got the weak point! — StrDex4b_BreakArmourPowerShot_01_02 |
Got the weak point! — StrDex4b_BreakArmourPowerShot_01_03 |
Got the weak point! — StrDex4b_BreakArmourPowerShot_01_04 |
Got ya! — StrDex4b_BreakArmourPowerShot_02_01 |
Got ya! — StrDex4b_BreakArmourPowerShot_02_02 |
Got ya! — StrDex4b_BreakArmourPowerShot_02_03 |
Got ya! — StrDex4b_BreakArmourPowerShot_02_04 |
You're done! — StrDex4b_BreakArmourPowerShot_03_01 |
You're done! — StrDex4b_BreakArmourPowerShot_03_02 |
You're done! — StrDex4b_BreakArmourPowerShot_03_03 |
You're done! — StrDex4b_BreakArmourPowerShot_03_04 |
Headshot! — StrDex4b_BreakArmourPowerShot_04_01 |
Headshot! — StrDex4b_BreakArmourPowerShot_04_02 |
Headshot! — StrDex4b_BreakArmourPowerShot_04_03 |
Headshot! — StrDex4b_BreakArmourPowerShot_04_04 |
Bullseye! — StrDex4b_BreakArmourPowerShot_05_01 |
Bullseye! — StrDex4b_BreakArmourPowerShot_05_02 |
Piercing Shot! — StrDex4b_ArmourPiercingGeneric_01_01 |
Piercing Shot! — StrDex4b_ArmourPiercingGeneric_01_02 |
Piercing Shot! — StrDex4b_ArmourPiercingGeneric_01_03 |
Piercing Shot! — StrDex4b_ArmourPiercingGeneric_01_04 |
This'll get 'em! — StrDex4b_ArmourPiercingPower_01_01 |
This'll get 'em! — StrDex4b_ArmourPiercingPower_01_02 |
This'll get 'em! — StrDex4b_ArmourPiercingPower_01_03 |
This'll get 'em! — StrDex4b_ArmourPiercingPower_01_04 |
Break their armour! — StrDex4b_ArmourPiercingRapid_01_01 |
Break their armour! — StrDex4b_ArmourPiercingRapid_01_02 |
Break their armour! — StrDex4b_ArmourPiercingRapid_01_03 |
Break their armour! — StrDex4b_ArmourPiercingRapid_01_04 |
They're grouped! — StrDex4b_ArmourPiercingBurst_01_01 |
They're grouped! — StrDex4b_ArmourPiercingBurst_01_02 |
They're grouped! — StrDex4b_ArmourPiercingBurst_01_03 |
Shatter! — StrDex4b_ShatterIceWall_01_01 |
Shatter! — StrDex4b_ShatterIceWall_01_02 |
Shatter! — StrDex4b_ShatterIceWall_01_03 |
Boom! — StrDex4b_GrenadeFireDetonate_01_01 |
Boom! — StrDex4b_GrenadeFireDetonate_01_02 |
Boom! — StrDex4b_GrenadeFireDetonate_01_03 |
Haha! — StrDex4b_GrenadeFireDetonate_02_01 |
Haha! — StrDex4b_GrenadeFireDetonate_02_02 |
Haha! — StrDex4b_GrenadeFireDetonate_02_03 |
Here's a big one! — StrDex4b_EmpoweredGrenade_01_01 |
Here's a big one! — StrDex4b_EmpoweredGrenade_01_02 |
Here's a big one! — StrDex4b_EmpoweredGrenade_01_03 |
Here's a big one! — StrDex4b_EmpoweredGrenade_01_04 |
Fire Shot! — StrDex4b_FireShotGeneric_01_01 |
Fire Shot! — StrDex4b_FireShotGeneric_01_02 |
Fire Shot! — StrDex4b_FireShotGeneric_01_03 |
Fire Shot! — StrDex4b_FireShotGeneric_01_04 |
Fire Shot! — StrDex4b_FireShotGeneric_01_05 |
Burn! — StrDex4b_FireShotGeneric_02_01 |
Burn! — StrDex4b_FireShotGeneric_02_02 |
Burn! — StrDex4b_FireShotGeneric_02_03 |
Fire! — StrDex4b_FireShotGeneric_03_01 |
Fire! — StrDex4b_FireShotGeneric_03_02 |
Fire! — StrDex4b_FireShotGeneric_03_03 |
Fire! — StrDex4b_FireShotGeneric_03_04 |
Fire! — StrDex4b_FireShotGeneric_03_05 |
Fire! — StrDex4b_FireShotGeneric_03_06 |
Rapid fire! — StrDex4b_FireShotRapid_01_01 |
Rapid fire! — StrDex4b_FireShotRapid_01_02 |
Rapid fire! — StrDex4b_FireShotRapid_01_03 |
Rapid fire! — StrDex4b_FireShotRapid_01_04 |
Close and personal! — StrDex4b_FireShotBurst_01_01 |
Close and personal! — StrDex4b_FireShotBurst_01_02 |
Close and personal! — StrDex4b_FireShotBurst_01_03 |
Close and personal! — StrDex4b_FireShotBurst_01_04 |
Surprise! — StrDex4b_FlashGrenade_01_01 |
Surprise! — StrDex4b_FlashGrenade_01_02 |
Surprise! — StrDex4b_FlashGrenade_01_03 |
Surprise! — StrDex4b_FlashGrenade_01_04 |
Surprise! — StrDex4b_FlashGrenade_01_05 |
Surprise! — StrDex4b_FlashGrenade_01_06 |
Surprise! — StrDex4b_FlashGrenade_01_07 |
Eat this! — StrDex4b_Grenade_01_01 |
Eat this! — StrDex4b_Grenade_01_02 |
Eat this! — StrDex4b_Grenade_01_03 |
Eat this! — StrDex4b_Grenade_01_04 |
Fire in the hole! — StrDex4b_Grenade_02_01 |
Fire in the hole! — StrDex4b_Grenade_02_02 |
Fire in the hole! — StrDex4b_Grenade_02_03 |
Fire in the hole! — StrDex4b_Grenade_02_04 |
Ice Shot! — StrDex4b_IceShotGeneric_01_01 |
Ice Shot! — StrDex4b_IceShotGeneric_01_02 |
Ice Shot! — StrDex4b_IceShotGeneric_01_03 |
Ice Shot! — StrDex4b_IceShotGeneric_01_04 |
Stop em' in their tracks! — StrDex4b_IceShotGeneric_02_01 |
Stop em' in their tracks! — StrDex4b_IceShotGeneric_02_02 |
Stop em' in their tracks! — StrDex4b_IceShotGeneric_02_03 |
This'll stop 'em! — StrDex4b_IceShotGeneric_03_01 |
This'll stop 'em! — StrDex4b_IceShotGeneric_03_02 |
This'll stop 'em! — StrDex4b_IceShotGeneric_03_03 |
Block 'em in! — StrDex4b_IceShotPower_01_01 |
Block 'em in! — StrDex4b_IceShotPower_01_02 |
Block 'em in! — StrDex4b_IceShotPower_01_03 |
Block 'em in! — StrDex4b_IceShotPower_01_04 |
Slow 'em down! — StrDex4b_IceShotRapid_01_01 |
Slow 'em down! — StrDex4b_IceShotRapid_01_02 |
Slow 'em down! — StrDex4b_IceShotRapid_01_03 |
Slow 'em down! — StrDex4b_IceShotRapid_01_04 |
Slow 'em down! — StrDex4b_IceShotRapid_01_05 |
Freeze! — StrDex4b_IceShotBurst_01_01 |
Freeze! — StrDex4b_IceShotBurst_01_02 |
Freeze! — StrDex4b_IceShotBurst_01_03 |
Freeze! — StrDex4b_IceShotBurst_01_04 |
Burn! — StrDex4b_LightOilOnFire_01_01 |
Burn! — StrDex4b_LightOilOnFire_01_02 |
Burn! — StrDex4b_LightOilOnFire_01_03 |
Reload! — StrDex4b_ReloadRapidFire_01_01 |
Reload! — StrDex4b_ReloadRapidFire_01_02 |
Reload! — StrDex4b_ReloadRapidFire_01_03 |
Reload! — StrDex4b_ReloadRapidFire_01_04 |
Reload! — StrDex4b_ReloadRapidFire_01_05 |
Reload! — StrDex4b_ReloadRapidFire_01_06 |
Reload! — StrDex4b_ReloadRapidFire_01_07 |
Ohhhh no... — StrDex4b_Gameplay_A1_35 |
Ooh... bigger than I expected! — StrDex4b_Gameplay_A1_38 |
Should have expected a trap. — StrDex4b_Gameplay_A1_39 |
Well... that's creepy. — StrDex4b_Gameplay_A1_40 |
Eh, I've worked with stranger. — StrDex4b_Gameplay_A1_41 |
Rather untidy for a graveyard. — StrDex4b_Gameplay_A1_43 |
Eh, I've taken orders from stranger. — StrDex4b_Gameplay_A1_44 |
This place raises the hackles on the back o' me neck. Eugh... — StrDex4b_Gameplay_A1_45 |
Bloody Eternals... never did know when to quit. — StrDex4b_Gameplay_A1_48 |
Wow... you don't see that every day. — StrDex4b_Gameplay_A1_49 |
Ah, fresh tracks. Must be nearing the village now. — StrDex4b_Gameplay_A1_50 |
What's all this then? Hmm... Finn's from these parts. Maybe he knows. — StrDex4b_Gameplay_A1_51 |
Am I seeing things? — StrDex4b_Gameplay_A1_52 |
I'm gonna get ya! — StrDex4b_Gameplay_A1_53 |
Ohh, sure done it now! — StrDex4b_Gameplay_A1_54 |
This is bloody work. Still, I never did like birds... — StrDex4b_Gameplay_A1_55 |
I better watch me step around here. — StrDex4b_Gameplay_A1_56 |
Who was that? Where is he... — StrDex4b_Gameplay_A1_57 |
Found ya! Hahahaha! — StrDex4b_Gameplay_A1_58 |
Oh will you bugger off?! We've got enough problems! — StrDex4b_Gameplay_A1_59 |
Awfully quiet here... that's not good. — StrDex4b_Gameplay_A1_60 |
They're jumpin' down! — StrDex4b_Gameplay_A1_63 |
And here I thought I'd reached the Manor already. Bugger. — StrDex4b_Gameplay_A1_65 |
