Sorcery Ward
Level: (1—20)
Cast Time: 1.00 sec
Requires: Level (1—90)
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Barrier recharges after (6.1—8) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating

Additional Effects From Quality:
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0—5)% of your Armour and Evasion Rating
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield\nBarrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
LevelRequires LevelBase DamageBarrier recharges after 8 seconds
10100%, 100%8
23100%, 100%7.9
36100%, 100%7.8
410100%, 100%7.7
514100%, 100%7.6
618100%, 100%7.5
722100%, 100%7.4
826100%, 100%7.3
931100%, 100%7.2
1036100%, 100%7.1
1141100%, 100%7
1246100%, 100%6.9
1352100%, 100%6.8
1458100%, 100%6.7
1564100%, 100%6.6
1666100%, 100%6.5
1772100%, 100%6.4
1878100%, 100%6.3
1984100%, 100%6.2
2090100%, 100%6.1
21100%, 100%6
22100%, 100%5.9
23100%, 100%5.8
24100%, 100%5.7
25100%, 100%5.6
26100%, 100%5.5
27100%, 100%5.4
28100%, 100%5.3
29100%, 100%5.2
30100%, 100%5.1
31100%, 100%5.05
32100%, 100%5
33100%, 100%4.95
34100%, 100%4.9
35100%, 100%4.85
36100%, 100%4.8
37100%, 100%4.75
38100%, 100%4.7
39100%, 100%4.65
40100%, 100%4.6
Attribute /8

Sorcery Ward

NameShow Full Descriptions
AcronymHit, Armour, Evasion, Hits, Mana, Life, Energy
BaseType Sorcery Ward
Class Skill Gems
TargetTypesAny
TypeSpell, Aegis, Fire, Cold, Lightning, Buff, OngoingSkill, Persistent, HasReservation, AttackInPlace
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemAscendancySorceryWard
ActiveSkillsCodesorcery_ward
Version history /3
VersionChanges
Version_0.4.0
  • Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage.
  • Version_0.3.0
  • NEW: The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.
  • NEW: Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).
  • The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.
  • Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).
  • Version_0.2.0
  • The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.
  • The Last Flame Unique Relic now has "Damage taken cannot be Absorbed", Absorption effects include Guard, Encased in Jade, and Sorcery Ward. Existing items are unaffected by this change.
  • Sorcery Ward
    Level: (1—20)
    Cast Time: 1.00 sec
    Requires: Level (1—90)
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    Barrier recharges after (6.1—8) seconds
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
    active skill display aegis variation [4]
    base deal no damage [1]
    display statset hide usage stats [1]
    skill desired amount override [1]

    Additional Effects From Quality:
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to (0—5)% of your Armour and Evasion Rating
    Skills can be managed in the Skills Panel.
    Supported By /32
  • Active Type: Spell, Aegis, Fire, Cold, Lightning, Buff, OngoingSkill, Persistent, HasReservation, AttackInPlace
  • Oisín's Oath
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    Fire Mastery
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    Cold Mastery
    Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Call
    [DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Sorcery Ward
    [ElementalDamage|Elemental Damage] from [HitDamage|Hits] is taken from this [Buff] before your Life or [EnergyShield|Energy Shield].
    has_aegis_shield_type
    Attribute /4

    aegis_spell_buff

    NameShow Full Descriptions
    IsCharged1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID2
    Buff Related /1
    tblcodemod
    AegisVariationsSorceryWard
    Codehas aegis shield type
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Sorcery Ward
    The [Buff] is depleted. It will be restored to full value after a short delay.
    Attribute /4

    aegis_spell_depleted

    NameShow Full Descriptions
    IsCharged1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID2
    Buff Related /1
    tblcodemod
    AegisVariationsSorceryWard
    Edit

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