Ooh! All I did was touch it! — StrDex4b_Gameplay_A1_66 |
Always did say religion is dangerous! — StrDex4b_Gameplay_A1_67 |
That's him! Hah. Soon... very soon. — StrDex4b_Gameplay_A1_68 |
Ooh, that's nasty! — StrDex4b_Gameplay_A1_69 |
You can bloody well try! — StrDex4b_Gameplay_A1_70 |
Stay out of the dark! — StrDex4b_Gameplay_A1_71 |
Better end this quick! — StrDex4b_Gameplay_A1_72 |
Well this'll be a dirty job. — StrDex4b_Gameplay_A1_73 |
And that's the last of 'em, haha! Finally. — StrDex4b_Gameplay_A1_74 |
Pretty piece of work, this is. I should ask about it in Clearfell. — StrDex4b_Gameplay_A1_75 |
Ah, Una will be happy to see this. — StrDex4b_Gameplay_A1_76 |
A swindler and a thief. I like him already. — StrDex4b_Gameplay_A1_77 |
Ahh... I think I heard a fable about this kind of thing. — StrDex4b_Gameplay_A1_79 |
Kinda walked into that one, didn't I? — StrDex4b_Gameplay_A1_80 |
A trap, eh? Let's do this. — StrDex4b_Gameplay_A1_81 |
Ya need more than an overgrown weed to take me down! — StrDex4b_Gameplay_A1_82 |
No getting through here. Well not yet, anyway. — StrDex4b_Gameplay_A1_83 |
Neat little show... Wish I could sing away {my} problems. — StrDex4b_Gameplay_A1_84 |
No, tell me that isn't fungus! — StrDex4b_Gameplay_A1_85 |
Fungus. It just had to be fungus! — StrDex4b_Gameplay_A1_86 |
Snakes! — StrDex4b_Gameplay_A2_17 |
Yes! Go on, make more o' the little gold buggers! — StrDex4b_Gameplay_A2_21 |
Oh blimey, a trap! — StrDex4b_Gameplay_A2_23 |
Now what were they doing here? — StrDex4b_Gameplay_A2_35 |
Ah, I bet a load of weapons came out of this place. — StrDex4b_Gameplay_A2_36 |
Heh. I should charge for this. — StrDex4b_Gameplay_A2_37 |
Something's up. We've stopped. — StrDex4b_Gameplay_A2_38 |
Best ask the lady boss about this. — StrDex4b_Gameplay_A2_39 |
Oiiii... gotta be something valuable behind those doors! — StrDex4b_Gameplay_A2_40 |
So that's where they got the ol' girl locked up... — StrDex4b_Gameplay_A2_41 |
This seems a bit excessive. — StrDex4b_Gameplay_A2_42 |
No gold, just... who's this then? — StrDex4b_Gameplay_A2_43 |
Yes, a coin! Haha! — StrDex4b_Gameplay_A2_44 |
She's in the coin? This won't do. — StrDex4b_Gameplay_A2_45 |
Might be worth checking out. — StrDex4b_Gameplay_A2_46 |
All these statues, and no one remembers... what was the point? — StrDex4b_Gameplay_A2_47 |
He can't just leave, can he? — StrDex4b_Gameplay_A2_48 |
Nah. Going on foot in that will never work. — StrDex4b_Gameplay_A2_49 |
Look at all this religion. Didn't help them, in the end. — StrDex4b_Gameplay_A2_50 |
Best take care not to spill this. — StrDex4b_Gameplay_A2_54 |
It's getting rather ugly around here. Smells like necromancy. — StrDex4b_Gameplay_A2_57 |
Oh I walked into this one! — StrDex4b_Gameplay_A2_58 |
I wonder if by 'Maraketh wisdom,' Balbala meant 'gold'. A man can hope. — StrDex4b_Gameplay_A2_59 |
This better be worth it. — StrDex4b_Gameplay_A2_60 |
At least I've got some help in here. — StrDex4b_Gameplay_A2_61 |
Here goes nothing... — StrDex4b_Gameplay_A2_62 |
Oh great, a moving pile of rocks. — StrDex4b_Gameplay_A2_63 |
I... have had... enough of you! — StrDex4b_Gameplay_A2_64 |
So this is the promised wisdom... — StrDex4b_Gameplay_A2_65 |
Time to see what these gems can really do. — StrDex4b_Gameplay_A2_66 |
Dark times call for a dark profession. — StrDex4b_Gameplay_A2_67 |
Gotta fight a little smarter. — StrDex4b_Gameplay_A2_68 |
Best watch that stinger... — StrDex4b_Gameplay_A2_69 |
Wasn't so tough a dance! — StrDex4b_Gameplay_A2_70 |
One down! — StrDex4b_Gameplay_A2_71 |
Got 'em! Got 'em... yeah. — StrDex4b_Gameplay_A2_72 |
It's about time. Heheheh! — StrDex4b_Gameplay_A2_73 |
Zarokh, was it? You put up a hell of a fight. Good on ya. — StrDex4b_Gameplay_A2_74 |
Looks like any other valley to me. — StrDex4b_Gameplay_A2_76 |
Ah, this must be the forbidden part. Well, on I go. — StrDex4b_Gameplay_A2_77 |
Is this... a graveyard for Titans...? No wonder... — StrDex4b_Gameplay_A2_78 |
Oh, shite! — StrDex4b_Gameplay_A2_79 |
Thought I was cooked for sure. — StrDex4b_Gameplay_A2_80 |
Ooh, that's rather warm. — StrDex4b_Gameplay_A2_81 |
That should be all the pieces. Time to speak to the old lady. — StrDex4b_Gameplay_A2_83 |
Oh, alright, I'll do it. — StrDex4b_Gameplay_A2_84 |
Here goes nothing. — StrDex4b_Gameplay_A2_85 |
So... that's what true power feels like... — StrDex4b_Gameplay_A2_86 |
Gotta find a way up I suppose. — StrDex4b_Gameplay_A2_87 |
Never been so high. Precarious job, this one. — StrDex4b_Gameplay_A2_88 |
There you are! — StrDex4b_Gameplay_A2_89 |
Oh no! — StrDex4b_Gameplay_A2_91 |
Giant blasted bone monsters! I'm done with this! — StrDex4b_Gameplay_A2_92 |
Been awhile since I been to war. It's like comin' home. — StrDex4b_Gameplay_A2_93 |
You're payin'. It's whatever you say, boss. — StrDex4b_Gameplay_A2_94 |
This war ends today, one way or another. — StrDex4b_Gameplay_A2_95 |
My payday approaches. I can feel it. — StrDex4b_Gameplay_A2_96 |
No runnin' this time. You and me! — StrDex4b_Gameplay_A2_97 |
That's more like it! — StrDex4b_Gameplay_A2_98 |
You're right. This one's personal! — StrDex4b_Gameplay_A2_99 |
Come on then! — StrDex4b_Gameplay_A2_100 |
It's done... for what it's worth, Faridun, I took no pleasure in it. — StrDex4b_Gameplay_A2_101 |
Boss lady! — StrDex4b_Gameplay_A2_102 |
Get up now, I've still got to get paid! — StrDex4b_Gameplay_A2_103 |
Go on, then. I like to know who I'm working for. — StrDex4b_Gameplay_A2_104 |
Sorry mate, that went right over my head. — StrDex4b_Gameplay_A2_105 |
Slaves? Knew it. There's never a good side. Just arseholes all around. — StrDex4b_Gameplay_A2_107 |
Ooh... That was odd... — StrDex4b_Gameplay_A2_108 |
Why do I touch anything? — StrDex4b_Gameplay_A2_109 |
Gah! Get off me! — StrDex4b_Gameplay_A3_13 |
Dah, I'm gettin' swarmed under! — StrDex4b_Gameplay_A3_14 |
It never ends! — StrDex4b_Gameplay_A3_15 |
I... hate... living trees! — StrDex4b_Gameplay_A3_16 |
She's awfully upbeat. — StrDex4b_Gameplay_A3_17 |
I'll take any help I can get. — StrDex4b_Gameplay_A3_18 |
A fellow cynic, heh! Love it. — StrDex4b_Gameplay_A3_19 |
Swore I'd never fight in the jungle again, damnit. — StrDex4b_Gameplay_A3_20 |
Not catchin' me off guard, monkeys! I remember you! — StrDex4b_Gameplay_A3_21 |
Ain't never seen a monkey like that before! — StrDex4b_Gameplay_A3_22 |
What a ruckus! — StrDex4b_Gameplay_A3_23 |
They grow 'em big around here... good riddance. — StrDex4b_Gameplay_A3_24 |
Not lettin' these snakes get in me. Not a chance. — StrDex4b_Gameplay_A3_25 |
Slow and steady... don't trust this ground at all... — StrDex4b_Gameplay_A3_26 |
Should ask Miss Valai about this. — StrDex4b_Gameplay_A3_27 |
Doh... hah! I knew it! — StrDex4b_Gameplay_A3_28 |
That's gonna come alive, innit? I just know it. — StrDex4b_Gameplay_A3_29 |
Where there's a Soul Core, there must be... a Soul Door. Heh heh heh. — StrDex4b_Gameplay_A3_32 |
Did this thing just whisper? No, couldn't have... — StrDex4b_Gameplay_A3_33 |
Gonna need another Soul Core for this. — StrDex4b_Gameplay_A3_34 |
Ho ho, ominous! Miss Valai'll know what this is about. — StrDex4b_Gameplay_A3_35 |
This needs a Soul Core that's a bit... bigger. — StrDex4b_Gameplay_A3_36 |
This'll power something here, no doubt. — StrDex4b_Gameplay_A3_37 |
Yee! Is it... supposed to spark like that? — StrDex4b_Gameplay_A3_38 |
Ah, we're getting somewhere now! — StrDex4b_Gameplay_A3_39 |
Oh, I just know what's gonna happen. — StrDex4b_Gameplay_A3_40 |
Called that one, didn't I? — StrDex4b_Gameplay_A3_41 |
At long last. — StrDex4b_Gameplay_A3_42 |
The Carver tribe are here? This is gonna get ugly. — StrDex4b_Gameplay_A3_43 |
The first of many, no doubt. — StrDex4b_Gameplay_A3_44 |
There we go, that oughta do it. — StrDex4b_Gameplay_A3_45 |
So many stairs... with all their cleverness, you'd think they'd have made some sort of elevator. — StrDex4b_Gameplay_A3_46 |
I'm in their home turf now... — StrDex4b_Gameplay_A3_47 |
That's the witch that's gotta die! — StrDex4b_Gameplay_A3_48 |
You can't be serious! A flying bonestick? — StrDex4b_Gameplay_A3_49 |
Taking children - that's where I draw the line, witch! — StrDex4b_Gameplay_A3_50 |
Rather awful stick. Eugh. — StrDex4b_Gameplay_A3_51 |
I'd have done it either way. Some things just can't be abided. — StrDex4b_Gameplay_A3_52 |
They weren't pulling my leg. There's a whole damn city down here! — StrDex4b_Gameplay_A3_53 |
Now you're speaking my language! — StrDex4b_Gameplay_A3_54 |
Hohohoo! Let's find the gold! — StrDex4b_Gameplay_A3_55 |
Maybe this'll do it? — StrDex4b_Gameplay_A3_56 |
Somebody's home. Damnit. — StrDex4b_Gameplay_A3_57 |
I think he knows I'm here... — StrDex4b_Gameplay_A3_58 |
Time to meet the man of the house. — StrDex4b_Gameplay_A3_59 |
No need to get excited now! — StrDex4b_Gameplay_A3_60 |
Oi! Get back here! — StrDex4b_Gameplay_A3_61 |
Gotta move! — StrDex4b_Gameplay_A3_62 |
Treacherous! — StrDex4b_Gameplay_A3_63 |
Gotcha, bastard... and now it's all mine... and Oswald's, I guess. — StrDex4b_Gameplay_A3_64 |
First thing I'm gonna do, when I get back to civilisation, is buy myself a boat and sail off forever... — StrDex4b_Gameplay_A3_65 |
These probably ain't the good kinda mushrooms... — StrDex4b_Gameplay_A3_66 |
Ehh... I've done worse. — StrDex4b_Gameplay_A3_68 |
Was that made of... of children? — StrDex4b_Gameplay_A3_69 |
Hate to tumble and run, but I need that. — StrDex4b_Gameplay_A3_71 |
A solid gold baby? Had a dream like this once. — StrDex4b_Gameplay_A3_72 |
Hope I can get that back once we're done with this door... — StrDex4b_Gameplay_A3_73 |
She's a bit warm in here. — StrDex4b_Gameplay_A3_74 |
Gah! Shite that's hot! — StrDex4b_Gameplay_A3_75 |
Huh, an indoor sun. Wonder how they managed that. — StrDex4b_Gameplay_A3_76 |
Well he's lost it! — StrDex4b_Gameplay_A3_77 |
Ugh, it burns! — StrDex4b_Gameplay_A3_78 |
I like the sun as much as the next guy, but you lot took it too far. — StrDex4b_Gameplay_A3_79 |
I knew there'd be an elevator! I said it, and I was right! — StrDex4b_Gameplay_A3_80 |
I'm gonna have to go in that thing, aren't I? — StrDex4b_Gameplay_A3_81 |
Huh. This is... new. — StrDex4b_Gameplay_A3_82 |
It's all prettied up. Not bad. — StrDex4b_Gameplay_A3_83 |
This thing's still beating! — StrDex4b_Gameplay_A3_84 |
I know a shakedown when I see one. — StrDex4b_Gameplay_A3_85 |
I can't let you take Miss Valai. — StrDex4b_Gameplay_A3_86 |
Your snakes won't stop me! — StrDex4b_Gameplay_A3_87 |
Hey...? Where'd she go? — StrDex4b_Gameplay_A3_88 |
So that's Atziri... not bad. — StrDex4b_Gameplay_A3_89 |
This is a place of death dressed up in bright colours. — StrDex4b_Gameplay_A3_90 |
Killing should be dirty and disgusting, not glorified. — StrDex4b_Gameplay_A3_91 |
Let's see what happens. — StrDex4b_Gameplay_A3_92 |
Hmm, Doryani... I've heard that name somewhere. — StrDex4b_Gameplay_A3_93 |
Hmm! Clever bridge. — StrDex4b_Gameplay_A3_94 |
They're gonna regret taking Miss Valai. — StrDex4b_Gameplay_A3_95 |
Enough talk. Show me what ya got! — StrDex4b_Gameplay_A3_96 |
Oh, I did ask for this, didn't I? — StrDex4b_Gameplay_A3_97 |
Listen, I'm just here for the lady! There's no need for all this! — StrDex4b_Gameplay_A3_98 |
All that ruckus, and for what?! — StrDex4b_Gameplay_A3_101 |
Just doing my job. I'm fine with a truce. — StrDex4b_Gameplay_A3_102 |
Another chance at ancient wisdom, eh. — StrDex4b_Gameplay_A3_103 |
Always love a good elevator. — StrDex4b_Gameplay_A3_104 |
What in damnation is that? — StrDex4b_Gameplay_A3_105 |
Strange beast. Dies just the same, though, dunnit? — StrDex4b_Gameplay_A3_106 |
Let's dance, bird. — StrDex4b_Gameplay_A3_107 |
Heh, I'm really taking to this place. — StrDex4b_Gameplay_A3_108 |
Buncha spare parts stuck together, aren't you? — StrDex4b_Gameplay_A3_109 |
Heheh... almost feel bad for that one. Looked like it was somebody's pet project. — StrDex4b_Gameplay_A3_110 |
Finally. You and me! — StrDex4b_Gameplay_A3_111 |
Guess I'm just lucky. — StrDex4b_Gameplay_A3_112 |
Time for the reward. — StrDex4b_Gameplay_A3_113 |
Oi, a dead man. Looks a bit like... oh, bugger. — StrDex4b_Gameplay_A3_114 |
Hello! I see a chance to earn some gold! — StrDex4b_Gameplay_A3_116 |
Heh heh, I'm worth every coin. — StrDex4b_Gameplay_A3_117 |
A few losses are to be expected. — StrDex4b_Gameplay_A3_118 |
Oops. Can't win 'em all. — StrDex4b_Gameplay_A3_119 |
Always happy to help out... for coin. — StrDex4b_Gameplay_A3_120 |
What are they doin' this deep? — StrDex4b_Gameplay_A3_121 |
All in a day's work! — StrDex4b_Gameplay_A3_122 |
Damn this deadly jungle. — StrDex4b_Gameplay_A3_123 |
Ahh... if anyone asks, I was never here. — StrDex4b_Gameplay_A3_124 |
Hmm... No chance of saving this lot. They're long gone. — StrDex4b_Gameplay_A3_126 |
Is coming in here really a good idea? — StrDex4b_Gameplay_A3_127 |
Eugh! That's disgustin', it is! — StrDex4b_Gameplay_A3_128 |
Might be a good idea to avoid breathing 'round here. — StrDex4b_Gameplay_A3_129 |
I despise fungus. — StrDex4b_Gameplay_A3_130 |
Hmm, what's this then? — StrDex4b_Gameplay_A3_131 |
Finally, some good old fashioned treasure! — StrDex4b_Gameplay_A3_132 |
Looks like this might do something interesting... if it had power. — StrDex4b_Gameplay_A3_133 |
Looks like this might do something interesting. — StrDex4b_Gameplay_A3_134 |
What in the... The Vaal must have been crazy. — StrDex4b_Gameplay_A3_135 |
These bastards gotta pay for what they did to those children. — StrDex4b_Gameplay_A3_136 |
I don't want your damn dark power, but I'll sure as hell use it against ya. — StrDex4b_Gameplay_A3_137 |
They just won't leave me alone! — StrDex4b_Gameplay_A3_138 |
What is that smell? — StrDex4b_Gameplay_A3_139 |
What have they been doing down here? — StrDex4b_Gameplay_A3_140 |
Maybe this place shoulda stayed sunken. — StrDex4b_Gameplay_A3_141 |
Another {bloody} ambush! — StrDex4b_Gameplay_A3_142 |
Not gonna die to a bunch of fish! No way, no how! — StrDex4b_Gameplay_A3_143 |
This one looks familiar. — StrDex4b_Gameplay_A3_144 |
Always willing to try a new mushroom. — StrDex4b_Gameplay_A3_145 |
This one smells weird. — StrDex4b_Gameplay_A3_146 |
Whosat? — StrDex4b_Gameplay_A3_147 |
Oh well - time for a mushroom hunt. — StrDex4b_Gameplay_A3_148 |
Should find more mushrooms. — StrDex4b_Gameplay_A3_149 |
Found 'em all. — StrDex4b_Gameplay_A3_150 |
Hmm... this should come in handy. — StrDex4b_Gameplay_A3_151 |
I could use this to get across... — StrDex4b_Gameplay_A3_152 |
Oooo yes! Treasure! — StrDex4b_Gameplay_A3_153 |
Hmm, Oswald might want this. — StrDex4b_Gameplay_A3_154 |
Best bring this to Oswald. — StrDex4b_Gameplay_A3_155 |
Could probably sell this to Oswald for a pretty penny. — StrDex4b_Gameplay_A3_156 |
Wonder what Oswald would pay for this. — StrDex4b_Gameplay_A3_157 |
This looks like it fits something. — StrDex4b_Gameplay_A3_158 |
Like part of a puzzle. — StrDex4b_Gameplay_A3_159 |
What's this fit to? — StrDex4b_Gameplay_A3_160 |
Wonder who lives here? — StrDex4b_Gameplay_A3_161 |
Any port in a storm. — StrDex4b_Gameplay_EndGame_01 |
I had the worst dream... I was – ah, shite. — StrDex4b_Gameplay_EndGame_02 |
Never met a man I've killed before. — StrDex4b_Gameplay_EndGame_03 |
I don't mind bein' trapped in here with 'er, not at all. — StrDex4b_Gameplay_EndGame_04 |
Been a long time since I seen one of these. — StrDex4b_Gameplay_EndGame_05 |
Cousin's third wife was a Breachy. Heh! Let's not reunite. — StrDex4b_Gameplay_EndGame_06 |
Never heard of this Breach Lord before... strange. — StrDex4b_Gameplay_EndGame_07 |
When you grow your new body, friend, I'll be back again. Believe me. — StrDex4b_Gameplay_EndGame_08 |
Never did think the peace would last. — StrDex4b_Gameplay_EndGame_09 |
Creepy mirrors be damned, is that really what I look like in all this gear? — StrDex4b_Gameplay_EndGame_10 |
Can't scare me with this. I've spent my whole life here. — StrDex4b_Gameplay_EndGame_11 |
I've only got one fear... but you know that, don'tcha, you foggy bastard. — StrDex4b_Gameplay_EndGame_12 |
I hear you, wherever you are. Don't think I'm not gonna find you. — StrDex4b_Gameplay_EndGame_13 |
I've needed more than luck to make it this long. — StrDex4b_Gameplay_EndGame_14 |
Logistics has always been the true key to warfare. — StrDex4b_Gameplay_EndGame_15 |
I'm no hero. Don't make that mistake. — StrDex4b_Gameplay_EndGame_16 |
A man with an interest in mercenaries? I like him. — StrDex4b_Gameplay_EndGame_17 |
Always like watching things explode. — StrDex4b_Gameplay_EndGame_18 |
Have those been right under our feet the whole time? — StrDex4b_Gameplay_EndGame_19 |
I have a feeling my luck's about to run out. — StrDex4b_Gameplay_EndGame_25 |
I'm still alive? Ha! What do you know... — StrDex4b_Gameplay_EndGame_27 |
Reminds me of that battle in Phaaryl... — StrDex4b_Gameplay_EndGame_28 |
Ah, it's like that campaign five years back. — StrDex4b_Gameplay_EndGame_29 |
This place brings back bad memories. — StrDex4b_Gameplay_EndGame_30 |
It's like that fight we had in that volcano eighteen years ago... — StrDex4b_Gameplay_EndGame_31 |
I shoulda just sailed off in a boat when I had the chance. — StrDex4b_Gameplay_EndGame_32 |
Always get ambushed in places like this... — StrDex4b_Gameplay_EndGame_33 |
I don't got the boots for this. — StrDex4b_Gameplay_EndGame_34 |
Eugh. — StrDex4b_Gameplay_EndGame_35 |
Again, not touching a damn thing. — StrDex4b_Gameplay_EndGame_36 |
Let's find out who's king of this castle. — StrDex4b_Gameplay_EndGame_37 |
Swore I'd never go back to prison... — StrDex4b_Gameplay_EndGame_38 |
Have I been here before? — StrDex4b_Gameplay_EndGame_39 |
Ooh... even more ominous than usual. — StrDex4b_Gameplay_EndGame_40 |
My contract should say 'no swamps.' — StrDex4b_Gameplay_EndGame_41 |
Heh. Always love roughing up a temple. — StrDex4b_Gameplay_EndGame_42 |
Oh great, swarms of things. My favourite. — StrDex4b_Gameplay_EndGame_43 |
The jungles never end. — StrDex4b_Gameplay_EndGame_45 |
There better be gold at the end of this... rainbow. — StrDex4b_Gameplay_EndGame_46 |
Oh I just know this one's gonna go bad. — StrDex4b_Gameplay_EndGame_47 |
It's almost nostalgic. — StrDex4b_Gameplay_EndGame_48 |
Oof... gonna hold my breath for this one. — StrDex4b_Gameplay_EndGame_49 |
Eugh, it's never {downhill,} is it? — StrDex4b_Gameplay_EndGame_50 |
Might be a nice place to settle down one day. — StrDex4b_Gameplay_EndGame_51 |
Ohh... I'm gonna get sand in my boots for sure. — StrDex4b_Gameplay_EndGame_52 |
Suspiciously beautiful, this is. — StrDex4b_Gameplay_EndGame_53 |
Slow and steady'll get me through this one. — StrDex4b_Gameplay_EndGame_54 |
Don't suppose these springs are safe for a bath. — StrDex4b_Gameplay_EndGame_55 |
Suddenly find myself thirsty. — StrDex4b_Gameplay_EndGame_56 |
Best step quietly. Hate to wake the dead. — StrDex4b_Gameplay_EndGame_57 |
Undead it is. — StrDex4b_Gameplay_EndGame_58 |
Now isn't this a hidden little paradise? — StrDex4b_Gameplay_EndGame_59 |
Huh, how about that. — StrDex4b_Gameplay_EndGame_61 |
That's a rare sight. — StrDex4b_Gameplay_EndGame_62 |
Well this is... If I was a poet, I'd... something. — StrDex4b_Gameplay_EndGame_63 |
That's neat. — StrDex4b_Gameplay_EndGame_64 |
You've got a weapon, I'll wield it. Just tell me where to point it. I've seen the highs and horrors of war, and I'll do whatever it takes to survive. If you've got coin, I'm your man. — StrDex4b_Gameplay_IntroSalesPitch_01 |
Dancin' about, I'll be. — StrDex4b_Acrobatics_01 |
Make the totems do the work. — StrDex4b_AncestralBond_01 |
Firepower! — StrDex4b_AvatarOfFire_01 |
What is mana, anyway? — StrDex4b_BloodMagic_01 |
The right tool for a dark world. — StrDex4b_ChaosInnoculation_01 |
Teamwork means survival. — StrDex4b_Conduit_01 |
Gonna die sooner or later anyway. — StrDex4b_DanceWithDeath_01 |
Clever trick... — StrDex4b_EldritchBattery_01 |
Keep 'em guessin. — StrDex4b_ElementalEquilibrium_01 |
I choose to live forever. — StrDex4b_EternalYouth_01 |
Whatever keeps me alive. — StrDex4b_GhostReaver_01 |
Good for intimidation. — StrDex4b_GiantsBlood_01 |
A shield's a merc's best friend. — StrDex4b_GlancingBlows_01 |
Little technique I learned on a campaign. — StrDex4b_Heartstopper_01 |
Gotta time it just right. — StrDex4b_HexMaster_01 |
Learned a thing or two from the monks. — StrDex4b_HollowPalmTechnique_01 |
Never was very nimble. — StrDex4b_IronReflexes_01 |
Maybe if I {believe}, I'll survive... — StrDex4b_MindOverMatter_01 |
Now I'm the boss. — StrDex4b_NecromanticTalisman_01 |
Gotta make do with what you got. — StrDex4b_Oasis_01 |
No pain, no gain. — StrDex4b_PainAttunement_01 |
I never miss. — StrDex4b_ResoluteTechnique_01 |
I can take it. — StrDex4b_UnwaveringStance_01 |
The Vaal had some good ideas. — StrDex4b_VaalPact_01 |
I believe in making my own way. — StrDex4b_ZealotsOath_01 |
Freak! — StrDex4b_EngageConstruct_01 |
Freak! — StrDex4b_EngageConstruct_02 |
Freak! — StrDex4b_EngageConstruct_03 |
Freak! — StrDex4b_EngageConstruct_04 |
Daft machine! — StrDex4b_EngageConstruct_05 |
Daft machine! — StrDex4b_EngageConstruct_06 |
Daft machine! — StrDex4b_EngageConstruct_07 |
Daft machine! — StrDex4b_EngageConstruct_08 |
Down! — StrDex4b_EngageBeast_01 |
Down! — StrDex4b_EngageBeast_02 |
Weak animal! — StrDex4b_EngageBeast_03 |
Weak animal! — StrDex4b_EngageBeast_04 |
Weak animal! — StrDex4b_EngageBeast_05 |
Back, beast! — StrDex4b_EngageBeast_06 |
Back, beast! — StrDex4b_EngageBeast_07 |
Back, beast! — StrDex4b_EngageBeast_08 |
Stupid bug! — StrDex4b_EngageBug_01 |
Stupid bug! — StrDex4b_EngageBug_02 |
Stupid bug! — StrDex4b_EngageBug_03 |
Horrid insect! — StrDex4b_EngageBug_04 |
Horrid insect! — StrDex4b_EngageBug_05 |
Horrid insect! — StrDex4b_EngageBug_06 |
Horrid insect! — StrDex4b_EngageBug_07 |
Foul magic! — StrDex4b_EngageElemental_01 |
Foul magic! — StrDex4b_EngageElemental_02 |
Foul magic! — StrDex4b_EngageElemental_03 |
Arcane misery! — StrDex4b_EngageElemental_04 |
Arcane misery! — StrDex4b_EngageElemental_05 |
Arcane misery! — StrDex4b_EngageElemental_06 |
Arcane misery! — StrDex4b_EngageElemental_07 |
You're dead! — StrDex4b_EngageHuman_01 |
You're dead! — StrDex4b_EngageHuman_02 |
You're dead! — StrDex4b_EngageHuman_03 |
Idiot! — StrDex4b_EngageHuman_04 |
Moron! — StrDex4b_EngageHuman_05 |
Idiot! — StrDex4b_EngageHuman_06 |
Bloody horrors! — StrDex4b_EngageMonstrosity_01 |
Bloody horrors! — StrDex4b_EngageMonstrosity_02 |
Bloody horrors! — StrDex4b_EngageMonstrosity_03 |
Vile creature! — StrDex4b_EngageMonstrosity_04 |
Vile creature! — StrDex4b_EngageMonstrosity_05 |
Vile creature! — StrDex4b_EngageMonstrosity_06 |
Bag o' bones! — StrDex4b_EngageSkeleton_01 |
Bag o' bones! — StrDex4b_EngageSkeleton_02 |
Bag o' bones! — StrDex4b_EngageSkeleton_03 |
I'll break ya! — StrDex4b_EngageSkeleton_04 |
I'll break ya! — StrDex4b_EngageSkeleton_05 |
I'll break ya! — StrDex4b_EngageSkeleton_06 |
I'll break ya! — StrDex4b_EngageSkeleton_07 |
Back to the grave! — StrDex4b_EngageUndead_01 |
Back to the grave! — StrDex4b_EngageUndead_02 |
Back to the grave! — StrDex4b_EngageUndead_03 |
Should've stayed dead! — StrDex4b_EngageUndead_04 |
Should've stayed dead! — StrDex4b_EngageUndead_05 |
Should've stayed dead! — StrDex4b_EngageUndead_06 |
Undead wretch! — StrDex4b_EngageUndead_07 |
Undead wretch! — StrDex4b_EngageUndead_08 |
Undead wretch! — StrDex4b_EngageUndead_09 |
Undead wretch! — StrDex4b_EngageUndead_10 |
Vaal fool! — StrDex4b_EngageVaal_01 |
Vaal fool! — StrDex4b_EngageVaal_02 |
Vaal fool! — StrDex4b_EngageVaal_03 |
Stupid zealot! — StrDex4b_EngageVaal_04 |
Stupid zealot! — StrDex4b_EngageVaal_05 |
Stupid zealot! — StrDex4b_EngageVaal_06 |
It's dry! — StrDex4b_EmptyFlask_Combat_01_01Copy |
It's dry! — StrDex4b_EmptyFlask_Combat_01_02Copy |
Not a drop! — StrDex4b_EmptyFlask_Combat_02_01Copy |
Not a drop! — StrDex4b_EmptyFlask_Combat_02_02Copy |
Not a drop! — StrDex4b_EmptyFlask_Combat_02_03Copy |
Flask empty! — StrDex4b_EmptyFlask_Combat_03_01 |
Flask empty! — StrDex4b_EmptyFlask_Combat_03_02 |
Flask empty! — StrDex4b_EmptyFlask_Combat_03_03 |
It's dry. — StrDex4b_EmptyFlask_NoCombat_01_01Copy |
It's dry. — StrDex4b_EmptyFlask_NoCombat_01_02Copy |
It's dry. — StrDex4b_EmptyFlask_NoCombat_01_03Copy |
It's dry. — StrDex4b_EmptyFlask_NoCombat_01_04 |
Not a drop. — StrDex4b_EmptyFlask_NoCombat_02_01Copy |
Not a drop. — StrDex4b_EmptyFlask_NoCombat_02_02Copy |
Not a drop. — StrDex4b_EmptyFlask_NoCombat_02_03Copy |
Not a drop. — StrDex4b_EmptyFlask_NoCombat_02_04 |
The flask is empty. — StrDex4b_EmptyFlask_NoCombat_03_01 |
The flask is empty. — StrDex4b_EmptyFlask_NoCombat_03_02 |
The flask is empty. — StrDex4b_EmptyFlask_NoCombat_03_03 |
The flask is empty. — StrDex4b_EmptyFlask_NoCombat_03_04 |
Gotta stay quick on my feet. — StrDex4b_InvFull_01_01 |
Gotta stay quick on my feet. — StrDex4b_InvFull_01_02 |
Gotta stay quick on my feet. — StrDex4b_InvFull_01_03 |
Gotta stay quick on my feet. — StrDex4b_InvFull_01_04 |
No room. — StrDex4b_InvFull_02_01 |
No room. — StrDex4b_InvFull_02_02 |
No room. — StrDex4b_InvFull_02_03 |
No room. — StrDex4b_InvFull_02_04 |
Me pockets are full. — StrDex4b_InvFull_03_01 |
Me pockets are full. — StrDex4b_InvFull_03_02 |
Me pockets are full. — StrDex4b_InvFull_03_03 |
Me pockets are full. — StrDex4b_InvFull_03_04 |
I'm startin' to get the hang of this! — StrDex4b_LevelUp_3_01 |
Lock n' load. — StrDex4b_LevelUp_10_01 |
Another day, another coin. — StrDex4b_LevelUp_15_01 |
Outstandin'. — StrDex4b_LevelUp_20_01 |
Well, well... Look at me go. — StrDex4b_LevelUp_30_01 |
Stunnin'. — StrDex4b_LevelUp_40_01 |
Brilliant. — StrDex4b_LevelUp_50_01 |
Just look at me now! — StrDex4b_LevelUp_60_01 |
Guess I'm gifted. — StrDex4b_LevelUp_70_01 |
I'm unstoppable! — StrDex4b_LevelUp_80_01 |
Marvelous. — StrDex4b_LevelUp_90_01 |
That ought to bloody well do it! — StrDex4b_LevelUp_100_01 |
That ought to bloody well do it! — StrDex4b_LevelUp_100_02 |
I've reached my full potential! — StrDex4b_LevelUp_100_03 |
Well ,well... Who would've thought! — StrDex4b_LevelUp_100_04 |
I'm not agile enough for that. — StrDex4b_LowDex_01_01 |
I'm not agile enough for that. — StrDex4b_LowDex_01_02 |
I'm not agile enough for that. — StrDex4b_LowDex_01_03 |
I'm not agile enough for that. — StrDex4b_LowDex_01_04 |
Not quick enough. — StrDex4b_LowDex_02_01 |
Not quick enough. — StrDex4b_LowDex_02_02 |
Not quick enough. — StrDex4b_LowDex_02_03 |
I ain't nimble enough. — StrDex4b_LowDex_03_01 |
I ain't nimble enough. — StrDex4b_LowDex_03_02 |
I ain't nimble enough. — StrDex4b_LowDex_03_03 |
I ain't nimble enough. — StrDex4b_LowDex_03_04 |
Not sharp enough for that. — StrDex4b_LowInt_01_01 |
Not sharp enough for that. — StrDex4b_LowInt_01_02 |
Not sharp enough for that. — StrDex4b_LowInt_01_03 |
Not sharp enough for that. — StrDex4b_LowInt_01_04 |
Guess I need to read a book or two... — StrDex4b_LowInt_02_01 |
Guess I need to read a book or two... — StrDex4b_LowInt_02_02 |
Guess I need to read a book or two... — StrDex4b_LowInt_02_03 |
Guess I need to read a book or two... — StrDex4b_LowInt_02_04 |
Ain't got the smarts for that. — StrDex4b_LowInt_03_01 |
Ain't got the smarts for that. — StrDex4b_LowInt_03_02 |
Ain't got the smarts for that. — StrDex4b_LowInt_03_03 |
Ain't got the smarts for that. — StrDex4b_LowInt_03_04 |
Need more strength for that. — StrDex4b_LowStr_01_01 |
Need more strength for that. — StrDex4b_LowStr_01_02 |
Need more strength for that. — StrDex4b_LowStr_01_03 |
Need more strength for that. — StrDex4b_LowStr_01_04 |
Not as tough as I thought... — StrDex4b_LowStr_02_01 |
Not as tough as I thought... — StrDex4b_LowStr_02_02 |
Not as tough as I thought... — StrDex4b_LowStr_02_03 |
Not as tough as I thought... — StrDex4b_LowStr_02_04 |
Gotta get stronger first. — StrDex4b_LowStr_03_01 |
Gotta get stronger first. — StrDex4b_LowStr_03_02 |
Gotta get stronger first. — StrDex4b_LowStr_03_03 |
Gotta get stronger first. — StrDex4b_LowStr_03_04 |
Holy mothers! What's that worth? — StrDex4b_MirrorDrop_01_01 |
Holy mothers! What's that worth? — StrDex4b_MirrorDrop_01_02 |
Holy mothers! What's that worth? — StrDex4b_MirrorDrop_01_03 |
Holy mothers! What's that worth? — StrDex4b_MirrorDrop_01_04 |
Are my eyes playin' tricks!? — StrDex4b_MirrorDrop_02_01 |
Are my eyes playin' tricks!? — StrDex4b_MirrorDrop_02_02 |
Are my eyes playin' tricks!? — StrDex4b_MirrorDrop_02_03 |
Are my eyes playin' tricks!? — StrDex4b_MirrorDrop_02_04 |
Wait... Is that what I think it is!? — StrDex4b_MirrorDrop_03_01 |
Wait... Is that what I think it is!? — StrDex4b_MirrorDrop_03_02 |
Wait... Is that what I think it is!? — StrDex4b_MirrorDrop_03_03 |
Wait... Is that what I think it is!? — StrDex4b_MirrorDrop_03_04 |
Need more mana! — StrDex4b_NoMana_Combat_01_01 |
Need more mana! — StrDex4b_NoMana_Combat_01_02 |
Need more mana! — StrDex4b_NoMana_Combat_01_03 |
Need more mana! — StrDex4b_NoMana_Combat_01_04 |
Out of mana! — StrDex4b_NoMana_Combat_02_01 |
Out of mana! — StrDex4b_NoMana_Combat_02_02 |
Out of mana! — StrDex4b_NoMana_Combat_02_03 |
Out of mana! — StrDex4b_NoMana_Combat_02_04 |
No mana! — StrDex4b_NoMana_Combat_03_01 |
No mana! — StrDex4b_NoMana_Combat_03_02 |
No mana! — StrDex4b_NoMana_Combat_03_03 |
No mana! — StrDex4b_NoMana_Combat_03_04 |
Need more mana. — StrDex4b_NoMana_NoCombat_01_01 |
Need more mana. — StrDex4b_NoMana_NoCombat_01_02 |
Need more mana. — StrDex4b_NoMana_NoCombat_01_03 |
Need more mana. — StrDex4b_NoMana_NoCombat_01_04 |
Out of mana. — StrDex4b_NoMana_NoCombat_02_01 |
Out of mana. — StrDex4b_NoMana_NoCombat_02_02 |
Out of mana. — StrDex4b_NoMana_NoCombat_02_03 |
Out of mana. — StrDex4b_NoMana_NoCombat_02_04 |
No mana. — StrDex4b_NoMana_NoCombat_03_01 |
No mana. — StrDex4b_NoMana_NoCombat_03_02 |
No mana. — StrDex4b_NoMana_NoCombat_03_03 |
No mana. — StrDex4b_NoMana_NoCombat_03_04 |
Need more spirit! — StrDex4b_NoSpirit_Combat_01_01 |
Need more spirit! — StrDex4b_NoSpirit_Combat_01_02 |
Need more spirit! — StrDex4b_NoSpirit_Combat_01_03 |
Outta spirit! — StrDex4b_NoSpirit_Combat_02_01 |
Outta spirit! — StrDex4b_NoSpirit_Combat_02_02 |
No spirit! — StrDex4b_NoSpirit_Combat_03_01 |
No spirit! — StrDex4b_NoSpirit_Combat_03_02 |
No spirit! — StrDex4b_NoSpirit_Combat_03_03 |
Need more spirit. — StrDex4b_NoSpirit_NoCombat_01_01 |
Need more spirit. — StrDex4b_NoSpirit_NoCombat_01_02 |
Need more spirit. — StrDex4b_NoSpirit_NoCombat_01_03 |
Need more spirit. — StrDex4b_NoSpirit_NoCombat_01_04 |
Outta spirit. — StrDex4b_NoSpirit_NoCombat_02_01 |
Outta spirit. — StrDex4b_NoSpirit_NoCombat_02_02 |
Outta spirit. — StrDex4b_NoSpirit_NoCombat_02_03 |
Outta spirit. — StrDex4b_NoSpirit_NoCombat_02_04 |
No spirit. — StrDex4b_NoSpirit_NoCombat_03_01 |
No spirit. — StrDex4b_NoSpirit_NoCombat_03_02 |
No spirit. — StrDex4b_NoSpirit_NoCombat_03_03 |
No spirit. — StrDex4b_NoSpirit_NoCombat_03_04 |
Hone my skills. Stay alive. — StrDex4b_NotableTaken_01_01 |
Hone my skills. Stay alive. — StrDex4b_NotableTaken_01_02 |
Hone my skills. Stay alive. — StrDex4b_NotableTaken_01_03 |
Hone my skills. Stay alive. — StrDex4b_NotableTaken_01_04 |
Only the best survive. — StrDex4b_NotableTaken_02_01 |
Only the best survive. — StrDex4b_NotableTaken_02_02 |
Only the best survive. — StrDex4b_NotableTaken_02_03 |
Only the best survive. — StrDex4b_NotableTaken_02_04 |
Training is key. — StrDex4b_NotableTaken_03_01 |
Training is key. — StrDex4b_NotableTaken_03_02 |
Training is key. — StrDex4b_NotableTaken_03_03 |
Training is key. — StrDex4b_NotableTaken_03_04 |
I feel like I should hold onto that. — StrDex4b_QuestItem_01_01 |
I feel like I should hold onto that. — StrDex4b_QuestItem_01_02 |
I feel like I should hold onto that. — StrDex4b_QuestItem_01_03 |
I feel like I should hold onto that. — StrDex4b_QuestItem_01_04 |
I think I'll be needin' this. — StrDex4b_QuestItem_02_01 |
I think I'll be needin' this. — StrDex4b_QuestItem_02_02 |
I think I'll be needin' this. — StrDex4b_QuestItem_02_03 |
I think I'll be needin' this. — StrDex4b_QuestItem_02_04 |
Some things are worth holding on to. — StrDex4b_QuestItem_03_01 |
Some things are worth holding on to. — StrDex4b_QuestItem_03_02 |
Some things are worth holding on to. — StrDex4b_QuestItem_03_03 |
Some things are worth holding on to. — StrDex4b_QuestItem_03_04 |
Oh! Better than coin! — StrDex4b_RareCurrency_01_01 |
Oh! Better than coin! — StrDex4b_RareCurrency_01_02 |
Oh! Better than coin! — StrDex4b_RareCurrency_01_03 |
Bloody beautiful! — StrDex4b_RareCurrency_02_01 |
Bloody beautiful! — StrDex4b_RareCurrency_02_02 |
Bloody beautiful! — StrDex4b_RareCurrency_02_03 |
Bloody beautiful! — StrDex4b_RareCurrency_02_04 |
Nice! — StrDex4b_RareCurrency_03_01 |
Nice! — StrDex4b_RareCurrency_03_02 |
Nice! — StrDex4b_RareCurrency_03_03 |
Nice! — StrDex4b_RareCurrency_03_04 |
Hmmm... Let's try something else. — StrDex4b_RespecTree_01_01 |
Hmmm... Let's try something else. — StrDex4b_RespecTree_01_02 |
Hmmm... Let's try something else. — StrDex4b_RespecTree_01_03 |
Hmmm... Let's try something else. — StrDex4b_RespecTree_01_04 |
We've all got regrets... Heh. — StrDex4b_RespecTree_02_01 |
We've all got regrets... Heh. — StrDex4b_RespecTree_02_02 |
We've all got regrets... Heh. — StrDex4b_RespecTree_02_03 |
We've all got regrets... Heh. — StrDex4b_RespecTree_02_04 |
I've got a different idea. — StrDex4b_RespecTree_03_01 |
I've got a different idea. — StrDex4b_RespecTree_03_02 |
I've got a different idea. — StrDex4b_RespecTree_03_03 |
I've got a different idea. — StrDex4b_RespecTree_03_04 |
Can't always get it right. — StrDex4b_RespecTree_04_01 |
Can't always get it right. — StrDex4b_RespecTree_04_02 |
Can't always get it right. — StrDex4b_RespecTree_04_03 |
Dunno what I was thinking. — StrDex4b_RespecTree_05_01 |
Dunno what I was thinking. — StrDex4b_RespecTree_05_02 |
Dunno what I was thinking. — StrDex4b_RespecTree_05_03 |
New strategy required. — StrDex4b_RespecTree_06_01 |
New strategy required. — StrDex4b_RespecTree_06_02 |
New strategy required. — StrDex4b_RespecTree_06_03 |
New strategy required. — StrDex4b_RespecTree_06_04 |
Need to make some changes. — StrDex4b_RespecTree_07_01 |
Need to make some changes. — StrDex4b_RespecTree_07_02 |
Need to make some changes. — StrDex4b_RespecTree_07_03 |
Need to make some changes. — StrDex4b_RespecTree_07_04 |
Hopefully this will help. — StrDex4b_RespecTree_08_01 |
Hopefully this will help. — StrDex4b_RespecTree_08_02 |
Hopefully this will help. — StrDex4b_RespecTree_08_03 |
Hopefully this will help. — StrDex4b_RespecTree_08_04 |
Can't do that here. — StrDex4b_TownCombat_01_01 |
Can't do that here. — StrDex4b_TownCombat_01_02 |
Can't do that here. — StrDex4b_TownCombat_01_03 |
Can't do that here. — StrDex4b_TownCombat_01_04 |
Not a good idea. — StrDex4b_TownCombat_02_01 |
Not a good idea. — StrDex4b_TownCombat_02_02 |
Not a good idea. — StrDex4b_TownCombat_02_03 |
Not a good idea. — StrDex4b_TownCombat_02_04 |
Don't think that will go down well here. — StrDex4b_TownCombat_03_01 |
Don't think that will go down well here. — StrDex4b_TownCombat_03_02 |
Don't think that will go down well here. — StrDex4b_TownCombat_03_03 |
Ahh, that's better. — StrDex4b_UseTownWell_01_01 |
Ahh, that's better. — StrDex4b_UseTownWell_01_02 |
Ahh, that's better. — StrDex4b_UseTownWell_01_03 |
Refreshin'. — StrDex4b_UseTownWell_02_01 |
Refreshin'. — StrDex4b_UseTownWell_02_02 |
Refreshin'. — StrDex4b_UseTownWell_02_03 |
Refreshin'. — StrDex4b_UseTownWell_02_04 |
Good to go. — StrDex4b_UseTownWell_03_01 |
Good to go. — StrDex4b_UseTownWell_03_02 |
Good to go. — StrDex4b_UseTownWell_03_03 |
Good to go. — StrDex4b_UseTownWell_03_04 |
This could fetch a pretty penny. — StrDex4b_UniqueItem_01_01 |
This could fetch a pretty penny. — StrDex4b_UniqueItem_01_02 |
This could fetch a pretty penny. — StrDex4b_UniqueItem_01_03 |
This could fetch a pretty penny. — StrDex4b_UniqueItem_01_04 |
Well, well... Look at this. — StrDex4b_UniqueItem_02_01 |
Well, well... Look at this. — StrDex4b_UniqueItem_02_02 |
Well, well... Look at this. — StrDex4b_UniqueItem_02_03 |
Well, well... Look at this. — StrDex4b_UniqueItem_02_04 |
Let's have a look then... — StrDex4b_UniqueItem_03_01 |
Let's have a look then... — StrDex4b_UniqueItem_03_02 |
Let's have a look then... — StrDex4b_UniqueItem_03_03 |
Let's have a look then... — StrDex4b_UniqueItem_03_04 |
This thing has some history. — StrDex4b_UniqueItem_04_01 |
This thing has some history. — StrDex4b_UniqueItem_04_02 |
This thing has some history. — StrDex4b_UniqueItem_04_03 |
This thing has some history. — StrDex4b_UniqueItem_04_04 |
Guess you didn't die for nothing. — StrDex4b_BossQuestItem_01_01 |
Guess you didn't die for nothing. — StrDex4b_BossQuestItem_01_02 |
Guess you didn't die for nothing. — StrDex4b_BossQuestItem_01_03 |
Guess you didn't die for nothing. — StrDex4b_BossQuestItem_01_04 |
This ought to help. — StrDex4b_BossQuestItem_02_01 |
This ought to help. — StrDex4b_BossQuestItem_02_02 |
This ought to help. — StrDex4b_BossQuestItem_02_03 |
This ought to help. — StrDex4b_BossQuestItem_02_04 |
Wonder how that works. — StrDex4b_BossQuestItem_03_01 |
Wonder how that works. — StrDex4b_BossQuestItem_03_02 |
Wonder how that works. — StrDex4b_BossQuestItem_03_03 |
Piercing shot! — StrDex4b_ArmourPiercing_01_01 |
Piercing shot! — StrDex4b_ArmourPiercing_01_02 |
Piercing shot! — StrDex4b_ArmourPiercing_01_03 |
Piercing shot! — StrDex4b_ArmourPiercing_01_04 |
Right in the eye! — StrDex4b_ArmourPiercing_02_01 |
Right in the eye! — StrDex4b_ArmourPiercing_02_02 |
Right in the eye! — StrDex4b_ArmourPiercing_02_03 |
Look out! — StrDex4b_ArtilleryBallista_01_01 |
Look out! — StrDex4b_ArtilleryBallista_01_02 |
Look out! — StrDex4b_ArtilleryBallista_01_03 |
Incoming! — StrDex4b_ArtilleryBallista_02_01 |
Incoming! — StrDex4b_ArtilleryBallista_02_02 |
Incoming! — StrDex4b_ArtilleryBallista_02_03 |
Incoming! — StrDex4b_ArtilleryBallista_02_04 |
Death from above! — StrDex4b_ArtilleryBallista_03_01 |
Death from above! — StrDex4b_ArtilleryBallista_03_02 |
Death from above! — StrDex4b_ArtilleryBallista_03_03 |
Death from above! — StrDex4b_ArtilleryBallista_03_04 |
You're done! — StrDex4b_ExplosiveShot_01_01 |
You're done! — StrDex4b_ExplosiveShot_01_02 |
You're done! — StrDex4b_ExplosiveShot_01_03 |
You're done! — StrDex4b_ExplosiveShot_01_04 |
Bye bye! — StrDex4b_ExplosiveShot_02_01 |
Bye bye! — StrDex4b_ExplosiveShot_02_02 |
Bye bye! — StrDex4b_ExplosiveShot_02_03 |
Make a wish! — StrDex4b_ExplosiveShot_03_01 |
Make a wish! — StrDex4b_ExplosiveShot_03_02 |
Make a wish! — StrDex4b_ExplosiveShot_03_03 |
Make a wish! — StrDex4b_ExplosiveShot_03_04 |
Blind 'em! — StrDex4b_FlashGrenade_02_01 |
Blind 'em! — StrDex4b_FlashGrenade_02_02 |
Blind 'em! — StrDex4b_FlashGrenade_02_03 |
Blind 'em! — StrDex4b_FlashGrenade_02_04 |
Where'd I go? — StrDex4b_FlashGrenade_03_01 |
Where'd I go? — StrDex4b_FlashGrenade_03_02 |
Where'd I go? — StrDex4b_FlashGrenade_03_03 |
Close and personal! — StrDex4b_Fragmentation_01_01 |
Close and personal! — StrDex4b_Fragmentation_01_02 |
Close and personal! — StrDex4b_Fragmentation_01_03 |
Close and personal! — StrDex4b_Fragmentation_01_04 |
Dodge this! — StrDex4b_Fragmentation_02_01 |
Dodge this! — StrDex4b_Fragmentation_02_02 |
Dodge this! — StrDex4b_Fragmentation_02_03 |
Dodge this! — StrDex4b_Fragmentation_02_04 |
Get outta the way! — StrDex4b_Fragmentation_03_01 |
Get outta the way! — StrDex4b_Fragmentation_03_02 |
Get outta the way! — StrDex4b_Fragmentation_03_03 |
Get outta the way! — StrDex4b_Fragmentation_03_04 |
Chilled to the bone! — StrDex4b_FreezingCascade_01_01 |
Chilled to the bone! — StrDex4b_FreezingCascade_01_02 |
Chilled to the bone! — StrDex4b_FreezingCascade_01_03 |
Smoke 'em out! — StrDex4b_GasGrenade_01_01 |
Smoke 'em out! — StrDex4b_GasGrenade_01_02 |
Smoke 'em out! — StrDex4b_GasGrenade_01_03 |
Breathe this in! — StrDex4b_GasGrenade_02_01 |
Breathe this in! — StrDex4b_GasGrenade_02_02 |
Breathe this in! — StrDex4b_GasGrenade_02_03 |
Choke on this! — StrDex4b_GasGrenade_03_01 |
Choke on this! — StrDex4b_GasGrenade_03_02 |
Choke on this! — StrDex4b_GasGrenade_03_03 |
Choke on this! — StrDex4b_GasGrenade_03_04 |
Block 'em in! — StrDex4b_GlacialBolt_01_01 |
Block 'em in! — StrDex4b_GlacialBolt_01_02 |
Block 'em in! — StrDex4b_GlacialBolt_01_03 |
Block 'em in! — StrDex4b_GlacialBolt_01_04 |
Trapped! — StrDex4b_GlacialBolt_02_01 |
Trapped! — StrDex4b_GlacialBolt_02_02 |
Trapped! — StrDex4b_GlacialBolt_02_03 |
Boom! — StrDex4b_GrenadeExplode_01_01 |
Boom! — StrDex4b_GrenadeExplode_01_02 |
Boom! — StrDex4b_GrenadeExplode_01_03 |
Boom! — StrDex4b_GrenadeExplode_01_04 |
Easy! — StrDex4b_GrenadeExplode_02_01 |
Easy! — StrDex4b_GrenadeExplode_02_02 |
Easy! — StrDex4b_GrenadeExplode_02_03 |
Easy! — StrDex4b_GrenadeExplode_02_04 |
That's it! — StrDex4b_GrenadeExplode_03_01 |
That's it! — StrDex4b_GrenadeExplode_03_02 |
That's it! — StrDex4b_GrenadeExplode_03_03 |
That's it! — StrDex4b_GrenadeExplode_03_04 |
Eat this! — StrDex4b_GrenadeLauncher_01_01 |
Eat this! — StrDex4b_GrenadeLauncher_01_02 |
Eat this! — StrDex4b_GrenadeLauncher_01_03 |
Eat this! — StrDex4b_GrenadeLauncher_01_04 |
Fire in the hole! — StrDex4b_GrenadeLauncher_02_01 |
Fire in the hole! — StrDex4b_GrenadeLauncher_02_02 |
Fire in the hole! — StrDex4b_GrenadeLauncher_02_03 |
Fire in the hole! — StrDex4b_GrenadeLauncher_02_04 |
Here it comes! — StrDex4b_GrenadeLauncher_03_01 |
Here it comes! — StrDex4b_GrenadeLauncher_03_02 |
Here it comes! — StrDex4b_GrenadeLauncher_03_03 |
Here it comes! — StrDex4b_GrenadeLauncher_03_04 |
This'll get 'em! — StrDex4b_HighVelocityRounds_01_01 |
This'll get 'em! — StrDex4b_HighVelocityRounds_01_02 |
This'll get 'em! — StrDex4b_HighVelocityRounds_01_03 |
This'll get 'em! — StrDex4b_HighVelocityRounds_01_04 |
Break their armour! — StrDex4b_HighVelocityRounds_02_01 |
Break their armour! — StrDex4b_HighVelocityRounds_02_02 |
Break their armour! — StrDex4b_HighVelocityRounds_02_03 |
Break their armour! — StrDex4b_HighVelocityRounds_02_04 |
Precise and deadly! — StrDex4b_HighVelocityRounds_03_01 |
Precise and deadly! — StrDex4b_HighVelocityRounds_03_02 |
Precise and deadly! — StrDex4b_HighVelocityRounds_03_03 |
Shatter! — StrDex4b_IceShards_01_01 |
Shatter! — StrDex4b_IceShards_01_02 |
Shatter! — StrDex4b_IceShards_01_03 |
Shatter! — StrDex4b_IceShards_01_04 |
Slow 'em down! — StrDex4b_IceShards_02_01 |
Slow 'em down! — StrDex4b_IceShards_02_02 |
Slow 'em down! — StrDex4b_IceShards_02_03 |
Slow 'em down! — StrDex4b_IceShards_02_04 |
Hellfire! — StrDex4b_IncendiaryCascade_01_01 |
Hellfire! — StrDex4b_IncendiaryCascade_01_02 |
Hellfire! — StrDex4b_IncendiaryCascade_01_03 |
Hellfire! — StrDex4b_IncendiaryCascade_01_04 |
Slick! — StrDex4b_OilGrenade_01_01 |
Slick! — StrDex4b_OilGrenade_01_02 |
Slick! — StrDex4b_OilGrenade_01_03 |
Lather up! — StrDex4b_OilGrenade_02_01 |
Lather up! — StrDex4b_OilGrenade_02_02 |
Lather up! — StrDex4b_OilGrenade_02_03 |
Lather up! — StrDex4b_OilGrenade_02_04 |
Try this on for size! — StrDex4b_OilGrenade_03_01 |
Try this on for size! — StrDex4b_OilGrenade_03_02 |
Try this on for size! — StrDex4b_OilGrenade_03_03 |
Burn! — StrDex4b_OilGrenadeIgnite_01_01 |
Burn! — StrDex4b_OilGrenadeIgnite_01_02 |
Burn! — StrDex4b_OilGrenadeIgnite_01_03 |
Light 'em up! — StrDex4b_OilGrenadeIgnite_02_01 |
Light 'em up! — StrDex4b_OilGrenadeIgnite_02_02 |
Light 'em up! — StrDex4b_OilGrenadeIgnite_02_03 |
Light 'em up! — StrDex4b_OilGrenadeIgnite_02_04 |
Ooh, it's a bit hot in here! — StrDex4b_OilGrenadeIgnite_03_01 |
Hot in here? — StrDex4b_OilGrenadeIgnite_03_02 |
Hot in here? — StrDex4b_OilGrenadeIgnite_03_03 |
Rapid fire! — StrDex4b_Rapidshot_01_01 |
Rapid fire! — StrDex4b_Rapidshot_01_02 |
Rapid fire! — StrDex4b_Rapidshot_01_03 |
Spray and pray! — StrDex4b_Rapidshot_02_01 |
Spray and pray! — StrDex4b_Rapidshot_02_02 |
Spray and pray! — StrDex4b_Rapidshot_02_03 |
Back ya bastard! — StrDex4b_Rapidshot_03_01 |
Back ya bastard! — StrDex4b_Rapidshot_03_02 |
Back ya bastard! — StrDex4b_Rapidshot_03_03 |
Back ya bastard! — StrDex4b_Rapidshot_03_04 |
Reload! — StrDex4b_Reload_01_01 |
Reload! — StrDex4b_Reload_01_02 |
Reload! — StrDex4b_Reload_01_03 |
Reload! — StrDex4b_Reload_01_04 |
Reloadin'! — StrDex4b_Reload_02_01 |
Reloadin'! — StrDex4b_Reload_02_02 |
Reloadin'! — StrDex4b_Reload_02_03 |
Reload. — StrDex4b_ReloadNoCombat_01_01 |
Reload. — StrDex4b_ReloadNoCombat_01_02 |
Reload. — StrDex4b_ReloadNoCombat_01_03 |
Reloadin'. — StrDex4b_ReloadNoCombat_02_01 |
Reloadin'. — StrDex4b_ReloadNoCombat_02_02 |
Reloadin'. — StrDex4b_ReloadNoCombat_02_03 |
Reloadin'. — StrDex4b_ReloadNoCombat_02_04 |
Slow 'em down! — StrDex4b_RipwireBallista_01_01 |
Slow 'em down! — StrDex4b_RipwireBallista_01_02 |
Slow 'em down! — StrDex4b_RipwireBallista_01_03 |
Slow 'em down! — StrDex4b_RipwireBallista_01_04 |
This'll slow ya! — StrDex4b_RipwireBallista_02_01 |
This'll slow ya! — StrDex4b_RipwireBallista_02_02 |
This'll slow ya! — StrDex4b_RipwireBallista_02_03 |
Stay still, damnit! — StrDex4b_RipwireBallista_03_01 |
Stay still, damnit! — StrDex4b_RipwireBallista_03_02 |
Stay still, damnit! — StrDex4b_RipwireBallista_03_03 |
Stay still, damnit! — StrDex4b_RipwireBallista_03_04 |
Ready the artillery! — StrDex4b_SeigeCascade_01_01 |
Ready the artillery! — StrDex4b_SeigeCascade_01_02 |
Ready the artillery! — StrDex4b_SeigeCascade_01_03 |
Better take cover! — StrDex4b_SeigeCascade_02_01 |
Better take cover! — StrDex4b_SeigeCascade_02_02 |
Better take cover! — StrDex4b_SeigeCascade_02_03 |
Better take cover! — StrDex4b_SeigeCascade_02_04 |
To the worthy go the spoils. Heh. — StrDex4b_ShardDespoiler_01_01 |
To the worthy go the spoils. Heh. — StrDex4b_ShardDespoiler_01_02 |
To the worthy go the spoils. Heh. — StrDex4b_ShardDespoiler_01_03 |
To the worthy go the spoils. Heh. — StrDex4b_ShardDespoiler_01_04 |
This'll be fun. — StrDex4b_ShardDespoiler_02_01 |
This'll be fun. — StrDex4b_ShardDespoiler_02_02 |
This'll be fun. — StrDex4b_ShardDespoiler_02_03 |
This'll be fun. — StrDex4b_ShardDespoiler_02_04 |
Shocked! — StrDex4b_StormblastBurstShot_01_01 |
Shocked! — StrDex4b_StormblastBurstShot_01_02 |
Shocked! — StrDex4b_StormblastBurstShot_01_03 |
Shocked! — StrDex4b_StormblastBurstShot_01_04 |
Lightnin' burst! — StrDex4b_StormblastBurstShot_02_01 |
Lightnin' burst! — StrDex4b_StormblastBurstShot_02_02 |
Rain lightnin'! — StrDex4b_StormblastCascade_01_01 |
Rain lightnin'! — StrDex4b_StormblastCascade_01_02 |
Rain lightnin'! — StrDex4b_StormblastCascade_01_03 |
Shockin'! — StrDex4b_StormblastPowerShot_01_01 |
Shockin'! — StrDex4b_StormblastPowerShot_01_02 |
Shockin'! — StrDex4b_StormblastPowerShot_01_03 |
Shockin'! — StrDex4b_StormblastPowerShot_01_04 |
Rapid lightning! — StrDex4b_StormblastRapidshot_01_01 |
Rapid lightning! — StrDex4b_StormblastRapidshot_01_02 |
Rapid lightning! — StrDex4b_StormblastRapidshot_01_03 |
Rapid lightning! — StrDex4b_StormblastRapidshot_01_04 |
This'll hurt! — StrDex4b_StormblastRapidshot_02_01 |
This'll hurt! — StrDex4b_StormblastRapidshot_02_02 |
This'll hurt! — StrDex4b_StormblastRapidshot_02_03 |
This'll hurt! — StrDex4b_StormblastRapidshot_02_04 |
Charge up, and let loose. — StrDex4b_StormchargeShot_01_01 |
Charge up, and let loose. — StrDex4b_StormchargeShot_01_02 |
Charge up, and let loose. — StrDex4b_StormchargeShot_01_03 |
Charge up, and let loose. — StrDex4b_StormchargeShot_01_04 |
Shoot once, hit hard! — StrDex4b_StormchargeShot_02_01 |
Shoot once, hit hard! — StrDex4b_StormchargeShot_02_02 |
Shoot once, hit hard! — StrDex4b_StormchargeShot_02_03 |
Shoot once, hit hard! — StrDex4b_StormchargeShot_02_04 |
I need backup! — StrDex4b_SummonCompanion_01_01 |
I need backup! — StrDex4b_SummonCompanion_01_02 |
I think this is a two person job! — StrDex4b_SummonCompanion_02_01 |
I think this is a two person job! — StrDex4b_SummonCompanion_02_02 |
I think this is a two person job! — StrDex4b_SummonCompanion_02_03 |
I think this is a two person job! — StrDex4b_SummonCompanion_02_04 |
More the merrier! — StrDex4b_SummonCompanion_03_01 |
More the merrier! — StrDex4b_SummonCompanion_03_02 |
More the merrier! — StrDex4b_SummonCompanion_03_03 |
More the merrier! — StrDex4b_SummonCompanion_03_04 |
Heatin' up. — StrDex4b_SuperheatedWeaponry_01_01 |
Heatin' up. — StrDex4b_SuperheatedWeaponry_01_02 |
Heatin' up. — StrDex4b_SuperheatedWeaponry_01_03 |
Heatin' up. — StrDex4b_SuperheatedWeaponry_01_04 |
Ooh, red hot! — StrDex4b_SuperheatedWeaponry_02_01 |
Ooh, red hot! — StrDex4b_SuperheatedWeaponry_02_02 |
Ooh, red hot! — StrDex4b_SuperheatedWeaponry_02_03 |
Ooh, red hot! — StrDex4b_SuperheatedWeaponry_02_04 |
Well, that was unexpected. Now off to find this 'Miller' bloke. — StrDex4b_Gameplay_ZombieIntro_01 |